FILES  DEMO and PATCHES  9-15-2024

Researched, Written and Edited By: MarkEAW

[ GOTO THE MAIN EAWHS PAGE ]

 

CONTENTS

DEMO INTRODUCTION
DEMO | TRIAL

PATCHES INTRODUCTION
CODEGROUP | FXEXE | HEXEDITED | MISC | NOCD | OFFICIAL



DEMO INTRODUCTION

These are the old demo and trial versions of EAW.




DEMO


Related Download Links:
-game-demo

EAW Demo: (EAW_us_demo.EXE 14.32MB (15,018,849 bytes)  or  EAW_us_demo_installed.7z  11.2MB  or  EAW_german_demo.EXE 14.9MB  or EAW_japanese_demo.EXE 15.7MB or etc...)
by MicroProse
===============================================

European Air War DEMO
Published by MicroProse
July 22, 1998

===============================================

Welcome to the European Air War Demo! This demo is intended to give you just a taste of what you can expect to see in the final version of EAW, arriving this Fall (1998) at a software retailer near you. Thanks for taking the time to check out what we've been up to lately, we hope you're pleased with what you see. Good flying, pilot!

- The EAW Team

This is for those who do not have European Air War. Download the demo to give it for a test drive. This
demo features 2 missions. One in a Folkewolfe 190a and the other in a P-51 Mustang. Both are good missions that make the game so addictive.

The demo really does not give much of an impression of what a fully community custom add-on moddied EAW game is really like. It will give you a "sort of" feel for what the sim 'used to be like', but it is nothing compared to what a modded EAW is like now! You will be limited to just 640 x 480 resolution, default sounds and sights, default FM's, etc. The demo runs only in Software mode. (The full game looks a lot better with hardware driven D3D and Glide API's.)

The demo however has a few ideas not implemented in the stock retail version; airfield buildings, like control tower, better defined and you can see the muzzle flashes from your cockpit. Example: the FW190 had muzzle blast graphics for the wing cannon that could be seen from the virtual cockpit and fixed views (a semi-transparent flame effect a little better than the standard orange flashes seen in the external views). However, the released version of the game seems to omit muzzle flashes altogether from the interior views.

Demo System Requirements

Pentium 166 (without Hardware Acceleration)
Pentium 133 (with Hardware Acceleration)
Windows 95
DirectX version 5.0 or higher
32MB RAM
Hard Drive with 22 MB free
DirectSound-compatible Sound card
Mouse


Recommended

Pentium 200
Hardware Accelerator card
DirectX-compatible joystick, throttle and rudder pedals


EAW Demo requires DirectX 5.0 in order to run. If you don't currently have DirectX 5.0 (or above) on your system, you can download it from Microsoft.

The demo version is not available in all countries and regions. Also, the demo version and the full version have a different program structure.


Installation instructions
==================
After downloading the eaw_us_demo.exe or eaw_german_demo.exe
Double click on the file. Select the directory where you want
the temporary installation files extracted such as creating a folder
on your desktop and naming it EAW DEMO.
Extract the EAW Demo zip file into this folder, or use the default
directory: c:\windows\temp

After all the files extracted, change to the directory and
double click on the SETUP.EXE file to start the installation.
Follow the on-screen instructions to install the European Air War Demo.


Copyright 1998 MicroProse Software, Inc.


 


TRIAL

EAW Trial: (InfogramesEAWTrial.exe 179MB , InfogramesEAWTrial-installed.7z 160MB)
by MicroProse, Infogrames.
Infogrames Free Full EAW game is a 30min Trial download from the year 2003. Not the Demo of EAW.

It requires a Win9x system to install. However you can run the installer with WinME shortcut compatibility tab setting on WinNT systems.

Infogrames (Atari) had made a deal with some online store to sell downloadable versions of some of their titles. However, what was discovered is that they have added additional authentication and file validation code to the exe and numerous resource archives in the downloadable versions of EAW. That it effectively prevents you from using most of the community mods and add-ons available.


I did a filename and byte size compare and these files listed below are the ones that are different from a standard MPS EAW v1.2 Installation.

\savedata\Default05.msn
eaw.exe
eaw.ini
hof.dat
menu_eng.cdf
Movies.cdf
Music.cdf
pic.cdf
text_eng.cdf


It looks like the MUSIC.CDF file is from EAWv1.0, CD version. The other remaining CDF listed are much smaller in size, possibly indicated they removed any game data / assets they didn't require for the Trial version missions and planes to run properly.






PATCHES INTRODUCTION

This section has various custom made game "patches" as they have been come to be known as. Some where made independently with the source code and some by hex editing or by other programming methods. The official MPS patches are listed here as well.
 

 


CODEGROUP PATCH

Related Download Links:
-game-patch-codegroup - many downloads, Includes several of the un-official early builds from the EAW Code Development Group (2008 to aprox 2013) of the Code-Groups versions. Later full standalone builds are not present.

These unofficial source code modifications normally include many available, old but adapted campaigns up converted to work with the programmed version of EAW. Including New hires Skins and Sounds. Plus a whole lot more,

See my 'CodeGroup Patches Help Document' to get an idea what the source modified versions have included.

Note: Some of the Unofficial Source code modifications are compatible with the stock game (I think v1.28e and below), but It all depends on the custom version your using.

 

 


FXEXE PATCH

Related Download Links:
-game-patch-fxexe

EAWPRO: (/pro/  folder)
by VBH.
This is a new modification. Download in this archive. (Supersedes the older FXEXEv1) This is the latest version from the official author. This archive is applied over an offical MPS 1.x version of the stock game.

Note: This modification requires 1.2 add-on's to be adapted to the new FXEXE.

Read my 'FXEXE Patches Help Document' for a wealth of information on the FXEXE / EAWPRO patch.

 

FXEXE 1.2 Career: (FX1.2_Targets_FM.7z 154KB)
by VBH
A FXEXE Career files download; this allows you to play the stock EAWv1.2 Career Campaign in the FXEXE mod. Just dump the files in the FXEXE Game folder...
Info: You add these 1.2 Target Set and FMs to the FXEXE to allow the Campaign Mode to work correctly. The v1.2 targets are the only set which will allow unhindered campaign play. It also restores the original v1.2 flightmodels. You will loose the large targetset and the flyable bombers, but all other EAWPRO features will remain.
If you're interested in using this downgrade:
Just extract the .ZIP into (a copy of) your EAWPRO gamefolder, where the EAW.EXE resides and allow overwrites.

 

 


HEXEDITED PATCH

Related Download Links:
-game-patch-hexedited

There are several unofficial Hex Edited executable's that provide various changes, as I have some listed and described in my 'Hexedited Patches Help Document'. Among the mentioned is the unofficial version 1.26e.

All are hex edits are compatible to work with the add-ons and tools on this files page.

 

EAW EXE v1.1a: (E-11a.zip 545kb)
by ??.
...This file came from the 352nd squad web site, after more than a decade went by, I asked what the changes where, if any. They didn't remember what was possibly changed in this exe...


eaw v1.26E 7217 v3: (eaw1.26e7217v3.zip 688kb)
by Sydbod and Jel.
This particular 1.26E was later hacked by Jel with "16 bit screens" (not really!). If no items appear on a selection menu then right click. Fonts have been modified to make text visible. EAW ERROR 7217 is fixed by running this exe for WinXP. This is best for a new user who is not 'PC technically minded' or who does not feel ready to work with the Online Air Wars (OAW) frontend launcher and organizer.

 

eaw v1.26E c4 SAW: (eaw1.26Ec4(SAW).7z 412kb)
by Sydbod and Andy's c4 version additions added by Pobs.
This exe contains the tmod table for SAW and Andy's Garble Fix based on Von Beerhofen's (VBH) work on cracking the EAW.EXE It forces the game to only use hires terrain tiles and textures thus saving space in memory. Not all cards take advantage of this, but most do! It also contains Knegel's cannon fix and Dom's early years fix...

 

EAW v1.26E Patch: (EAW1.26Epatch.zip 4.14MB)
by Sydbod.
The unofficial 1.26 patch is meant to be installed over the top of a clean fresh FULL EAW installation from the game CD. Automated installer included. Works over v1.2 also.

 

eaw v1.26E Patch Files: (eaw126e_extracted.7z 3.87MB)
by Sydbod.
Already installed files. Just place in your game folder. Overwrite any files.


eaw v1.26E Modified Weapons Patch: (eaw1.26e-ModifiedWeaponsPatch.zip 1.14MB)
by Sydbod and weapons patch by Ray Otton aka Rotton50.
It has always bothered me that we couldn't drop bombs individually or fire rockets in clusters so, I have been working on the weapons.dat file. We can now have up to three bomb drops or three rocket firings instead of one and bombs in the drop tank slot will drop down, not fly back like a drop tank. In addition, by making some minor changes to the exe files we can have a complete weapons.dat file for the axis or the allies.


eaw 11c: (eaw11c.zip 546kb)
by Andy.
...

 

eaw 11c ger: (eaw11cger.zip 546kb)
by Andy.
...

 

eaw 11pc: (eaw11pc.zip 546kb)
by Andy.
...

 

eaw 11pc4: (eaw11pc4.zip 546kb)
by Andy.
...

 

eaw 11pc4 vo: (eaw11pc4vo.zip 523kb)
by Andy.
...

 

eaw 12a: (eaw12a.zip 515kb)
by DaveS.
This is the same as the other exe below, except it has the CD Check intact.

 

EAW v1.2a NoCD: (Eaw12a+nocd.zip 515kb)
by DaveS.
An unofficial AI mod for European Air War. This is a hex-modified version of EAW version 1.2 that has some changes in the exe. Installing it won't break anything, so don't worry, it works with all the other aircraft, terrain and skins out there.

 

eaw 12ac: (eaw12ac.zip 515kb)
by DaveS, Andy.
...

 

eaw 12c: (eaw12c.zip 553kb)
by Andy.
...

 

eaw 12c4: (eaw12c4.zip 554kb)
by Andy.
...his forth release of the "C version"...

 

eaw 12c4vo: (eaw12c4vo.zip 530kb)
by Andy.
...

 

eaw 12c German: (eaw12cger.zip 553kb)
by Andy.
...

 

eaw 12 Hard Destruction NoCD: (eaw12HardDestruction NoCD.zip 554kb)
by Big_Babousa_G.
...This EXE changes the toughness of all targets.

 

EAW v1.2_NoOS_NoCD: (EAWv1.2_NoOS_NoCD.zip 1.01MB)
by VBH.
...includes the no Movie option...

 

VBH 12 TESTEXE: (VBH_12_TESTEXE.7z 414kb)
by VonBeerhofen aka VBH.
This 1.2 EXE has a few other modifications apart from the wide fog. It has the debug path entries removed and uses the highres models instead of the lowres ones which will give an improvement in graphics. The same goes for the terrain which has been modified to only use the highres tiles...

 

 


High Speed Cloud Scroll Test: (HighSpeedexe.zip ??kb)
by VonBeerhofen aka VBH.
Having read about some complaints about the lack of appearent speed in EAW I've created this EXE for testing purposes to see if it would be worthwhile to incorperate this into the FXEXE.
The effect works best with a full set of clouds, I mean a set which has plenty of em in all layers. The more clouds the wilder the effect. The clouds with move faster in relation to your speed. A proper sky dl: ("G SkyFlameCast.zip" ??kb)


New scroll speed is better, and does give a much better impression of speed. Maybe too much for the speed of the propeler planes, not so bad for perhaps Jets. The clouds near your plane or far ...have the same speed.

The parameters for the groundtiles (the terrain) have not been found. The reason why we don't have the real imagination of speed to the ground is because the terrain is scaled much too big. I consider Saggin B's terrain (for instance) about 4 times too big in relation to the 'real' EAW scale. That means objects drawn on the terrain tiles seem to move slowlier than they should. That's why we must focus on HR ground tiles to get an authentically scaled EAW world at last....

However the scrollspeed of the clouds can easily be lowered to a more acceptable level. This was only a fast speed test to show how it's working.

The 1.2 NoCD trial version can be found here but make sure you have backed up your default EXE first.

 

 


MISC PATCH

Related Download Links:
-game-patch-misc

These are various extra files you may want to try out. Some are not needed anymore since the invention of good wrapper programs. Includes the empty MOVIES.CDF file, if you need it to prevent the game from crashing.

 

Day Bomber Stream: (1.2AlansDayBomberStream_beta1.zip 552kb)
by Alan.?
Hacked v1.2 for...

 

Night Bomber Stream: (1.2AlansNightBomberStream_beta1.zip 567kb)
by Alan.?
Hacked v1.2 for...



Maximum Viewing Distance: (1.2MaxViewingDistance.zip 558kb)
by VonBeerhofen aka VBH.
MaxView is about maxing out the viewdistance of ground objects and removing the annoying switch from near to far view models.



New Night: (1.2NewNight12.zip 553kb)
by Jel.
This is a new night, already patched EAW 1.2 exe.



1.2x and 1.26E and CDF Files: (1.2x-and-1.26e_exeCDFs(2005).zip 5.20MB)
by Jel, Sydbod, FSFOOT.
This is effectively v1.26E, but also includes a special v1.2 that also includes a 7217 error "fix". Includes CTRL-G Frames counter in the v1.2x version.



1.2x With Glide 3 (1.2x  G3): (1.2xGlide3_eawTest.zip 506kb)
by Col Gibbon.
Glide 3 added to the original v1.2x.


Blank Radio Text: (blankradiotxt.zip 1kb)
by ??.
...

 

Provisional Night Campaign Generator or PNCG: (NightCampaignMissionGenerator-Night_Careers.zip 36.6kb) 
by DOM.
This DOS-utility edits campaign files' time-data so the missions are mainly carried out during the night. Please check the readme-file for more information about its use and effects. Consider this a - as the title states - provisional solution...

 

Main Executable Patcher For Night-Missions or MEPFN v.1.1: (NightMissionsPatcherv1.1-MEPFN 37.3kb)
by DOM.
This DOS-utility makes a backup of the EAW.exe file and patches it's internal time-table, so the sim is getting primary night missions in single missions and online-games. Please check the readme for further info.

 

Night Switch Patcher: (NiteSwitch.zip 4.25kb)
by Jelly.
This nightpatch editor changes just two bytes in the eaw.exe....for EAW 1.0, 1.1, 1.2 and 1.2a.

 


 

 

EXE Patcher For Early Campaigns: (ECEEPATCH.zip ??kb)
by DOM.
S! This patch is mainly dedicated to campaign makers (Emil, Andy, ...). It has no real interest at the moment but could be useful for incomming early campaigns and/or updates.

As told in another post, while making the night missions patch, I found the way to use campaigns at dates anterior to 1940, i.e. the accurate dates can be displayed in all screens, logbook, etc ...

This is the readme 11--28-2001:

**************** EAW.EXE patcher for early campaigns **************

The standard EAW can only start campaigns from January 1st 1940. Thus, early campaigns such as Poland, Norway, Spain were (or will be) usually set to year 1940 by our great campaign makers. Of course, this is not historically accurate.

This utility patches any version (v1.0, 1.1., 1.2, 1.2a, no CD ...) of the main EAW executable (usually EAW.EXE) in order to generate/use campaigns dated from 1930 to 1960.

It creates a patched executable named EARLYEAW.EXE that will be able to use incomming campaign files (camp**.dat and Squ**.dat) set to any date from 1930 to 1939 but also the already-existing campaign/career files. EARLYEAW.EXE can then be renamed as EAW.EXE and definitively replace the original EAW.EXE.

Contents of the zip *****

Earlyeawpatch.exe (main executable)
Early.fil
This readme

Using this utility *****

Drop the three files into your main EAW folder (the one which contains the main EAW executable (usually EAW.exe)) or into any folder containing the executable to be modified. Run Earlyeawpatch.exe and enter the name of the executable to be patched. It will work with any version of the EAW executable.

At the end of the process, a file named EARLYEAW.EXE will be present. This is the patched version of the original executable. It is recommended then to rename it as EAW.exe (put the original one in a safe place before).

FOR CAMPAIGN MAKERS *****

To generate Camp**.dat and Squ**.dat using the right dates from 1930 to 1939, just replace in your files any '94 07' bytes (coding for 1940) with :

'93 07' for 1939
'92 07' for 1938
'91 07' for 1937
'90 07' for 1936
'8F 07' for 1935
'8E 07' for 1934
'8D 07' for 1933
'8C 07' for 1932
'8B 07' for 1931
'8A 07' for 1930


 


NOCD PATCH

Related Download Links:
-game-patch-nocd

This no cd function allows for better performance (with a full install) as there are no files on the CD that EAW needs. See my 'Hexedited Patches Help Document' for details how to use the no cd once your patched up.

For all official MPS versions of EAW, 1.0 , 1.1 , 1.2 
These are drop in replacement exe's for easy "installation". There are some DOS patcher programs that patches your eaw.exe if you prefer.


v1.2 No CD: (eaw1.2+nocdEnglish.zip 528kb)
by Jaeger.
...

 

 


OFFICIAL PATCH

Related Download Links:
-game-patch-official

These are the official two version patches put out by MPS. There is one download with the English patch files already extracted if you need those. See my 'Microprose Patches Help Document' for more information on v1.1 and v1.2.

 

EAW v1.2 Italian Update: (eawv1-2I.exe 738kb)
by EAW Team.
Aug 13 1999 update.

 

EAW v1.2 US/UK Update: (eawv1-2.exe 5.73MB)
by EAW Team.
Aug 12 1999 update.
Installation Instructions (from Infogrames (2002))

If you have the rerelease of European Air War (with the Infogrames logo on the CD), the patch is available on the CD, inside of the Patch folder. It is ?identical? to the above MPS patch; you do not need to download this one. However, if you have the older CD of the game you will need to download it.

WARNING: The 1.2 patch assumes you’ve already installed and played European Air War 1.0. If you’ve installed the 1.0 version but haven’t run it yet, before installing the 1.2 patch, you must start a game on 1.0 and get into flight. A simple way to do this is to run the game, and select Quick Start from the main menu. Once you see your plane in the air, you may quit out and install the 1.2 patch. If you attempt installing the 1.2 patch without having played the 1.0 version, you will likely receive an error message from the patching program.

Once you've downloaded the patch, or confirmed that you have it on the CD, and you have started one game of European Air War as described above, you are ready to install the patch:

Double-click on the EAWv1-2.EXE file that you downloaded, or the one in the Patch folder on your CD.
The system should confirm the folder you installed European Air War to...if for some reason it reports the wrong folder, click "No" and navigate to the correct one. The patch will automatically update the files it needs to.

 

EAW v1.2 German Update: (eawv1-2G.exe 5.73MB)
by EAW Team.
Aug 12 1999 update. If you have the Censored German version, you can patch it with the English v1.1 or v1.2. This will make all menus in English. You will also get the right plane markings, etc... :-)

 

EAW v1.2 French Update: (eawv1-2F.exe 5.73MB)
by EAW Team.
Aug 12 1999 update.

 

EAW v1.2 Spanish Update: (eawv1-2S.exe 5.73MB)
by EAW Team.
Aug 12 1999 update.

 



[END]