FILES  ADDONS  2-06-2025

Researched, Written and Edited By: MarkEAW

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CONTENTS

ADD-ONS

 

 ADD-ONS

This section of the site aims to provide information regarding many of the larger mission packages, that in some cases include nearly full conversion of the game to cater to a new theater of operations.

 


ADD-ONS

Related Download Links:
-game-addons

CAMPAIGNS, MISSIONS, SCENARIOS AND PACKAGES

People have put together new campaigns/theaters that consist of small additions rolled into one. Downloading these packages of add-ons. They are almost a new game in each case. Choose what looks interesting. It's probably best to make a new folder with a complete copy of the 1.2 version of EAW, Just copy the game all over to a new empty folder. Then one add-on scenario is copied into that. (It takes up more hard drive space to have a separate copy for each scenario, but it avoids wondering what went wrong with any particular one. When you get one right, it stays right.)

Later on you might want to try Pacific Tide (more or less Pacific Air War II). There's also terrains, skins and buildings for a North Africa / Mediterranean experience. Campaigns, career and missions that go beyond the defaults to add to the immersion of EAW and also allow you to experience different aircraft, both to fly yourself and to fight against.

 

 

GreatShot II: (GreatShotII.zip 133MB)
by Phil 'RAF_Black Adder' Lawrence.
...is the standard "new" look of the basic European Air War Game...compiled add-ons featuring the work of the EAW community (upto Nov 16 2003)...has lots of Hi Res objects...probably the best single download to see what is possible would be this compilation...a self installing upgrade package that will upgrade a 1.2 stock patched install of EAW to improve the graphics and flight models of the basic game...

For EAW 1.2 compiled from existing modders' campaigns and files. 'GREAT SHOT II' EAW Upgrade adds;
-THE BATTLE of MIDWAY 4 - 7 June 1942
-ARDENNES December 1944
-BATTLE of BRITAIN (original) June - September 1940
-DESERT AIR WAR 1942
-WAR IN EUROPE 1943 - 1945
-NORMANDY 1944
-MALTA 1941 - 1942  5/Sept/03 - To include the Beaufighter aircraft.
-NORMANDY 1944

A full manual for this add-on is filename "Manual V2.pdf" (1.95MB).
**************************** Attention ****************************
- Remove the file eaw16.hm before playing online!
You can replace it from the extras directory if you wish to have the hills included in online games. If all others in the online game have this file loaded, then you can leave it in.
- This installation was developed on a Voodoo 5500 3DFX card, 256 RAM and runs perfectly. famous last words!
- You may wonder why some of the add-ons you would like to see are not in by default. Well, that's because they have caused problems with GLIDE. They are probably included in the \Extras directory folder anyway, so you can try them out.
If all goes "Tango Uniform" you can always reinstall.
Turn the Volume UP and enjoy the game in its new form!

Run the self installer:
To simply install this Campaign straight into a clean EAW 1.2 "full" install of the box version of EAW with all aircraft, cockpits terrains, speech etc as selected by Black Adder. You will also notice that the install includes an "Extra's folder" where alternative and extra planes, cockpits, ground objects etc can be substituted in Great Shot.
By playing with these you will realize two things. 1. you can replace and delete certain items such as terrains or skies very easily. 2. You have to do it by trial and error as some combinations will conflict.

The "Great Shot! II " installation can be installed to a v1.2a (516kb) installation as well. If you do not install to a fresh clean install of v1.2 or a 1.2a installation then "Great Shot! II" will not work properly.

Be warned! Not compatible with the Code Groups EAW v1.28d 1024.exe without modification (there is a separate patch available). (Also check out the OAW Pack for v1.2 for a more slightly more complex, but updated and compiled from modders' type of add-on from the year 2005, its listed further down).

 

 

Ground Targets Modification: (Ginterdict1_alt.zip 608kb)
by Pods.
Introduces groups of vehicles and other objects into the eaw world.
the interdict1 was a very early attempt to edit the world to give us specific targets in a limited area for online play. Basically it places a column of mixed tanks and other vehicles at the river crossing northwest of Leuven and puts german armour on the roads around Leuven itself... BUT... it does so by placing models into different slots to make use of their hit bubbles, which I couldn't edit back in those days, so I replaced the 'fort' with a King tiger for instance so that it could only be destroyed by direct hits from rockets or bombs or repeated blows from cannon fire.... and then edited the ttd file to put them onto the roads around Leuven. It would be very easy to replicate the effect with the modern editors Jell has given us but the original is probably not compatible on a number of counts with the 1.50 setup...

Spain war 1937: (spain2.lzh 16.2kb)
by Matsu.
Spain celebrated the 1930s in social contradiction and confusion . As a result of the election, a so-called government was established in the left wing federation consisting of the Communist Party, the Socialist Party, the anarchist, etc., but the power of the left and the right is close, and from the internal confrontation of the People's Front, the government I could not cope with the confusion over Spain. Patriotic soldiers including Mora, Franco and Vital in such Spain's current situation stood up to overthrow the government to regain order through military rule. They had received great support from the military and thought that they could overthrow the government in a short time. However, this idea is out. The People's Army Cabinet surprisingly resists stubbornly. Three years of destruction and slaughter began.

This scenario is a short campaign reproducing the air battle early in the Spanish war, remodeled in 1940 . Several biplane machines will appear in this scenario, so we recommend that you obtain those skin skins. For biplane skin, MUSGROVE'S EAW ANNEX is good. 

Spain place name file added.

 

Storm of the Brunete in 1937: (storm2.lzh  8kb)
by Matsu.
In 1937, in Spain's civil war, was followed by the battle of the ups and downs over the capital Madrid. Offensive of the Franco forces took place in July, became the great battle called "battle of Brunete". Become the draw to this battle in the end, Franco army prevails in Germany advanced fighter Bf109B first introduced in the group, took over the command of the air from the Soviet conquerors of Spain until it's empty, I-153 and I-16. Approximately 100 aircraft's loss of the Republican Army in the battle of Brunete. It for 20 aircraft over loss of the Franco side, within the bf109 2-3 machine was.

Adaptation of the 1940 campaign in this scenario are ten missions short scenario dealt with the Condor Legion Bf109 and s.s.r. (Soviet Army) I-16 fighter. Air Force appeared to consider the scale of aerial warfare in the Spain war and Germany one, Soviet Army side 2 and less.

Soviet bombers appeared SB-2, but SB-2 aircraft skin is not so far. It is recommended to substitute in a PE-2 skin so bad feel dressed with mosquito. You can download Cord's EAW Page.

Spain names files have been added.

 

Poland 1939: (Poland1939.zip 18kb)
by Emil and Per "vonOben" Rasmusson
Participate in the Blitzkrieg against Poland or try to defend your country against the German invaders...1939 Invasion of Poland.
In this campaign, they are flying in 1939. On the German side are Bf109 E-1, Do17, Hs123 and others, on the Polish PZL P.11, PZL P.24.
To play this campaign you have to download the following programs: EAW Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins that are in this campaign.

 

Polish Place Names: (POLISH TARNAMES.ZIP 3kb  or  PolishTarnames.zip  or  Polish Tarnemes.zip)
by Emil and Per "vonOben" Rasmusson.
Targets/Names. New place names for Emil's 1939 Poland Campaign. I've changed the Tarnames.str to have Polish names of cities, towns and airfields to get a better feeling in the Polish Campaign.

 

Poland '39 Campaign v1.2: (1939Polandv1.2.zip 720kb)
by Emil and Per "vonOben" Rasmusson and ANDY.
It substitutes the original 1940 BoB campaign, many aircraft of the original game and other files. The basis of this campaign is Emil's Poland campaign.

 

Poland '39 Campaign v1.3 (knug): (1939Polandv1.3Knug.zip 33.4M)
by Emil and Per "vonOben" Rasmusson and ANDY and Knug.
This is my modified installation of Andys Poland '39 campaign. The campaign is left as it was so this is only an addition to the original Poland 1939 v1.2 campaign by Andy.

 

Winter War 1939-1940: (winter2.lzh 16kb)
by Matsu.
It is a short scenarios dealt with the air battle of the war in late 1939 and early 1940, happened, Soviet Union and Finland during the winter war. Finland has only less than 50 fighters had helped on the incompetence of the Commander of the Soviet army, has fared. This scenario is modification of the campaign in 1943, Germany army only. Select the Germany army in 1943 after installation, so to play. You can't play to choose the United Kingdom and the United States. Also, had to be turned on from the relationship of ECA control panels and fuselage skins Allied aircraft to use on the Germany side, so installation is cumbersome became. Sure to read the Readme. Finland side appeared two Squadron (Squadron name and history are accurate is not). Given the somewhat aggressive roles including ground attack for one and another interception Centre. Way is endured the struggle at that time Finland air force interceptor mission is scrambled with the siren always. Frankly speaking, the degree of difficulty is high. The enemy is on the performance is also the number. Soviet bombers was scheduled initially, PE-2, what I also cannot catch up with Finland army Fokker D-XXI so changed to IL-4.

Use the winter terrain data for atmosphere?

Finland-names and class file was added.

 

France 1940: (new_french_campaign_40.zip)
by Charles Gunst.
(yes, the same Charles Gunst who made ECA!) has come out with a campaign for France 1940. It provides a rough approximation of a 1940 French campaign and single missions for both the Luftwaffe and Armee de l'Air, with the following aircraft (ECA Control Panel v3.1 is required to use this patch):

Hurricane: Morane MS.406
Spitfire I: Dewoitine D.520
Spitfire IX: Caudron C.714
Spitfire XIV: Bloch MB-155
Typhoon: Curtiss Hawk 75A
Tempest: Bloch MB-152
Mosquito: Potez 631 (or Potez 630)
P38J: Fokker G-1 Mercury
B26: Amiot 354 B4
Fw 190A: Macchi C.200
Ju 88A: Ju88A (or Do17Z)

All of the appropriate 1940 aircraft should show up in missions from time to time. There will be greater variety in campaign missions than in the standard EAW 1940 campaigns, including sweeps for the Armee de l'Air, and bombing, interception and interdiction missions for the Luftwaffe.

The Germans have the Bf109E (E3, E4 E8 and now the E1 as alternatives using ECA ControlPanel v3.1) and Bf110c as before, plus the Macchi C.200, as flyable fighters; and the He111, JU88A (or Do-17Z) and Ju87 as bombers.

The Armee de l'Air (R.A.F.) has the Morane MS.406, Dewoitine D.520, Caudron C.714, Bloch MB-152 and MB-155, Curtiss Hawk 75A, Potez 631 and Fokker G-1 Mercury as flyable fighters; and the Potez 630 and Amiot 354 as bombers.

All of the 1940 fighters listed above are flyable in 1940 single misions (the Fokker G1 is in the P38J slot, so you have to go to USAAF page to select it).

They, and all of the 1940 bombers as well, are also all selectable in campaigns, simply by using the ECA Control Panel Squadron Editor. All that you don't get with the France 1940 patch is squadrons already set up with each available fighter and bomber aircraft to select from (as I provided in ECA v1.4).

The reason for this is that there is only a small number of squadrons in the 1940 campaign (10 RAF and 9 Luftwaffe); and a number of people preferred to have more fighter squadron options, and fewer bomber squadron options. This is mainly because most people do not ever fly a full bomber campaign - the life expectancy is too short. A similar logic applies to the Bloch MB-155, Fokker G1 and Macchi C.200 -they played only a short or minor part in the whole 1940 campaign, and to have included a squadron of them (out of 9 or 10) would have unbalanced the campaign.

But if you do want a bomber career, or a career in the Bloch MB-155, Fokker G1 or Macchi C.200, simply use the Squadron Editor program to select it in your campaign squadron.

The French campaign starts on 10 May 1940. There are no changes to the map (hopefully someone, sometime, will work out how to change airbase ownership), so it is geographically still BoB, but the variety of missions is much greater (sweeps and interdictions for the Armee de l'Air, interceptions and interdictions for the Luftwaffe, and so on).

 

Invasion of France 1940-Modified: (france40.zip 8kb  or  France40Campaign2.zip  or  new_french_campaign_40.zip)
by Charles Gunst and Dominique Legrand.
Modified Charles Gunst's original work and made several revisions! This enables you to participate in the "Battle for France 1940" scenario. For use his other EAW utilities, ECA Control Panel v3.2 and ECA v1.4 This campaign uses a new frontline which now fits to the French border. Thus, the French bases are located in France.
To play this campaign you have to download the following programs: EAW Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins that are in this campaign.

 

1940 RAF French Campaign: (1940FranceRAFEdition.zip 50kb)
by BlueBaron.
...Unzip these files to your EAW folder and play. To uninstall, delete the files from your EAW folder.

 

1941 Mediterranean: (med1941b.zip 12kb)
by Emil and Dominique Legrand.
Developed a campaign for the Mediterranean theater in 1941. This enables you to fly in the Mediterranean in 1941 with historical squadrons. Old Versions: med1941.ZIP , med1941a.zip

 

1941-1942 Malta v2.0: (1941-42MALTAv2.0.zip 13.5MB)
by Dirk 'Emil' Schoorens.
replaces the 1940 and 1943 original ETO campaigns with two campaigns in the Sicily - Malta area....very close in feel to the DAW theater...Old Versions: 1941-42MaltaCampaignPak-malta.zip or malta.zip
Mediterranean Theater
Common files for all mediterranean campaigns:
New Mediterranean Map (MedMap.zip 359kB)
New Mediterranean Terrain - High Resolution (MedTer_HR.zip 3MB)
New Mediterranean Terrain - Low Resolution patch (MedTer_LR.zip 831kB)
Mediterranean Ground Objects (GrObject.zip 2.9MB)
Mediterranean campaign:
1941-1942 Malta version 1.0 (April 16 2002)
Readme (Readme.zip 5kB)
Campaign files (Campaign.zip 1.4MB)
Flight model with standard EAW gun damage (Flight.zip 31kB)
Flight model with updated gun damage (FlightGuns.zip 39kB)
Hangar Screens (Hangars.zip 1.5MB)
British skinpack (British.zip 775kB)
Axis skinpack (Axis.zip 1.2MB)
Speech files (Speech.zip 307kB)

 

1941-1942 Burma Campaign: (burma_campaign.zip ??kb)
by Steve Daly aka SDaly.
This is a modified American, German and British 1943 campaign with Modified Frontline, to resemble the airwar in China-Burma during December 1941 to July 1942 , when the 1st AVG "Flying Tigers" are combined with the USAAF

 

1941-1942 Desert Air War v1.1: (1941–1942DesertAirWar-DAWv1.1.zip 17.2MB)
by Emil, Pilot Officer Prune, Max188, Mosi, Dancho, and Pobs.
Desert Air War is a completely new theater for EAW that models the air war over the North African Western Desert in 1941-1942.  This add-on is a comprehensive set of files that include new planes, terrain, objects, maps, campaigns, missions, hangers, and screens specific to the Desert Air War.  In short, a completely new EAW experience that puts you in the middle of the North Africa and Mediterranean action! Version 1.1, now, Includes graphics and data file updates to fix several minor issues. Old Versions: DAW_Full11.zip 14.1MB
Separated files for DAW:
Readme (Readme.zip 9kb)
Campaign files (Campaign.zip 1.6Mb)
Flight models W/standard Guns (Flight.zip 32kb) or
Flight models W/updated guns (FlightGuns.zip 39kb) Optional
Hangar screens (Hangars.zip 3.2Mb)
Skin pack (Skinpack.zip 2.6Mb)
Speech files (Speech.zip 245kb)
Single mission files (Missions.zip 4kb)
Icons (Icons.zip 9kb)
World files (MedMap.zip 337kb)
Mediterranean Ground objects (GrObject.zip 2.4Mb)
DAW Patch 1.1 (DAW_Patch1.1.zip 945kb) or
DAW Patch 1.1 updated March3rd2002 (DAW_Patch1.1.zip 1.2Mb)
DAW trucks patch (DAWtrucks.zip 27kb)
Hi-res terrain tiles (MedTer_HR.zip 3Mb)
Lo-res terrain patch* (MedTer_LR.zip 831kb)* Optional, Not required if you can run hi-res terrain successfully.

 

1942 Turning Point in Europe: (1942-TurningPoint.zip 389kb)
by Paulo Morais.
1942 Turning Point in Europe its an addon for European Air War from Microprose that introduces a number of changes on the original data trying to model the aircraft and actions that occurred in that year of the war. Since EAW release that I wondered why Microprose didn't modelled a continuous campaign starting in this year to the end of the war as it was a year of great changes. In fact this year saw events like the probing landings at Dieppe, a very fast rate of replacement of aircraft with new versions in a continuous effort from both sides to get a significant advantage, the first daylight raids by the 8th Air Force and the start of a cross-channel offensive by the RAF. Older version: Revision B 42tpe.exe 397 kb

This addon try to fill this gap in a simplified way. Due to limitations on EAW original design it was necessary to replace the BOB campaign and all of their specific aircraft to attain the initial objective of getting a continuous campaign until the war end. A number of small changes to the other campaigns were also introduced to model some aspects of the air war that can give more variety and enjoyment to one the finest WWII aircombat simulation ever produced.

Replaces the BOB Campaign with a realistic 1942 one. The BOB planes were replaced by other ones, the Hurricane I with the Mk II b/c the Spit I with the V, the Me110c with a Fw190A4, the Me109E with a 109F and the Stuka with a Fw190F. It uses the available 3D definitions for example for the Spit Mk5 the 3d definition of the Spit Mk IX.
The 1942 campaign covers the time of the cross channel offensive of the RAF and for the Germans a lot of fighter bomber intercepts and some Jabo attacks. Greatest thing is to carry your pilot from 1942 into the 43/44 campaign.

With a little Editing you can have different skins for the variants. I don't know if MSskins is still available, but you can also use skins available from all over the net.

TPE gives you a more realistic feel for the 1942 planes and missions, better than ECA Panel can ever address it. It features a fully working 1942 campaign with the right squadrons and mission types and not just the planes.

 

TPE42 Skin Batch File: (?? ??kb)
by Tannethal.
I have done a small batch file that changes inside the 3dz files of TPE42 the pointer that refers to the skin texture file, so no hex editing is required. Different skins to distinguish variants! It's not a skin manager, it just allows you to use third party skins for the Sub variants of the Fw190(A8, A4, F8) and for the Messerschmitt 109F & G. So far not for the Spitfire MkVb, the reason is described in the readmep.txt.

The Thing is in the original TPE files, Paulo Morias uses for the the same 3d definition files (3dz files) for the 190A4 as for the Fw190A8. Inside the 3dz files (on top) there are pointers to the skin files. You can hex edit it and make them point to the original skin names used in the Slot before. For example: for the Fw190A4 look inside the 3dz files for p190atex.pcx and name the pointer P110ctex.pcx. Then you have to place the Skin files of a 190 into the EAW folder named P110ctex / tes / tra.tpc. And then you will have different skins for 190A4 and A8. It's important to place a p????tra.tpc file cause otherwise EAW will then use the original one.

Same procedure for the Me109F (109g to 109e) 190F8 (190a to ju87)! For the Hurricane IIc you only have to place a Hurri skin you like into the EAW folder, cause there are no different versions. The only one I found to be tricky was the Spitfire, cause this one uses mixed definitions of the Mk I and IX. I had once changed all Pointers in the MK Vb definition files to sp2a, which resulted into a fine skin but a totally weird propeller, that wasn't transparent anymore.

 

1942 TPE Skin Pack: (42tpesk.exe 1.5MB)
by Paulo Morais.
Skin pack for 1942 Turning Point in Europe...

 

1942: Turning Point in Europe Revision B: (1942tpe.zip  or  1942TurningPointInEurope.zip 381kb)
by Paulo Morais. 
"1942: Turning Point in Europe" (Revision B), or TPE42 as it's often called for short. This is still one of the best.

TPE is an excellent add-on for EAW that substitutes the stock EAW BoB campaign, making more planes available and remodeling those involved in the BoB campaign with one starting in April of 1942. It progresses through 1943 and 1944. The Hurricane MKII has to be tried! With 12 guns you can see why this was a bomber buster! This package also remodels many German aircraft, giving bombing capacity to the ME626. There are a few extra squads to join up in the campaign too. This install and interface can be a bit tricky, but the benefits definitely outweigh the learning curve, if only to fly the Mossie and ME410. Comes with some utilities including a CDF-file extractor, DOS utilities; snd2raw.exe and raw2snd.exe. Old Versions: 1942-TurningPoint.zip 389kb

Ghost aircraft problem:
Using ECA, ECApanel or any other addon that changes PLANES.DAT on top of 42TPE after installation without following the procedure to disable the addon will cause ghost planes. Also Incorrect installation.
For correct operation of 42TPE addon the contents of the Zip (a self extract EXE) file must be expanded to certain EAW sub-folders. That should be automatic if the correct name of EAW folder was provided. Afterwards, a MS-DOS batch file named INSTALL.BAT (or just INSTALL) must be run to extract files from original EAW data files and apply modifications to them. This file should be inside a new folder created by the above installation procedure named 42TPE.
For further details about installation and usage instruction please refer to the included readme.txt file.

You are not really supposed to use ECA and TPE42 at the same time. TPE42 includes a couple of batch files (DISABLE.BAT and ENABLE.BAT) which allow you to "turn off" and reinstate TPE42 as you wish. Try it with ECA and ECA Control Panel both removed from the EAW directory (the folder where eaw.exe is located) before you attempt to set up TPE42.

 

1942-1945 European Theatre of Operations: (1942 ETO.zip or 1942-45EuropeanTheatreOfOperationsCampaign.zip 494kb)
by Paulo Morais and Dirk 'Emil' Schoorens
New campaign with several features, incorporating and expanding the 1942 - TPE campaign. This campaign is a combination of : 1942 TURNING POINT IN EUROPE by Paulo Morais and the modified 1943-1945 ETO campaign by Emil.

 

1942-1945 European Air War version 1.1: (1942-45EuropeanAirWar-4245v1.1.zip 1.71MB)
by Paulo Morais and Dirk 'Emil' Schoorens
This campaign is a combination of : 1942 TURNING POINT IN EUROPE by Paulo Morais and the modified 1943-1945 ETO campaign by Emil.
Flight model with standard EAW gun damage (Flight.zip 27.7 kB)
Flight model with updated gun damage (FlightGuns.zip 39 kB)

 

1942 Caucasus 2.0: (1942CaucasusCampaignv2.0-caucasus1942a.zip 19.5kb)
by Emil and Dominique Legrand.
He has produced a new campaign set during the important fighting in the Caucasus of the Russian Front. Off to the Eastern Front you go to either defend the Russian motherland or to cover the Wehrmacht's offensive. Replaces the Battle of Britain Campaign with one starting in June of 1942, when the German summer offensive "Operation Blau" starts. The aim of this campaign is to simulate the air and air to ground war on the Russian Front. Old Versions: caucasus1942.zip Other File Names: Russian1942a.zip 20kb

 

1942 Guadalcanal: (guadalcanal.zip 21kb)
by Emil.
This time he has given us a campaign set on Guadalcanal! Participate in the famous battle in the Solomon Islands that marked the turn of war fortune in the Pacific Theatre of War.

 

Tunisia 1942 - Operation Torch: (Tunisia1942.zip 19.4kb)
by Emil.
The 1942 Torch Campaign replaces the 1943 ETO Campaign with one starting in November of 1942, when Operation Torch takes place with the landing of Allied forces in North Afrika. The aim of this campaign is to simulate the air and air to ground war in the North Africa between German, British and American air forces. Replay the Allied operations and attempt to drive the Axis forces out of Africa once and for all.

 

New Guinea Campaign v1.0: (EAWNG.zip ??kb)
by Erin Sparks aka RockHPI.
...original version...

 

New Guinea 1942 v1.1: (eawng111.zip through eawng118.zip)
by RockHPI.
Made a campaign for the Allies vs. the Japanese in New Guinea. A series of 8 zips that holds terrian, skins, etc.

 

4 Aircraft for NG: (New Guinea.zip)
by Norman Walker.
4 aircraft for the New Guinea Campaign...

 

1941 Oahu Hawaii Islands Scenario v1.0: (oahu.zip 490kb  or 1941OahuHawaiIslandsScenariov1.0.zip 490kb)
by Woolfman.
The Oahu scenario has been built as a Hawai Islands terrain with some of the targets from 7th December 1941.

 

Continuation War in 1943: (cont2.lzh 78kb)
by Matsu.
6/1941, Germany, "Operation Barbarossa", launched the invasion of the Soviet Union. Finland Finland declares neutrality to protect the winter burning hatred of war and regain its attitude was hardly neutral and to say the least. And re-opened the hostilities between Finland and the Soviet Union. "Finland is not an ally of Germany. Only have operations at the same time "the Finland Government announced no persuasive saddening, and Finland is on the road to ruin Germany forcibly pulled went. In the misery of the small country.

This scenario is a modification of the campaign in 1943, 1943 Finland air force activity reaches its crescendo, received Bf109G scenario. Winter war as Germany army only. Select the Germany army in 1943 after installation, so to play. You can't play to choose the United Kingdom and the United States. Also, had to be turned on from the relationship of ECA control panels and fuselage skins Allied aircraft to use on the Germany side, so installation is cumbersome became. Sure to read the Readme.

Finland-names and class file was added.

 

Jet Fighters of 1943: (Jet.lzh 3.23kb)
by Matsu.
If in the 1943 stage Me262 combat up had? It is said that if scenarios. You can choose to play the Germany army in 1943. Non-United Nations are playable, but enemy planes appeared Me262 especially doesn't change. No Add-ons required to play.

 

Mosquito bomber squadron: (Mosquito2.lzh 4.95 kb)
by Matsu.
Itself without the mosquito bombing campaign scenario. In 1943, in the campaign of remodeling, in the long term is the length of about 25 times. From the mosquito, is naturally RAF-only scenarios. ECA and ECA Control Panel is required to play this scenario. Be sure to get the ECA, please install. Mosquito in the ECA is a machine gun-equipped fighter types. However, the play speed only to leave their life in the unarmed aircraft historical aircraft to have demilitarized type mosquito data files are for those who want.

Is increased the cities targeted · · ·.

 

Strategy No.1 PAW scenario: (I-GO.lzh 5.03kb)
by Matsu.
Operation I-Go Japan Navy 1943 years 4 May 7 from day 4 May 16 in a series of air offensive that was carried out over a period of days, is the last of the strategy fifty-six Yamamoto took the helm. It was a strategy that was carried out until the joy of using the aircraft carrier on the ground base, but the strategy failed, Yamamoto 56th also lost his life. This scenario was remodeled in 1943 , only for the Japanese army. Therefore , please choose the 1943 German Army to play . We recommend using Japanese speech pack and topographical data of the Pacific Ocean.

 

Let's go to the circus! It is!: (circus.lzh 2.36kb)
by Matsu.
At the end of 1940 , the UK who survived the Battle of Britain finally gets offensive. It was a plan to destroy German fighter aircraft that attracted a large number of escorts aircraft with a small number of bombers as a trick. According to the result, the series of offensive named "Circus Strategy" was a failure. The damage to the ground facilities was minor, and the German fighter of the day also did not attempt to intercept the British. By remodeling the 1943 campaign, you can choose RAF and Luff Buffet.


Front Line File: (frntline.zip ??kb)
by Michael Normann.
This front line .dat file gives Axis forces in the West and Allied forces in the East. Good for the North Africa or Soviet scenarios.



Front Line For Sealion: (frntline.zip ??kb)
by Earok.
Provides a frontline for operation 'Sealion', the proposed invasion of England.


Focke Wulf Ta 183 "Huckebein" Add-On v1.0: (Ta183_Add-On_v10.exe 216kb)
by Paulo Morais and Christian Mosimann.
Aircraft Add-On for European Air War. Represents a hypothetical aircraft which actually never flew. Data on paint schemes, flight models, careers, etc., are mostly fanciful and without historical basis, although there are a few scant details available about the actual project. The Basic package contains the installer/de-installer, 3d-model and skin, full nomenclature change, new objects-screen and I./EKdo 183 career.

Historical Background:

In mid-1944, the OKL presented Focke-Wulf with the task of developing a single-seat fighter propelled by the new He S 011 jet-engine and carrying 2-4 MK 108 cannons with a speed of approximately 1000 km/h at 7000 m altitude. Soon, because of the company's rapid progress on the project, Focke-Wulf received a manufacturing contract for new aircraft with the designation Ta 183. The first operational model was meant to be equipped with the Jumo 004 axial turbojet engine, which had a proven performance record in the Me 262, while subsequent models were planned to carry the He S 011.
The first combat-unit was planned to become operational in autumn 1945. However, the war came to an end soon after the design work was started.

The plans for this revolutionary aircraft were copied several times after the war by famous aircraft engineers. The name Huckebein comes from Hans Huckebein, a mischievous little raven from a tale by Wilhelm Busch.

Technical Data:

Fixed Weapons: 2 x 30 mm Mk108 (lower pair)
2 x 20 mm MG151/20 (upper pair)
Ammunition: 60 rd/gun (MK 108), 100 rd/gun (MG151/20)
Loadout: R4M or W.Gr. 21 rockets, 500kg bombs or droptanks
Span: 10 m (32' 9.7")
Length: 9.2 m (30' 2.2")
Height: 3.9 m (12' 9.5")
Engine: Heinkel S 011 turbojet
Max Speed: 962 km/h (597 mph)
Thrust: 1,300 kg (2,866 lbs)
Rated Altitude: 7,000 m (22970 ft)
Ceiling: 12,000 m (39370 ft)
Climb Rate: 1,200 m/min (3940 ft/min)
Fuel Capacity: 1565 liters (345 gallons)
Wing Area: 19.72 sq. meters (212.9 sq. ft)
Weight Loaded:  4,430 kg (9,780 lbs)

 

To install the package, follow these steps - it is strictly recommended not to switch a single one for correct use.

After you got the installation-file called Ta183_Add-On_v10.exe, and follow the installation dialog after executing the file. After this initial step, follow the next ones as follows:

1.: If you use ECA: Choose in ECA Panel the planes you like to see for 1945, do not choose the Ta 183A-1 under the 109K-slot. Note that the Bf 109G will be replaced afterwards.
If you use other flightmodels or add-ons, note that nothing will be changed for any aircraft that is not the Bf 109G.

2.: Execute Ta183.bat by double-click in the \Ta 183 Add-On\3dz\Ta183\ folder to install the Ta 183 Add-on to EAW. Backup copies will be made of all files that have to be replaced. This batch-file will add the flightmodel, career, nomenclature and artwork changes to EAW.
Note that the installation process will show in the DOS-box sometimes error-messages like missing files, etc. Ignore that please, everything will work correctly.
Keep in mind that from now on, as long as the Add-On is installed, all changes with ECA for other planes will immediately remove the Ta 183 flightmodel in the Bf 109G-slot. If you use ECA when the Ta 183 is installed, you have to install the add-on again.

3a.: Start EAW. The Ta 183A-1 is now available in Single Missions as the former Bf 109G, for flight by the user or as opponent in Allied fighter missions.
The cockpit is the one of the Me 262 with edited covers for the former instruments of the second engine, the wing-view is completely new shaped with correct wing-angle and colour. You will have full access via armament board in the hangar to rockets, bombs and droptanks.
In the 1944-career, the first German squadron is now I./EKdo 183, equipped at the beginning with Me 262, the missions start in July 1945.

3b.: For use of a different skin, use the skin-packages as like other skins for EAW-aircraft. All 3d-data is included, so they can be configured as like all the other skins with new models, etc. in Stab or Skins-n-More.

4.: The other additions to the Ta 183 Add-On like the new screens or the sound and radio-enhacement are separate downloads, so it's up to the users if they want to use them or not.

5.: For uninstall, execute un_Ta183.bat to restore your former EAW-installation and remove the Ta 183 Add-on from your sim.
Note that this procedure does not change the screens or sounds you installed as well, the Ta 183-screens and sounds have to be removed manually or with the configuration of Stab or Skins-n-More.

Other Downloads Related To This Add-On:
(Ta183_Add-On_v10_readme.zip 8kb) - Info page, printable v1.0.
(Ta183_Savegame.zip 61kb) - Special EAW-community career savegame for I./EKdo 183, player is Oberstleutnant, difficulty normal, long duty, limited supplies. Note that the player name can be edited with ECA Panel Squadron Editor.
(Ta183_Screens.zip 811kb) - A mainscreen and new hangar-pictures to replace the old Bf 109G hangar are included to this package. Two kind of aircraft selection screens can be chosen, eighter the GUI-Pack version, based on the work of Steven White, or the version of Paul "Shatterer of Worlds" Wilson.
(Ta183_Sounds.zip 238kb) - by Cord Hartmann, Enhanced radio chatter for the Ta 183 Huckebein Add-On for Allied pilots, plus new sounds for the jet engine and rockets
As the Ta-183 substitutes one of the Bf-109 models, the radio chatter of Allied pilots will be inaccurate if they encounter the new jet aircraft.

If you want the Allied pilots referring to "Jet fighters!" rather than "109s!" when encountering the Ta-183 in combat, you have to drop the following files into your EAW folder:

Us2_047.snd "Jerry fighters!" (original: "109s!")
Us3_057.snd "Jet fighters!" (original: "109s!")
Us4_057.snd "Jet fighters!" (original: "109s!")
Us5_057.snd "Jet fighters!" (original: "109s!")
Uk2_047.snd "German fighters!" (original: "109s!")
Uk3_057.snd "Jet fighters!" (original: "109s!")
Uk4_057.snd "Jet fighters!" (original: "109s!")
Uk5_057.snd "Jet fighters!" (original: "109s!")

Remember that the new radio calls will be used for the remaining Bf-109's also - so it's your decision if you want to use them at all...

Skins
The following skins are all hypothetical colour schemes, and, as such, have no historical basis. Their markings are for the first Gruppe of a Jagdgeschwader, as represented in the career.
Included to the skin-packages are all 3d-files and a virtual cockpit for the Me 262 by Migge, which is shared with the Ta 183. The skins can be configured as usual with Skins 'n More or Stab.
(Me262_EKdo183.zip 252kb) - Messerschmitt Me 262A-1 I./EKdo 183 (fictional) Lechfeld, July 1945 *Main work by Serb.
(Ta183_White1.zip 215kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Lechfeld, Summer 1945 *Seperate package of the basic skin.
(Ta183_White7.zip 207kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Lechfeld, Summer 1945
(Ta183_White2.zip 215kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Lechfeld, Summer 1945
(Ta183_White3.zip 242kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Lechfeld, 1945
(Ta183_NF.zip 218kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Lechfeld, Summer 1945 *Nightfighter camouflage
(Ta183_White4Winter.zip 222kb) - Focke Wulf Ta 183A-1 I./EKdo 183 (fictional) Briest, Winter 1945
(Ta183_Desert.zip 214kb) - Focke Wulf Ta 183A-1/Trop I./JG 27(fictional) North Africa, 1945/1946



The I./EKdo Ta 183 career:
by Steffen Tanneberger.
This is a hypothetical Ta 183 career in EAW for the fictional Ta 183-Erprobungsgruppe, I./EKdo 183, starting in July 1945. The date, of course, has no historical basis, since WWII had already ended by May 1945. In this career, at the beginning of July 1945, I./EKdo is still equipped with the Me 262 for training in jet fighters, but the first Ta 183A-1's will soon be delivered for operational duty.

This is a hypothetical Ta 183 career in EAW for the fictional Ta 183-Erprobungsgruppe, I./EKdo 183, starting in July 1945. The date, of course, has no historical basis, since WWII had already ended by May 1945.

In this career, at the beginning of July 1945, I./EKdo is still equipped with the Me 262 for training in jet fighters, but the first Ta 183A-1's will soon be delivered for operational duty.

At the start, based at Lechfeld, you will fly mostly as air superiority fighters against waves of bombers and their escorts of the U.S. 8th Air Force and the RAF. Note that Germany will lose the war in any case, regardless of the combat success of I./EKdo 183.

The career adjusts the frequency of USAAF escort fighters in favour of the P-51D, since P-47's were not frequently employed as bomber escorts near the end of the war. Also, the probability of flying missions against the RAF and their fighters has been increased. The career will finish around December 1945, depending on the combat success of your squadron.

Career83.sve is a saved game, based on the career which has a normal difficulty and all limitations enabled for a more realistic picture of late-war Germany. Furthermore, the names of the pilots in this career are "Germanized" names of well-known people belonging to the EAW community (kills/sorties values are, for the most part, randomly generated).

Note that using ECA Panel's Squadron Editor, it is possible to edit the any of the pilots' names.

 

Ta152 Career:
by Claudio Wilches.
A fabulous example of a "what if" campaign, He has compiled a career for you in this German super plane which in reality arrived in service only in the last weeks of the war.


Normandie-Niemen Add-on:
Readme and He111skin: (nn111readmefirst.zip)
Hanger Files: (nnhangar1.zip and nnhangar2.zip)
Flight Model Files: (nnfmsnew.zip)
Ordnance Files: (nnord3dz.zip)
Wsp Files: (nnwsp.zip)
String Files: (nnstrs.zip)
Normandie-Niemen Skins: 109e4 (nn109e4.zip) , 109f2 (nn109f2.zip) , 109g2 (nn109g2.zip) , 109g6 (nn109g6.zip) , 109g14 (nn109g14.zip) , 109k4 (nn109k4.zip) , 190a4 (nn190a4.zip) , 190d (nn190d.zip) , 262 (nn262.zip) , Ju87d (nnju87d.zip) , Il-2 (nnil2.zip) , Il-4 (nnil4.zip) , SB-2 (nnsb2.zip) , Pe-2 (nnpe2.zip) , Pe-8 (nnpe8.zip) , Yak-1b (nnyak1b.zip) , Yak-3 (nnyak3.zip) , Yak-7b (nnyak7b.zip) , Yak-9d (nnyak9d.zip) , Yak-9T (nnyak9t.zip) , Yak-9M (nnyak9m.zip) , Yak-4 (nnyak4.zip)
by Tym.
...

 

Pacific Tide: (1942-45PacificTide-pacifictide.zip 6.48M)
by Jim Farmer , Community.
...v1.0...

 

Pacific Tide v2.0: (1942-45PacificTidev2.0.zip 18M)
by Steve Daly and Jim Farmer , Community.
We finished Pacific Tide 2.0 : Salomons War 5-18-2001
Pacific Tide 2.0 is not an update of V1.0 it is a whole new add-on. A new format and dozens of new files. Since this is completely new you will have to remove the old PTide from your machine and install new this version. The included read me will give you two install options this time.

For the past couple of months I have been giving snipits on what to expect for V2.0. Some things I mentioned didn't pan out. The two major things that I promised and could'nt be done was:
-Carrier operations and File over write.

Here are the important and informative parts of the read me:PACIFIC TIDE VERSION 2.0: WHATS THE DIFFERENCE?

Here is a list of the major changes to Pacific Tide:

-Pacific Tide no longer has a CDF file
-Pacific Tide no Longer uses ECA Panel
-Pacific Tide now also focuses on single missions(no preset singles like Midway, everything is up to you to create)
-Pacific tide now includes dozens of new files
-Pacific Tide now has a new format
-Pacific Tide now has two campaigns
-Pacific Tide is compatiable with Moogy's Midway
-All terrian files are pre converted to High res
-Pacific Tide comes with a plane pack
-New and historicl weapons.dat and flt.dat files
- there is only ONE file overwrite and it is a internal over write (only effects PTide not your other stuff). It is:

Airfield.dat- we have two of these do to Emils Later Salomons Campaign wanting a different airfield.dat file. One is for Guadacanal and one is for Late Salomons. More on this in the campaigns section below.


After the release of Pacific Tide v1.0 we recieved alot of email. Alot were about ideas and suggestions but a good many were about bugs or mistakes that were found. So we gatherd together all the mail and sat down and went through what we had to do to fix those issues. Here is a break down of the original problems found and what was done to fix them or not able to do to fix them:

1. Missing tiles: we took player comments,our own searching and fixed all the missing tiles on land and water. Some tiles came out looking better than others but you will not see any missing tiles.

2. RailRoad tracks popping up: This seems to happen to some people but, not all. I sometimes see a railroad track pop up in my game but, jim farmer does not. We went back to the file that controlls this and looked to see if there was anything we missed. There wasn't. So, there was nothing obvious that would cause this so there was nothing we could fix. Bottom line if you get a few railroad tracks out in the water...sorry, we just don't know whats causing it.

3. Planes flying sideways: If this happens in Instant action than it's because instant action places you right next to the invisable world wall and your planes are bouncing along the wall. If it happens in campaign or single missions...we have no clue. There was nothing obvious about the new files that would cause this. Agian sorry..without a obvious reason we couldn't fix anything.

4. Instant action not working: As above in 3, due to the new game world eaw is placing you right next to the invisable wall. that causes a host of issues. Thats EAW and we could do nothing about it. you got a 50/50 chance of getting a working Instant action flight.

5. CTD when trying to select aircraft in Single mission craft selection screen:
This one has it's own section below. for information on this major problem look below for what to do. We found out that it was the campaign files being in the game folder causing this but we couldn't find what it was about those files that causes it. see below for work around.

6.Maps,Graphics,Palm tress not showing up: this was all user error during the install process.

7. CTD in game: Just do a defrag on your drive..the PTide install process can be rough on your hard drive.

8. Japanese campaign not as good as US campaign: I spent 3 months working over the campaign files to make the japanese campaign give you sweep missions and Escort missions. For some reason, we couldn't find, EAW just didn't want to give us those types of missions at the same time. Either you could have sweeps and no escorts or escorts but no sweeps. Couldn't figure this out. We opted for the escorts.
(it appears that this problem had to do with the fact that the Guadacanal campaign is in the 1943 slot cause emils new Salomons campaign in the 1944 slot does give you escort and sweeps)

9. RNZAF missing: there in there now....in spades!!

10. No carriers: Still no carriers..play Midway Sorry, to many problems with making the carriers work in single and at the same time in Campaign.


Game Play

There isn't much in the way of new game play in EAW: Pacific Tide. The base game of EAW is still there. Navigation and features are still the same. The changes that have been done only consist of Art, theme and environment. If you have played EAW before than nothing here will confuse you. If on the off chance you have not, than we highly instruct you to read the EAW manual first, play with the base EAW game then you can install Pacific Tide and play.

Here are a few general Game play additions:

- There are now two campaigns for PTide. The Original Guadacanal 1942 and the new Salomons 1943-1944.

- There are TWO frontline files in Pacific Tide. They are geared toward the 1942 campaign AND 1943-44 CAMPAIGN. these frontlines are not fluid. You will need Dom's frontline mover to help with these.

- In Single play, the dates will now read : Invlaid Choice ,Aug42-0ct42 , Nov42-Feb43 and Feb43-Apr43.


********Airfield.dat over write issue******

Guadalcanal and Salomons recuired 2 different Airfield.dat files. These files controll what bases appear and are active and what bases are not. The problem and over write comes from the fact that Airfield .dat all .dat files are swapped in and out by Stab from the common folder. So here is what will have to be done:

The Guadacanal Airfield.dat file is the main airfield.dat file adn works for everything in single missions. It is in the common folder for Stab. Every time you set your Salomons Theater in Stab the Guadacanal Airfield.dat file is loaded. We also put the airfield.dat files in the campaign folders controlled by campaign mover so that when you load a campaign the correct Airfield.dat file is loaded. Now the problem is this:

If you are a Single mission player (plays singles more than camps) then every time you load the Salomons43-44 campaign then unload it you will need to set Stab to salomons again to get back your default airfield.dat file


Pacific Tide is broken down into several zip files. They are:

Campaign files.zip 123kb
Speach files.zip 8megs
Game files.zip 5megs
Plane Pack.zip 3megs
Front lines.zip 5kb
Readme.zip

Yes some of them are high on the meg side but, this version was a major rework of Pacific Tide.
The good news is that if you already have No german bandits sound files and Japanese inflight speach files then you should not have to download the speach.zip.

 

Pacific Tide - Solomons War: (several files, complete download is 11200kb)
by Steve Daly and Jim Farmer, Community.
have taken the best additions currently available and with a little magic of their own have created the first installment of the European Air War Pacific Theater entitled: Pacific Tide. But the big question is, "Is it worth the download?" You bet it is! This great package transforms your European Air War game to the Pacific Theater of operations! And like the original European Theater this can only get better!

So what do you get: A variety of pacific themed screens, a new game map which replaces Europe, new squadron names and histories, Japanese in-flight speech, a 1942 Guadalcanal Campaign for US and Japanese and much, much more.

A long list of contributor's have made this addon possible and are listed in the readme file. If however you were looking for carrier operations to be included you have still a bit of wait, they are not found here. But as Steve and Jim explain in their readme file "no real carrier ops (didn't have time…leaving this up to Moggy's great Midway add-on)". Also you will need to download the 1942 era Pacific aircraft, they are not included in this package but can easily be found elsewhere. A listing of the aircraft featured in Pacific Tide can be found when using ECA Control Panel or in the Pacific Tide Read-Me file.

Installation is foolproof, simply follow the step by step instructions and since you will be making a separate install of EAW for Pacific Tide, there is virtually no chance that you will disrupt your current EAW setup! There are three separate Pacific Tide Files you will need and three other required files for this package to work properly.

Hats off to Steve and Jim for an excellent addon and many thanks to all of the other folks who have allowed their respective work to be included in this fine package. Welcome to air combat in the tropics, EAW Pacific Tide style!

So what's new in version 2? Well, forget about hunting all over the net for the appropriate pacific aircraft. They are now included! The boys have also slaved away and patched up those missing terrain files as well as a variety of other tweaks and fixes. They have also attempted to make other pacific addons not included with Pacific Tide V2.0 compatible with V2.0 (can anyone say Moggy?). If you have a desire to fly the tropical skies within European Air War than PTV2.0 may just by your ticket to pacific theater air warfare. A word of caution is in order here however. Installation requires a clear head, the patience of Job, and a working familiarity with utilities such as "campaign mover" and "front-line mover" (found elsewhere), as well as a nimble ability in manipulating files in windows. That said you may want to read the Pacific Tide V2.0 readme as a starting point to see if you are up to the task that this installation will require.

 

Pacific Tide - Desktop Icons: (Eaw_Paw_Pt_customIcons.zip 8kb)
by Ben Millican.
collection of icons...

 

Midway Campaign Scenario: (MidwayScenario-midway.zip 7.03M)
by Moggy.
...

 

Sighted Main Body (The Battle of Midway): (several files, complete download is 7030kb)
by Moggy, Captain Kurt.
"General quarters! All hands man your battle stations!" greets you as you get your first glimpse of the new mainscreen for Moggy's ambitious Midway addon scenario for European Air War. Amazingly a flight sim intended to depict the European air war has been transformed once again through sheer determination and force of will into a pretty fair representation of a pacific air war campaign, specifically the battles at Midway Island on the 3rd through the 6th of June 1942. Moggy's Midway addon is the only mod to model aircraft carriers, much less carriers for both the Japanese and US forces. What Moggy's carriers lack in pristine good looks (the carriers are about even with the water line for example) they more than make up for with functionality (you can land and take off from them) and they certainly help to enhance that all important "immersion factor."
Installation is pretty straightforward and even the most inept computer jockey should be able to wrestle this installation process into submission once they do a quick read through of Moggie's excellent readme file. Particularly inspiring is his introductory history of this very important conflict, which itself is a highly recommended read! Moggy has also enlisted the help of Captain Kurt and several other skin masters to provide you with the appropriate Japanese and U.S. aircraft. If you are looking to expand your European Air War experience Moggy's Midway addon certainly deserves a spin on your hard drive.

 

 
Battle of Britain Campaign:
by Emil.
...

 

Spanish Air War:
by Pobs.
The probably most complete EAW add-on setup is probably SAW. It provides very good ground object graphics placed in very exact locations on the terrain. Also the ground object damagemodel (using the included SAW EAW.exe) fits the weapons used (unlike stock EAW, where you can kill all and everything with an .30cal). The skins are also rather good and the FM/DM are fun as well...

 

The Generals War:
by Ray Otton
A 'what if Hitler had waited' scenario...

 

IRAQ 1941:
by Moggy.
...

 

Improved Battle of Britain:
by ?
...

 

1942 Battle of Europe: (Europe1942tpe.zip 389kb)
by ?
...The possibility to fly for elite German squadrons JG2, JG26, also an English 610 Squadron...
To play this campaign you have to download the following programs: EAW Patch 1.2, ECA Panel 3.4, ECA 1.4, and of course the aircraft skins that are in this campaign.

 

1943-45 Battle of Germany:
by?
...

 

1944 Normandy D-Day:
by ?
...

 

1944 Battle of the Bulge:
by ?
...

 

Fading Sun: (FadingSun1.ZIP through FadingSun4.ZIP)
by RockHPI.
...Flying Tigers in China...China Campaign...

 

Korean Air War:
by Ade Kelly.
...New, Fly Jets and a Helicopter...
 

 

Secret Weapons of the Luftwaffe / S.W.O.T.L.:
by ?
...EAW SWOTL...a remake of the actual separate PC game where you can fly oddly created aircraft...a "what if" scenario that takes off from LucasArts old game. What if these aircraft had fought?

 

Russian Air War:
by Knug.
...The Winter One is most interesting for comparison with the other game called IL-2...

 

Dunkirk:
by ?.
...

 

Lake 1 Mission: (Lake1MissionNotUnified.zip 233kb)
by RAF_Roy.
same as OAWunified Final Lake_1 mission (s-Lake.zip), It is in a "scenario" folder, for OAW128. OAWunified! apparently already includes this scenario. The Lake mission area is located in the default EAW world in the area of Switzerland. I only altered the hills elevations in those areas (if somewhat crudely). The specific custom terrains do matter if added, It does not include a terrain, but the BoB Autumn one worked well when I tried, even Euro Winter. The default terrain blends in good.

 

FC Mission v2: (M-fc2.zip 90kb)
by RAF_Roy.
OAW Mission "FC" (ver.2). Do not use in OAWunified! Its already included.

 

Mission 1: (M-1.zip 166kb)
by RAF_Roy.
(original release) OAW Mission 1 (Final). Do not use in OAWunified! Its already included.

 

At The Gates Of Walhalla v0.1: (gow01.zip ??kb)
by Pedro Alvim.
Historical career files for European Air War. These files are based on historical accounts. They try to recreate in EAW the careers of aces and their units at some point in WW2.

 

Campaign Switching Batch Files: (Sneaky's batch Files.zip  or  campaignbatch.zip ??kb)
by Phil Hawkeye. Sneaky and Musgrove
campaign switching batch files: Batch files for Mediterranean, France 1940,Guadalcanal and New Guinea Campaigns. Of course, you can use all four, or chose the ones you want.

 

Torch Campaign: (Torch.zip ??kb)
by ?.
...

 

Corsair Campaign Fix: (CorsairCSF10b.zip ??kb)
by JWC.
...

 

Nachtjager: (?? ??kb)
by ?.
...very popular offering of night fighter airwars...

 

[END]