FILES TERRAIN   7-19-2024

Researched, Written and Edited By: MarkEAW

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CONTENTS

TERRAIN
AUTUMN | DESERT | HILLMODS | MISC | SKY | SPRING | SUMMER | TROPICAL | WATER | WINTER

 

TERRAIN


There's a lot more to choose from! Terrain Add-Ons are great, especially for a seasonal effect which really add to the immersion effect. You want to take a tour of duty in the Mediterranean. A swing through the desert. Snowy Winter terrains. That can be arranged also! You can watch the colors change--the dark Summer terrain is replaced as Autumn rolls around, then snows cover Western Europe in Winter, and finally Spring arrives. (P.S. EAW community member JPI, who is from Lyon, France, says that the new "Spring" terrain is perfect when combined with Major Lee's Mediterranean airfield tiles and Geo's red-roofed Med buildings for France in 1940!) And if you're using the Pacific skins, then "Pacific Terrains" are a must.  One community member named, Serb took Paul Wilson's terrains and added High Res Lr*.ter files to them to make custom new Terrain Sets.

 


AUTUMN TERRAIN

Related Download Links:
-terrain-autumn

 

Hi-Res Autumn CFS Terrain: (cfsaut.zip 1760kb  or  cfs-aut.zip)
by Jay, revised by -E.
For this autumn terrain -E has provided Jay's CFS Terrain conversion with brown-leaved forests. You will have to download and unzip the basic terrain ZIP first and then overwrite the provided new TER files with the ones included in this autumn ZIP file.

 

Autumn Terrain: (autumn.zip 2,251kb)
by Claude Lumpkin.
With patches of gold and brown, this early new terrain replacement provides you with an autumn landscape modification of the original EAW terrain. old version: autmn.zip

 

Europe Autumn Terrain: (EuropeAutumnV2.zip 3730kb)
by Paul Wilson.
Autumn version. There's also a Summer and a Winter version available...with both Bn*.ter and Lr*.ter files. Old Versions: EuropeAutumn.zip 3.7MB

 

Repacked Autumn Terrain: (Autumn_ter.zip 6.8MB)
by Martin Osranek aka Dolfo.
...June 5 2001...Common Features: High resolution ground tiles, High resolution objects, including all buildings, trees and vehicles (trucks, trains, ships), Seasonal  landing strips, buildings, trees and camouflaged vehicles (more hires tanks in winter, autumn, Mediterranean, desert, late war), Ugly 3D forests eliminated, Transparent airfield tiles, White parachutes, Hand-picked aircraft skins best suited for each theatre (Autumn_tpc.zip 1.5MB)...

 

 


DESERT TERRAIN

Related Download Links:
-terrain-desert

 

Desert (North Africa) Terrain: (desert_11.zip 2715kb)
by Martin "Hoover" Hoefer and Pretzel.
A fantastic desert terrain. A great Desert Terrain set for a North Africa scenario in European Air War, made possible by their combined efforts. Be sure to set terrain detail level to low to avoid trees and houses in the desert. Old version: v1.0 desert_022200.zip

 

African Desert: (DesertTer.zip 4022kb)
by Paul Wilson aka Shatterer of Worlds.
A terrific Terrain...

 

Mediterranean Terrain: (eaw-medt.zip ??kb)
by Snake Macguphie's.
...FULL release version!...

 

Repacked Desert Terrain: (Desert_ter.zip 4.3MB)
by Martin Osranek aka Dolfo.
...June 5 2001...Common Features: High resolution ground tiles, High resolution objects, including all buildings, trees and vehicles (trucks, trains, ships), Seasonal  landing strips, buildings, trees and camouflaged vehicles (more hires tanks in winter, autumn, Mediterranean, desert, late war), Ugly 3D forests eliminated, Transparent airfield tiles, White parachutes, Hand-picked aircraft skins best suited for each theatre(Desert_tpc.zip 1.5MB)...

 

Desert Terrain 11: (1.zip 2.zip 3.zip 4.zip 5.zip ??kb)
by Majki?
...

 

 


HILLMODS TERRAIN

Related Download Links:
-terrain-hillmods

 

Hilly EAW: (HillyEAWWorld.zip 242kb  or  hilly_eaw_world.zip)
by Dominique "DOM" Legrand.
EAW has hills and mountains, but by default they are so subtle, you may hardly notice them. DOM has come up with a way to increase the scale of the hills and mountains so that things look really nice and natural. A Hilly EAW World is a good fit for the European terrain.

 

Realistic EAW Hills:
by Von oben.
...

 

Hilly EAW World - smooth: (HillyEAWWorld_smooth.zip 185kb  or  Smooth Hilly EAW World.ZIP 185kb)
by Dominique "DOM" Legrand.
See what can be done using the Hills Generator - EAW landscape with smooth hills / desert dunes.

 

Hilly PAW World: (HillyPAWWorld.zip or PacificDOM.zip 141kb)
by Dominique "DOM" Legrand.
See what can be done using the Hills Generator - adds hills to the major islands of the Tarawa / Rabaul Pacific terrains.

 

World Height Data Modification: (relieftips.zip 111kb)
by Dominique "DOM" Legrand.
This ZIP packge includes two replacements to either get an all-flat EAW terrain (for the Pacific) or a landscape with lots of steep mountains and hills.

 

 

 


MISC TERRAIN

Related Download Links:
-terrain-misc

 

Euro-Blend Hi-Rez Terrain:
by Shawn "SagginB" Griffin.
Take only the best features of a variety of terrains and you have the stunning Euro-Blend Terrain. Don't miss this one, this one depicts life to the ground down below. Combining the best features of the EAW default terrain; Jay's CFSI terrain; Paul Wilson's European Summer and Pacific Mainland terrains; GAZ's conversion to EAW of Rowan's "BOB" terrain; and Microprose's "Gunship" terrain; Shawn "SagginB" Griffin has created a terrain which is much more than the sum of its assembled parts. One test flight over Shawn's Euro-Blend terrain will make you a believer. Shawn tells what he set out to do, "The idea was to build a kind of blend of locations...a nice mix of hedge rows, variable fields and some road structure of sorts. I wanted there to suggest life in some way on the terrain...so I also used roads, houses and farms in many areas and even tried to give many houses their own driveways and such...I was after a populated surface look that didn't go with a total endless set of fields and grass. I tried to add tree textures to each tile as well to also give a nice balance to the surface." This terrain will have you believing that just below your aircraft is a world bustling with the daily business of living and also of war. A must download!


Euro-Blend v3.0: (EuroBlendv3.zip 3.69MB)
by sagginb.
...Other File Names: SetupEBv3.zip , EBV3file1.zip through EBV3file4.zip


Euro-Blend v2.0: (EuroBlendPatchv2.zip 1.87MB)
by sagginb.
...Other File Names: SetupFilesEBv2.zip , EBv2File1.zip , EBv2File2.zip



Euro-Blend v1.0: (EuroBlendv1.zip 4.93MB)
by sagginb.
...contains the optional low resolution terrain tiles (Lr*.ter). Contains the airfield and hills options. Other File Names: EuroBlendreadme.zip , Set1EuroBlend.zip , Set2EuroBlend.zip , Set3EuroBlend.zip , LowResEuroBlendfiles.zip , airfieldhilly.zip

 

Repacked Late War Terrain: (Late_War_ter.zip 6.8MB)
by Martin Osranek aka Dolfo.
...December 5 2001...Common Features: High resolution ground tiles, High resolution objects, including all buildings, trees and vehicles (trucks, trains, ships), Seasonal  landing strips, buildings, trees and camouflaged vehicles (more hires tanks in winter, autumn, Mediterranean, desert, late war), Ugly 3D forests eliminated, Transparent airfield tiles, White parachutes, Hand-picked aircraft skins best suited for each theatre(Late_War_tpc.zip 1.8MB)...

 

Lights For EAW Terrain: (TerLights.zip ??)
by Moggy????
...The lights for EAW terrains (Works with the night EXE from Vonbeerhofen ?2005?)....



City Outskirts Patch: (SagsGreenCityDesert.zip 530kb)
by sagginb.
This is a patch that enhances the outskirts of cities in Paul Wilson's Desert terrain. This patch was created using elements from Paul Wilson's Desert terrain. Assistance was also given by Max188.

 

 


SKY TERRAIN

Related Download Links:
-terrain-sky

 


Not only have some terrain and skin makers made new ground, they have turned their attention skyward as well. We now have some new colored skies and different clouds that can added to EAW!

If you would like to make you own sky/horizon
or cloud texture. 1st you'll need the pic-pac utility program. The PCX files need to be 128x128 pixels, also You'll have to blend the gray haze in your horizon pcx or you will see a square boxed eaw horizon.

Cloud files are:
BNcloud0.ter
BNcloud1.ter (overcast sky you see in view objects menu.)
BNcloud2.ter

Sky/Horizon are:
BNhorizn.ter
BNSkyblu.ter

When working with sky/clouds, the 128x128 pcx file gets stretched across most of the sky, so its had to get allot of detail.

E-mail me and ill send you my three .PCX templates to help you get started. - Pretzel

 

Pretzelworks made the following:

  • London Fog: occurs at random; experience light, medium, and unflyably heavy!
  • Stormy Top Cloud Layer: adds a layer of clouds above you that are stormy and grayish
  • Overcast Sky: overcast layer above you is fluffier and better-looking than the original
  • Horizon Clouds (new): now the clouds are lower and look better from altitude
  • Horizon Clouds: adds a cumulus layer in the distance
  • Fluffier Clouds: good looking--show at random, too

Migge made the following:

  • New Clouds: Incredible-looking fluffy textured clouds!
  • Rich Blue Skies: A rich, beautiful blue!
  • Winter Sky: Bluish gray!


EAW Sky and Clouds
: (skyclouds.zip 418kb)
by Max188
This add-on replaces the default sky and various clouds used in the game. It includes a new sky, sun, horizon clouds, overcast clouds, and heavy clouds. The horizon clouds will always appear, even on clear days, other clouds appear only when the game calls for them. The horizon cloud textures are based on Bird's original clouds.

 

Horizon Clouds: (Birds_Horizon_3Dfx.zip 109kb , Birds_Horizon_TNT.zip 116kb)
by Bird.
excellent Horizon clouds. These clouds appear much less repetitive than other horizon clouds available. Try a mission set at dusk to really experience these fantastic clouds.

 

Gray Sky: (Gray_sky.zip  or  Gray_sky_for winter.zip 32kb)
by Pretzel.
Replace those warm blue skys with an ominous gray winter sky. as Pretzel says: "...use with winter or to get that foul weather feeling"

 

Enhanced Fluffy Heavy Cloud Layer: (Layer_cloud.zip 25kb)
by Pretzel
...

 

Horizon Cloud Formations: (Horizon_cloud.zip 36kb)
by Pretzel
...

 

Horizon Cloud Skies: (Horizn_CV2.zip  or  HorizonCloudsV2.zip 35.2kb)
by Pretzel.
Horizon clouds ver2. Adds vertical clouds to the EAW horizon. I blended the base of the clouds and added some fluffy-ness in v2 to the gray color too. Run a dusk mission will give a beautiful sunset with the new clouds. The clouds are a single *.ter file and just drop into the EAW main game folder.

 

Scattered Clouds (blue sky):
by Pretzel.
"normal" clouds, but far better looking than the originals. Brighten up those tepid skies with Pretzel's beautiful scattered clouds in a bright blue sky. He proves once again that he is master of the sky palette, this is a sky texture that you will use again and again.

 

Weather Systems: (eaw_wx_pac.zip  ??kb  or  WeatherPackage.zip 147kb)
by Pretzel.
...Weather Systems


Sky 1: (SkyFB1.zip 36.5kb)
by FreddyB.
blue sky and horizon.

 

Clouds, Sky and Horizon: (JaegersCHBS.zip 100kb)
by Jaeger, Pretzel.
A complete set of files that can be used to replace the default clouds, sky and horizon.





SPRING TERRAIN

Related Download Links:
-terrain-spring

Hi-Res Spring CFS Terrain: (spring.zip 4394kb)
by Claude Lumpkin and JayP.
This modification of the CFS terrain converted by Jay provides you with a more blue rich color palette, smoothed texture tile borders and smaller city graphics. This one's a beauty - be sure to check it out!


Spring Europe Set for EAW, Final: (EuropeSpring.zip 3.93MB)
by Paul Wilson.
...with both Bn*.ter and Lr*.ter files.

 

High Resolution Spring Europe Set, Final: (EuropeSpringHR.zip 6.7MB)
by Paul Wilson and Serb.
...Converted High...



Euro Spring Terrain version 1: (EuroSpringV1.zip 3.55MB)
by SagginB.
...Other File Names: EuroSpringreadme.zip , EUROSPRING0.zip through EUROSPRING3.zip


Russian rasputitsa spring/autumn terrain: (Rasputitsa1.zip Rasputitsa2.zip Rasputitsa3.zip Rasputitsa4.zip)
by Stephen O'Leary aka Prune
...
 

"sea-to-forest" rasputitsa pack: (Russian_rasputitsa_forest.zip)
by Stephen O'Leary aka Prune
...

 


SUMMER TERRAIN

Related Download Links:
-terrain-summer

Hi-Res Summer EAW Terrain: (sum_hr.zip 3.2MB)
by Max188.
the cleaned-up and enhanced default version Hi-Res Summer EAW Terrain. This is a hi-res summer terrain based on the original EAW terrain. The tiles have been reworked to clean up the original terrain, adding texturing and improving color and detail.  Snow has also been added to the mountain areas.  This is still the "classic" EAW look, but you will be surprised at how much better it looks.

 

Summer EAW Airfields: (sum_field.zip 471kb)
by Max188.
This is a set of high detail  summer airfields for EAW.  It includes grass, concrete, and asphalt runways. The airfield colors and textures include more detail and color variation than the default airfields. These were created with the original terrain in mind, but can be used with any terrain set.

 

Hi-Res European Terrain and Airfields: (eurosum.zip 3.6MB)
by Max188.
This is a new hi-res summer European terrain.  It is very detailed and uses photo-realistic tiles, some of which are based on CFS2, FS2K2, and EAW textures.  Also includes a matching airfield set.  This is a very nice summer change from the original terrain. If your video card does not work with Hi-Res Terrains, download this Normal Resolution European Terrain Patch. (eurosum_lr.zip) You must first install the Hi-Res European Terrain before using this fix.

 

CFS Terrain: (cfster.zip  4,166kb  or  CFSterrain.zip 4.06MB  or  jaysterr.zip)
Converted by JayP.
The most incredible of these is a set of terrain tiles from Microsoft's Combat Flight Simulator textures for European Air War. The colors are rich, the seaming is minimal, and the cities are much improved. Either way you should really check it out for yourself, it is a favorite terrain. A nice change of pace when you are ready to look at something a bit more detailed that provides you with almost photo-realistic landscape graphics especially at high altitude.

CFS terrain sure is pretty at high altitude...but its ugly down low!, but so is the default terrain. It has areas of unrealistic scale and other oddities but after using it for quite a while, you may not want to go back to the original default terrain. The old stuff just looks a little too "painted. However, "The enhanced "darker, richer" of the EAW stock version may seem to make more sense to you. The roads and houses are in the right place, 3d trees are in the right places....You can use the darker version for Spring and standard for Summer, just for an idea.

JayP (10-31-1999)It was actually very simple to do. I have next to no skills with computer graphics, but I do know how to cut and paste, which was all that was really required. The CFS textures are 256x256x256 bitmaps just like the EAW ones. All you have to do is find one you like and edit it to fit in with the EAW textures. Once you work out how EAW fits its terrain together, this is a simple, but time-consuming, process.

It's helpful to turn your desktop down to 256 colors when you're doing this, or get a program that converts color depth without screwing up the image.

There are two main differences between the EAW textures and the CFS ones. One is that the EAW textures are considerably less detailed. The other is that the EAW ones have to tile onto each other on each side. EAW flips its textures through 90, 180 and 270 degrees, so each side has to be able to tile onto any side of any texture in its group, including itself.

For the fields, and most of the other textures, you have to do two things. The first is to make sure that the little roads that cross the fields all lead off the texture such as to link up with each other. Secondly, you have to make sure that each space between the roads on the side of the texture is filled with something that matches up with what will be on the side of the opposing texture.

The way I did it was to find a few CFS field textures that looked suitable and then add some EAW style little roads in the right places. Then I erased the spaces between the roads and filled them with matching textures (this is where the cutting and pasting comes in). Finally, add a few pixels here and there to make it blend a little (this is where my lack of graphics skills shows through) and you're ready to run PICPAC on the sucker!

The roads and rivers in my textures are just the EAW roads and rivers pasted over the top of already converted CFS textures. Similarly with the coastlines. The cities, forests and grass are a bit different as they don't have the little roads, but the principle is the same. I found the cities by far the hardest to convert.

Down low the CFS graphics get horriable, no depth perception.....the CFS terrain is best appreciated at altitude. It looks about the same until you get below 10K ft, it still looks OK to me until you're below 3K, then it gets blurry and looks very flat. I still think it looks better than the stock EAW terrain, though.

Many thanks to all those who have tried the imported terrain.

You may have experienced problems with the low-res coastal city texture (lrcostct.pcx). Thanks to some helpful feedback, this problem has been fixed. It turned out that in coast.bat, picpac's output on lrcostct.pcx was being written over the original file rather than as a new .ter file. This meant that you didn't see the new texture in the game and that lrcostct.pcx was now blank.

To fix this, either resize bncostct.pcx to 128x128 and save as lrcostct.pcx, or get a new copy of lrcostct.pcx....

If you want to make your own coastline textures using coast.bat, you should edit the line that processes lrcostct.pcx to prevent the problem from recurring.

In response to popular demand (well, 1 person actually but it's a good idea), I have now posted the TER files for the CFS import, in order to save people the trouble of having to use PICPAC.

 

CFS Terrain Patch 1: (terfix1.zip 484kb  or  terfix.zip)
by Migge.
adds alternate water graphics, for JayP's CFS terrain, changes the water to a darker blue.

 

CFS Terrain Patch 2: (terfix2.zip 64kb)
by Migge.
adds a missing river mouth coastline tile.

 

CFS Terrain Patch 3: (coasts.zip 823kb)
by Claude Lumpkin.
adds new coastline artwork and water graphics.

 

Gaz's Summer Terrain: (Gaz Summer Terrain.zip 4661kb)
by Gaz and AxA.
This terrain is based on tiles that AxA has used for an earlier terrain replacement for Rowan's "Battle of Britain". One of the nice features of its terrain tiles is that there is more vegetation (parks) in the bigger cities. The colors are very rich (especially the water) - give it a try...


Enhanced Summer Terrain: (Enhanced 2A v1.zip , Enhanced 2B v1.zip , Enhanced 2C v1.zip , Enhanced 2D v1.zip , Enhanced 2E v1.zip)
by Sagginb and GAZ.
...


Enhanced Original European Terrain Textures: (enhanced.zip  or  terrain2.zip  or  DefaultHRDark.zip 4441kb)
by stererik aka Stone.
This Dark Terrain modification of the original terrain provides you with nice darker colors and richer shading, making the landscape look somewhat more real. For those of you who dislike the CFS terrain because of its poor detail at low altitudes, this may be the right choice for your new standard. Unzip terrain2.zip into the main EAW folder. The 136 terrain files ( *.ter ) should be in the EAW folder, not in a subfolder.

 

Falcon 4.0 Terrain Conversion: (F4TerrainSet.zip 3792kb  or  F4toEAW.zip 3.7MB 3,792kb)
by Paul Wilson.
This is a conversion of the terrain graphics of Falcon 4.0 for use in European Air War. The landscape texture ported from the jet game. A distinctive green system reminiscent of bamboo, pale color usage is impressive. The visibility of enemy aircraft etc. is pretty good, and it emerges as clear in the background.

 

Europe Summer Terrain: (EuropeSummerV3.zip 3793kb)
by Paul Wilson aka Shatterer of Worlds.
This is a new Summer season terrain set...with both Bn*.ter and Lr*.ter files. Old Versions: EuropeSummer.zip 3.6MB , EuropeSummerv2.zip 320kb patch.

(5-18-2000) Why create another summer terrain? I wanted to create something that looked just about as good as the CFS terrain set but also look great down low. I am achieving this by using more square\rectangular fields as opposed to the chaotic jumble from the CFS tiles. This allows more field edge lines to rune north\south and east\west so that tile lines do not get pixelly. In addition, I am using darker edge lines and that makes for a more subdued texture down low.

I don't know if this terrain looks better at high altitude than the CFS set but it does look much better than the default terrain IMHO. The default terrain is too cartoony looking. My fields are built by hand from scratch but the field textures are coming directly from the photographic looking CFS tiles.

Basically this set will be a cross between CFS and default EAW although I believe it will end up looking a lot more like the CFS tile set when finished

I also like the square\rectangular field look since I believe it better duplicates the look of wartime Europe fields as seen in photos from the time.

 

Russian Steppe Summer Terrain: (Russian_Summer.zip 4.01MB)
by Stephen O'Leary aka Prune.
...contains also forest. Other File Names: Russian_summer_1.zip Russian_summer_2.zip Russian_summer_3.zip Russian_summer_4.zip.

 

"Sea to forest" set for Russian Steppe Terrain: (Russian_summer_forest_1_2.zip)
by Stephen O'Leary aka Prune.
Changes sea and coastal tiles into forest...Old Versions: Russian_summer_forest.zip

 

European Summer Terrain v4:
by vonOben.
This is an update of Paul Wilson European summer v3 with the following changes:
· Cities: Resized the cities, no more airfields over the city houses.
· Forests: Removed the small roads along the forests to get a more natural look.
· Coast: Changed the coastline using textures from max188's Summer terrain. Added new small coastal city with a harbor.
· Mountains: Mountains covered with forests.
· Roads: Slightly darker roads with softer edges. Changed one road back to EAW default style. Changed the fields around the roads, so they fit better with the roads and look more natural.
· Rivers: Remade the rivers using EAW default water textures and the riverbanks from max188 high-res terrain. Removed the small roads along the river forests to get a more natural look.
· General: Changed certain corner fields to get a more varied look. Improved seams. Added small roads where they were missing, no more dead end roads. Added a few houses to make the roads more natural. Moved textures and small roads so they will fit better with the 3D ground objects.
...he has also released a fitting eaw_ttd.dat that places all ground objects where they can be seen in the terrain. It adds lots of immersion.

 

Summer Trees:
by Von Oben.
...

 

Euro-Seasons "Summer" v1.0: (EuroSummerV1.zip 3.55MB)
by sagginb.
...Other File Names: EuroSummerreadme.zip , EUROSUMMER0.zip through EUROSUMMER3.zip



Russian Summer Terrain With Forest v1.2: (Russian_Summer.zip 4.01MB)
by Stephen O'Leary aka Pilot Officer Prune.
...Other File Names: Russiansummer1.zip through Russiansummer4.zip, Russiansummerforest.zip



 


TROPICAL TERRAIN

Related Download Links:
-terrain-tropical

 

Hi-Res Pacific CFS Terrain: (cfspac.zip 583kb)
by Jay aka JayP
By replacing all other textures besides forests, cities and airfields with a water tile, you'll get an impression of the Pacific Islands landscape. However, be sure to decrease ground detail level so that you will not encounter trans-oceanic railroads or ocean trees. Older: pacter.zip 600k

I made a Pacific version of the imported CFS textures. Everything except the cities, forests and mountains is overwritten with water textures. The cities are overwritten with forest, and the forests are edited to fit with the water. The result is something that looks a little like a bunch of islands covered with jungle. It's not great, but it looks a lot more like the pacific than the standard texture set!

 

Hi-Res South Pacific Terrain "Tarawa": (tarawa.zip 1271kb)
by Claude Lumpkin.
Coral reefs, lots of deep blue water with foaming waves, jungle covered tiny islands - what would a Pacific pilot want more? Lots of enemy targets, I guess... Be sure to set terrain detail level to low to avoid trees and houses in the water.

 

Hi-Res South Pacific Terrain "Rabaul": (rabual.zip 1117kb)
by -E, Claude Lumpkin and Jay
This Pacific Island Terrain is the "hybrid" Terrain Set named "Rabaul" by -E, that is in fact a combination of Jay's Pacific and Claude Lumpkin's Tarawa. It covers the bigger islands of the "Tarawa" set with the CFS textures that feature in Jay's set.

 

Pacific Mainland Terrain: (PacMain2.zip 4207kb)
by Paul Wilson aka Shatterer of Worlds.
This provides you with a Pacific Terrain with less water areas. The terrain is primarily forest/jungle but also has areas of farm vegetation (fields of rice, etc.), and cities created from the CFS terrain set. It also features flooded areas including flooded fields (reside where forest use too) to get you the impression of an Asian landscape. This terrain could really represent any large Pacific land area. Make sure you set Terrain Detail to Low in EAW game setup. If you do not strange objects will appear the the wrong places! Like forests of trees appear in the water and all over the place when down low. (I sure wish I could figure out how to change the terrain elevation data.)

 

Mediterranean Terrain Textures: (eaw-med.zip)
by ?
...

 

Tarawa South Pacific Terrain: (tarawa.zip)
by C. Lumpkin.
These South Pacific tiles were created from aerial photos of atolls, surf, and islands. It's a stunning sweltering terrain set that will have you reaching for a cool lemonade and squinting under those sunny Tarawa skies. If you have waited for the pacific addon's to mature, wait no more, begin or expand your pacific collection today.

 

Coasts: (coasts.zip)
by JayP and C Lumpkin.
C. Lumpkin blended aerial photos of coastal cliffs and beaches with JayP's terrain tiles to create more photorealistic coasts. Coast and water included. You must have CFS Terrain for EAW (cfster.zip)

 

Mediterranean Terrain: (medter.zip 4746kb)
by Snake Macguphie.
Terrain replacement for the Mediterranean Theatre of Operations. The original early artwork by Snake Macguphie has been completely revised to apply missing tiles and some vegetation. Looks great now...

 

Mediterranean Terrain: (medter2.zip 4193kb)
by Martin "Hoover" Hoefer.
The second Mediterranean Terrain set up for European Air War.

 

Mediterranean Terrain: (MedTerWilson.zip 3641kb)
by Paul Wilson.
And here comes number three... Yet another fine Terrain Pack for a Mediterranean look. Make sure you set Terrain Detail to Low in EAW game setup. Old Versions: MedTer.zip 3.6MB

 

Repacked Mediterranean Terrain: (Mediterranean_ter.zip 7.5MB)
by Martin Osranek aka Dolfo.
...June 5 2001...Common Features: High resolution ground tiles, High resolution objects, including all buildings, trees and vehicles (trucks, trains, ships), Seasonal  landing strips, buildings, trees and camouflaged vehicles (more hires tanks in winter, autumn, Mediterranean, desert, late war), Ugly 3D forests eliminated, Transparent airfield tiles, White parachutes, Hand-picked aircraft skins best suited for each theatre(Mediterranean_tpc.zip 1.7MB)...



Pacific Blue II: (TERPACIFICBLUEII.zip ??kb  or  pbfile1.zip through pbfile4.zip)
by Jaeger.
A complete set of files that are required to introduce a new terrain for the Pacific theatre of operations. The original 'Tarawa' terrain set by Claude Lumpkin was used as the base. Ground effects, such as the airfields, were created by Moggy and assistance was also given from Pretzel.

 


WATER TERRAIN

Related Download Links:
-terrain-water

Light Blue Water: (SagsLightBlue.zip)
by Shawn Griffin aka sagginb.
This is HIGH resolution file for LIGHT BLUE water. An option for Euro-Blend Terrain.



Low Res Light Blue Water: (LowResLIGHTBLUE.zip)
by Shawn Griffin aka sagginb.
This is LOW resolution file for LIGHT BLUE water. An option for Euro-Blend Terrain.



Dark Blue Water: (SagsDarkBlue.zip)
by Shawn Griffin aka sagginb.
...An option for Euro-Blend Terrain.



Low Res Dark Blue Water: (LowResDARKBLUE.zip)
by Shawn Griffin aka sagginb.
...An option for Euro-Blend Terrain.



Coast Line and Water Patch: (SagsCWPatchDesert.zip)
by Shawn Griffin aka sagginb.
This is a patch that enhances the coastline and water for Paul Wilson's Desert terrain. This patch was created using elements from Paul Wilson's Desert terrain, Hoover's Mediterranean terrain and SagginB's Euro-Blend terrain sets. Assistance was also given by Max188.



Hi-Res Harbour Modification: (Harbour.zip 117kb)
by Junkersmazzo.
...for SagginB's EuroSummer V1 terrain.




WINTER TERRAIN

Related Download Links:
-terrain-winter



EAW Winter Terrain: (eaw-winter.zip)
by ?
...


Hi-Res Winter EAW Terrain: (win_hr.zip 3.0MB)
by Max188.
This is a hi-res winter terrain based on the original EAW terrain.  It is a cold winter look, but without heavy snow conditions. If your video card does not work with Hi-Res Terrains, download this Normal Resolution Winter Terrain Fix.  You must first install the Hi-Res Winter Terrain before using this fix.

 

Winter EAW Airfields: (win_field.zip 775kb)
by Max188.
This is a set of winter airfields designed to match the look of the Hi-Res Winter EAW Terrain, but may be used with any winter terrain set.  Includes new winter airfields and runways.

 

Hi-Res Hard Winter EAW Terrain: (hwin_hr.zip 2.9MB)
by Max188.
This is a hi-res hard winter terrain based on the original EAW terrain.  It is a heavy snow look with frozen-over lakes and smaller rivers.

 

Hi-Res Winter CFS Terrain: (cfswin.zip 3,759kb  or  cfswint.zip)
by Jay, revised by -E.
For this winter terrain -E has revised Jay's CFS Terrain conversion to appear snow-covered. This one's a complete stand-alone download.

 

Winter Terrain: (winter.zip 3,092kb)
by Claude Lumpkin.
Here ya go with the winterized version of the original EAW terrain.

 

Europe Winter Terrain: (EuropeWinterV3.zip 3766kb)
by Paul Wilson.
This is a new Winter season terrain set...with both Bn*.ter and Lr*.ter files. Old Versions: EuropeWinter.zip 3.6MB , EuropeWinter.zip 180kb patch.

 

Europe Winter Terrain: (wintertiles2.zip)
by Paul Wilson.
A new variation, 3.0a of the winter terrain...with both Bn*.ter and Lr*.ter files

 

Patchy Snow Terrain: (wintertiles21.zip 3774kb)
by Paul Wilson.
Early Winter. This terrain is a patchy winter terrain giving the appearance of freshly fallen snow and depicting a "softer" winter country side.


Hard Winter Snow Terrain Hi-Res: (Hsnowfile1.zip , Hsnowfile2.zip , Hsnowfile3.zip ??kb)
by Six Pistols aka SixPistols.
Download both the Hi-res and Low res Tiles (listed below) and unzip all files into the same folder as your EAW.exe File. If you use a Terrain Manager then you`ll know what to do!
For best results use my New HeavySnow Buildings and Runways, and Serbs Winter Trees.

 

Hard Winter Snow Terrain Low Res: (HSnowLr.zip  or  HardSnowLR.zip 671kb)
by SixPistols.
These are the (LR) files...


Repacked Winter Terrain: (Winter_ter.zip 5.6MB)
by Martin Osranek aka Dolfo.
...December 5 2001...Common Features: High resolution ground tiles, High resolution objects, including all buildings, trees and vehicles (trucks, trains, ships), Seasonal  landing strips, buildings, trees and camouflaged vehicles (more hires tanks in winter, autumn, Mediterranean, desert, late war), Ugly 3D forests eliminated, Transparent airfield tiles, White parachutes, Hand-picked aircraft skins best suited for each theatre (Winter_tpc.zip 1.6MB)...

 

Winter Terrain: (1.zip 2.zip 3.zip 4.zip 5.zip 6.zip ??kb)
by Majki?
...



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