|Written and Edited by MarkEAW
Text From: Forum Posts???
1.1 VS 1.2
Pro's | Testimonials List | Bullet Drop | Damage Models | Flight
Model | Bomber Gunners | A.I. Aggressiveness
Fighters Shooting and Aiming | Notes About v1.0 |
EAW Versions and FM/DM Mods | Dual Installs
1.1 EXE OVER 1.2
ENHANCING A.I. FURTHER
Rate Tweaks and v1.1 plus ECA | Rate Tweaks and v1.2a | Rate Tweaks and v1.1 over v1.2
Rate Tweaks and v1.1PC plus Realism Patch
This document talks about the differences between the two official popular
versions of the game. Back in the early 2000's era it was popular to
change up or have dual installs of v1.1 and v1.2. Not many people
used v1.0. If your interested
in finding out how the A.I. does behave in the older version, this
document is for you. It will also explain very briefly how to use
either multiple installs of the game or a single install, with an
older version placed over a newer version. For manual installation
instructions of the game see my
Install Help document for more information.
Below is the Good and Bad of the two official, un-modded MPS
versions of the game. (and for a list of fixes and updates
that each patch provides, See my
Patches Help Document.)
Pro's summary of the two versions:
1.2 = You have the "extra squad" feature in the eaw.ini
1.2 = You stay alive (A.I. is dumbed down)
1.2 = You can have Ground Starts
1.2 = Some important Multiplayer features and fixes added
1.1 = Bomber gunners hit you, just about every time
1.1 = Fighter pilots hit you almost all times
1.1 = The Pilot in your cockpit is hit often (blood)
1.1 = Your Gun lethality is heavily reduced and more armor on
1.1 = Enemy is very aggressive and accurate at aiming
- With v1.1 the Escort Mission's bomber group would be attacked
during their penetration into European air space. Pressing Alt+N
would not position you at the start of the bombing run as with v1.2
but rather at the location of the next encounter. In v1.2, these
attacks seem to only occur upon the final approach to the target's
IP and Alt+N delivers your bombers to the target area unmolested.
These early attacks, of v1.1, always made it more difficult to
arrive at the target with more then half of the bomber group still
intact and the trip back home was not without incident either.
- 1.1 randomly chooses if you are intercepted or not on ground
attack missions. I just flew a train busting mission in (non
spinning) Me 110s without getting intercepted at all (and all
without tweaking and cheating). The flak was rather tough, though,
it cost me two Zerstörer.
- Version 1.1 is not perfect, by any means. AI planes pull
impossible stunts, and other minor annoyances. Also, I should
have mentioned that your wingmen may not jettison their bombs,
but the bombs have no effect on the AI flight model-- so it's no
big deal (at least that's what I've been told).
- In v1.1 the overall fell is more realistic and immersive in
my humble opinion. It depends a lot on what you want from the
simulation. The feeling of being there (v1.1) or quick and
furious action in a target rich environment (v1.2).
- When you attack a bomber in 1.1 and make it smoke, the bomber leaves
the formation, breaking left or right which I think is more
realistic than staying on the same course and getting slaughtered.
- A bug in v1.1 where there are strange loud bang sounds
whenever a plane is killed. It seems to be tied to the Aircraft
- A LOT more bullet drop in 1.1 as opposed to 1.2: that means that
you have to improve your deflection skills and get in close to score
the kill. This drop off was indeed fixed with v1.2 and it allows
the average pilot to make better shots.
- With 1.1 all the planes, specially the bombers can sustain a lot
more of damage than in 1.2 and are very hard to shoot down.
- In v1.1 Friendly AI seems to fly in a "holding pattern" until you
tell them to engage then they really go at it!
- 1.1 still gives you the aggressive AI but makes shooting down
bombers less of a cakewalk
- EAW-1.1 is absolutely more demanding. it's MUCH harder to score a
- In v1.1 it cuts your scoring in half.
- In v1.1 the flaps don't damage from high speed.
- In v1.1 bailing out is always possible without killing the
pilot, no matter the angle or speed of your plane.
- In v1.2 it drives me crazy seeing AI do a violent, energy
bleeding, evasive maneuver, followed almost immediately by a rocket
vertical climb which puts it above me after I have zoomed back up to
plan my next attack. And then hang on it's prop - at 60/70 mph - for
several seconds, nose over without stalling or spinning, and
immediately execute another miraculous evasion.
If you are using EAW v1.2 you will notice a general lift
degradation for all aircraft over v1.1. For the British types this is
unimportant because they could generate enough surplus lift
already. For pre v1.2 many people criticized Spitfire modeling
because it was to hard to fly without constantly blacking out or
even get some wings ripoff. The solution was just throttling
back a little. For German and some American types the changes
introduced by v1.2 made them struggle to simply fly, don't
mention dogfighting. Now is hard to blackout in a Spitfire.
A quick fix to restore the balance to v1.1 levels is by simply reducing
all aircraft mass to 90% of initial values, keeping all the
other benefits brought by v1.2. You need to be a Modder with
special tools to do this.
- In 1.1 As for accuracy of the bomber gunners, I believe that if
they were really as accurate as in 1.1 then they wouldn't have
- In v1.1 I deliberately flew
slowly through a flight of Stukas and got my engine shot out in
about 2 mins and flying behind HE111's is a dangerous thing to do!
but it is refreshing not to bring down 6-7 heavy bombers in a
mission like you can in 1.2.
- In 1.1 the superior ability of the bomber gunners to always get
exact hits on you (blowing out your engine) even when they are
influenced by high G-forces (though still better than those complete
sleepers in 1.2)
- The only gripe I have with 1.1 is the Me110 gunners are Deadeye
even in high G-maneuvers.
- 1.1 is like a totally different game. It's shocking! (I'm getting
killed so often in version 1.1 sometimes I feel like I should just
kamikaze into an enemy bomber and get it over with!) Just getting
back alive is a BIG challenge.
- 1.2 changed the accuracy of AI (back seaters) gunnery. In
1.1 they were deadly accurate and flying behind an Me-110 was a
recipe for disaster. This lead to many complaints and the team
who designed 1.2 changed it.
- a very noticeable difference with v1.1. The attackers were more
persistent and the defenders were much more evasive. Also, the
defenders typically reversed their turns when one of their wingmen
were on your six.
- I found that I could fly straight and level in version 1.2 and
just IGNORE the enemy and the AI would (almost) never hit me.
- testing offline concluded that v1.1 had the most challenging AI,
v1.2 seems to be a turkey shoot
- In 1.1 The attackers were more persistent and the defenders were
much more evasive. Also, the defenders typically reversed their
turns when one of their wingmen were on your six.
- in 1.2, Friendly AI is a 'little' bit better than v1.1
- The AI in v1.1 is more balanced and acting more
intelligently. They just don't go after every target they wait
to get some advantage first. For example when intercepting
bombers the escorts stay more with the bombers and jump you on
the last instant.
Fighters Shooting and Aiming
- The AI's aiming in 1.2 has been dumbed down to a large degree.
They'll fire at you, but they just cannot seem to hit you. The AI in
1.1 can aim better at the vulnerable points of your aircraft, ie the
engine or fuel lines or you. It certainly makes it a better game, no
- It's the shooting accuracy that destroyed the single player
game, moving from 1.1 to 1.2. The AI in 1.2 can't hit the broad
side of a barn. Without the ability to shoot you down, the AI is
- The enemy A.I. in 1.1 are more aggressive and 'intelligent'. They
are much better at Shooting and Aiming than in 1.2, and that makes a
world of a difference for the challenge of the game. If you hear
"enemy plane on your six" you had better maneuver out of the way NOW
or you will die.
- your wingmen can hit their targets much more effectively in
NOTES: About V1.0 , Some Pro's and Con's
The 1.0 version contains some random encounters. It's great fun,
especially on escort missions, to start scanning the clouds when
approaching the French coast looking for any sign of bandits, and
sometimes they actually show up.
The only problem is, when you play 1.0 the screen resolution is
limited, your wingman don't perform ground attacks when ordered, you
black/red out way too much, you can survive the most violent
bailouts every time, and you can't belly land your plane.
NOTES: EAW Versions and FM/DM Mods
Unfortunately, some things do not go well when a FM/DM add-on or mod
is used with an earlier exe. With 1.1 and Moggy's Midway Add-on for
an example; he beefed up the damage factor on the planes, to try to
correct the problems with 1.2. However, this makes it practically
impossible to shoot one down using the 1.1 patch since the armor is
thicker and bullet damage is lower. See my
Addons and Files Help Document for more details.
NOTES: Dual Installs:
You can have two separate folders of each
patched version of the game on your hard drive, a 'dual installation'
(or triple, or even more). Just make sure you patch one game folder
to v1.1 and the other to v1.2. See my
Install Help Document for instructions and details about having
more than one EAW Game Folder.
You can have one installation by copying an old v1.1 eaw.exe over
the v1.2 exe.
The properties that most people seem to want from 1.1 are
contained only in the eaw.exe file. So after patching your EAW game with the
official v1.2 patch, you can place the 1.1 exe
into the 1.2 install by overwriting the newer eaw.exe with the older
version. Some virtual pilots prefer to have an installation of EAW with 1.1 eaw.exe
running on top of the 1.2 patched game. This is for Offline single
player use only, well mostly.
The game will then use the updated FM/DM data files (and other
files) of v1.2 but re-introduce the v1.1 A.I. programmed behavior
contained in the exe...(Important: Its
ideal to have only one runnable eaw.exe in your game folder, the old
Win9x/ME methods of renaming the eaw.exe to something else and
running it on newer Windows OS's will remove any compatibility fixes
that the Windows OS applies to it, thus causing problems and
headaches for you.)
If you wanted to, you
will be able to go back to 1.2 by placing a 1.2 eaw.exe over the old
There are a couple more things you can do to enhancing
the behavior of the A.I even more. These
changes are the result of combining two or more patches and custom
FM/DMs. These methods are not compatible for online play. However,
this will make them more lethal and difficult
to take out, even harder with the addition and use of the Rate change tweaks,
See my A.I.
Getting To You Help Document for A.I. rate changing options.
Rate Tweaks and v1.1 plus ECA:
Once you have your EAW game patched upto v1.1; Using Charles Gunst's
ECA (Enemy Coast Ahead) with tougher Armor and improved flight
models, makes for some very interesting fighting. Shooting down an
enemy plane is very difficult, but doable.
Adding the use of the A.I. Rate change tweaks on top of those two
options will even increase the difficulty and deadliness even
Rate Tweaks and v1.2a:
You can take the custom made v1.2a where the A.I. was improved and
further enhance it with the A.I. Rate tweaks. This will make the skill of the A.I. comparable to the old v1.1 aggressive A.I., (this
is in comparison with the
relaxed A.I. found in the stock v1.2). Overall AI behavior on both sides
will appear less erratic,
more aggressive, realistic and intelligent.
Rate Tweaks and v1.1 over v1.2:
Once you have your EAW game patched upto v1.2, you can now swap out
the eaw.exe for a v1.1 exe while using the newer flight and damage
models of the v1.2 patch. This will provide you with more aggressive
and better aiming A.I. than you would normally find in the v1.2.exe.
With the Rate change tweaks this will make the A.I. even more
However, you will loose the ability to use the ExtraSquad eaw.ini setting
with v1.1 since it wasn't made part of the game until v1.2 came out. Also the
bullet drop is greater in v1.1 than it is in v1.2 where bullet
Rate Tweaks and v1.1PC plus Realism Patch:
Once you have your EAW game patched upto v1.2; Using Paulo and
Andy's v1.1pc hex edited eaw.exe and Knegel's Realism Patch
v3.0(with tweaked FM's) will give you an extremely dangerous
realistic game. This will give you the best combat challenge against
as realistic AIs as possible. This arrangement will keep you on your
toes. Make a miscalculation (ie: too low, too slow) and the AIs will
be on you like flies on sugar. You will also notice that AI leaders
and wingmen will also work together against you. So it's best to
look for an isolated pair and go for the wingman first but don't
take too long or the leader will be on your six really fast for a
kill. Adding the use of the A.I. Rate change tweaks on top of those two options
will even increase the difficulty and deadliness even more.