Written and Edited By: MarkEAW
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CONTENTS
INTRODUCTION
EAW's GRAPHICAL API's
DirectX | Glide
SETTING THE
SCREEN RESOLUTION
Advantage With Higher Res
Setting W And H | Square Viewing Area | Wide Viewing Area NOTES | Screen Stretching | Lower Res
Drawbacks With Higher Res
THE VIDEO
CONTROL PANEL
Default Control Panel Graphic Settings GLOBAL Settings That Make A Difference | EAW Profile Settings That Make A
Difference
Try Other Settings
WRAPPER
PROGRAMS MAY HELP Video Control Panel and Wrapper Settings Combined
WIN10
GRAPHIC SETTINGS
Configure Classic App EAW
No Use For Universal App | MB Video And Discrete Video
WIN10
GAMING MODE SETTING
To Turn OFF Or ON
This document was written to help configure and set the optimal
graphical settings for your game with some knowledge of different
options you have that can improve overall video quality.
This area of the document is to inform you of the two different
main Graphical API's in EAW and how they affect your game. The two
Application Programming Interface (API) used by EAW are D3D
(DirectX) from Microsoft, and the other is Glide from 3DFX. These
are the coded graphics renderer modes built into the game.
- DirectX API Version:
Currently all versions of EAW, either source modified or not, use
DX6. (There maybe some instructions left over from DX5 in the games
code). The Menu system in EAW is driven by DirectDraw and the Flight
Screen is primarily Direct3D with portions in DirectDraw for the
2D overlay part of the Flight Screen, or at least for the HUD.
For NVIDIA users running the game natively, there will be no Horizon Fog, as support for
this is not in the video card drivers anymore. Some DX Wrapper
programs will restore Fog now (DxWnd Wrapper confirmed June 2023). ATI cards had
Legacy Fog dropped but support was re-introduced in the early 2000s. (note: The
newly released GoG super patched game and
included DX wrapper will support FOG on all cards).
Wrapper programs can speed
the game up. I use one primarily in Full Screen. If native DirectX Mode runs slow for you. You can
also try in
Window Mode (Frame) with most wrappers, rather than in just full screen, to see if
performance is better.
See my 'Performance Help Document'
for more current details on EAW and it's Frames Per Sec on
Windows, native and in a Wrapper.
- Glide API Version:
The game on modern computers (without Voodoo Video Cards)
require a Glide Wrapper (such as nGlide) to be used to support the
Glide Mode (v2.43 API) in the game. This will render the Flight Screen in Glide and
transfer it to D3D (or other API) for final output, its done practically seamlessly.
Even when using Glide Mode, DirectDraw is used during the Menu
Screens in EAW. Glide takes over during the Flight Screen. (This
may mean you MIGHT need a DX Wrapper as well, (two wrappers) to correct any in game
Menu corruption like tearing or color issues if they occur,
normally on Win7 or below).
See my 'Troubleshoot Help
Document' for errors you can over come in the game.
Note:
Glide Version used with the game exe: The more recent Code modified versions of EAW (starting with Feb 2016 for EAW v1.28e, 1.29 and 1.40
and other various unofficial versions)
will be using the improved Glide 3.0 API version,
this will display the game in 256 colors with a selectable 24 bit color palette,
just like Direct3D does. (However you are limited to a maximum of 1024x768 in
game Glide Mode resolution).
Using Glide and EAWv1.0, v1.1, v1.2, v1.26e, FXEXE or any other version of the game that has not
been specifically coded to use the more advanced 'Glide API v3.0' will be seen in reduced
available colors, since those un-updated exes use the older and original 'Glide API v2.43'; These
older versions only
display from a fixed 8-bit 256 colors in its flight screens, rather than the many
more selectable color choices available like you would find in Direct3D mode.
(However higher resolutions will be most likely available to
use in game when using the older Glide version).Primary reasons to use Glide Mode over DirectX
Mode in EAW: You may want to try Glide Mode out if you can't get
Direct3D Mode (natively or wrapped) in EAW to run fast enough on your system. If you
find you have terribly low Frame Rates (near or under 30FPS ,
even on low resolution or non demanding game settings) there may
be a use for the old Glide Mode after all. Note: There is no reason that everyone shouldn't be able to have
and keep in-game Maximum Quality Settings and
then have good Frame Rates this day and age with EAW. So do what you need to
keep those FPS high! without screwing with in-game quality :).
This section will talk about screen resolution settings
you can change for the game.
EAW looks pretty good straight out the box for a 1998 default graphics
of a 640x480 screen resolution, however
it can look much improved if you fiddle a bit with the newer and un supported
resolution settings found in a EAWv1.1MPS patched game where the higher
Resolutions where introduced and may leave you wanting to ditch the
default resolution if you want more.
Read on for information on the
advantages, the possible resolutions and drawbacks of changing the
resolution. Yes there are some downsides to increasing the games
resolution.
Advantage With Higher Res: It's still technically a
lower resolution game and the game assets are not any where near as good
as modern games. However the higher screen resolutions produce much
smoother looking 'out of the window' 3D Flight Screen graphics, giving
much better definition of the terrain, objects and aircraft, they will
have a denser pixel count, thereby making even distant planes look like
planes instead of a jumble of pixels. You can even set the resolution to a
"wide viewing area" to see a bit more on the sides at some resolutions.
Setting W and H:
You can only set the games custom resolution in a file called
eaw.ini this is located in the games root folder. You open it
with notepad and manually enter the Width and Height (There is no in-game slider
configuration for this). The two new settings are located as the first few
lines in that file, under the [GRAPHICS] section.
The resolution that EAW runs and what you decide to use is dependent
on your Video Card (memory), Monitor capabilities and the speed of your
overall system. As there are Glide limitations; you may be able to get
different resolutions in D3D than in Glide mode; meaning perhaps some of
the higher resolutions may only be available to you in Direct3D. (You may
find that Glide 3.0 Mode in the un-official source coded modified game,
UAWv1.60 is limited to 1024x768). The standard stock game using Glide 2.0
Mode can exceed that resolution, with the maximum resolution being
1600x1200.
Square Viewing Area:
If you where to change the resolution for the first time in the
standard game, I recommend at least 800x600 so you get a decent
cockpit field of view, as it will yield the "widest" Frame Of View
(also at
this resolution the point of view (POV) is set back more; the pilot
(you) sits
further back from the cockpit dash).
At 1024x768 is when the graphic details really begin to pop, however in
the standard game, at that resolution, the field of view (FOV) becomes too
narrow to be useful (the sides of the view are smaller) and the point
of view is almost on top of the cockpits panel. This is true for other larger
resolutions that you may be able to obtain. Experiment to find the best...You may want to try different settings to see how they work
out. Many players run at 1280 x 960 and 1280 x 1024 or even higher in
the standard game.
Read below in the Drawbacks of higher resolutions topic for information
on the FOV.
Here are some proper ratio (4:3 square)
resolutions you can try:
640x480 is the default FOV. 800x600 is the widest FOV. 1024x768 is
narrower than the default FOV (you are closer to the cockpit frame).
1152x864 is wider than 1024x768.
1280x960 is the same to the default 640x480 FOV.
1280x1024 is wider than the default but not as wide as 800x600.
1600x1200 appears to give the same FOV as the widest 800x600.
2048x1536 will display a very good field of view.
Wide Viewing Area:
Even though you can set the resolution much higher, you won't get all the
advantage of a modern FOV. Full 60 degree Widescreen is not truly
supported in EAW, its really equal to the 4:3 ratio square resolution
which has a 45 degree viewing area.
I have not done much testing of these widened viewing area resolutions
at this time, however here are some that seem to work.
16:9 aspect ratio resolutions:
1280x720
1360x768
1366x768
1600x900
1920x1080
16:10 aspect ratio resolutions:
1280x800
1440x900
1680x1050
1920x1200
NOTES: You will find more information on Resolution Settings used
with in Wrapper Programs in my 'Troubleshoot Wrapper Help
Document'. Read it when you get there!
Screen Stretching:
The desktop resolution has a possible chance of stretching and
squashing the game screen,
this is dependent on your current Video Card settings, when using full screen. So effectively
you can overcome stretching and squashing by setting specific options
in your Video Control Panel of your graphics card.
See my 'Troubleshoot Help Document' and see the section titled 'OTHER
PROBLEMS RUNNING THE GAME' and read about the topic 'Stretched Game
Screens'. That information will guide you in overcoming those limitations,
if it occurs on your system.
Lower Res:
Want to Set Lower Resolutions than default? You can, as long as your
monitor and video card support it. 512x384 seems to work on some
systems, it works at least for EAW. But no need to do that unless your
testing something out.
Drawbacks With Higher Res:
Here are the known drawbacks; the things you loose with higher screen
resolutions in EAW when the game will switch to the Virtual 3D Cockpit
modes.
- Loading Fuel Gauge:
When using a res other than the default (640x480), when the game loads
missions, you will no longer see the "Fuel Gauge" loading screen, there
will only be a blank screen. We no longer know how far along loading of the
Flight is.
- Field of View Narrows:
In
the standard game, at certain resolutions, the field of view (FOV) becomes too
narrow to be useful (the sides of the view area are smaller) and the point
of view is almost on top of the cockpits panel. (However in the un-official
EAWPRO or source modified 1.28+ versions of EAW, they have a wider FOV
at 1024x768 than the standard game, because the POV was modified to sit back farther).
To
provide a better FOV, better than the stock
800x600 does). So in a modified game I do recommend at least 1024x768. See my 'Feature Ideas Help Document'
for more on FOV. Read the
VIDEO Section, at the topic of FIELD OF VIEW (FOV) for more extensive
details about subjects like Wide Views, Field of View, Point of View
and facts about Resolutions. (Not required reading though and can be
skipped).
- Only Virtual 3D Cockpits:
Most of us prefer a higher resolution for the games Flight Screen, but
we sacrificing the cockpit detail for it. At any higher resolution than
the default (640x480) the internal cockpit views changed from 2D
standard cockpits to the lower quality Virtual 3D type (the virtual
cockpit is what you see when you press F8, the 2D view is what you get
when you press F1, they will no longer be available). The 3D
cockpits seem to be superior, but lacking in actual historic detail. The
3D Virtual cockpit also lacks graphical effects like cockpit bullet
holes, oil smudges and viewable rear gunners in planes that have them
when you look back. There is no fix or workaround for this in any type
of a modified EAW game at this time. (See my 'Troubleshoot Wrappers Help
Document' on how to use the fully functional, static and detailed 2D
cockpits, up scaled when using the default resolution in game).
- Aircraft and Object Sizes Are Smaller:
The aircraft outside the flight window in higher resolution become graphically smaller
in size
than they are at the lower resolutions, so what is gained in clarity is
lost in size. Tracers are even smaller. This is because not only is the
field of view (FOV) changing, but the Point of View (POV) is as well;
the pilots position is normally moved back to gain the wider viewing area or moved
forward making the views narrower, outside objects will be smaller. This maybe
the fish eye problem the developers mention in a readme when increasing
to other resolutions not normally designed for the game.
- HUD Text Size:
The HUD data Display and in-game chat messages can become small and
hard to read when resolution is set much higher. You can workaround that in v1.2 with
a single patch and add-on combo that increases the size of the text with a Large
HUD font. Read my 'Hexedited Patches Help Document', about HUD FONTS
description sections for replacing the small text with larger fonts,
then go get the correct file from my 'Files Page'.
- Pilot Map At Higher Res:
Unfortunately there is no Zoom / Un-Zoom feature for the in flight or
Pilot map, so it may become nearly useless when using higher
resolutions to determine the direction of other planes. You can replace the
plane icons with larger ones, see my 'Files Page' for that file. It's
really only useful when looking for a
few planes in the air. With more than a few, it becomes a cluster again like the
original small icons where.
- Frames Per Second:
The size of the screen will effect the Frames Per Second.
Your CPU may have a hard time keeping up with the demand of very high
resolutions, especially if the game is run on a WinNT system (which
uses compatibility workarounds) or if there is a lot of demand to load
textures and models, etc.
You really want the frame rates ideally at least 30FPS (64FPS if
you can get it) or more. 15FPS is way to low for the game, however it
should still operate correctly. Any lower and it can effect the A.I. performance/aggressiveness. If the game is
running smoothly when you enter dense bomber formations your doing
well. (Note: There is no FPS counter display in v1.2, Some Wrapper Programs display a FPS counter
if you desire). (The un official source
modifications of v1.28 and above have a FPS counter built in that you can
enable with the key combination of CTRL-G . This gives the FPS in the
top right hand corner. True FPS counter results are valid typically
when the game is used in a full screen mode).
You can use a Wrapper that supports displaying the game in Window Mode
(Frame, something the EAW doesn't support by it self). This may help increase
your FPS. In most cases, the game window will not fill your screen. See
my 'Troubleshoot Wrappers Help Document', to determine how to use them.
*See the 'Troubleshoot Help Document' and go to the
section titled 'OTHER PROBLEMS RUNNING THE GAME' and read about
'Stretched Game Screens' and how Scaling can effect Frame Per Second
displayed.
As a very last resort, for testing purposes, to improve your frame rate, try lowering
some of the settings in the in-game Graphics menu. If you notice the
slowdown while flying over cities, you might want to start with Ground
Object Detail. If noticed slow down while running in Software mode, lowering your
Terrain Detail setting will probably help. If you notice that your
plane doesn’t respond as quickly as you would like, or that movements
on the screen are jerky, you may need to lower the level of detail.
Adjusting the settings to lower detail levels or turning some of the
options off should result in a smoother picture and faster responses.
This section will talk a little about some external (from the game) graphical options
you have, using the video graphics card settings. For normal play of
the game, you do not need to touch the default settings on your Video
Control Panel. In other words to get started playing EAW you can skip
this section, comeback to optimize the graphics later.
This seems now to only effect 'native' run games, and some wrapped game exe's. For other eaw.exe's, they appear to
depend on the wrapper to provide any effects. (I did notice that some
texture smoothing while wrapped was working from the VCPL for the 1.26E
and FXEXE...but didn't see it with MPS 1.2 eaw.exe)
AMD / ATI and NVIDIA provide their own version of the Video Control
Panel, normally accessed when you right-click on the desktop. All I
have is NVidia information here. If you want to toy with these options, I suggest you
setup (if one doesn't
exist already) a game / program profile for eaw.exe's in general.
1) Click on your NVidia Control Panel shortcut to enter it.
2) Goto '3D Settings' and under it, select; Adjust image settings with
preview.
3) Next select; Use the advanced 3D image settings.
4) Click Apply.
5) Now go under '3D Settings' again, and select 'Manage 3D Settings'
this time.
6) You will be faced with the Global Settings Tab and a Programs
Setting Tab. (The EAW specific settings may be available in the Programs
pull down menu. Select (or add) European Air War (eaw.exe)). This is suppose to
affect all eaw.exe's when you run each one.
Default Control Panel Graphic Settings:
Under Manage 3D Settings, I normally leave the Global settings at
default and change some of the European Air War (eaw.exe) specific game profile
settings that can effect the game.
Reminder; Only set one option at a time until you know that each
setting is working and not causing any issues with your game. Some
video graphic improvements may CTD the game very quickly, others will
more often slow the game down. Read the included descriptions Nvidia provides for
each setting to give you a hint what to look for in the game by moving
your cursor over the name of the feature setting, then read below the boxed
area in the Video control panel.
Anything set to 'Application Control' means off as far as EAW
is concerned. There are no switches in game either to take advantage of
any graphical settings, its all coded into the game. EAW doesn't use
(turn on) anything that is not provided first.
Some known Graphical
features EAW used in
the olden days (win98) where, Anti-Aliasing 2x and Anisotropic where
popular. Bilinear Filtering maybe supported by EAW.
GLOBAL Settings That Make A Difference:
Default Set values of each setting provided by the video card driver,
for the Global Settings. (All other apps and games are effected, since
these are all Global). You may come to find a few of the Global
settings are just available in the Global Profile.
- If you know of any settings that are exclusively Global, that work with EAW and what they
improve. Please let me know so I can place the info here.
EAW Profile Settings That Make A Difference:
Default Set values of each feature by the video card driver, for the EAW
profile.
- Antialiasing - Mode: Override
Antialiasing - Setting: 2x
This is the setting you should at least apply to EAW as it does have
jagged step edges on 3D objects:
A small amount will smooth the outer lines on Planes etc....
(2015)= 2x in Override works incredibly well. You may loose none to a few FPS. I
didn't notice any more improvement with the higher demanding settings.
(Dec 2022)= 2x in Override mode is very demanding now. You will loose many FPS.
- Antialiasing - FXAA:
Is
usable. It smooth's the entire DirectDraw menu screens and in game
flight screens, focusing not just on the edges of 3D objects, but also
the
textures and graphics displayed on the full screen. You should see
smoothed textures as well as lines. (This setting may effect v-sync or
fps on those menu screens, it may
garble them if they where not already.)
(June 2017)= On. Works well.
- Texture filtering - Trilinear Optimization:
Is usable. It uses texture Bilinear filter where Trilinear is not needed/supported.
(Dec 2022)= Works.
NOTES:
Try Other Settings: Try
some of the other settings that I don't have listed here and see if you notice any effect from
them. I typically use the minimum value for each setting to test out.
Again EAW is not going to really respond to as many of these Video Control
Panel settings like modern games would. You can go all out and flood
the game with Max everything, but then you won't know what's really
working or causing you problems.
You shouldn't expect many of the more advanced video card
settings to work in EAW, the DirectX version of the game is too old
(DX6) to take advantage of them on Modern Video Cards and there newer
drivers. There is no current fix for this in any version of EAW
that is run natively (without a wrapper). WindowOS uses perhaps DX6toDX9 backward compatibility
as far as I can tell, which is not a perfect on the fly conversion, in
some cases.
Read the next section about using Wrapper Programs to help get an
effect from changing video card settings on modern computers.
A workaround to gain some graphic features is to use a
"Wrapper Program". These programs can help you run your EAW game
better. Performance increases and some better compatibility with older
Window NT OS versions too.
Wrappers can also be a neat way to play your game at resolutions not
available otherwise to you because of low Frames Per Second (FPS) due
to poor performance. (Caution should be used as some poorly made Wrappers, or Settings in those Wrappers may prove
more demanding on your system then just running the game).
Some of those Wrappers up convert the DirectX version and
actually allow more graphic card settings to work or they may use a
Different Graphical API Renderer that supports more setting features.
Some Wrapper programs may have similar graphical improvements built in.
However, you will want to set them in your Video Control Panel first (You may
have to do these in an "Override Mode".),
then if that does not work, set them in the Wrapper program itself.
This includes Edge AA, Full Screen AA and even Anisotropic Filtering to smooth
terrain shimmer.
If you don't want to play EAW in Direct3D mode Natively (no wrapper) and prefer to use a Wrapper for reasons
mentioned above, or another good reason.
You'll want to see my 'Troubleshoot Wrappers Help Document'. From there you can determine what they can
do to help improve the graphic look and performance of EAW.
Some Wrappers have graphical enhancements built in that you may set
as active if you choose too. Some enhancements may get applied
automatically with no user control at all.
There are similar or equal
settings in each Wrapper Program that are almost entirely found in
the Video Control Panels for your video drivers, but the ones in the
Wrapper Program usually actually have a better chance at working, as
far as effecting EAW.
Video Control Panel and Wrapper Settings Combined: Try an
enhancement in the settings
of your Video Control Panel, such as enabling anti-alias, first if they exist,
it that doesn't work, keep your VCPL settings on and turn on the equal
setting in your Wrapper Program, as perhaps the wrapper needs the video
card enhancement enabled to work. If nothing happens you can default your
VCPL settings and just use the Wrappers settings. At least that is how I
tested some enhancement's out.
Reminder; Only set one at a time until you know each setting is
working and not causing any issues with your game, some graphic
improvements (in the VCPL or even in the Wrapper) may CTD the game.
Too, complicated? Then stick with the Wrapper settings only when not
testing things out to simplify things for you.
This is to explain a newer feature of Windows 10 that supports
specific game / program setting profiles to help improve the
performance of said game or app.
In Windows 10 build 1803 (April 2018) introduced a new setting
for games or programs that you may choose to configure, (you do not
need to use this feature however). It appears to adjust your overall
power usage and the video GPU device if your system has two of them
(This is if your system is configured to allow you to use them
separately). Most notable systems that do allow this are some laptops
that have two GPUs installed, one on their motherboard as an on-board
option (Integrated Graphics), while the other one can be separately
installed; as in a Physical GPU.
This option just forces Windows to select the external GPU,
the more powerful graphic device with all the power the profile can
direct to it.
You will find that this option always overrides power related settings
configured in other Video Control Panels (you can however still use the
Video Control Panel to make other adjustments).
Is there a performance increase, or a better compatibility to
the older EAW game?
Unfortunately
I didn't see any when I did a limited test with it (April2018). I
prefer and suggest anyone comfortable with using their Video Control
Panel, to configure a single profile just for eaw.exe files, and to
stick with that to adjust power options for the game and video card.
Keep an eye on this Windows Feature, perhaps Microsoft will improve its
capabilities in the future, right now it seems like its duplicating
some of your Video Control Panel settings from the video card software
only.
If you want to still use this Win10 optional feature, read on.
Configure Classic App EAW:
To get to these new settings Go to 'All Settings > System >
Display, then click the 'Graphics Settings' link at the bottom of the
page (below the 'Advanced display settings' link). Then there you can
customize specific programs or games.
Choose "Classic app" (this is for any standard Win32 programs)
and browse to the specific eaw.exe file location that you want to set a
profile for. You will find once you select it, Windows has it set as
"System Default" graphical preference already. So click options and
select 'High Performance', this runs the application (eaw.exe) on the
most capable GPU, which is most of the time an external or discrete
graphics processor / card.
NOTES:
No Use For Universal App:
There also is the "Universal app" setting, (This one will only allow
you to select Microsoft Store apps), No use for EAW, so there is no
need to bother with this one.
MB Video And Discrete Video:
Motherboard graphic "devices" will demand more from your system than
using a "external" video card.
Windows 10 optimizes the Windows System for Play. This works
sorta like a Turbo Mode software optimizer by stopping notifications,
virus scanners, windows update and some services from running during
your game play. It also is directing more cycles from the CPU and GPU
for your game.
Its not anything super special. But it may help in stabilizing
EAW FPS during play. Instead of highly radical changing frames per
second over short spurts of play, they should prove to be consistent
with this setting.
This is set ON by default and is better suited for systems
where resources are at a minimum, like low end systems or standard
laptops, within reason. Powerhouse computers systems will most likely
only notice a small helping as background tasks will normally work
unnoticeable anyhow.
To Turn OFF Or ON:
Goto Settings> Gaming> Game Mode. Flip the setting.
You may want to try setting it OFF, as there is a small
possibility to effect games in general, negatively too. See what's best
for your system.
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