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Written and Edited By: MarkEAW
[ GOTO THE MAIN EAWHS PAGE ]

CONTENTS
INTRODUCTION
FORWARD
About The EAW Community
STARTING OFF
Why EAW?.... | Issues and Problems | System Requirements
OFFICIAL MICROPROSE
VERSIONS The EAW Demo | The EAW Trial |
v1.0 Out Of The Box / Stock | v1.1 Standard | v1.2 Standard
OTHER GAME TYPES
HexEdited Patches | FXEXE Patches | CodeGroup Patches | GOG Type
ENDING HELP
INSTRUCTIONS
Installing
This help document is to provide information on what you may want
to know and what you will need to
know when you first get EAW. This is the first 'Help Document' you
should be reading when rediscovering EAW today!
I made my EAW Help Site partially in hope you will rediscover EAW
in working order on modern machines and use many of the fan
resources to enjoy the game in whatever form you prefer. Read on to
get started!
European Air War (EAW) was released on October 31, 1998 published by Hasbro,
under the developers name, MicroProse. It was a marvel, with 20 Flyable planes
and a possible 256 planes in the air at one time. This game was out beating any other WWII
Combat Sims of the time and afterwards. At twelve months old it was considered a
classic but still full price on the store shelves. Given that it's had a few
budget re-releases; on July 24, 2000 by Hasbro "Classic Series" and on June 8,
2001 by Infogrames, then again in 2002 by Atari. It's a must have if you're even
vaguely interested in WWII combat flight simulators, or think you might like to
try it one day.
About The EAW Community:
(This topic is a fairly brief 'time line', I'll try to update it, if I can get
back to it)...
The EAW Community (of 1998 to about 2005) where a loosely structured collection of
programmers, artists, modelers, and enthusiasts who have contributed
their expertise to the relentless pursuit of immersion in World War
II air combat. They where mostly in single form; meaning they worked
and shared all their discoveries with each other. You should enjoy and appreciate the outstanding work presented
here in this sites file archives (and files located in other places) of these good folks who
keep real life Veterans' and their planes, their experiences, and
their memories alive in a virtual form.
From 1998 to 2002 and beyond. There was an enormous mod scene that produced
enhancements and add-ons. The EAW improvements
have come in almost every area of modding and hacking at the exe and game data
level, like; new aircraft, flight models, skins, sounds,
cockpits, campaigns, terrain textures, terrain objects, sky's, horizon clouds,
etc, all available to change the way the stock EAW looked and behaved, partially
unrecognizable for the better. This was and is one of the major reasons for the games
popularity. (Special attention must go to Paulo Morais for all his genius in
designing all the necessary early tools to work with all EAW files and Charles Gunst
for providing basic add-ons like the Enemy Coast Ahead (ECA), ECA Panel and the
massive EAW Editing Notes. Without the contributions of these two men no
custom fan campaign would have been made. (The very first campaign add-ons that most have
studied and used as major examples of how campaigns needed to be done, were made
by them; "1942 Turning Point in Europe" and the first "1940 Battle of France"
were designed by Paulo Morais and Charles Gunst respectively.)
The community of 2002 and after where similar to what came before, but greatly
reduced in size. There where major issues on Win2000 and WinXP,
these problems associated with EAW, would keep the game from
installing and from running for awhile. Long enough though that The
number of modders and players would drop off for more modern WWII Flight
Simulator games, which arrived just a few years latter than EAW.
Around 2005 you'll find that the remaining community where mostly made up
modders for the game, rather than many players. Information sharing
wasn't ideal and those groups split into several. A small number
would still hang around up to 2008...
In August 2005 the EAW community officially
obtained the source code and has since modified the game to remove many bugs
from the stock version, including adding in long wanted fan requested features.
After 2008 (the time of the first un-official public eaw.exe version was released),
you would find that most modder's have left and remaining are virtual pilot players
since some stuck around waiting for the new exe and others
in the group that coded the game found it difficult to agree and
some of those modders moved on.
New versions of EAW by way of the un-official closed source code
modified by one group and
another independent version made by machine level manipulation. New
game data was added and existing old assets where modified to work
with the new versions of builds or types of the game (Read below in the 'OTHER GAME TYPES' section to
understand where and what form these un official updates take).
Of course there are many more important people during all those days, perhaps
some time in the future I'll have a list made up. Right now, look at my 'Files
Page' and I have listed many modding authors of addons and tool programmers names that
where present during those days, witness there accomplishments as you browse
through...
Lets start you off here to inform you of some of the information you
will want to know, before you proceed with adding the EAW game to your
computer.
Why EAW?....:
....and not some other WWII Flight Simulator? Most people play EAW for
the intense battles you can have with 256 planes in the air at once.
Others play it because of the (almost) full dynamic playable Campaign /
Career Mode. (Read my 'Full Review Guide' to learn more about
this game, the good and bad is mentioned).
Issues And
Problems:
To some degree on Modern Windows OS, all versions and types of the eaw.exe when
run natively, with no wrapper will have trouble. See my 'Troubleshoot Help
Document' to know about these issues and the workarounds available.
System Requirements:
The game, to run natively needs a certain system, same with a wrapped
game usually requires a modern system. See my 'Performance Help
Document' for all the system requirements.
Come back and continue to read this Help Document, below.
This section is for explaining the different official version available from
the developer MicroProse.
Below is listed information about the EAW Official game and official patches
released after the game was.
Versions:
- The EAW Demo:
The official EAW Demo is a software only rendered game and allows you to play for
5 mins at a time, sometimes longer depending on how well you do in combat. See my 'Files Help Document'
for some extra words about the EAW 5min Demo and links to Download it.
- The EAW Trial:
The official EAW Trial is really a full fledge game and allows you to play for 30 mins at a time. See my 'Files
Pages'
for some extra information about the EAW 30min Trial and links to Download it.
- MPSv1.0 Out of The Box / Stock:
This is the CD version. Of course, you must at least 'install'
this version if you want the game. This version is said to be
flawed in some areas and advisable to patch up to a more refined
version of 1.1 or 1.2.
- MPSv1.1 Standard:
This is the first Official MPS patch version. Often used for its much
more difficult enemy A.I. (harder than v1.2 below). But lacks
some features and multiplay fixes that are added into v1.2.
- MPSv1.2 Standard:
This is the second and final Official MPS Patch version. This one can be applied
without needing the previous version patch. I recommend that you play
this version for a period of time to learn the in's and outs of
the game. (The official MicroProse Dynamic Campaign / Career Mode is most playable with this
version or type.)
This section is for explaining the different types of a modified EAW version
that are available. There are currently four types of custom
modifications of EAW; from Hex Edited, Machine Level patched, Source
Coded modifications and Brute Force patching. Some of these can be
added on top of an official game (as a patch). Some are instead of
the official game (provided as a standalone).
Game Types:
- HexEdited Patches:
These are the un-official tweaked by hex editing custom
'exe's' that where made to replace just the games main exe
file (eaw.exe) rather than modifying any or much additional game data. These where
methods used by the very old community to help fix issues, like bugs with the game
after MPS stopped supplying an official patch. This knowingly improved
the duration of fun and quality of life for EAW.
You'll only want to use these if you have
an English game installed as most of these replacement exe's are primarily for
the English EAWv1.2. You apply these replacement exe's over a previous official patch or
to a newly added full clean "installation" of
the stock EAW game. More on this later.
There
are several HexEdited replacement eaw.exe's available. Two worth
mention here includes the so called un-official 1.2a enhancement
version, which presumably was hex-edited. Also the other un-official
community made v1.26e patch updater with fixes to the exe that also provides some
game data modifications as well. (It is considered to be a 1.2
executable regarding add-on compatibility and running it). There are many more
that specialize themselves, are you confused, keep
reading below.You'll really want to read my 'HexEdited Patches
Guide' for further details and install instructions for many of those
custom HexEdit "upgrades".
Also note that most if not all HexEdited exe's
included a NoCD option built in, see the same Help Document for the special NoCD Instructions
at the end.
You can even get a hexedited stock exe with just the NoCD
change....not sure how they do in multiplayer though, as far as
allowing them....
- FXEXE Patches:
The EAWPRO powered by the FXEXE (eaw.exe) is an
un-official machine level
manipulated special effects exe done by VBH. This new patch package includes much
improved game data that takes
advantage of developed improvements and enhancements. These changes take the game beyond the standard game,
visually and gameplay wise.
More on this later.
The FXEXE: EAWPRO Edition is a
special effects update and additions that is in concern with
Windows compatibility, considered to be closely a EAWv1.2
executable.
This release of the game can have add-ons up converted to work with it, however,
you will quickly find that the game is intentionally self contained and has its own add-ons built in,
including much updated game data.
There is also the complete true full update known as 'The Final Cut',
it is only available
to the authors(VBH) group members for testing. The Basic Core files and required game data
(a full patch in itself) are available to everyone to download and try
out. EAWPRO only requires a copy of the full
stock 'installation' of an official EAW game to be present. You take the EAWPRO archive and you overwrite some of
the files with the new ones, it also adds additional files. The
downloadable archive
contains its own readme with install instructions.
Read my 'Install Help Document' to get the standard stock EAW
up and running first. Also read my 'FXEXE Patches Guide' for download links, install directions and additional
troubleshooting. You'll also find information on development background
details and the changes made to EAW for the EAWPRO! game. This information
is mostly provide by the developer of EAWPRO, directly.
- CodeGroup Patches (or standalones):
These are un-official Code-Group source code
modifications (includes feature changes, bug fixes, new game data, new gameplay and modding
features added. These are labeled, un-officially by version numbers; CG v1.28x and higher).
The older versions where patches, while the newer archives (released
after 2012) are considered standalone, where you don't need the game CD
to install nor run the game; they will not require you to add the CD
files to your computer before hand since the registered CD game data is
typically already included.
These
Source Coded 'Standalones' have alot of community game assets in them. They
come with very large and different individual theaters of
operations with many plane sets (skins, sounds etc...) to choose from. These are
known as UAW (Universal Air Wars), rather than EAW alone.The latest versions
(typically v1.40+) contain the best of the best add-ons, and do not
require any additional add-ons to be added to them. Up converting any
old add-ons done by other authors that you may find needs to be asked of
the CodeGroup members as their tools are not available to everyone
outside the group.
Versions above 1.28c, support more than a single controller,
two. Later versions can handle three devices (actually tested with three
all-in-one Joysticks), but it may become difficult, but possible to
configure HOTAS devices.
Even though fixed (set distance) gun convergence was introduced
in early versions (adjustable in the eaw.ini with later versions), the
main game draw backs of these CG versions are that there are not any
more Plane Collision, no 2D cockpits, only the limited detail of the 3D
virtual one is available. The steep learning curve of the pre game
frontend (for the versions that include it). Hit bubbles are too small
now.
To
install any of the Code Groups un-official source code modifications,
read my 'CodeGroup Patches Guide'. Also see that document for
more information on the revision changes and feature details of those released.
- GOG Type:
This
particular type can be purchased, digitally, either on GOG or
Steam. The only thing changed in this re-release of EAW, is the game exe. GOGv1.2
is totally based on MicroProse's official v1.2
game exe. It is considered a
super type as it was hacked (patched) with brute force tools by Retroism / GOG,
(no source code used).
The digital download is a standalone (meaning all
the original MPS standard
v1.2 Files (the game assets) are present). GoG has provided a new modern automated
installer which also installs the older DirectX 9.0c on all
systems after it places GOG EAW on your drive. This is safe as
it will
not over write your systems current DX files.
The installer comes with Four Wrapper Programs; two for Graphics
(used for DirectX or Glide), one for IPX LAN usage and one for Direct
Input. The Smacker Videos are present and will play properly (at full speed) on
all supported systems.
One of the changes in the super patched eaw.exe will allow Horizon Fog
to be present on Win10 in D3D mode with NVidia Cards (all cards). However, the
terrible Terrain Shimmer is still
present. It should be possible to
cure if the GOG Wrapper is configured correctly and your Video Card
settings are Configured correctly...(I'm not totally sure yet, you tell me?).
You will be able to use add-ons, skins, terrain textures,
skies, clouds etc.... that where designed for the MPS official standard v1.2 of EAW by the past community.
It appears the hardest part to get into the virtual air, is getting your controller configured
correctly. (it uses the same internal controller support that
the standard EAW MPSv1.2 games uses). Unfortunately that means most if not all modern HOTAS (3
devices) will not work. There is some new support for control pads with the
Direct Input Wrapper (dinput.dll), although this dll can prevent an 'all in
one Joystick' from being detected by the game....you will need to
remove or rename this file so the game ignores it to get that device
working.
See my 'GOG Patches Guide' for some more details about the
GOG re-released game. Technical
information and troubleshooting is included.
NOTES:
(EAW GOGv1.28 version is no longer available from GOG download). See my 'GOG Patches
Guide' for more details.
This section is to guide you with some helpful details, more may
appear here soon...Installing:
You will want to see my 'Install Help Document'. That document will
teach you primarily how to get the CD and the official patches on
your computer the proper way, plus other important info BEFORE
running the game. Please read or skim it regardless of which version or type of EAW you
intend to use.
Also, you will want to read and follow the steps provided in my other
'Help Documents', as
indicated at the end of the "Install Help Document"!
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