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A Little History |
Contact | Credit | Dedication | Volunteer Programmer Needed
Disclaimer and Legal
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This section describes the purpose of my site and other matters
that are related.
"New Life for European Air War, MicroProse's long-lived
World War II
Combat Flight Simulator / Arcade Style Game"
This site and the EAW Mediafire file archive are designed for newcomers and
old-timers alike. To help them technically by getting their EAW PC game up
and running. To improve and maintain their interest in the game by providing
shared resources and help. By cutting down on the amount of work and research
one has to do to not only play it, but to customize it as well.
A Little history:
I started a EAW file archive back in 1999 to 2002 as a personal project.
Then I drifted away from EAW after that. 12 years later when I was
using Windows 7, I decided
to see if EAW would run on it, the answer to that is yes it does.
since May 2015 I have been re-archiving what the EAW community had and has to offer, using existing web sites,
the wayback machine (old sites), what pilots send me and the Tally-Ho stored EAW community
web sites and files that Sandbagger has saved over the years since 2002, fondly called "The EAW
Grail" by some of the old timers.
(You will find 85% of the files I have are from Tally-Ho but in different forms; such as
archive size, file name and location.)
At around the same time I started work on the Help Documents.
There has been a tremendous amount of work done on each of them.
I decided eventually to combine all these sources and work I have
done (and others) and post them online in a newly organize
structured file and site system ever since.
You may contact me with any help, feedback or questions.
- Post or PM me (MarkEAW) on
CombatACE EAW Forum or on the
- If something is not correct on this site or file archive, please let me know.
I strive for correctness.
- I'm looking for ANY EAW archived files or information to add
to my web site or file archives; Can you find it with in you to
search for your old EAW files from back in the day? I'm in
desperate need of any that you old timer EAW pilots have sitting
on your HD or backup CDs. I want to fill this open and Helpful
Shared Resource before those files and the old time EAW players
are no longer available. Please contact me to let me know where
I can obtain your files. Thanks in advance.
Present EAW Community members who helped me with new information and files
JACKSPRAT, VBH, Jel, Moggy, Wheels, Weird_Crapolla
B., Col.Gibbon, MKSheppard, Crashin' Jack, Neal O., FsFOOT, Modred,
Russ W, RIBob, SkyHigh
Past EAW Community members who helped with their existing information. Thanks for
JWC, Zero Pilot, McLane, Neal, Stanley99, LLv34_BlauKreuz,
Grendel, Prion, MPS EAW User Manual, CodeGroup Readmes, Knegel, Jel,
Col. Gibbon, RAF_Roy, Sydbod, VonBeerhofen (VBH), Crashin'
Jack, Moggy, Pobs, Rotton50, AngelOff, Max188 and his Guide to
Add-ons, Wudpecker, DBond, NJG88, Shogun, Major
Lee, Cord, Serb, Anton8, Erwin J, Chompy,
No105_Archie, Skylark, Huntress, RedEyes, McGruff_GS,
BlackLion, Major Lee, -E, Fox2, Bandit, Mosi, Nibiek, Mike Dunn, Al
the Pal, Brandon, Combatsim Chris Coon interview, Christian Benz,
Chase, MPS EAWFAQ, Trindade, Uriah, vonOben, LLv34_Snefens, Adrian,
Russ, XenonS, Prune, Charles Gunst, Gurney, Jackz, Arjan van de Logt, Pharaoh, Captain Kurt, Safehaven, MPS Patch Readmes, Old Forum Posts, Old Sites,
Goat Squad Guide, Aero Dome FAQ and many more
that I have forgotten.
This site and archive is dedicated to my friend; my Dad, who influenced me in aviation in
the first place, who I love and enjoyed playing
simulations with. Thanks Dad! (That one "got to me" he said).
Also in dedication to the World Wide Community of European Air War (EAW)
who have kept improving this WWII Air Combat Simulator even without
having the games source code (at the time) and even after learning that market pressure
forced the original developers to reluctantly move on to other
Volunteer Programmer Needed:
The EAW community is in need of Volunteers to code updates for this Windows 95
designed game. It currently runs under legacy compatibility layers
or fixes provided by WinXP , WinVista (and the newer modern Window
OS's). In some situations an external Wrapper Program or Registry
Fix is needed to run the game with out problems, or with reduced
These are major things that need to be improved to keep current EAW
enthuses and to attract newbie's to stay.
- DirectX version needs to go from DX5/6 to at least 9.0c/9_1
so modern drivers and hardware can be taken advantage of by the
game and the video control panel settings will work. (There is No
Horizon Fog in D3D when using Nvidia Cards and there are lower
Frames per second in DD/D3D performance in flight).
- Add modern Hardware compatibility, primarily proper GPU
- Update the in-game 8-bit front-end of EAW to 32-bit. Right now it
uses the old DirectDraw to display. Its faulty; the menu, map and
briefing screens do not have perfect color, and at times are garbled
(tearing), sometimes corrupt. (However Win10 the game looks proper
with its fixes applied).
- Memory management intended for Win95 is CPU intensive
(system mem) rather than GPU.
The fixed up compliable v1.2 source code is in a mixture of "C", "C++" and
assembler. You can use Microsoft Visual Studio
6.0 (In WinXP) to work on and compile the code. A custom DX6 SDK
(although the DX7 SDK should also work) can be used.
There is no programmers available to update the code to issue
hardware repairs to the game at this time.
Not many of the current EAW source code users have looked for new
programmers. A few old timer EAW enthuses have tried to
find someone in the past , but no luck in the end. So I thought I'd
re-mention it here. I'd personally, would like to see this before some of us pass on,
either by them leaving the EAW community or by the older EAW users
If anyone is really
willing and capable of doing these updates. Please contact us if
at CombatACE or SimHQ forums.
Disclaimer and Legal:
The content of this archive is for a flight-simulator game and is a fan website
It is non-political and is not intended as an endorsement of any political or
Not endorsed by any official developer, publishers or their affiliates.
This Site in its structure and design
(Started Feb 2016) and The Mediafire EAW folder file archive
(Started: May 2015), are done by me. This archive and site can not
be used for personal gain. It can not be sold or duplicated.
MICROPROSE is a registered trademark and European Air War is a
trademark of MicroProse Software, Inc. under Hasbro. MICROPROSE was
a wholly owned subsidiary of Hasbro Interactive, Inc.
then publisher Infogrames, then publisher Atari, now EAW publisher
All other trademarks are the property of their respective holders.
Uses Smacker Video Technology, Copyright © 1994-1996 by RAD Game
Tools, Inc. 3D models in Intro, AutoPlay screen and Hangars by REM
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