Researched, Written and Edited By: MarkEAW
[
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CONTENTS
ADD-ONS
This section of the site aims to provide information regarding many of
the larger mission packages, that in some cases include nearly full
conversion of the game to cater to a new theater of operations.
ADD-ONS
Related Download Links:
-game-addons
CAMPAIGNS, MISSIONS, SCENARIOS AND PACKAGES
People have put together new campaigns/theaters that consist
of small additions rolled into one. Downloading these packages of
add-ons. They are almost a new game in each case. Choose what looks
interesting. It's probably best to make a new folder with a complete
copy of the 1.2 version of EAW, Just copy the game all over to a new
empty folder. Then one add-on scenario is copied into that. (It takes
up more hard drive space to have a separate copy for each scenario, but
it avoids wondering what went wrong with any particular one. When you
get one right, it stays right.)
Later on you might want to try Pacific Tide (more or less
Pacific Air War II). There's also terrains, skins and buildings for a
North Africa / Mediterranean experience. Campaigns, career and missions
that go beyond the defaults to add to the immersion of EAW and also
allow you to experience different aircraft, both to fly yourself and to
fight against.
GreatShot II: (GreatShotII.zip 133MB)
by Phil 'RAF_Black Adder' Lawrence.
...is the standard "new" look of the basic European Air War Game...compiled add-ons featuring the work of the EAW
community (upto Nov 16 2003)...has lots of Hi Res objects...probably the best single
download to see what is possible would be this compilation...a self
installing upgrade package that will upgrade a 1.2 stock patched
install of EAW to improve the graphics and flight models of the basic
game...
For EAW 1.2 compiled from existing modders' campaigns and
files. 'GREAT SHOT II' EAW Upgrade adds;
-THE BATTLE of MIDWAY 4 - 7 June 1942
-ARDENNES December 1944
-BATTLE of BRITAIN (original) June - September 1940
-DESERT AIR WAR 1942
-WAR IN EUROPE 1943 - 1945
-NORMANDY 1944
-MALTA 1941 - 1942 5/Sept/03 - To include the Beaufighter
aircraft.
-NORMANDY 1944
A full manual for this add-on is filename "Manual V2.pdf"
(1.95MB).
**************************** Attention ****************************
- Remove the file eaw16.hm before playing online!
You can replace it from the extras directory if you wish to have the
hills included in online games. If all others in the online game have
this file loaded, then you can leave it in.
- This installation was developed on a Voodoo 5500 3DFX card, 256 RAM
and runs perfectly. famous last words!
- You may wonder why some of the add-ons you would like to see are not
in by default. Well, that's because they have caused problems with
GLIDE. They are probably included in the \Extras directory folder
anyway, so you can try them out.
If all goes "Tango Uniform" you can always reinstall.
Turn the Volume UP and enjoy the game in its new form!
Run the self installer:
To simply install this Campaign straight into a clean EAW 1.2 "full"
install of the box version of EAW with all aircraft, cockpits terrains,
speech etc as selected by Black Adder. You will also notice that the
install includes an "Extra's folder" where alternative and extra
planes, cockpits, ground objects etc can be substituted in Great Shot.
By playing with these you will realize two things. 1. you can replace
and delete certain items such as terrains or skies very easily. 2. You
have to do it by trial and error as some combinations will conflict.
The "Great Shot! II " installation can be installed to a v1.2a
(516kb) installation as well. If you do not install to a fresh clean
install of v1.2 or a 1.2a installation then "Great Shot! II" will not
work properly.
Be warned! Not compatible with the Code Groups EAW
v1.28d 1024.exe without modification (there is a separate patch available). (Also check out the OAW Pack for
v1.2 for a more slightly more complex, but updated and compiled from modders' type of add-on from the
year 2005, its listed further down).
Ground Targets Modification: (Ginterdict1_alt.zip
608kb)
by Pods.
Introduces groups of vehicles and other objects into the eaw world.
the interdict1 was a very early attempt to edit the world to give us
specific targets in a limited area for online play. Basically it places
a column of mixed tanks and other vehicles at the river crossing
northwest of Leuven and puts german armour on the roads around Leuven
itself... BUT... it does so by placing models into different slots to
make use of their hit bubbles, which I couldn't edit back in those
days, so I replaced the 'fort' with a King tiger for instance so that
it could only be destroyed by direct hits from rockets or bombs or
repeated blows from cannon fire.... and then edited the ttd file to put
them onto the roads around Leuven. It would be very easy to replicate
the effect with the modern editors Jell has given us but the original
is probably not compatible on a number of counts with the 1.50 setup...
Spain war 1937: (spain2.lzh 16.2kb)
by Matsu.
Spain celebrated the 1930s in social contradiction and confusion . As a
result of the election, a so-called government was established in the
left wing federation consisting of the Communist Party, the Socialist
Party, the anarchist, etc., but the power of the left and the right is
close, and from the internal confrontation of the People's Front, the
government I could not cope with the confusion over Spain. Patriotic
soldiers including Mora, Franco and Vital in such Spain's current
situation stood up to overthrow the government to regain order through
military rule. They had received great support from the military and
thought that they could overthrow the government in a short time.
However, this idea is out. The People's Army Cabinet surprisingly
resists stubbornly. Three years of destruction and slaughter began.
This scenario is a short campaign reproducing the air battle early in
the Spanish war, remodeled in 1940 . Several biplane machines will
appear in this scenario, so we recommend that you obtain those skin
skins. For biplane skin, MUSGROVE'S EAW ANNEX is good.
Spain place name file added.
Storm of the Brunete in 1937: (storm2.lzh
8kb)
by Matsu.
In 1937, in Spain's civil war, was followed by the battle of the ups
and downs over the capital Madrid. Offensive of the Franco forces took
place in July, became the great battle called "battle of Brunete".
Become the draw to this battle in the end, Franco army prevails in
Germany advanced fighter Bf109B first introduced in the group, took
over the command of the air from the Soviet conquerors of Spain until
it's empty, I-153 and I-16. Approximately 100 aircraft's loss of the
Republican Army in the battle of Brunete. It for 20 aircraft over loss
of the Franco side, within the bf109 2-3 machine was.
Adaptation of the 1940 campaign in this scenario are ten missions short
scenario dealt with the Condor Legion Bf109 and s.s.r. (Soviet Army)
I-16 fighter. Air Force appeared to consider the scale of aerial
warfare in the Spain war and Germany one, Soviet Army side 2 and less.
Soviet bombers appeared SB-2, but SB-2 aircraft skin is not so far. It
is recommended to substitute in a PE-2 skin so bad feel dressed with
mosquito. You can download Cord's EAW Page.
Spain names files have been added.
Poland 1939: (Poland1939.zip 18kb)
by Emil and Per "vonOben" Rasmusson
Participate in the Blitzkrieg against Poland or try to defend your
country against the German invaders...1939 Invasion of Poland.
In this campaign, they are flying in 1939. On the German side are Bf109
E-1, Do17, Hs123 and others, on the Polish PZL P.11, PZL P.24.
To play this campaign you have to download the following programs: EAW
Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins
that are in this campaign.
Polish Place Names: (POLISH TARNAMES.ZIP
3kb or PolishTarnames.zip or Polish
Tarnemes.zip)
by Emil and Per "vonOben" Rasmusson.
Targets/Names. New place names for Emil's 1939 Poland Campaign. I've
changed the Tarnames.str to have Polish names of cities, towns and
airfields to get a better feeling in the Polish Campaign.
Poland '39 Campaign v1.2: (1939Polandv1.2.zip
720kb)
by Emil and Per "vonOben" Rasmusson and ANDY.
It substitutes the original 1940 BoB campaign, many aircraft of the
original game and other files. The basis of this campaign is Emil's
Poland campaign.
Poland '39 Campaign v1.3 (knug):
(1939Polandv1.3Knug.zip 33.4M)
by Emil and Per "vonOben" Rasmusson and ANDY and Knug.
This is my modified installation of Andys Poland '39 campaign. The
campaign is left as it was so this is only an addition to the original
Poland 1939 v1.2 campaign by Andy.
Winter War 1939-1940: (winter2.lzh 16kb)
by Matsu.
It is a short scenarios dealt with the air battle of the war in late
1939 and early 1940, happened, Soviet Union and Finland during the
winter war. Finland has only less than 50 fighters had helped on the
incompetence of the Commander of the Soviet army, has fared. This
scenario is modification of the campaign in 1943, Germany army only.
Select the Germany army in 1943 after installation, so to play. You
can't play to choose the United Kingdom and the United States. Also,
had to be turned on from the relationship of ECA control panels and
fuselage skins Allied aircraft to use on the Germany side, so
installation is cumbersome became. Sure to read the Readme. Finland
side appeared two Squadron (Squadron name and history are accurate is
not). Given the somewhat aggressive roles including ground attack for
one and another interception Centre. Way is endured the struggle at
that time Finland air force interceptor mission is scrambled with the
siren always. Frankly speaking, the degree of difficulty is high. The
enemy is on the performance is also the number. Soviet bombers was
scheduled initially, PE-2, what I also cannot catch up with Finland
army Fokker D-XXI so changed to IL-4.
Use the winter terrain data for atmosphere?
Finland-names and class file was added.
France 1940: (new_french_campaign_40.zip)
by Charles Gunst.
(yes, the same Charles Gunst who made ECA!) has come out with a
campaign for France 1940. It provides a rough approximation of a 1940
French campaign and single missions for both the Luftwaffe and Armee de
l'Air, with the following aircraft (ECA Control Panel v3.1 is required
to use this patch):
Hurricane: Morane MS.406
Spitfire I: Dewoitine D.520
Spitfire IX: Caudron C.714
Spitfire XIV: Bloch MB-155
Typhoon: Curtiss Hawk 75A
Tempest: Bloch MB-152
Mosquito: Potez 631 (or Potez 630)
P38J: Fokker G-1 Mercury
B26: Amiot 354 B4
Fw 190A: Macchi C.200
Ju 88A: Ju88A (or Do17Z)
All of the appropriate 1940 aircraft should show up in
missions from time to time. There will be greater variety in campaign
missions than in the standard EAW 1940 campaigns, including sweeps for
the Armee de l'Air, and bombing, interception and interdiction missions
for the Luftwaffe.
The Germans have the Bf109E (E3, E4 E8 and now the E1 as
alternatives using ECA ControlPanel v3.1) and Bf110c as before, plus
the Macchi C.200, as flyable fighters; and the He111, JU88A (or Do-17Z)
and Ju87 as bombers.
The Armee de l'Air (R.A.F.) has the Morane MS.406, Dewoitine
D.520, Caudron C.714, Bloch MB-152 and MB-155, Curtiss Hawk 75A, Potez
631 and Fokker G-1 Mercury as flyable fighters; and the Potez 630 and
Amiot 354 as bombers.
All of the 1940 fighters listed above are flyable in 1940 single
misions (the Fokker G1 is in the P38J slot, so you have to go to USAAF
page to select it).
They, and all of the 1940 bombers as well, are also all
selectable in campaigns, simply by using the ECA Control Panel Squadron
Editor. All that you don't get with the France 1940 patch is squadrons
already set up with each available fighter and bomber aircraft to
select from (as I provided in ECA v1.4).
The reason for this is that there is only a small number of
squadrons in the 1940 campaign (10 RAF and 9 Luftwaffe); and a number
of people preferred to have more fighter squadron options, and fewer
bomber squadron options. This is mainly because most people do not ever
fly a full bomber campaign - the life expectancy is too short. A
similar logic applies to the Bloch MB-155, Fokker G1 and Macchi C.200
-they played only a short or minor part in the whole 1940 campaign, and
to have included a squadron of them (out of 9 or 10) would have
unbalanced the campaign.
But if you do want a bomber career, or a career in the Bloch
MB-155, Fokker G1 or Macchi C.200, simply use the Squadron Editor
program to select it in your campaign squadron.
The French campaign starts on 10 May 1940. There are no
changes to the map (hopefully someone, sometime, will work out how to
change airbase ownership), so it is geographically still BoB, but the
variety of missions is much greater (sweeps and interdictions for the
Armee de l'Air, interceptions and interdictions for the Luftwaffe, and
so on).
Invasion of France 1940-Modified: (france40.zip
8kb or France40Campaign2.zip or
new_french_campaign_40.zip)
by Charles Gunst and Dominique Legrand.
Modified Charles Gunst's original work and made several revisions! This
enables you to participate in the "Battle for France 1940" scenario.
For use his other EAW utilities, ECA Control Panel v3.2 and ECA v1.4
This campaign uses a new frontline which now fits to the French border.
Thus, the French bases are located in France.
To play this campaign you have to download the following programs: EAW
Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins
that are in this campaign.
1940 RAF French Campaign:
(1940FranceRAFEdition.zip 50kb)
by BlueBaron.
...Unzip these files to your EAW folder and play. To uninstall, delete
the files from your EAW folder.
1941 Mediterranean: (med1941b.zip 12kb)
by Emil and Dominique Legrand.
Developed a campaign for the Mediterranean theater in 1941. This
enables you to fly in the Mediterranean in 1941 with historical
squadrons. Old Versions: med1941.ZIP , med1941a.zip
1941-1942 Malta v2.0: (1941-42MALTAv2.0.zip
13.5MB)
by Dirk 'Emil' Schoorens.
replaces the 1940 and 1943 original ETO campaigns with two campaigns in
the Sicily - Malta area....very close in feel to the DAW theater...Old
Versions: 1941-42MaltaCampaignPak-malta.zip or malta.zip
Mediterranean Theater
Common files for all mediterranean campaigns:
New Mediterranean Map (MedMap.zip 359kB)
New Mediterranean Terrain - High Resolution (MedTer_HR.zip 3MB)
New Mediterranean Terrain - Low Resolution patch (MedTer_LR.zip 831kB)
Mediterranean Ground Objects (GrObject.zip 2.9MB)
Mediterranean campaign:
1941-1942 Malta version 1.0 (April 16 2002)
Readme (Readme.zip 5kB)
Campaign files (Campaign.zip 1.4MB)
Flight model with standard EAW gun damage (Flight.zip 31kB)
Flight model with updated gun damage (FlightGuns.zip 39kB)
Hangar Screens (Hangars.zip 1.5MB)
British skinpack (British.zip 775kB)
Axis skinpack (Axis.zip 1.2MB)
Speech files (Speech.zip 307kB)
1941-1942 Burma Campaign: (burma_campaign.zip
??kb)
by Steve Daly aka SDaly.
This is a modified American, German and British 1943 campaign with
Modified Frontline, to resemble the airwar in China-Burma during
December 1941 to July 1942 , when the 1st AVG "Flying Tigers" are
combined with the USAAF
1941-1942 Desert Air War v1.1:
(1941–1942DesertAirWar-DAWv1.1.zip 17.2MB)
by Emil, Pilot Officer Prune, Max188, Mosi, Dancho, and Pobs.
Desert Air War is a completely new theater for EAW that models the air
war over the North African Western Desert in 1941-1942. This
add-on is a comprehensive set of files that include new planes,
terrain, objects, maps, campaigns, missions, hangers, and screens
specific to the Desert Air War. In short, a completely new EAW
experience that puts you in the middle of the North Africa and
Mediterranean action! Version 1.1, now, Includes graphics and data file
updates to fix several minor issues. Old Versions: DAW_Full11.zip 14.1MB
Separated files for DAW:
Readme (Readme.zip 9kb)
Campaign files (Campaign.zip 1.6Mb)
Flight models W/standard Guns (Flight.zip 32kb) or
Flight models W/updated guns (FlightGuns.zip 39kb) Optional
Hangar screens (Hangars.zip 3.2Mb)
Skin pack (Skinpack.zip 2.6Mb)
Speech files (Speech.zip 245kb)
Single mission files (Missions.zip 4kb)
Icons (Icons.zip 9kb)
World files (MedMap.zip 337kb)
Mediterranean Ground objects (GrObject.zip 2.4Mb)
DAW Patch 1.1 (DAW_Patch1.1.zip 945kb) or
DAW Patch 1.1 updated March3rd2002 (DAW_Patch1.1.zip 1.2Mb)
DAW trucks patch (DAWtrucks.zip 27kb)
Hi-res terrain tiles (MedTer_HR.zip 3Mb)
Lo-res terrain patch* (MedTer_LR.zip 831kb)* Optional, Not required if
you can run hi-res terrain successfully.
1942 Turning Point in Europe:
(1942-TurningPoint.zip 389kb)
by Paulo Morais.
1942 Turning Point in Europe its an addon for European Air War from
Microprose that introduces a number of changes on the original data
trying to model the aircraft and actions that occurred in that year of
the war. Since EAW release that I wondered why Microprose didn't
modelled a continuous campaign starting in this year to the end of the
war as it was a year of great changes. In fact this year saw events
like the probing landings at Dieppe, a very fast rate of replacement of
aircraft with new versions in a continuous effort from both sides to
get a significant advantage, the first daylight raids by the 8th Air
Force and the start of a cross-channel offensive by the RAF. Older
version: Revision B 42tpe.exe 397 kb
This addon try to fill this gap in a simplified way. Due to
limitations on EAW original design it was necessary to replace the BOB
campaign and all of their specific aircraft to attain the initial
objective of getting a continuous campaign until the war end. A number
of small changes to the other campaigns were also introduced to model
some aspects of the air war that can give more variety and enjoyment to
one the finest WWII aircombat simulation ever produced.
Replaces the BOB Campaign with a realistic 1942 one. The BOB planes
were replaced by other ones, the Hurricane I with the Mk II b/c
the Spit I with the V, the Me110c with a Fw190A4, the Me109E with a
109F and the Stuka with a Fw190F. It uses the available 3D definitions
for example for the Spit Mk5 the 3d definition of the Spit Mk IX.
The 1942 campaign covers the time of the cross channel offensive of the
RAF and for the Germans a lot of fighter bomber intercepts and some
Jabo attacks. Greatest thing is to carry your pilot from 1942 into the
43/44 campaign.
With a little Editing you can have different skins for the variants. I
don't know if MSskins is still available, but you can also use skins
available from all over the net.
TPE gives you a more realistic feel for the 1942 planes and
missions, better than ECA Panel can ever address it. It features a
fully working 1942 campaign with the right squadrons and mission types
and not just the planes.
TPE42 Skin Batch File: (?? ??kb)
by Tannethal.
I have done a small batch file that changes inside the 3dz files of
TPE42 the pointer that refers to the skin texture file, so no hex
editing is required. Different skins to distinguish variants! It's not
a skin manager, it just allows you to use third party skins for the Sub
variants of the Fw190(A8, A4, F8) and for the Messerschmitt 109F &
G. So far not for the Spitfire MkVb, the reason is described in the
readmep.txt.
The Thing is in the original TPE files, Paulo Morias uses for the the
same 3d definition files (3dz files) for the 190A4 as for the Fw190A8.
Inside the 3dz files (on top) there are pointers to the skin files. You
can hex edit it and make them point to the original skin names used in
the Slot before. For example: for the Fw190A4 look inside the 3dz files
for p190atex.pcx and name the pointer P110ctex.pcx. Then you have
to place the Skin files of a 190 into the EAW folder named P110ctex /
tes / tra.tpc. And then you will have different skins for 190A4
and A8. It's important to place a p????tra.tpc file cause otherwise EAW
will then use the original one.
Same procedure for the Me109F (109g to 109e) 190F8 (190a to
ju87)! For the Hurricane IIc you only have to place a Hurri skin you
like into the EAW folder, cause there are no different versions. The
only one I found to be tricky was the Spitfire, cause this one uses
mixed definitions of the Mk I and IX. I had once changed all
Pointers in the MK Vb definition files to sp2a, which resulted into a
fine skin but a totally weird propeller, that wasn't transparent
anymore.
1942 TPE Skin Pack: (42tpesk.exe 1.5MB)
by Paulo Morais.
Skin pack for 1942 Turning Point in Europe...
1942: Turning Point in Europe Revision B:
(1942tpe.zip or 1942TurningPointInEurope.zip 381kb)
by Paulo Morais.
"1942: Turning Point in Europe" (Revision B), or TPE42 as it's often
called for short. This is still one of the best.
TPE is an excellent add-on for EAW that substitutes the stock
EAW BoB campaign, making more planes available and remodeling those
involved in the BoB campaign with one starting in April of 1942. It
progresses through 1943 and 1944. The Hurricane MKII has to be tried!
With 12 guns you can see why this was a bomber buster! This package
also remodels many German aircraft, giving bombing capacity to the
ME626. There are a few extra squads to join up in the campaign too.
This install and interface can be a bit tricky, but the benefits
definitely outweigh the learning curve, if only to fly the Mossie and
ME410. Comes with some utilities including a CDF-file extractor, DOS
utilities; snd2raw.exe and raw2snd.exe. Old Versions:
1942-TurningPoint.zip 389kb
Ghost aircraft problem:
Using ECA, ECApanel or any other addon that changes PLANES.DAT on top
of 42TPE after installation without following the procedure to disable
the addon will cause ghost planes. Also Incorrect installation.
For correct operation of 42TPE addon the contents of the Zip (a self
extract EXE) file must be expanded to certain EAW sub-folders. That
should be automatic if the correct name of EAW folder was provided.
Afterwards, a MS-DOS batch file named INSTALL.BAT (or just INSTALL)
must be run to extract files from original EAW data files and apply
modifications to them. This file should be inside a new folder created
by the above installation procedure named 42TPE.
For further details about installation and usage instruction please
refer to the included readme.txt file.
You are not really supposed to use ECA and TPE42 at the same
time. TPE42 includes a couple of batch files (DISABLE.BAT and
ENABLE.BAT) which allow you to "turn off" and reinstate TPE42 as you
wish. Try it with ECA and ECA Control Panel both removed from the EAW
directory (the folder where eaw.exe is located) before you attempt to
set up TPE42.
1942-1945 European Theatre of Operations: (1942
ETO.zip or 1942-45EuropeanTheatreOfOperationsCampaign.zip 494kb)
by Paulo Morais and Dirk 'Emil' Schoorens
New campaign with several features, incorporating and expanding the
1942 - TPE campaign. This campaign is a combination of : 1942 TURNING
POINT IN EUROPE by Paulo Morais and the modified 1943-1945 ETO campaign
by Emil.
1942-1945 European Air War version 1.1:
(1942-45EuropeanAirWar-4245v1.1.zip 1.71MB)
by Paulo Morais and Dirk 'Emil' Schoorens
This campaign is a combination of : 1942 TURNING POINT IN EUROPE by
Paulo Morais and the modified 1943-1945 ETO campaign by Emil.
Flight model with standard EAW gun damage (Flight.zip 27.7 kB)
Flight model with updated gun damage (FlightGuns.zip 39 kB)
1942 Caucasus 2.0:
(1942CaucasusCampaignv2.0-caucasus1942a.zip 19.5kb)
by Emil and Dominique Legrand.
He has produced a new campaign set during the important fighting in the
Caucasus of the Russian Front. Off to the Eastern Front you go to
either defend the Russian motherland or to cover the Wehrmacht's
offensive. Replaces the Battle of Britain Campaign with one starting in
June of 1942, when the German summer offensive "Operation Blau" starts.
The aim of this campaign is to simulate the air and air to ground war
on the Russian Front. Old Versions: caucasus1942.zip Other File Names:
Russian1942a.zip 20kb
1942 Guadalcanal: (guadalcanal.zip 21kb)
by Emil.
This time he has given us a campaign set on Guadalcanal! Participate in
the famous battle in the Solomon Islands that marked the turn of war
fortune in the Pacific Theatre of War.
Tunisia 1942 - Operation Torch: (Tunisia1942.zip
19.4kb)
by Emil.
The 1942 Torch Campaign replaces the 1943 ETO Campaign with one
starting in November of 1942, when Operation Torch takes place with the
landing of Allied forces in North Afrika. The aim of this campaign is
to simulate the air and air to ground war in the North Africa between
German, British and American air forces. Replay the Allied operations
and attempt to drive the Axis forces out of Africa once and for all.
New Guinea Campaign v1.0: (EAWNG.zip ??kb)
by Erin Sparks aka RockHPI.
...original version...
New Guinea 1942 v1.1: (eawng111.zip through
eawng118.zip)
by RockHPI.
Made a campaign for the Allies vs. the Japanese in New Guinea. A series
of 8 zips that holds terrian, skins, etc.
4 Aircraft for NG: (New Guinea.zip)
by Norman Walker.
4 aircraft for the New Guinea Campaign...
1941 Oahu Hawaii Islands Scenario v1.0:
(oahu.zip 490kb or 1941OahuHawaiIslandsScenariov1.0.zip 490kb)
by Woolfman.
The Oahu scenario has been built as a Hawai Islands terrain with some
of the targets from 7th December 1941.
Continuation War in 1943: (cont2.lzh 78kb)
by Matsu.
6/1941, Germany, "Operation Barbarossa", launched the invasion of the
Soviet Union. Finland Finland declares neutrality to protect the winter
burning hatred of war and regain its attitude was hardly neutral and to
say the least. And re-opened the hostilities between Finland and the
Soviet Union. "Finland is not an ally of Germany. Only have operations
at the same time "the Finland Government announced no persuasive
saddening, and Finland is on the road to ruin Germany forcibly pulled
went. In the misery of the small country.
This scenario is a modification of the campaign in 1943, 1943 Finland
air force activity reaches its crescendo, received Bf109G scenario.
Winter war as Germany army only. Select the Germany army in 1943 after
installation, so to play. You can't play to choose the United Kingdom
and the United States. Also, had to be turned on from the relationship
of ECA control panels and fuselage skins Allied aircraft to use on the
Germany side, so installation is cumbersome became. Sure to read the
Readme.
Finland-names and class file was added.
Jet Fighters of 1943: (Jet.lzh 3.23kb)
by Matsu.
If in the 1943 stage Me262 combat up had? It is said that if scenarios.
You can choose to play the Germany army in 1943. Non-United Nations are
playable, but enemy planes appeared Me262 especially doesn't change. No
Add-ons required to play.
Mosquito bomber squadron: (Mosquito2.lzh 4.95 kb)
by Matsu.
Itself without the mosquito bombing campaign scenario. In 1943, in the
campaign of remodeling, in the long term is the length of about 25
times. From the mosquito, is naturally RAF-only scenarios. ECA and ECA
Control Panel is required to play this scenario. Be sure to get the
ECA, please install. Mosquito in the ECA is a machine gun-equipped
fighter types. However, the play speed only to leave their life in the
unarmed aircraft historical aircraft to have demilitarized type
mosquito data files are for those who want.
Is increased the cities targeted · · ·.
Strategy No.1 PAW scenario: (I-GO.lzh 5.03kb)
by Matsu.
Operation I-Go Japan Navy 1943 years 4 May 7 from day 4 May 16 in a
series of air offensive that was carried out over a period of days, is
the last of the strategy fifty-six Yamamoto took the helm. It was a
strategy that was carried out until the joy of using the aircraft
carrier on the ground base, but the strategy failed, Yamamoto 56th also
lost his life. This scenario was remodeled in 1943 , only for the
Japanese army. Therefore , please choose the 1943 German Army to play .
We recommend using Japanese speech pack and topographical data of the
Pacific Ocean.
Let's go to the circus! It is!: (circus.lzh
2.36kb)
by Matsu.
At the end of 1940 , the UK who survived the Battle of Britain finally
gets offensive. It was a plan to destroy German fighter aircraft that
attracted a large number of escorts aircraft with a small number of
bombers as a trick. According to the result, the series of offensive
named "Circus Strategy" was a failure. The damage to the ground
facilities was minor, and the German fighter of the day also did not
attempt to intercept the British. By remodeling the 1943 campaign, you
can choose RAF and Luff Buffet.
Front
Line File: (frntline.zip ??kb)
by Michael Normann.
This front line .dat file gives Axis forces in the West and Allied
forces in the East. Good for the North Africa or Soviet scenarios.
Front
Line For Sealion: (frntline.zip ??kb)
by Earok.
Provides a frontline for operation 'Sealion', the proposed invasion of
England.
Focke Wulf Ta 183 "Huckebein" Add-On v1.0:
(Ta183_Add-On_v10.exe 216kb)
by Paulo Morais and Christian Mosimann.
Aircraft Add-On for European Air War. Represents a hypothetical
aircraft which actually never flew. Data on paint schemes, flight
models, careers, etc., are mostly fanciful and without historical
basis, although there are a few scant details available about the
actual project. The Basic package contains the installer/de-installer,
3d-model and skin, full nomenclature change, new objects-screen and
I./EKdo 183 career.
Historical Background:
In mid-1944, the OKL presented Focke-Wulf with the task of developing a
single-seat fighter propelled by the new He S 011 jet-engine and
carrying 2-4 MK 108 cannons with a speed of approximately 1000 km/h at
7000 m altitude. Soon, because of the company's rapid progress on the
project, Focke-Wulf received a manufacturing contract for new aircraft
with the designation Ta 183. The first operational model was meant to
be equipped with the Jumo 004 axial turbojet engine, which had a proven
performance record in the Me 262, while subsequent models were planned
to carry the He S 011.
The first combat-unit was planned to become operational in autumn 1945.
However, the war came to an end soon after the design work was started.
The plans for this revolutionary aircraft were copied several times
after the war by famous aircraft engineers. The name Huckebein comes
from Hans Huckebein, a mischievous little raven from a tale by Wilhelm
Busch.
Technical Data:
Fixed Weapons: |
2 x 30 mm Mk108 (lower pair)
2 x 20 mm MG151/20 (upper pair) |
Ammunition: |
60 rd/gun (MK 108), 100 rd/gun (MG151/20) |
Loadout: |
R4M or W.Gr. 21 rockets, 500kg bombs or droptanks |
Span: |
10 m (32' 9.7") |
Length: |
9.2 m (30' 2.2") |
Height: |
3.9 m (12' 9.5") |
Engine: |
Heinkel S 011 turbojet |
Max Speed: |
962 km/h (597 mph) |
Thrust: |
1,300 kg (2,866 lbs) |
Rated Altitude: |
7,000 m (22970 ft) |
Ceiling: |
12,000 m (39370 ft) |
Climb Rate: |
1,200 m/min (3940 ft/min) |
Fuel Capacity: |
1565 liters (345 gallons) |
Wing Area: |
19.72 sq. meters (212.9 sq. ft) |
Weight Loaded: |
4,430 kg (9,780 lbs) |
To install the package, follow these steps - it is strictly
recommended not to switch a single one for correct use.
After you got the installation-file called Ta183_Add-On_v10.exe, and
follow the installation dialog after executing the file. After this
initial step, follow the next ones as follows:
1.: If you use ECA: Choose in ECA Panel the planes you like to see for
1945, do not choose the Ta 183A-1 under the 109K-slot. Note that the Bf
109G will be replaced afterwards.
If you use other flightmodels or add-ons, note that nothing will be
changed for any aircraft that is not the Bf 109G.
2.: Execute Ta183.bat by double-click in the \Ta 183 Add-On\3dz\Ta183\
folder to install the Ta 183 Add-on to EAW. Backup copies will be made
of all files that have to be replaced. This batch-file will add the
flightmodel, career, nomenclature and artwork changes to EAW.
Note that the installation process will show in the DOS-box sometimes
error-messages like missing files, etc. Ignore that please, everything
will work correctly.
Keep in mind that from now on, as long as the Add-On is installed, all
changes with ECA for other planes will immediately remove the Ta 183
flightmodel in the Bf 109G-slot. If you use ECA when the Ta 183 is
installed, you have to install the add-on again.
3a.: Start EAW. The Ta 183A-1 is now available in Single Missions as
the former Bf 109G, for flight by the user or as opponent in Allied
fighter missions.
The cockpit is the one of the Me 262 with edited covers for the former
instruments of the second engine, the wing-view is completely new
shaped with correct wing-angle and colour. You will have full access
via armament board in the hangar to rockets, bombs and droptanks.
In the 1944-career, the first German squadron is now I./EKdo 183,
equipped at the beginning with Me 262, the missions start in July 1945.
3b.: For use of a different skin, use the skin-packages as like other
skins for EAW-aircraft. All 3d-data is included, so they can be
configured as like all the other skins with new models, etc. in Stab or
Skins-n-More.
4.: The other additions to the Ta 183 Add-On like the new screens or
the sound and radio-enhacement are separate downloads, so it's up to
the users if they want to use them or not.
5.: For uninstall, execute un_Ta183.bat to restore your former
EAW-installation and remove the Ta 183 Add-on from your sim.
Note that this procedure does not change the screens or sounds you
installed as well, the Ta 183-screens and sounds have to be removed
manually or with the configuration of Stab or Skins-n-More.
Other Downloads Related To This Add-On:
(Ta183_Add-On_v10_readme.zip 8kb) - Info page, printable v1.0.
(Ta183_Savegame.zip 61kb) - Special EAW-community career savegame for
I./EKdo 183, player is Oberstleutnant, difficulty normal, long duty,
limited supplies. Note that the player name can be edited with ECA
Panel Squadron Editor.
(Ta183_Screens.zip 811kb) - A mainscreen and new hangar-pictures to
replace the old Bf 109G hangar are included to this package. Two kind
of aircraft selection screens can be chosen, eighter the GUI-Pack
version, based on the work of Steven White, or the version of Paul
"Shatterer of Worlds" Wilson.
(Ta183_Sounds.zip 238kb) - by Cord Hartmann, Enhanced radio chatter for
the Ta 183 Huckebein Add-On for Allied pilots, plus new sounds for the
jet engine and rockets
As the Ta-183 substitutes one of the Bf-109 models, the radio chatter
of Allied pilots will be inaccurate if they encounter the new jet
aircraft.
If you want the Allied pilots referring to "Jet fighters!" rather than
"109s!" when encountering the Ta-183 in combat, you have to drop the
following files into your EAW folder:
Us2_047.snd "Jerry fighters!" (original: "109s!")
Us3_057.snd "Jet fighters!" (original: "109s!")
Us4_057.snd "Jet fighters!" (original: "109s!")
Us5_057.snd "Jet fighters!" (original: "109s!")
Uk2_047.snd "German fighters!" (original: "109s!")
Uk3_057.snd "Jet fighters!" (original: "109s!")
Uk4_057.snd "Jet fighters!" (original: "109s!")
Uk5_057.snd "Jet fighters!" (original: "109s!")
Remember that the new radio calls will be used for the remaining
Bf-109's also - so it's your decision if you want to use them at all...
Skins
The following skins are all hypothetical colour schemes, and, as such,
have no historical basis. Their markings are for the first Gruppe of a
Jagdgeschwader, as represented in the career.
Included to the skin-packages are all 3d-files and a virtual cockpit
for the Me 262 by Migge, which is shared with the Ta 183. The skins can
be configured as usual with Skins 'n More or Stab.
(Me262_EKdo183.zip 252kb) - Messerschmitt Me 262A-1 I./EKdo 183
(fictional) Lechfeld, July 1945 *Main work by Serb.
(Ta183_White1.zip 215kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional)
Lechfeld, Summer 1945 *Seperate package of the basic skin.
(Ta183_White7.zip 207kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional)
Lechfeld, Summer 1945
(Ta183_White2.zip 215kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional)
Lechfeld, Summer 1945
(Ta183_White3.zip 242kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional)
Lechfeld, 1945
(Ta183_NF.zip 218kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional)
Lechfeld, Summer 1945 *Nightfighter camouflage
(Ta183_White4Winter.zip 222kb) - Focke Wulf Ta 183A-1 I./EKdo 183
(fictional) Briest, Winter 1945
(Ta183_Desert.zip 214kb) - Focke Wulf Ta 183A-1/Trop I./JG
27(fictional) North Africa, 1945/1946
The I./EKdo Ta 183 career:
by Steffen Tanneberger.
This is a hypothetical Ta 183 career in EAW for the fictional Ta
183-Erprobungsgruppe, I./EKdo 183, starting in July 1945. The date, of
course, has no historical basis, since WWII had already ended by May
1945. In this career, at the beginning of July 1945, I./EKdo is still
equipped with the Me 262 for training in jet fighters, but the first Ta
183A-1's will soon be delivered for operational duty.
This is a hypothetical Ta 183 career in EAW for the fictional
Ta 183-Erprobungsgruppe, I./EKdo 183, starting in July 1945. The date,
of course, has no historical basis, since WWII had already ended by May
1945.
In this career, at the beginning of July 1945, I./EKdo is still
equipped with the Me 262 for training in jet fighters, but the first Ta
183A-1's will soon be delivered for operational duty.
At the start, based at Lechfeld, you will fly mostly as air superiority
fighters against waves of bombers and their escorts of the U.S. 8th Air
Force and the RAF. Note that Germany will lose the war in any case,
regardless of the combat success of I./EKdo 183.
The career adjusts the frequency of USAAF escort fighters in favour of
the P-51D, since P-47's were not frequently employed as bomber escorts
near the end of the war. Also, the probability of flying missions
against the RAF and their fighters has been increased. The career will
finish around December 1945, depending on the combat success of your
squadron.
Career83.sve is a saved game, based on the career which has a normal
difficulty and all limitations enabled for a more realistic picture of
late-war Germany. Furthermore, the names of the pilots in this career
are "Germanized" names of well-known people belonging to the EAW
community (kills/sorties values are, for the most part, randomly
generated).
Note that using ECA Panel's Squadron Editor, it is possible to
edit the any of the pilots' names.
Ta152 Career:
by Claudio Wilches.
A fabulous example of a "what if" campaign, He has compiled a career
for you in this German super plane which in reality arrived in service
only in the last weeks of the war.
Normandie-Niemen
Add-on:
Readme and He111skin: (nn111readmefirst.zip)
Hanger Files: (nnhangar1.zip and nnhangar2.zip)
Flight Model Files: (nnfmsnew.zip)
Ordnance Files: (nnord3dz.zip)
Wsp Files: (nnwsp.zip)
String Files: (nnstrs.zip)
Normandie-Niemen Skins: 109e4 (nn109e4.zip) , 109f2 (nn109f2.zip) ,
109g2 (nn109g2.zip) , 109g6 (nn109g6.zip) , 109g14 (nn109g14.zip) ,
109k4 (nn109k4.zip) , 190a4 (nn190a4.zip) , 190d (nn190d.zip) , 262
(nn262.zip) , Ju87d (nnju87d.zip) , Il-2 (nnil2.zip) , Il-4 (nnil4.zip)
, SB-2 (nnsb2.zip) , Pe-2 (nnpe2.zip) , Pe-8 (nnpe8.zip) , Yak-1b
(nnyak1b.zip) , Yak-3 (nnyak3.zip) , Yak-7b (nnyak7b.zip) , Yak-9d
(nnyak9d.zip) , Yak-9T (nnyak9t.zip) , Yak-9M (nnyak9m.zip) , Yak-4
(nnyak4.zip)
by Tym.
...
Pacific Tide:
(1942-45PacificTide-pacifictide.zip 6.48M) by Jim Farmer , Community.
...v1.0...
Pacific Tide v2.0:
(1942-45PacificTidev2.0.zip 18M) by Steve Daly and Jim Farmer ,
Community. We finished Pacific Tide 2.0 : Salomons War 5-18-2001
Pacific Tide 2.0 is not an update of V1.0 it is a whole new add-on. A new
format and dozens of new files. Since this is completely new you will have
to remove the old PTide from your machine and install new this version.
The included read me will give you two install options this time.
For the past couple of months I have been giving snipits on what to expect
for V2.0. Some things I mentioned didn't pan out. The two major things
that I promised and could'nt be done was: -Carrier operations and File
over write.
Here are the important and informative parts of the
read me:PACIFIC TIDE VERSION 2.0: WHATS THE DIFFERENCE?
Here is a
list of the major changes to Pacific Tide:
-Pacific Tide no longer
has a CDF file -Pacific Tide no Longer uses ECA Panel -Pacific Tide
now also focuses on single missions(no preset singles like Midway,
everything is up to you to create) -Pacific tide now includes dozens of
new files -Pacific Tide now has a new format -Pacific Tide now has
two campaigns -Pacific Tide is compatiable with Moogy's Midway -All
terrian files are pre converted to High res -Pacific Tide comes with a
plane pack -New and historicl weapons.dat and flt.dat files - there
is only ONE file overwrite and it is a internal over write (only effects
PTide not your other stuff). It is:
Airfield.dat- we have two of
these do to Emils Later Salomons Campaign wanting a different airfield.dat
file. One is for Guadacanal and one is for Late Salomons. More on this in
the campaigns section below.
After the release of Pacific Tide
v1.0 we recieved alot of email. Alot were about ideas and suggestions but
a good many were about bugs or mistakes that were found. So we gatherd
together all the mail and sat down and went through what we had to do to
fix those issues. Here is a break down of the original problems found and
what was done to fix them or not able to do to fix them:
1. Missing
tiles: we took player comments,our own searching and fixed all the missing
tiles on land and water. Some tiles came out looking better than others
but you will not see any missing tiles.
2. RailRoad tracks popping
up: This seems to happen to some people but, not all. I sometimes see a
railroad track pop up in my game but, jim farmer does not. We went back to
the file that controlls this and looked to see if there was anything we
missed. There wasn't. So, there was nothing obvious that would cause this
so there was nothing we could fix. Bottom line if you get a few railroad
tracks out in the water...sorry, we just don't know whats causing it.
3. Planes flying sideways: If this happens in Instant action than it's
because instant action places you right next to the invisable world wall
and your planes are bouncing along the wall. If it happens in campaign or
single missions...we have no clue. There was nothing obvious about the new
files that would cause this. Agian sorry..without a obvious reason we
couldn't fix anything.
4. Instant action not working: As above in
3, due to the new game world eaw is placing you right next to the
invisable wall. that causes a host of issues. Thats EAW and we could do
nothing about it. you got a 50/50 chance of getting a working Instant
action flight.
5. CTD when trying to select aircraft in Single
mission craft selection screen: This one has it's own section below.
for information on this major problem look below for what to do. We found
out that it was the campaign files being in the game folder causing this
but we couldn't find what it was about those files that causes it. see
below for work around.
6.Maps,Graphics,Palm tress not showing up:
this was all user error during the install process.
7. CTD in game:
Just do a defrag on your drive..the PTide install process can be rough on
your hard drive.
8. Japanese campaign not as good as US campaign: I
spent 3 months working over the campaign files to make the japanese
campaign give you sweep missions and Escort missions. For some reason, we
couldn't find, EAW just didn't want to give us those types of missions at
the same time. Either you could have sweeps and no escorts or escorts but
no sweeps. Couldn't figure this out. We opted for the escorts. (it
appears that this problem had to do with the fact that the Guadacanal
campaign is in the 1943 slot cause emils new Salomons campaign in the 1944
slot does give you escort and sweeps)
9. RNZAF missing: there in
there now....in spades!!
10. No carriers: Still no carriers..play
Midway Sorry, to many problems with making the carriers work in single and
at the same time in Campaign.
Game Play
There isn't much
in the way of new game play in EAW: Pacific Tide. The base game of EAW is
still there. Navigation and features are still the same. The changes that
have been done only consist of Art, theme and environment. If you have
played EAW before than nothing here will confuse you. If on the off chance
you have not, than we highly instruct you to read the EAW manual first,
play with the base EAW game then you can install Pacific Tide and play.
Here are a few general Game play additions:
- There are now two
campaigns for PTide. The Original Guadacanal 1942 and the new Salomons
1943-1944.
- There are TWO frontline files in Pacific Tide. They
are geared toward the 1942 campaign AND 1943-44 CAMPAIGN. these frontlines
are not fluid. You will need Dom's frontline mover to help with these.
- In Single play, the dates will now read : Invlaid Choice
,Aug42-0ct42 , Nov42-Feb43 and Feb43-Apr43.
********Airfield.dat over write issue******
Guadalcanal and
Salomons recuired 2 different Airfield.dat files. These files controll
what bases appear and are active and what bases are not. The problem and
over write comes from the fact that Airfield .dat all .dat files are
swapped in and out by Stab from the common folder. So here is what will
have to be done:
The Guadacanal Airfield.dat file is the main
airfield.dat file adn works for everything in single missions. It is in
the common folder for Stab. Every time you set your Salomons Theater in
Stab the Guadacanal Airfield.dat file is loaded. We also put the
airfield.dat files in the campaign folders controlled by campaign mover so
that when you load a campaign the correct Airfield.dat file is loaded. Now
the problem is this:
If you are a Single mission player (plays
singles more than camps) then every time you load the Salomons43-44
campaign then unload it you will need to set Stab to salomons again to get
back your default airfield.dat file
Pacific Tide is broken down
into several zip files. They are:
Campaign files.zip 123kb
Speach files.zip 8megs Game files.zip 5megs Plane Pack.zip 3megs
Front lines.zip 5kb Readme.zip
Yes some of them are high on the
meg side but, this version was a major rework of Pacific Tide. The good
news is that if you already have No german bandits sound files and
Japanese inflight speach files then you should not have to download the
speach.zip.
Pacific Tide - Solomons War: (several files,
complete download is 11200kb)
by Steve Daly and Jim Farmer, Community.
have taken the best additions currently available and with a little
magic of their own have created the first installment of the European
Air War Pacific Theater entitled: Pacific Tide. But the big question
is, "Is it worth the download?" You bet it is! This great package
transforms your European Air War game to the Pacific Theater of
operations! And like the original European Theater this can only get
better!
So what do you get: A variety of pacific themed screens, a new
game map which replaces Europe, new squadron names and histories,
Japanese in-flight speech, a 1942 Guadalcanal Campaign for US and
Japanese and much, much more.
A long list of contributor's have made this addon possible and
are listed in the readme file. If however you were looking for carrier
operations to be included you have still a bit of wait, they are not
found here. But as Steve and Jim explain in their readme file "no real
carrier ops (didn't have time…leaving this up to Moggy's great Midway
add-on)". Also you will need to download the 1942 era Pacific aircraft,
they are not included in this package but can easily be found
elsewhere. A listing of the aircraft featured in Pacific Tide can be
found when using ECA Control Panel or in the Pacific Tide Read-Me file.
Installation is foolproof, simply follow the step by step
instructions and since you will be making a separate install of EAW for
Pacific Tide, there is virtually no chance that you will disrupt your
current EAW setup! There are three separate Pacific Tide Files you will
need and three other required files for this package to work properly.
Hats off to Steve and Jim for an excellent addon and many
thanks to all of the other folks who have allowed their respective work
to be included in this fine package. Welcome to air combat in the
tropics, EAW Pacific Tide style!
So what's new in version 2? Well, forget about hunting all
over the net for the appropriate pacific aircraft. They are now
included! The boys have also slaved away and patched up those missing
terrain files as well as a variety of other tweaks and fixes. They have
also attempted to make other pacific addons not included with Pacific
Tide V2.0 compatible with V2.0 (can anyone say Moggy?). If you have a
desire to fly the tropical skies within European Air War than PTV2.0
may just by your ticket to pacific theater air warfare. A word of
caution is in order here however. Installation requires a clear head,
the patience of Job, and a working familiarity with utilities such as
"campaign mover" and "front-line mover" (found elsewhere), as well as a
nimble ability in manipulating files in windows. That said you may want
to read the Pacific Tide V2.0 readme as a starting point to see if you
are up to the task that this installation will require.
Pacific Tide - Desktop Icons:
(Eaw_Paw_Pt_customIcons.zip 8kb)
by Ben Millican.
collection of icons...
Midway Campaign Scenario:
(MidwayScenario-midway.zip 7.03M) by Moggy. ...
Sighted Main Body (The Battle of Midway):
(several files, complete download is 7030kb)
by Moggy, Captain Kurt.
"General quarters! All hands man your battle stations!" greets you as
you get your first glimpse of the new mainscreen for Moggy's ambitious
Midway addon scenario for European Air War. Amazingly a flight sim
intended to depict the European air war has been transformed once again
through sheer determination and force of will into a pretty fair
representation of a pacific air war campaign, specifically the battles
at Midway Island on the 3rd through the 6th of June 1942. Moggy's
Midway addon is the only mod to model aircraft carriers, much less
carriers for both the Japanese and US forces. What Moggy's carriers
lack in pristine good looks (the carriers are about even with the water
line for example) they more than make up for with functionality (you
can land and take off from them) and they certainly help to enhance
that all important "immersion factor."
Installation is pretty straightforward and even the most inept computer
jockey should be able to wrestle this installation process into
submission once they do a quick read through of Moggie's excellent
readme file. Particularly inspiring is his introductory history of this
very important conflict, which itself is a highly recommended read!
Moggy has also enlisted the help of Captain Kurt and several other skin
masters to provide you with the appropriate Japanese and U.S. aircraft.
If you are looking to expand your European Air War experience Moggy's
Midway addon certainly deserves a spin on your hard drive.
Battle of Britain Campaign:
by Emil.
...
Spanish Air War:
by Pobs.
The probably most complete EAW add-on setup is probably SAW. It
provides very good ground object graphics placed in very exact
locations on the terrain. Also the ground object damagemodel (using the
included SAW EAW.exe) fits the weapons used (unlike stock EAW, where
you can kill all and everything with an .30cal). The skins are also
rather good and the FM/DM are fun as well...
The Generals War:
by Ray Otton
A 'what if Hitler had waited' scenario...
IRAQ 1941:
by Moggy.
...
Improved Battle of Britain:
by ?
...
1942 Battle of Europe: (Europe1942tpe.zip 389kb)
by ?
...The possibility to fly for elite German squadrons JG2, JG26, also an
English 610 Squadron...
To play this campaign you have to download the following programs: EAW
Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins
that are in this campaign.
1943-45 Battle of Germany:
by?
...
1944 Normandy D-Day:
by ?
...
1944 Battle of the Bulge:
by ?
...
Fading Sun: (FadingSun1.ZIP through
FadingSun4.ZIP)
by RockHPI.
...Flying Tigers in China...China Campaign...
Korean Air War:
by Ade Kelly.
...New, Fly Jets and a Helicopter...
Secret Weapons of the Luftwaffe / S.W.O.T.L.:
by ?
...EAW SWOTL...a remake of the actual separate PC game where you can
fly oddly created aircraft...a "what if" scenario that takes off from
LucasArts old game. What if these aircraft had fought?
Russian Air War:
by Knug.
...The Winter One is most interesting for comparison with the other
game called IL-2...
Dunkirk:
by ?.
...
Lake 1 Mission: (Lake1MissionNotUnified.zip
233kb)
by RAF_Roy.
same as OAWunified Final Lake_1 mission (s-Lake.zip),
It is in a "scenario" folder, for OAW128. OAWunified! apparently
already includes this scenario. The Lake mission area is
located in the default EAW world in the area of Switzerland. I only
altered the hills elevations in those areas (if somewhat crudely). The
specific custom terrains do matter if added, It does not include a
terrain, but the BoB Autumn one worked well when I tried, even Euro
Winter. The default terrain blends in good.
FC Mission v2: (M-fc2.zip 90kb)
by RAF_Roy.
OAW Mission "FC" (ver.2). Do not use in OAWunified! Its already
included.
Mission 1: (M-1.zip 166kb)
by RAF_Roy.
(original release) OAW Mission 1 (Final). Do
not use in OAWunified! Its already included.
At The Gates Of Walhalla v0.1: (gow01.zip ??kb)
by Pedro Alvim.
Historical career files for European Air War. These files are based on
historical accounts. They try to recreate in EAW the careers of aces
and their units at some point in WW2.
Campaign Switching Batch Files: (Sneaky's batch
Files.zip or campaignbatch.zip ??kb)
by Phil Hawkeye. Sneaky and Musgrove
campaign switching batch files: Batch files for Mediterranean, France
1940,Guadalcanal and New Guinea Campaigns. Of course, you can use all
four, or chose the ones you want.
Torch Campaign: (Torch.zip ??kb)
by ?.
...
Corsair Campaign Fix: (CorsairCSF10b.zip ??kb)
by JWC.
...
Nachtjager: (?? ??kb)
by ?.
...very popular offering of night fighter airwars...
[END]
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