Researched, Written and Edited By: MarkEAW
[
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CONTENTS
MANAGER
PROGRAMS
CAMPAIGN | CONTROLLERS | GUNSIGHT | INI | MISC | PLANE | SCREEN | SKIN
| SKY
If you are a "newbie" to EAW, I would not recommend installing
any Manager type programs right away. The original EAW purchasers (the
old timers from 1998) had several months to absorb everything before
the abundance of Add-Ons and Tools we have now were developed. Thus
they had plenty of time to slowly digest how things worked. You will
find it much easier to understand how Add-On's work when using the
"do-it-yourself" approach for the first week or so by changing them in
and out of EAW manually with Windows Explorer. For practice; Try
installing a new skin for one aircraft, then try replacing it with
another. Do the same with your terrain. That way, you'll have a much
clearer understanding of what is going on when you actively use Skin or
Terrain Manager program. It's also the best way to gain a basic
knowledge of how to install and switch other EAW Add-Ons.
For a Tip; Once you start getting a larger collection going of
skins, cockpits, seasonal terrains, gunsights, sounds, and other stuff,
you will quickly see the need of having something to keep track of it
all, once you have an understanding of this, your ready for the "next
step": an "Add-On Manager", which is a must before you get way too far
into all the Add-Ons! Note that these are very old programs and may not run
natively on modern WindowsOS, they are here for completeness of the
indexing of the EAW community files.
The three most common from the olden days are MattM's EAW
Stab, Relent's Skins-n-More, and Theme Manager. Each one has many
strengths (with each having a few weaknesses) They are excellent
programs that have very helpful tutorials available to solve problems
for you. Including this Help Document which has old forum tip provided
in the programs descriptions.
Skins-n-More and Stab are more complicated than the Theme
Manager, but much more versatile, some say its easiest one to grasp!
With S-n-M, you "register" an add-on once, and after that, you can
install it individually into the EAW directory, or you can combine a
whole host of registered add-on items into a "theme" and save it. The
S-n-M theme "remembers" what add-ons go with it. When you load that
"theme", all the files that you want to have in the EAW directory are
copied into it. They are very easy to remove, also.
You can use more than one Manager, but it get's complex. Using all
three of the above mentioned managers you can use each one of them for
at least a few tasks. Each Manager has its benefits, and each will do
the job, so it is hard to go wrong! (it's just nice to have so many
great choices!!!)
If your interests lie outside of the original planes provided
in EAW, you will definitely want to get Enemy Coast Ahead and ECA Panel
by Charles Gunst. This is an amazing piece of work that models real
plane specs and lets you fly over 300 aircraft. There are several other Flight
Data files you can try made by other members of the old community.
CAMPAIGN MANAGERS
Related Download Links:
-tools-manager-campaign
Also look under Misc / Flight Model
Managers for Campaign related managers.
Campaign Batch Files: (?? ??kb)
by Sneaky and musgrove
both have developed a set of batch files for the various campaigns (the
exception being Paulo's TPE42, which already comes with a set of batch
files). These batch files allow easy switching back and forth between
your "normal" EAW installation and the campaign installation.
DLL Files For Campaign Flight Model Manager v1.2:
(CampaignFlightModelManagerv1.2(dlls).zip 1.90MB)
by MS.
...
Campaign and Flight Model Manager:
(CampaignFlightModelManagerv1.2-cfmm12.exe 303kb)
by Enrique García García aka Capitán Manduca
This program (CFMM for short) is a very flexible tool for flight model
and campaign interchange. You can add or remove any number of defined
flight models or campaigns and then use them with a single mouse click.
Maybe the hardest part is to define right your own campaigns, but the
included README covers the whole process. CFMM uses Charles Gunst's ECA
1.4 addon for it to properrly work. This package does not include the
ECA addon due to space saving and download time. Please read the
instructions carefully before running CFMM for first time.
Not only allows you to swap Flight Models like the programs listed, but
you can also link specific skins to specific Flight Models! On top of
all that, the latest version of this fabulous FM converter enables you
to switch add-on campaigns!
Older Version: v1.10 fmm11.zip 30kb
Campaign Mover: (campaignmover15.zip
or CampaignMoverV1.5.zip 426kb)
David R. Joyce aka Mane_Raptor.
has made a terrific campaign switching program for the add-on
campaigns. Now you can switch between one add-on campaign and another
with ease! Comes with 5 sample campaigns. (Requires msvbvm60.dll)
CONTROLLERS MANAGER
Related Download Links:
-tools-manager-controller
These are really tools used to test and repair Joystick and
other controllers functions.
Clear Calibration: (ClrCalib64.7z 38kb)
by Logitech Wingman.
This tool clears/erases the stored calibration of a controller out of
the registry from windows - so it calibrates again after you used the
"one click" tool and reconnected your controller. This helps especially
if you have a "missing range" in your axis or it is not centered
properly.
Digital Input Viewer: (DIView.zip 40.1kb)
by Logitech Wingman.
...
DXTweak2 32bit: (DXTweak2_32bit.7z 105kb)
by Logitech Wingman.
This tool helps you to analyze your problem and you can monitor the Raw
data and and the corresponding movement of your axis. And it also
allows you to tweak some settings.
DXTweak2 64bit: (DXTweak2_64bit.7z 134kb)
by Logitech Wingman.
This tool helps you to analyze your problem and you can monitor the Raw
data and and the corresponding movement of your axis. And it also
allows you to tweak some settings.
Force Edit: (ForceEdit.7z 53.2kb)
by ??
...
Force Feedback Test: (ForceTest.7z 679kb)
by FS Force?
Force Feedback Diagnostic Program. This is a small utility program you
can download to test the force feedback capabilities of your joystick.
If FS Force doesn't seem to be working properly, you can use this
utility to test your joystick, which can be helpful in determining if
the problem is with FS Force, your system, or your joystick.
Frequency Meter: (FreqMeter.7z 156kb)
by
...
Joystick Resolution Tester: (JoyResTester.7z
8.73kb)
by
...
Joystick Tester 2: (JoyTester2.7z 177kb)
by
...Precision Tester...
is a handy application which allows you to check if your joystick is
working according to its parameters. The program is designed to
automatically detect the controller connected to the computer in order
to provide information about its status.
You can use this tool if you find that the Windows Control Panel does
not provide you with all the information about your device. Joystick
Tester does not bring spectacular changes to the available data, but it
provides some additional items. Its main goal is to check if your
device is working correctly.
Basically, the main window of the application displays the same data
that is reorganized in a slightly different layout. You can view the
button led lights and the point of vision gauge that allow you to
detect the ones that are malfunctioning when you use them.
The program can display the response for up to ten buttons and the
point of view display allows you to view the stick trajectory. The
right side panel displays the extra items such as the hardware
capabilities and the range of a certain controller expressed
numerically.
The numerical values allow you to estimate the sensitivity of a certain
button and to view if the entire range of motion is available to the
user. Knowing the numbers behind the gauges that describe the button’s
actions can be used for comparing the controller performance.
Although it does not display very different controller details, the
Joystick Tester app still allows you to check the functions of both
analog and digital USB devices. It is easy to use and provides all the
information in a single interface without requiring any configuration.
You should use this program when trying out a new game controller or
checking the functionality of an older joystick.
JoyIDs Utility: (PJPJoyIDs.7z 240KB)
by Paul and WingMan® Gadgets.
Users that have multiple gaming devices attached to their computers
will ultimately face the problem of having to deal with "joystick IDs".
A number of games are written in a way that they will only read input
from a joystick with a certain ID. (EAW typically like ID1) The control
panel provides a way of switching IDs, but the control panel's way is
cumbersome....a nice utility which allows switching of IDs.
Position wdm Utility: (Poswdm.7z 12kb)
by Microsoft.
a utility that allows you to see axes and button data reported by a
game controller. This is a useful tool to confirm that all the axes and
buttons are working on your device.
ForceFeedback2 VIA Patch:
(swff2qfe1-VIAUSBportFix(Win9598ME2000).7z 83.9kb)
by ?.
If your computer has a VIA USB host controller, the Force Feedback 2 is
incompatible with the USB chip and will not work. A software update is
available to correct this incompatibility. This software update
supports Windows 98, Windows 98SE, Windows Millennium and Windows 2000.
NOTE: Computers without the VIA USB chip will not benefit from this
software update.
USB Device Viewer:
(usbdeview-x64.zip 117kb)
by Nir Sofer.
a small utility that lists all USB devices that currently connected to
your computer, as well as all USB devices that you
previously used. For each USB device, extended information is
displayed: Device name/description, device type, serial number (for
mass storage devices), the date/time that device was added, VendorID,
ProductID, and more... USBDeview also allows you to uninstall USB
devices that you previously used, and disconnect USB devices that are
currently connected to your computer.
USB Viewer: (usbview.7z 30.6kb)
by
...
GUNSIGHT MANAGERS
Related Download Links:
-tools-manager-gunsight
Gunsight Manager v1.0:
(GunsightManagerv1.0.zip 127kb)
by Viper.
...
Gunsight Manager v1.1 plus Sights:
(GunsightManagerv1.1plusSights.zip 287kb)
by Viper , PapaRomeo's Gunsights and Musgrove.
...
Gunsight Manager: (GunsightManagerv1.2-gsmpack
382kb)
by Viper.
Which will swap custom gunsights in and out of your game so you can try
them all out easily. Viper's package now includes the necessary
SCINT70.DLL and a full English Readme, as well as several of Viper's
own gunsights.
Using Gunsight Manager:
Follow the instructions for installing the GSM. To do this, you will
have to create a folder inside your EAW directory. Mine is "eawgsm".
Install the program there.
Take whatever gunsights you want to use and add them to this folder.
Each gunsight MUST begin with the letter "v" and end with ".spt". Note
that PapaRomeo's Gunsights already come this way (examples:
vPR_RAFGM2MKIIFINE_GUNSIGHT.SPT, vPR_LWREVIC-12D_GUNSIGHT.SPT, etc.).
So you don't have to worry about renaming them. Also, it is helpful to
put the .bmp file that is included with each sight in the "eawgsm"
folder as well, so you will have a visual reference as to what each
sight looks like.
Now just run the program. Using a desktop shortcut makes this easy.
Unfortunately, my GSM never "remembers" where my EAW directory is, so I
have to always click through the folders in order to get the gunsights
to appear in the EAW directory (which is actually why I prefer
Skins-n-More for this!).
Gunsight Manager Update:
(GunsightManagerv12a-gsm12a.zip 10.9kb)
by Viper.
...
Gunsight Selector v1.0(1):
(SGunsightSelectorv1.0(1).zip 153kb)
by Spit9.
...
Gunsight Selector v1:
(SGunsightSelectorv1.0-SGS.zip 154kb)
by Spit9.
is an utility I developed for my own use, but I think it can be useful
for others, so here is it. I had been using Viper’s Gunsight Manager
for a long time, and I still like it. The only problem I found is that
you need to know (and remember!) exactly which gunsight was used in
which fighter, in which model and in which year... In result you’ll
probably end using a generic gunsight for every fighter of a given
country, or air force: all German fighters use Revi-3d, all England
fighters use GM2, etc.
So I decided to make this little program. It works much in the
same way Viper’s do, but it have data files where you can store all
info you collect about gunsights; you no more have to rely in your
memory every time you select a fighter to fly. The correct GS for your
plane will be there, even if you can’t remember which it is.
EAW.INI MANAGER
Related Download Links:
-tools-manager-ini
Some important global settings of EAW are
stored in the EAW.INI file, which is present in the EAW game root
folder. Among these values are the screen resolution settings - that
can be switched to higher values if you have the game patched to at
least v1.1 version and if your video card will support that higher
resolution. Use the tool below to control the various settings of the
EAW.INI if you don't want to mess around with the file by simple text
editing.
EAW Control 2000: (eaw2000.zip or
EawControl2000.zip 835kb)
by Alan White aka Al White
The EAW Control editor is great for those who do not want to mess
around with the EAW ini file. Several fixes in this version, and the
GUI is updated. In this editor you can select the preferred resolution,
multiplayer and joystick settings and run the game etc...
This will allow you to modify many of the things in the eaw.ini file
through a neat desktop interface, quick and easy. The Provided
interface will allow you to change resolution, ExtraSquads, joystick
settings and multiplayer settings, control respawn. With many other
things that you would otherwise have to hand edit the EAW.INI file for.
(for one thing! As an example, it has joystick settings for you to
edit, including the "Windows Joystick=x", which must be set to "1" in
order for EAW to recognize your joystick (if it's at "0", you'll have
all kinds of unrealistically heavy torque to deal with). The most
helpful function is you can also use it to change the color of the text
used for friendly and enemy HUD (on-screen) info and even see what the
color will look like as you change it! There are many other useful
features. An older version of the program was called . Older versions:
v1.4 eawctl14.zip 806kb , v1.5 EAWControlv1.5.zip 758kb or v1.5
Eawctl15.zip 806KB , v1.6 Eawctrl16.zip ??kb
MISC MANAGERS
Related Download Links:
-tools-manager-misc
If you're going to use ECA and/or ECAO, then a
great way to be able to switch back and forth between "clean" EAW, ECA,
and ECAO is with these easy-to-use FM managers. If you want to install
any of the add-on packs like the ones mentioned, these managers will be
a real work-reducer! They allow you to switch back and forth with the
click of a mouse button. The first two listed are of the leading
examples. This is especially useful if you play online. No longer will
you be unable to participate in a match because you don't have the same
version as the other players! Now you can switch with a couple of
clicks!
(EAW v1.2 has a "file checker" that verifies
all the participants in an online game are using the same flight data.
This is good, since it virtually eliminates cheating and provides a
stable game, but it complicates your ability to use add-on flight
models online. You can still use them---remember that requirement is
the same FM's, not the "default"---you just have to find people
to play with who have the same FM set that you do. With a "Flight Model
Manager", you can quickly switch between the commonly-encountered FM's
with a couple of mouse button clicks.) Of course, if you don't
plan to fly online, then you probably don't need this one. But if
online is where you aspire to, then a Flight Model Manager will be very
useful.
If you plan to fly online, you will probably
want a Flight Model Switcher. EAW 1.2 is required to fly online, and it
includes a "file checker". This makes sure that all the players in an
online game have identical flight models (note: This does NOT affect
any other add-ons like skins, terrains, sounds, etc. It only applies to
the flight models). Notice that you can still use add-on flight models
as long as everybody in the game has the same set.....the requirement
is identical FM's, not default FM's. This helps to
prevent online cheating, i.e. no one can use a secretly modified
superplane that is unbeatable. ECA/ECA Panel uses flight models that
are different from the default, and there is also the "ECA Online" FM's
(despite the similar name, these are different from the "basic" ECA/ECA
Panel FM's). Since you are never sure who will be playing when you are
online (they might have default EAW 1.2, or they might want to use
ECAO, or ECA Panel), it makes sense to have as many options as you can.
A Flight Model Switcher allows you to change flight models easily.
EAW Patch Manager Utility:
by ?JammOr?
...?
EAW Program Manager: (EAWProgMan.zip 119kb)
by Jel.
...
EAW Stab 1.1: (EAWStab1.1.zip 70.6kb)
by Matt Thompson-Moltzen aka matttm.
...
EAW Stab 2.2b: (EAWStab22b.zip
433kb)
by Matt Thompson-Moltzen aka matttm.
...
EAW Stab 3.1: (EAWStab31.zip 525kb)
by Matt Thompson-Moltzen aka matttm.
...
EAW Stab 4.0: (EAWStab40.zip 547kb)
by Matt Thompson-Moltzen aka matttm.
Stab; is the oldest of the EAW Add-On Managers and still is one of the
best. This is a nifty little manager program to help you keep EAW and
add-ons from becoming a tired mess. Originally designed to switch
terrains (including a feature to switch automatically in a career when
the seasons change!), it soon included the ability to switch ANY type
of file. You can set it up in virtually any manner that you like. Adds
the feature of Skin Management and Automatic Terrain Loading (and
Aircraft Skins if configured) for Campaign Career's based on the
current Campaign date. EAW Stab is a Terrain handler. In Automatic Mode
it will check your current career file and load Terrain based on the
current Campaign date. In Manual Mode, you can load Terrain and Seasons
at a mouse click. There where loads of people who did use Stab, and
liked it tremendously. Old versions: eawstab12a.zip ,
eawstab22b.zip and the v2.2 to v2.2b update
eawstab22bupg.zip , v3.1 eawstab31.zip 538kb
Season changes for Multiplay; EAWSTAB terrain file switcher,
which lets us experience the change of the seasons. Follow the read me
instructions, and run it in manual mode from your system tray. The
spring terrain is the default EAW terrain, the CFS converted terrain is
summer, fall, and winter are available as well. While the terrain files
are not necessary for online play, it's best if everyone had the same
terrain loaded. It completes the atmosphere, and in later wars in may
be tied into particular camouflage skins for units to use.
v1.2 of this program goes along with terrain add-ons as an
automatic terrain Manager. That's what Stab began life as. Since then,
it has greatly increased in capability. Stab still does what it has
always excelled at: changing terrains. But now you can also include
just about any add-on you can think of to be switched when a terrain
set is changed! It allows you to set up different terrain & skin
combinations, meaning that you can switch between winter camo/terrain
& summer at the push of a button. Highly recommended if you
like skins, and like switching them to be painless. (Stab 2.2b can be
configured to include any type of file you have) This includes aircraft
skins, speech files, 3DZ wireframe models for the aircraft, etc. With
Stab 2.2b, in a career now you really can watch the colors change
(automatically) as the seasons do!
what is this Stab 1.2, and what does it do?
"Stab 1.2" is a fabulous program designed by EAW community
member mattm which does a couple of things. Primarily, it
allows you to automatically switch between different add-on terrains.
Let's say that you have downloaded and installed 3 different sets of
terrain for EAW. For this example, let's say that those are the
"Enhanced", or "darker and richer" EAW terrain, the "Autumn" terrain,
and the snowy "Winter" terrain. Your career begins in Spring, so you
could use the default EAW terrain then. But as your career advances
into Summer, EAW Stab 1.2 will automatically change the terrain to the
darker "summer" textures, beginning with one mission date. When it's
time for Fall, the terrain automatically switches to the "Autumn" set.
And when your career has progressed into winter, EAW Stab 1.2 changes
you over to a snow-covered landscape!
The 1.2 version of Stab allows you to configure terrain sets
for different careers! Furthermore, you can also change terrain
manually if you wish to fly, say a Single Mission, outside of your
careers.
The second thing that EAW Stab 1.2 does is allow you to launch
other applications from it. If you have some of the other add-ons, like
ECA Control Panel, Scorpion's Enabler, EAW Control, etc., you can
eliminate the need for 4 or 5 different icons on your Desktop. Instead
you can just Stab and have one icon. Launch Stab and choose which other
application you want to open.
With European Air War (EAW), managing all of these files
through windows is a real chore. Matt Thompson-Moltzen's great utility
entitled STAB will take the burden out of switching all of these files
with it. Yes, that's right, now with the movement of the mouse and a
few quick key strokes you can instantly load up the terrain or aircraft
skin of your choice or just as easily revert back to your default
settings. No more tedious copying or moving files around manually. But
wait, as good as that is there is an even better feature. With
automatic mode enabled your STAB provides the feature of Skin
Management and Automatic Terrain Loading (and Aircraft Skins if
configured) for Campaign Career's based on the current Campaign date.
As the campaign you are playing changes seasons (Spring, Summer, Autumn
and Winter) the terrain and plane skins change automatically! This is a
great feature which really increases the immersion factor tenfold. A
perfect companion to STAB is J. L. Salvadoretti's Sky Manager. Using
sky files which are included you can instantly set the sky to match the
current season, or simply mix it up for a change of pace. You can even
configure STAB so that you can launch Sky Manager and even EAW from
within STAB. Both of these utilities will dramatically change the way
you experience European Air War and are highly recommended.
v4.0
An unofficial add-on to MicroProse's European Air War.
European Air War Stab is an unofficial add-on to MicroProse's European
Air War, and adds the feature of Skin Management and Automatic Terrain
Loading (and Aircraft Skins if configured) for Campaign Career's based
on the current Campaign date.
(includes English, Deutsch, Français languages in the one package).
Adds the feature of Skin Management and Automatic Terrain Loading (and
Aircraft Skins if configured) for Campaign Career's based on the
current Campaign date. Automatic Terrain file switching and different
scenario sets can be configured with EAW Stab. Now also features a
skins management function, ECA Panel data management and multi-language
support. This package contains the Mapping file for ECA Panel Version
3.4. Prior to running EAW Stab for the first time (step 3 in the
installation instructions), replace the ECAPANEL.MAP file in the
..\European Air War\AddOns folder with this ECAPANELMAP36.zip file
which supports ECA Panel 3.6.
Troubleshoot:
The most common problems using Stab are in your file type settings and
getting all the files you need in the right folders. Most Stab problems
relate to the file definitions one has in the "terrainfiles"
"skinfiles" and "Commonfiles" lines in there stab.ini file which lives
in your stab folder. These definitions must match the kinds of files
you are trying to swap from your and terrain, skins, and common
folders. You must also make sure that you have no overlapping
definitions between the three categories.
Pic-Pac instructions had a typo...and said to label the
low-res files *txs.tpc. *TXS.tpc should be *TES.tpc. All the Stab 2.x
series automatically fixes that bug by renaming txs to tes
automatically when you add skins.
Supported under Windows 98, Windows Me or Windows 2000
Professional. Windows 95 users must have Internet Explorer 3.0 or
higher installed and need to load MFC42.DLL and MSIMG32.DLL into the
\Windows\System folder.
In order to have STAB change the terrain you have to:
1) be in automatic mode,
2) have files in the proper season terrain folder
(/EAW/Addons/Terrain/XXXXX where that is the season folder), and
3) exit the game at the first career mission of March, June, September,
December (Spring, Summer, Fall, and Winter) and then re-boot the
game. This is due to EAW only checking the career month during start-up.
STAB with ECA/Control Panel:
Stab includes a launcher for ECA control panel, so you wouldn't need an
ECA shortcut under those circumstances. (Just the EAW Stab shortcut).
1)download it to c:
2)open eaw folder
3)click on file and folder and create new
4)name the folder "AddOns"
5)unzip estab1.1 to c:\Program Files\MicroProse Software\European Air
War\AddOns
6)Open the AddOn folder
7)double click the exe file (this creates subfolders in the terrain
folder which are named Summer, Winter, Spring, Autumn, Mediterranean,
and Pacific
8)a shortcut is automatically created on desktop
9)double click the shortcut and you'll see an icon on the taskbar
10)right click it to select terrain
11)to add terrains
12)download whatever terrain you want
13)unzip each terrain to the folder you wish
14)example would be summer terrain to c:\Program Files\MicroProse
Software\European Air War\AddOns\Terrain\Summer
15)when all the terrains are unzipped to the appropriate folders where
you want them, you're done.
Further Install tips:
1) If you go into the EAWStab .ini file(using notepad) you will note
some extra places for more terrains (section AltTerrain). Find a value
not being used (ie Terrain3=). Enter a descriptive name (Med Terr for
example) Save the ini file and exit notepad. Create a folder under
"Addons\Terrain" with the same name as the description (Med Terr). Copy
those files into this folder.
2) For adding external programs. Open the EAWStab ini file
with notepad. Find the section marked external. Enter a description of
the application in the next available slot (i.e. "App3Desc=" changed to
"App3Desc=ECA"). On the next line enter the path and executable to run
on the next line ("App3EXE=\EACPanel2.0.exe") (note the name I use here
is not checked, look in the folder to get the right spelling). Save and
exit notepad.
You will have to re-run EAWstab again so that it will pick
everything up, but you should be all set from that point. Note: EAW
Stab runs as an application in the Windows Systray. When it loads, you
get a Splash screen and an icon (the same as EAW) appears in the
Systray. Right-click the icon to access ALL Stab functions. There is no
main 'User Interface' as such. It just sits there waitng.
Note On Install Location:
Create a sub-folder called 'AddOns'. e.g.
'C:\Program Files\MICROPROSE SOFTWARE\EUROPEAN AIR WAR\AddOns'.
Unzip the contents of 'EAWSTAB13.ZIP' into the 'AddOns' folder NOT the
main EAW folder. Run 'EAWSTAB.EXE'
EAW Stab MUST be in a sub-folder of the main EAW folder to work
properly.
Inno Setup Unpacker for OAW: (innounpOAW.zip
136KB)
by RAF_Roy.
OAWextract instructions; Place the OAWunifiedV1.01.exe in a folder and
then download this innounpOAW.zip...
Jel Manager V1.0: (JelManagerV1.0.zip 391kb)
by Jel.
...
OAW Diagnostics: (OAW-Diagnosis.zip 7.27KB)
by Mr Jelly.
...Put this exe in your EAW folder and run it...
OAW Diagnostics: (OAWdiagnostics.zip 5.53kb)
by Mr Jelly.
older version.
OAW Run Time VB Files:
(OAWRunTimeInstall-11-05.zip 3.57MB)
by ?.
It will install the system files needed for all versions of the
OAWSelector so that you can run the OAWSelector program.
OAW Selectors: (OAWSelectors.zip 5.41MB)
by Mr Jelly.
contains every OAWSelector.exe that I can find! Most are experimental,
and never released, but some are used extensively by the community...
OAW Manager: (???? ??kb)
by Mr.Jelly.
It does the switching in and out with just mouse clicks. You only
really need one copy of the basic 1.2 game, saving hard drive space.
The OAW is an ultimate advanced Manager Program, it is the most up to
date EAW manager for skins / terrains / skies / campaigns /
groundobjects etc. OAW (Online Air Wars), it is a cross between Al
Whites EAW Control and Paul Couto's Theme Manager with more options,
and is used for both offline and online play.
It is a 'file manager' which allows you to install and remove
a huge range of mods into a basic 1.2 install using a user-friendly
interface screen and drop down menus.
v1.35 (or earlier, v1.2 is the real old simple
file manager)...is a file manager for both offline and online play. It
was originally written to modify the eaw.ini files so that serious
online players can agree on things like having to fly with cockpit view
only, no enemy icons,..etc. It was then developed to allow users to use
different FM sets, then skins, and terrains and so on. So although it
keeps its name from the original version, it is a powerful offline file
manager for eaw.
Initial Install:
Get the v99basic.zip....set up a 1.2 patched full install of EAW....now
run the game once from the eaw.exe to create an eaw.ini and a savedata
folder....then....unzip the v99basic.zip into the main eaw folder of
your set-up with the extract command in winzip and the 'use folder
names' option ticked....now you will have an OAW subfolder in the eaw
folder and a file called oawselectv99.exe in the main folder
too....make a desktop icon to the oawselectv99.exe....now click on the
shortcut and see if the selector opens....it asks you to pick and eaw
folder and an oaw subfolder for it to operate from....select
them....press 'launch selector now'....the mainscreen is now infront of
you... now read the readme about making folders for the menus to use...
If during this process you get a 'runtime error 339' then you need to
go back to Jellys and get the OAWrtinstall zip and then click on the
self installer exe to load the runtime files you need to use the
prog...total time required... around half an hour to be up and
running... then about 5 years to create a million folders for all your
mods...
Skins-n-More v1.2: (SkinsAndMorev1.2.zip 2.09MB)
by Joe "Relent" Camilleri.
...
Skins-n-More or SnM 2.0: (SkinsAndMorev2.0
2.18MB 1649kb)
By Joe "Relent" Camilleri.
Skins n More is a utility to allow changing plane skins between
campaigns, this is the much-anticipated "Automatic Skin Switcher" which
looks to be to skins what Stab was to terrains! (note: this 1.1 version
fixes the problem S-n-M 1.0 had operating with International versions
of Windows) This is a great solution to the problem of managing the
hundreds of skins available for EAW. Not only can you link skins (.tpc
files) but also 3D model files (.3dz filename ending). If you're an
inveterate skins downloader like I am, then you'll find Skins-n-More is
a must-have! It's your choice which one you like better: Stab or SnM.
Both are excellent. Older version: v1.1 skinsnmore11.zip 2.2MB ,
SkinsAndMorev1.2.zip 2.0MB
Using Skins-n-More for Gunsights:
Open the "Other" folder inside the "snmtextures" folder
inside the EAW directory. Then simply create a subfolder (I named mine
"Gunsights"!) I then created a series of subfolders inside the "Gunsights"
folder. I gave them names like "RAFGm2MkIII", "UsaafK14", etc.
Then you place the appropriate sights from PapaRomeo's gunsight pack in
each folder. Rename each sight "gunsight.spt". I also placed the
.bmp image of each gunsight in the same folder (well, actually, I
reduced it down to a JPEG, but that is beside the point). That way, I
will have a visual reference to appear in S-n-M when I want to check my
options in the line of gunsights I can choose from to use.
Now open Skins-n-More and begin registering your sights. For instance,
I registered my RAF "Battle of Britain" sight as "zg-Gunsights---RAF
GM2 MkIII (Fine Yellow)...by PapaRomeo". The USAAF K-14 is registered
as "zg-Gunsights---USAAF K-14 Gyro Sight Reticle...by PapaRomeo". I
have others registered as well. By using the same alphabetical headers,
I can keep things organized into a single block. So the whole section
in the S-n-M list of Registered Textures looks something like this:
ze-Fire And Tracers (bright-enhanced)...by max188
zg-Gunsights---Luftwaffe Revi C-12D (Fine Orange)...by PapaRomeo
zg-Gunsights---RAF GM2 MkIII (Fine Yellow)...by PapaRomeo
zg-Gunsights---RAF Mk2 (Fine Yellow)...by PapaRomeo; modified by JWC
zg-Gunsights---USAAF K-14 Gyro Sight Reticle...by PapaRomeo
zg-Gunsights---USN Mk8 Sight...by PapaRomeo
zt-Trees-WINTER...by Stag
Why do I use headers like "zg"? Well, for one thing, I have aircraft at
the top of the S-n-M list, with all the other add-ons at the bottom.
Obviously, the "zg" term is for gunsights, while "zt" is for trees, etc.
Anyway, I can register as many different sights as I want. Once I have
finished, I can use S-n-M to place any individual sight that I want in
the EAW directory, whenever I want to, regardless of what skins or
themes I might currently be using.
If I wish to include a sight for a particular campaign, I can just add
it to a "registered theme" in Skins-n-More.
Theme Manager: (ThemeManagerv1.0 533kb)
by Paulo Couto.
Handles different themes. This is a theme manager very simple and
secure, the processes of copying files (to themes subfolders to EAW
folder) has an undo.ini and backup all files exist in EAW folder if
they need to replace. If you choose another theme, the last undo.ini
will be processed after the new copyfiles process start. There are
other programs that do more, with more bells and whistles, but this
program is such easy to use. This program was created to do one
thing, to install all of the modifications required to turn European
Air War into, oh let's see, Russian Air War, or Pacific Air War, or
North African Air War, or Spanish Civil Air War or Any Other Air War
that you can find and download. You just put the required files
into a folder within the "themes" folder. Let's say you're going
to create a North Africa theme. You download the terrain, the new
planes, the screens and, of course, a campaign. These basic
components all go into a folder called "North Africa" (actually, you
can call it anything) within the folder called "themes." Now
start the program and you will see that "North Africa" is listed.
Click on it. It installs all of the mods, and starts EAW.
When you get tired of the desert and want to go back to the green
fields of England, just run the manager again and select the "standard"
EAW to remove ALL of the mods. Simple, eh?
There is one major disadvantage to using this program.
If you want to install one of the voice packs-- that is, if you want to
install Japanese speech or Russian speech, then this program will
crash. It won't fail and crash your computer, but it will force
you to delete the file called "undo.ini" in the EAW folder before you
can continue. The reason that it does this is that it can't
unload more than about 1500 files (yes, 1500) without the crash message
appearing (it's a general protection fault for those who are
interested), and those speech packs have about 800 to 1000 files.
So it's easy to get over the limit-- take my word for it. One
solution is to use a batch file to copy and delete the speech
packs. If you don't feel up to doing that, just turn off the
voices when you fly for the Japanese or Russians!
To Use the Theme Manager:
You just create a folder inside your "Themes" folder for whatever group
of add-ons you want to use and put all of those add-ons in that folder.
Then you click on that theme listing in the Theme Manager control
panel, and all those files are placed in the EAW directory (which is
what will cause them to be used by EAW). To uninstall them, just hit
Theme Manager's "Refresh" button.
Using Theme Manager for Gunsights:
It is easy to install the gunsights, but you won't be able to switch
gunsights easily. Basically, you open the "Themes" folder inside
of your EAW directory, and decide which "theme" you want to add the
gunsight to. Then take whatever gunsight you have chosen from
PapaRomeo's pack and copy it into the folder for that particular theme.
Open the folder, and rename the gunsight "gunsight.spt". That's
all there is to it. The downside is that you can only have one gunsight
at a time for that particular theme.
EAW Total Controller v1.0:
(TotalControllerv1.0.zip 240kb)
by Fructuoso "BRAVEBULL" Camargo.
European Air War Total Controler(EAWTC) is a program that you can use
for apply the multiple add-ons that European Air War have. The use of
EAWTC is more or less the same like the great OAW but with the
difference that OAW use folders and EAWTC use ZIP files. Also I added a
screen for change the more useful EAW.INI settings. When you finish
EAWTC, all add-ons will be removed, only the EAW.INI settings will be
saved for next time that you run EAWTC.
PLANE MANAGERS
Related Download Links:
-tools-manager-plane
CopyPlane: (CopyPlane.zip 1.71kb)
by Moggy.
a Snap-It replacement...batch file and instructions...
ECA Panel Map
File v3.5 - STAB Map file: (ECAPANELMAP35.zip 3.94kb)
by Matt Thompson-Moltzen.
...
ECA Panel Map File v3.6 - STAB Map file:
(ECAPANELMAP36.zip 3.97kb)
by Matt Thompson-Moltzen.
...This is the Enemy Coast Ahead (ECA) Panel Map Version 3.6 for STAB.
Mapping file for ECA Panel Version 3.6. A new ECAPANEL.MAP (4 KB) file
is available to support ECA Panel Version 3.6. To correctly install it,
follow these instructions:
- Load EAW Stab.
- Select Use EAW Default Terrain/Skins.
- Select Configure EAW Stab... and uncheck EAW Stab to manage
ECA Panel data. Select OK.
- Unload EAW Stab.
- Install ECA Panel 3.6 as per the instructions supplied with
that application.
- Run ECA Panel and then exit.
- Download the new ECAPANEL.MAP file and replace the existing
one in the ..\European Air War\AddOns\ECAP folder.
- Edit the EAWSTAB.INI file in the ..\European Air War\AddOns
folder using Notepad and change the entry ECAPRunOnce=1 to read
ECAPRunOnce=0. Save the file and exit Notepad. This step is important!
- Run EAW Stab and select Configure EAW Stab....
- Check EAW Stab to manage ECA Panel data. Select OK. Stab
will now replace all ECAPANEL.DAT files in all sub-folders and set
default aircraft flight models for each Terrain Set.
- Edit Skins to set new Flight Models if applicable (refer to
the ECA Panel 3.6 Read Me file for new aircraft added and aircraft
removed).
- Select Configure Terrain Sets.... For each Terrain Set,
select Skins and select OK. This will set the new ECA Panel 3.6 flight
models for each Skin configured for the Terrain Set.
Now simply load the Terrain Set of your choice and fly!
To support ECA Panel 3.5, download a separate ECAPANEL.MAP (4
KB) file.
To support ECA Panel 3.4, use the ECAPANEL.MAP file in the
EAWStab40.zip file.
ECA Panel Map File v3.7 - STAB Map file:
(ECAPANELMAP37.zip 4.03kb)
by Matt Thompson-Moltzen.
for STAB...
ECA Control Panel Version 4.0 - STAB Map file:
(ECAPANELMAP40.zip 4.18kb)
by Matt Thompson-Moltzen.
This is the STAB Map file for ECA Control Panel Version 4.0.
ECA Panel Map File v4.2 - STAB Map file:
(ECAPANELMAP42.zip 5.43kb)
by Matt Thompson-Moltzen.
for STAB...
ECA Panel Map File 4.3v2 - STAB Map file:
(43Mapfile.zip or ECAPANELMAP43.zip 5.33kb)
by Redeyes.
The map file for ECA Control Panel Version 4.3.
ECA Batches: (ECAbatches.zip 1kb)
by Martin Osranek aka Dolfo.
He has put together a set of simple batch files that do the same job of
moving ECA and ECAO in and out of the EAW directory like the more
complicated programs do, but are VERY simple to install and use! If
you're just starting out with add-ons (or even if you're not!) these
could be just the thing for you! He also explains how to use ECA
Control Panel both offline and online!
Batch files to swap between EAW with and without ECA. Put them into EAW
dir, create an "eca" directory with all ECA files in it there, and
modify the .bat files with a text editor to suit your EAW location.
Ecapanel.exe should reside in EAW dir.
'Single Mission Files' for Stuka, Mosquito, Beaufighter:
(???? ??)
by RedEyes (a.k.a. Michael Lask).
One problem with using ECA is that aircraft can only be flown in
Campaigns, not in Single Missions. He has solved that! He has
introduced files which allow these aircraft to take the place of others
in ECA so that you can indeed fly these airplanes in Single Missions!
Flight Model Selector, Switcher or Enabler v3.10:
(FlightModelSelectorv3.10.zip 16.8kb)
by Scorpion.
...
Flight Model Selector, Switcher or Enabler v4:
(FlightModelSelectorv4.0.ZIP or fmsel40.zip 83.2kb)
by Scorpion.
This utility allows you to switch between different EAW enhancements
applied to the game. This let's you switch back and forth between not
only "regular" EAW 1.2 and ECA 1.4 (+ECA Control Panel if you want to
install that too), but also Hakan Langebro's ECA Online, MSA, and the
RIP flight models. (note: "Flight Model Selector" is the new name for
the latest version of the earlier "Enabler" program.) Old
Versions: ECA Enable-Disable.exe 16kb , ECA_Enable.exe 40kb
, Flight Model Selector.exe 30kb , Flight Model Selector.zip 19kb ,
FModSel.zip 24kb , FMSel30.zip 16kb , fmsel31.zip (aka Enabler v5) 16kb
The Flight Model Selector also allows includes the following
additions to the MSA flight model:
Battle of France/Britain: This allows escort/intercept missions in 1940
with human pilots on both sides. The original version has a bug that
causes allied and axis pilots to see different aircraft.
Overlord/D-Day: This option allows some USAAF aircraft to be flown
from RAF bases. This is useful for takeoff missions involving USAAF
aircraft, generally speaking the RAF uses bases in the south of England
so this makes these missions much shorter. Occasionally EAW throws in a
mission to the wrong sector, I advice checking the ma when you enter
the game and scrubbing it if it is too long.
All you need in addition to one "clean" install of EAW are the
desired add-ons... Install it prior to the other add-ons. This
will enable you to switch between a "clean" EAW install and for an
example, a version with the "Enemy Coast Ahead" (ECA) by Charles Gunst
in it. This version has Both Map Selection Area's, and EOW selection
areas for 1940 thru 1945.
Should you uninstall EAW and then re-install before adding the
Enabler?
Well, I think it might work without a re-installation IF you can get
all the proper files transferred. But I also think that it will be FAR
simpler just to uninstall and then start over with a fresh install of
EAW!
The Enabler Installation Page shows you how to set all this up. (If you
have any careers running or saved single missions that you don't want
to erase when you uninstall, just transfer everything out of the
"savedata" folder inside the EAW folder and put these "career" files in
a safe folder. Then transfer them into the "savedata" folder in your
new install of EAW)
As far as a "separate" installation of EAW being required for
ECA Online?
certainly not. The whole idea for the Enabler is to be able to use ONE
installation of EAW, but have up to (currently) FIVE different versions
available with a click or two of a mouse button! (those 5 would be:
"regular" EAW, with ECA, with ECAO, with RIP, and with MSA)
When you set up the Enabler, just add folders for anything
that you have (ECA, ECAO, etc.), as per the instructions. If you don't
want to fly with ECAO, that's certainly no problem. Just don't click
the Enabler's button for ECAO! You can stay with regular EAW and with
EAW/ECA as long as you want. The whole idea is to be able to play
whichever flight models you want, when you want!
EAW Flight Model Switcher:
Use this utility to switch between ECA Panel, ECA Online, RIP, MSA or
the original EAW v1.2 flight models.
Install the utility in a clean EAW 1.2 folder. Create the following
folders inside your European Air War folder:
"ECA" - install the ECA Panel files here
"ECAO" - install the ECA Online files here
"RIP" - install the Realistic in Performance file s here
"MSA" - installed the MSA files here
"EAW" - copy the original EAW v1.2 FLT.CDF and DATA.CDF files here.
EAW Flight Model Switcher Program Install this file in your European
Air War Folder
You may need the following DLL file: msvbvm60.dll Install this file in
your windows/system folder.
To Install Flight Model Selector 3.1 from Scratch:
Install the utility in a clean EAW 1.2 folder. Create the following
folders inside your European Air War folder:
"ECA" - install the ECA Panel files here
"ECAO" - install the ECA Online files here
"RIP" - install the Realistic in Performance file s here
"MSA" - installed the MSA files here
"EAW" - copy the original EAW v1.2 FLT.CDF and DATA.CDF files here, do
this before running the flight model selector.
EAW Flight Model Selector Program Install this file in
your European Air War Folder.
You may need the following DLL file: msvbvm50.dll Install this
file in your windows/system folder.
Installing "Scorpion's ECA Enabler 2.1" is not very
complicated:
it just looks like it when I try to explain it! First, it's advisable
to begin with a fresh install of EAW. If you have any careers running
or have saved any single missions and don't want to lose them when you
uninstall EAW, you can save them with a very simple procedure. Look in
your "European Air War" folder on your hard drive (for most of us the
path would be "C: Program Files\MicroProse Software\European Air War")
and find a folder called "savedata". EAW stores all of its career files
and single missions in this folder with the names "career**.sve" and
"FS0000**", where the "**" represents a two-digit number (like
career05.sve and FS000012). To save these files, just DRAG or COPY them
to another (safe) folder, then go ahead and uninstall EAW. After you've
completed your reinstallation, just DRAG or COPY the "career**.sve" and
"FS0000**" files into the "savedata" folder in your new installation of
EAW.
After that, you can begin with your installation of Enabler!
There are several pages about how to do this, but here is how I would
go about installing Enabler:
1) Begin with new install of EAW.
2) Patch to 1.2
3) Create 5 new folders in your "European Air War" folder. When you
install the Enabler, you simply create a folder inside your "European
Air War" folder for EACH of the add-on flight model sets that you want
to use. You then place the proper flight models in each appropriate
folder. You don't need the all five folders if you don't want all five
FM packages.
4) Rename these "New Folders" to the following:
"eaw"
"eca"
"ecao"
"msa"
"rip"
5) Find the FLT.CDF and DATA.CDF files in your "European Air
War" folder and COPY them to the new folder named "eaw".
6) Install the ECA-related files in the new folder named "eca" (this
will include "ECA" and the "ECA Control Panel", if you want them both).
7) Install the ECA Online files to the new folder named "ecao".
8) Install the MSA files to the new folder named "msa".
9) Install RIP files to the new folder named "rip".
10) If it's not already there, place the "msvbvm60.dll" file in your
"Windows\System" folder.
11) Place the Enabler exe file in your "European Air War" folder.
12) Create a shortcut on your desktop for the Enabler. (This shortcut
does not seem to work for everybody. If it doesn't work then click on
the Enabler.exe file directly.) This will open the Enabler Flight Model
Selector, and you can make the necessary changes. Then close Enabler
and Windows Explorer and you're ready for action.
Those above instructions should get Enabler set up properly.
Hints and tips concerning installation of add-on flight models:
Remember that ECA 1.4, ECA Control Panel, ECA Online, MSA, and RIP are
all zipped files. When you unzip them, make sure you have chosen the
proper subfolder (like "eca", etc.) to place them in, do not
place the files in the EAW root directory.
IF YOU HAVE AN EARLIER VERSION OF ECA (before
1.4).....Remember that the early versions of ECA (such as ECA 1.2) are
"executable" files. To install them, you double click the icon and the
self-installation process begins. If you've already used ECA, then you
already know how to do this. If not, then the biggest mistake people
seem to make when they first try to install (I know, I did it too!) is
this---during installation, you will see a page that is labeled (at the
top): Choose Destination Location
at the bottom will be the following:
Destination Directory
.\+++ install to your EAW directory +++
YOU MUST change this to an actual folder (no, there is no such
folder named "+++ install to your EAW directory +++"!). You click on
the "Browse" button at the right. This brings up a "Windows
Explorer-like" interface where you can select which folder you wish to
install ECA into. Install it into the EAW root folder.
When installing ECA into Enabler, you should find the folder
"eca", and choose that as your location. For "ECA Control Panel",
remember it is NOT an executable program, so it is not self-installing.
So, all that is necessary to install it is to UNZIP "ECA Control Panel
vX.x " into the "eca" folder where you installed ECA 1.4.
Flight Model Switcher ECA Enable:
(FlightModelSwitcher-ECA_Enable.7z 6.83kb)
by ?.
...
Flight Model Switcher 2.0 ECA Enable:
(FlightModelSwitcherv2.0-eca_enable.zip 9.26kb)
by 1st RAF Scorpion.
...
Flight Model Switcher 2.10 ECA Enable:
(FlightModelSwitcherv2.10-eca_enable.zipr 7.53kb)
by ?.
...
Multi Purpose Skin, Flight / 3D Model Replicator:
(MultipurposeSkinFlight3DModel-mskinmod.zip 861kb)
by Paulo Morais.
...
Network Game Configurator: (ngc10.zip
or NetworkGameConfiguratorv1.0-ngc10.zip 1698kb) by
Capitán Manduca.
This program (NGC for short) is a client-server application designed
for sharing the flight model files used by the ECAonline addon, making
the online gaming easiest than before and assuring that every player
has the same data files. Please, note that NGC was tested for ECAonline
1.3x and should not work properly with ECAPanel files or newest
versions of ECAonline.
This could make online Flight Model compatibility problems a thing of
the past! One of the most interesting developments is that It allows
you to exchange (over the Internet) Flight Models with the people your
playing with!
Online Configuration Manager: (eawcm14.zip
or OnlineConfigurationManager1.4-eawcm14.zip 34.2kb) by
Johannes Schweidler.
The Configuration Manager Lets you switch between regular old EAW 1.2
and ECAO1.21 with just a button click. This let's you switch back and
forth between EAW 1.2, ECA, and ECA Online. A batch file(v1.31) for
changing in between different versions of ECA and Updated for ECAONLINE
1.4! Extract file to your EAW folder and put a shortcut on your
desktop. Note: This eawcm program and the "enabler" (listed above) do
practically the same thing, so it is not really necessary to install
both of them. Old Version: eawcm121.zip 20.4kb , eawcm131.zip
Online Configuration Manager:
(OnlineConfigurationManager1.21-eawcm121.zip 20.4kb) by
Johannes Schweidler
...
Online Configuration Manager:
(OnlineConfigurationManager1.31.zip 34.2kb) by Johannes
Schweidler
...
Online Configuration Manager msvbm60_dll:
(OnlineConfigurationManagermsvbm60_dll 713kb)
by MS.
...
Flight Model Manager v1.01: (???? ??)
by Capitan Manduca
...fully user customizable and easy to use. No limitations. You can
have any number of different Flight Model versions and/or
revisions....Don't forget to read the README.TXT. old versions 1.0 (The
CampaignFlightModelManagerv1.2-cfmm12.exe replaces this tool).
Snap-It: (SnapIt.zip 533b)
by Paulo Morais.
Auxiliary batch file for SnapShot....One-step Skin, Flight and 3DModel,
Backup/Restore.
Snap Shot: (SnapShot.zip 134kb)
by Paulo Morais and ?Mosi?.
SNAPSHOT
Utility for creating custom EAW slots.
Aircraft-Snapping and Slot-Switching Batch DOS tool. A integrated
solution to generate a complete backup of selected aircraft slots. The
backup comprises the entire flight model, weapon load-outs, 3d model
and skin. The stored files can be used to quickly restore a particular
aircraft configuration and visual aspect to the original slot or to any
other compatible slot. The backup/restore processes are fully automated
by a set of MS-DOS batch files. These files were written in way to make
the process transparent for the user.
Possible uses include but are not restricted to:
- Simple backup of a favorite but hard to install aircraft mod;
- Creation of aircraft packs by the additional creation of a single
batch file to apply them all;
- Creation and distribution of independent aircraft add-ons;
- Move aircraft between slots in order to get better combinations for a
particular theater and/or period;
- Generate special online environments in order to provide visual
identification of squad members or allow for squad cooperation against
a common foe when using the same aircraft model.
Main Features:
- Copy the complete Flight Model, Weapon Loadouts 3D Model and Skins
files in order to create a whole pack. The pack will be formed by all
files that determine aircraft behavior and look independent of being
original and stored inside the CDF files or modified and provided by
another addon.
- The snapshot creation and restore are governed by batch files, that
can be modified to extend the process to other simulation aspects that
are not currently covered. These aspects include the user interface
aspects like hanger screens, b&w selection photos and floating
menus.
- The transfer of aircraft from slot to slot is accomplished by simple
editing of a single parameter inside one batch file.
Installation:
Unzip the contents of the archive into EAW folder keeping the internal
folder structure. After unzipping there should be the following folder
structure:
<EAW folder>
//no file is added
<SNAPS>
p0000Z.3dz // file to solve gunsight problem
AUX_SNAP.BAT // auxiliary batch file
INSTS.BAT // restores snapshots
SNAPS.BAT // main snapshot creator
CDFR.EXE // CDF file extractor (DOS version)
LOAD_INP.EXE // Loadout.dat file patcher
LOAD_OUT.EXE // Loadout.dat file extractor
PLN_INP.EXE // Planes.dat file patcher
PLN_OUT.EXE // Planes.dat file extractor
PSTR.EXE // String patcher for binary files
PT_PNAME.STR // Aircraft names
Usage:
»»»»» To create a snapshot:
1) Install any add-ons that apply to the desired EAW slot by using the
normal mechanisms provided by them or by use of a configuration manager
like Stab or SnM.
2) Open a MSDOS window in the SNAPS folder.
3) Execute the following command line to create the SNAPSHOT:
SNAPS <slot name> <destination folder> <"Aircraft
display name">
<slot name> is one of the internal 4 letter code names used by
EAW to identify each slot. These can be one of:
p38h p38j p47c p47d p51b p51d bb17 b24a b26a hurr sp2a sp09 sp14 typh
temp mosq 109e 109g 109k 110c 110g m410 190a 190d 262a j88a j88c ju87
h111 v1v1
<destination folder> a new or existing sub-folder of SNAPS to
store files.
<"Aircraft display name"> The aircraft name/model to be shown on
screen and in menus. Place " " around. Example:
SNAPS 190D 190D_Michalski "Fw 190D-9"
»»»»» To restore a snapshot.
- The above SNAPSHOT creation process generate a batch file inside the
storage folder with the same name. The execution of this batch file
patch the current EAW configuration with the SNAPSHOT data. Using the
example given above inside the
190D_Michalski folder will be a batch file named 190D_Michalski.bat.
»»»»» To restore to a different slot.
- To force the use a different destination it will be enough to edit
the installer batch file whose contenst will be of the form:
---------------------------------
cd ..
REM (dest slot) (file name seed) (Sub-folder) (Display name)
call insts.bat 190d 190d 190d_Michalski "Fw 190D-9"
cd 190d_Michalski
---------------------------------
1) Create a suitably named copy of the batch file. For example to
transform the Bf109G into another Fw190D use: 190D_109G.bat.
2) Edit the first parameter next to 'insts.bat' in the third line to
reflect the change (yellow and underlined)
---------------------------------
.
.
call insts.bat 109g 190d 190d_Michalski "Fw 190D-9"
.
---------------------------------
Notes:
Due to hardcoded data in EAW executable some aircraft types are
unsuitable for generic use. For this reason the Heavy bombers and the
V1 slots shouldn't be used in slot transfers. Also, twin engined slots
should continue to house twins and single engined slots singles.
The above procedures can't correct some minor side effects like the
radio calls reffering to the wrong nationality or aircraft type because
these effects are hardcoded in EAW.EXE or defined in a not yet
understood data file.
Acknowledgements:
I would like to thank to: MicroProse
for making a very good simulation with all this potential and for
releasing the PAINTPACK; Christian Mosimann for all the support and
encouragement in mine and others editing/painting efforts without
forgetting some of finest contributions to EAW. Cord Hartmann and Jamie
Richards for past and current cooperation in other EAW related projects;
and finally a special word for all the people that are devoted to improve,
explore, modify, use and bring EAW to a level that the original developers
probably never thought possible.
WARNING MICROPROSE/HASBRO DOES NOT OFFICIALLY SUPPORT THE HEX OR
OTHER TYPE OF EDITING/MODIFICATION OF ITS SOFTWARE. IF YOU ARE HAVING
TROUBLE WITH EAW USING THIS PACK, DO NOT CONTACT MICROPROSE/HASBRO. DELETE
ALL FILES WHICH CAME WITH THIS PACK AND SEE IF THE PROBLEM IS STILL THERE.
IF THE PROBLEM IS ONLY THERE WHEN YOU ARE USING THIS PACK, PLEASE TRY TO
REACH ME.
The files included are freeware and can be freely
distributed and used. I hope you enjoy them. Any comments, suggestions or
complaints are welcome, through SimHQ or other EAW related discussion
boards.
Paulo Morais, April 2001
Example Usage:
Just a simple question, why would you want to switch plane's slot. Any
example? The Snapshot tool sounds interesting to me but I'm not sure
about why or when I would need to do it. Need info. Thanks.:
Basically when you want to use two or more aircraft that already occupy
the same slot in ECA Panel. For example, if you want to have the P51D,
P82B, F4U-5 and P80, all flying at the same time, it's impossible as
they all occupy the P51D slot. But with snapshot, you can leave the
P51D in it's own slot, than snap the other three to other slots where
there are aircraft you don't want to use, and there you go. All four
aircraft from one normal slot in the air at the same time! Definitely
worthwhile!
Snapshot Example: Blenheim from B26 slot to Mosquito slot.
****************************************************************
Overview...
This looks awful at 1st but what I have done is break it down as far as
possible so we hope there is no confusion....many of these step are
simple and you wont even have to think about them after a few
times...so don't worry..just go step by step at 1st.
There is really 2 tasks to be done to do this job.
1st...You must make a snapshot of the Blenheim in the B26 slot to get
it's *.tpc's, *.3dz's, vcg_*.dat (if needed..flyable models only),
*.flt, *.bin (aircraft data inside Planes.dat), *.bil (aircraft data
inside Loadout.dat).
2nd...You must Snap the "Snapshot" into the slot of your
choice...Mosquito in this case.
Note: This is using the "CopyPlane" Batch file Moggy made up along with
"Snapshot"
I know one can get all you need at "The Firm" section of the "EAW
Dispersal" site.
******************************
TASK-1
Step 1: Install the Blenhiem/B26 slot skin you want to your EAW folder.
Step 2: Run the ECA Panel and set to Blenhiem in the B26 slot (or just
get the Flight Model info inside your EAW in some way).
Step 3: Go to the Snaps folder you just installed inside the EAW folder
and find the file "CopyPlane.bat" located inside.
Step 4: Right click on this file and select "Edit"
Step 5: Now you will have a Notepad that looks something like:
SNAPS P51B P51B_Mustang "P-51B Mustang"
What is what? (slot) (Sub-folder storage name) (Display name in hud)
Note 1: These don't matter what they say all will have to be edited
anyway...this is just the last snap I did...but it's important because
the spacing has to be the same.
Step 6: You will have to edit the P51B (example) and place B26A in it's
place....this is the "slot" the snapshot will be taken from.
Note 2: I will give you a list of all 4 character group for each "slot"
at the bottom.
Step 7: You will have to edit the P51B_Mustang to what ever you
want...call it Blenhiem to make it easy.(This is just the Snap folder
name)
Step 8: You will have to decide what the model will read in the
"in-game" HUD...So just change the "P51B Mustang" to "Blenhiem" to make
it easy...you must keep a space between the (Slot) (Sub-folder) and
(Display name).
Note 3: I have found that the Sub-folder and Display names are best
kept shorter than 27-28 characters (spaces & " both count)...this
is something I have found with me but it may be possible to do so with
more charaters but... if you keep them both as short as possible you
will not have a problem for sure.
Step 9: You should have something that reads like:
SNAPS B26A Blenhiem "Blenhiem"
Step 10: Save these changes to CopyPlane.bat
Step 11: Click and run Copy Plane.bat
Note 4: You should have a new folder inside the Snaps folder called
Blenhiem with a bunch of tpc/3dz/flt/bin/bil/bat...If so you have just
made a snapshot of the Blenhiem in the B26 slot....LEAVE THIS FOLDER
INSIDE THE SNAPS FOLDER!
****************************
TASK-2
Ok with that done now you want to Snap this plane into the Mosquito
slot...here is how to do this.
Step 12: Look inside the Blenhiem folder that was just made inside the
Snaps folder.
You should see a bat file named Blenhiem.
Step 13: Right click on this files and select edit and look for a line
in the Notepad that reads:
REM B26A B26A Blenhiem "Blenhiem"
Step 14: Change the 1st B26A right after the "REM" to MOSQ
Note 5: It should now read REM MOSQ B26A Blenhiem "Blenhiem"...Yes
Step 15: Save the Changes to Blenhiem.bat
Step 16: Now run the Blenhiem.bat and this will install the Blenhiem
into the Mosquito slot...go to check it out in the game.
Note 6: All you have to do is save this Blenhiem folder somewhere and
when you want to use it again down the road just place the Blenhiem
folder inside the Snaps folder and run the Blenhiem.bat again.
Note 7: To get back to default set of files just remove the skin files
with Stab/SnM or manually...and run the ECA Panel and select "Reset
All" and your Mosquito will be back as normal.
***************************
List of 4 character code for each plane slot...
P38H P38J P47C P47D P51B P51D BB17 B24A B26A HURR SP2A SP09 SP14 TYPH
TEMP
MOSQ 109E 109G 109K 110C 110G M410 190A 190D 262A J88A J88C JU87 H111
V1V1
***************************
Now I don't want to add to this too much now but What I do is build
sets of Flight Models (using the Panel and other custom Filght Models
alike) save them and load with them with SnM right with my themes.
I don't have to fool around with the panel every time when I load my
themes.
This also allows me to save these snaps inside a group of models and
load them inside a themes when ever I want...this way I don't have to
fool with doing the snap each time as well.
This is a nice way to build themes to whatever models I want (in the
slot of my choice) and with Snapshot I don't have to stay with what the
Panel allows in each slot.
But that is another task al together...
...a definitive "idiots guide" to SnapShot (believe it
or not is just 1 page long) but found instead within the "CopyPlane"
utility made by Moggy (that should be a big tip in its self) at the
Firms Dispersal. You'll also need this other auxiliary tool sooner or
later in lue of the other "SnapIt" tool anyway. Otherwise the only
other thing you need is Morais' original program files in (SnapSHOT)
and now ignore those instructions! Soooo if you can point and click?
then you already mastered the snap program!!!
Snap Shot X: (SnapShotX.zip 270kb)
by Moggy and Flyright.
This is the combined 'SnapShot' and 'Copy Plane' utility for use with
Windows XP.
SCREEN MANAGERS
Related Download Links:
-tools-manager-screen
Screen Loader Package: (EAWScreenLoader.zip
368kb)
by RAF_Roy.
The program loads mainscreens to EAW. I have included a huge collection
of most of the EAW mainscreens available.
Random Main Screen Selector v1:
(RandomMainScreenSelector1-mainscr1.zip 32kb)
by Erik aka Earok.
....everytime you run the batch file it should randomly choose one of
the mainscreens and copy it to the EAW directory....allows you to
control the screens you want to use in EAW.
SKIN MANAGERS
Related Download Links:
-tools-manager-skin
Skin Installer: (EAWSkinInstallerv111.zip
173kb)
by Fructuoso "BraveBull" Camargo.
...
Skin Manager: (EawSkinner.exe ??kb)
by ?.
...
Find-A-Skin: (FindaSkin31-FaS31(2).zip 59.2kb)
by Spit9.
...
Find-A-Skin Utility: (FindaSkin31-FaS31.zip
70.1kb)
by Spit9.
This is a utility to help you manage and view large numbers of
skins. It works in conjunction with MattM's STAB to allow you to
quickly find and easily view skins for a particular plane. Check it out
if you are using STAB and having trouble keeping track of all the skins
you have downloaded! It was NOT intended, in any way, to take the place
of the great addon that is Stab, but just to complement it in some
aspects. In a few words, Find-a-Skin is a viewer that allows to quickly
find a particular skin among the Stab database. In fact, Find-a-Skin
uses Flugzeugwerke, the folder that contains all skins registered in
Stab. So, you *need* to have Stab installed in order to use Find-a-Skin.
The reason for its development was the fact that when that database
grows up to 300 or more different skins, it becomes hard to remember if
you have or not a particular skin, or what skins are based on a
particular plane or even just find it among all those others. Stab can
shows the skins you have, but does it showing the available skins one
at a time for each base plane and for a specific terrain/season), while
Find-a-Skin shows you all at once, side by side, regardless of season
or terrain, to a maximum of 200 skins (10 pages of 20 each) for each
base plane.
Old Versions: FindaSkinBeta.zip 36kb ,
Find-A-Skin Beta: (FindaSkinBeta.zip 36kb)
by Spit9.
...
Skin Randomizer: (Skin_Randomizer_V1_1.zip
131kb)
by Dominique DOM Legrand.
One of my complains about the stock game is the lack of any skin
randomness - now fixed with this utility!
This utility manages up to 15 skins per aircraft slot (30 slots). You
can decide
for different slot status :
1) Disabled : Even if skins are present, they will not be loaded.
2) Default : You can decide for a default skin. That only skin will be
loaded,
even if several skins are available for the a/c slot. You will use that
option to select the skin of a given aircraft you will fly during
campaigns
and single missions.
3) Randomized. The program will randomly choose and load a skin among
others
present in the slot.
...One thing I missed to mention in the readme :
The utility is designed for working with 15 skin subfolders per a/c
slot (even for the V1 slot !). Please, DO NOT DELETE any of these
subfolders, even if they are not used. If you do that, I am afraid the
program will crash during the skin subfolders check-up. As well, don't
add new subfolders. In that case, the program will not crash but the
new subfolders will not be taken into account. I guess that 15 skin
subfolders are enough for most cases...
Some explanations (how it does work !) for those who have troubles
about the DOS path set-up ***********************
The program must know where it has to create the skin subfolder tree
and where it has to load/unload the skins. This is why you have to
indicate the full path.
Nevertheless, since it is a DOS program, the windows path must be
translated into a DOS path.
The name of a folder in DOS cannot have more than 8 letters. Hence,
when the name of a Windows folder is more than 8 letters, the DOS name
uses the 6 first letters more '~' and a number. If the 6 first letters
are unique for the Windows folder, the DOS folder name will end with
'~1'. For example, 'Program Files' will be usually DOS-translated as
'Progra~1'.
If you have several folder names beginning with the same 6 first
letters, the DOS names will have different numbers.
For example, if you have two folders named 'C:\Program Files\' and
'C:\Programming\', the first one will be DOS-translated as
'C:\Progra~1' and the second one will be 'C:\Progra~2'.
About the utility path set-up process :
First, the program asks you for the full Windows path.
Assuming that your Windows path is : C:\Program Files\Microprose
Software\European Air War\, every folder name that has more than 8
letters and will truncated.
The program will truncate 'Program Files' as 'Progra~1' and it will
display the folders/files contents of 'Progra~1'.
Look in the list if you see the name of the following folder
'Microprose Software' which will also be truncated as 'Microp~1' or
'Microp~2', ...
If yes, type 'Y'.
If no, type 'N' and the program will display the contents of 'Progra~2'
If you don't see 'Microp~1', 'Microp~2, ... in the 'Progra~2'
directory, type 'N' and the program will display the contents of
'Progra~3', and so on till 'Progra~9' ... At that step ('Progra~9), the
program will say you that you got a problem in typing the Windows path.
If you type 'Y', the program will display the contents of 'Microp~1'.
Look in the list if you see the name of the following folder 'European
Air War' which will also be truncated as 'Europe~1' or 'Europe~2', ...
If yes, type 'Y'. If no, type 'N' and the contents of folder 'Microp~2'
will be displayed and so on till you find 'Europe~1' or 'Europe~2', ...
in the list.
If you type 'Y', the program will display the contents of 'Europe~1'.
Look in the list if you see a file named 'ZZZ.ZZZ'. The program
automatically create that file as a marker in the folder where it was
installed. I chose 'ZZZ.ZZZ' because the contents of the main EAW
folder is often big and ZZZ.ZZZ is the last one displayed (easier to
see). If you don't see ZZZ.ZZZ, type 'N' and the contents of 'Europe~2'
will be displayed. If you see it, type 'Y' and you're done ! Then type
'Y' to update the path : the hard work is over and the DOS path is
definitively stored in Randpath.fil.
According to your answers and in this example, the DOS path could be
either :
C:\Progra~1\Microp~1\Europe~1\ or
C:\Progra~2\Microp~1\Europe~1\ or
C:\Progra~3\Microp~1\Europe~1\ or
C:\Progra~1\Microp~2\Europe~1\ or
C:\Progra~1\Microp~3\Europe~2\ or
C:\Progra~1\Microp~3\Europe~3\ or
... any other combination ...
I hope this is clear.
One question--Do all of the folders have to be filled?
No, just fill the subfolders with the skins you have. If, for a given
campaign/theater, an aircraft is never used (V1 is the more typical
case), let the 15 subfolders empty. If an aircraft is used in the
campaign, I advice you to drop at least one skin (in subfolder 1) in
the a/c slot and to enable this skin (status = 1). If that particular
a/c slot is empty, the default (original) EAW skin will be used (too
bad ...). With more than one skin for an a/c slot, you can decide for
randomization.
By the way this utility may be useful for your incoming campaigns. If
several skins are possible for a given aircraft, you could include all
of them in your skin package together with a pre-configured
RandomPL.fil (the file which contains infos on the contents/status of
the utility skin subfolders.
--If you have several different skins mainly 109g, 109k,
190a, 190d, he111, and ju88s that use the v1 slot, if you put them into
the randomizer...
You can only use one a/c at a time for a given slot. As a matter of
fact, if all of the skins you mention use a common slot (V1), the files
will overwrite each other. As well, do not forget that the skin
randomizer is a SKIN randomizer, not an A/C randomizer. In other words,
it does not change the a/c FM/load/item which has to be either the
default one, or the one set by ECA panel, or the one set/modified by
the snapshot utility.
Skin Manager v1.6 Final: (SkinManagerv1.06.zip
3.17MB)
by king_alkinoos.
A program that helps you select the skin type
of all the planes and terrain in the game just before you launch it.
You can set random skins and terrains or preset your preferable ones
and save them. You can also run Eca or Ecapanel before launching Eaw.
Version 1.4 lets you select between various add on for the game. You
can choose between: EAW original, ECA (Enemy Coast Ahead) Fly
Me410, Mosquito, B26, Ju87 Stuka and other, ECApanel 3.1(fly Russian,
Italian, Japanese, USN aircrafts), MSA, RIP, 1942 Turning
Point (This is a campaign for 1942. It replaces the 1943
campaign.) NEW! Version 1.6 has a game resolution menu. Old versions:
v1.4 ESM.zip 2.80MB and the 1.6 update EawSkinManager.zip 167kb
, SkinMangerHelp.zip 168kb
SKY MANAGERS
Related Download Links:
-tools-manager-sky
Sky Manager 1.3 Upgrade: (SkyManager13_UPG.zip
355kb)
by J. L. Salvadoretti aka Spit9.
...
Sky Manager 1.3 Full.zip:
(SkyManager13Full.zip 547kb)
by J. L. Salvadoretti aka Spit9.
...
Sky Manager 2001: (SkyManager2001.7z 240kb)
by J. L. Salvadoretti aka Spit9.
...
Sky Manager 2001: (SkyManager2001-SM2001.zip
325kb)
by José Luiz Salvadoretti' aka Spit9.
Sky and Cloud Manager. Sky Manager is a weather utility by Spit9 that
manages sky and cloud files. It comes bundled with several
different weather schemes by various artists and allows you to choose
between them. Also allows you to choose random weather or the
game's default. You can also easily add other sky and cloud files
as well.
Old Version: SM13FULL.zip 0.8MB Other File Name: SM2001.zip 354kb
[END]
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