Sounds 7-02-2019 |
|
Written and Edited by MarkEAW
CONTENTS INTRODUCTION
-+- CODEGROUP VERSION CONTENTS
This help document is primarily to provide modding help...
Lets get into the Game's Sound a little.... Apparently the game is said to use Miles Sound System v4.0.? However some will disagree with that. Also Dolby Surround is incorporated (for two speaker use), at least it says it on the box. Anyhow...EAW has special sound formats listed below.
The Four types of sounds available during game:
The Sound CDF files are:
The two standard 'quality' attributes for sounds: However if the situation calls for it, EAW will play sounds recorded in STEREO, such as for music or for other effects. I think the game can only reproduce the sound quality/sample rate of maximum 16bit 22050Hz. It seems to play higher quality sounds, but Its probably only pushing out 22050Hz. You could try 16bit at 44100Hz when you need a decent stereo music or mono sound.
MONO to Stereo Sounds:
Engine Sounds Recording:
Gun Sounds Recording:
The in-game sounds all have the naming SND00##.SND, where ## is the appropriate sound number assigned to a function in the game, such as radio voices, basic in-flight sounds; like engines, bullets, bombs and so on. If you would like to record / modify your own sound, speech or radio music files for EAW follow these general directions below: Quick Steps On How To Record or Modify Sound:
Stock SND List... Stock EAWv1.2 Sound List: by snd number and description. SND0001 Switching radio frequency in the barracks/Radio tuning squawk SND0002 Click switch SND0003 AAA(Flak) explosion SND0004 Bomb explosion/Big Explosion SND0005 Plane crashes 1/Distant Explosion SND0006 Plane crashes 2/Short Explosion SND0007 Plane crashes 3/Small Explosion SND0008 Plane crashes 4 (water splash/crash) SND0009 Bomb Release and whistle SND0010 Bullet hit 1 dual and ricochet SND0011 Bullet hit (small cal.) and ricochet SND0012 Ricochet 1 (bullet bounce) SND0013 Ricochet 2/Cannon Hit SND0014 Ricochet 3 (long)/Hit and Echo SND0015 Bullet hit/cannon hit 2/Small Bullet Hit SND0016 Ricochet 4/Small Bullet Hit2 SND0017 Thump (bullet hit?)/Light or Distant Explosion SND0018 Ricochet 5/Hit and Damage Nose SND0019 AAA(Flak) Hit 1/?Shot?/Hit with crumple damage SND0020 AAA(Flak) Hit 2 with Damage SND0021 Engine sputter/?Distant Explosion?/Flak SND0022 Plane explodes 1/Large and Long Explosion SND0023 Plane explodes 2/Distant Explosion SND0024 -= NONE =- SND0025 .30cal MG / 7.62mm MG SND0026 .50cal MG / 13mm MG SND0027 20mm cannon SND0028 30mm cannon SND0029 Rocket launch SND0030 Radial engine starting (FW-190 / P-47 / Bomber use) SND0031 Radial engine running (FW-190 / P-47) SND0032 -= NONE =- SND0033 -= NONE =- SND0034 In-line engine starting (Spitfires, Mustangs, Me-109, etc./ Bomber use) SND0035 In-line engine running (Spitfires, Mustangs, Me-109, etc.) SND0036 -= NONE =- SND0037 -= NONE =- SND0038 Jet/Rocket engine starting SND0039 Jet/Rocket engine running SND0040 -= NONE =- SND0041 -= NONE =- SND0042 Light Bomber or twin engine running (German/Axis)/Inline SND0043 Heavy Bomber or multi engine running (US)/Rotary SND0044 V-1 propulsion engine running SND0045 Click/Engine starting to miss-overheat warning SND0046 Click/Engine Overheat SND0047 Engine damaged/failure stop SND0048 Engine overheating-damage bearings SND0049 Engine sputter (no fuel start)/Misfire and Rough Running SND0050 Landing gear up/down SND0051 Parachute Opens SND0052 Landing Gear Flexing Touchdown and on Takeoff /wheel squeak/chirp (flaps?) SND0053 Distant Ba-Boom (flak?)/Wheel Squeal on Runway SND0054 Wind Force (plane moving fast) SND0055 Plane/Cockpit shaking SND0056 Click/Water Drop -
Found in the WSOUNDS.CDF, The WSD sound files are atmospheric, used for the; Hangers, Briefing Room and after-mission scenes, (like the passing planes and trucks, everything but speech.) (must be in the range of SND2800-2899)
To Modify An Existing Hanger Sound:
List of Sounds In The WSOUND.CDF
for Hanger Screens:
SND2800 - Hanger Outside; Flyby-inline1-distant SND2801 - Hanger Outside2; Flyby2-sudden fast-whiff SND2802 - Hanger Outside3; Flyby3-buzzy (rotary engine-F4F Wildcat) SND2803 - Hanger Fan (?Engine-"purr"-quiet engine running sound?) SND2804 - Hanger Engine startup-engine rumble (used on P-38 hanger screen) SND2805 - Hanger Welding Torch-crackle/Lit and Burns SND2806 - Hanger Welding Torch2-crackle/In Use SND2807 - Hanger Welding Torch3-pop/Lit-Low SND2808 - Hanger Welding Torch4-crackle/In Use-Low SND2809 - Hanger Flyby-Jet (Me-262 screen) SND2810 - Hanger Engine idle-smooth inline engine running/German (used for BF-110 hanger screen) SND2811 - Hanger Rotary engine start-shutdown (FW-190) SND2812 - Hanger Rotary engine start-shutdown-longer (FW-190) SND2813 - Hanger Flyby-Rotary Engine-fast, smooth whiff (P-47) SND2814 - Hanger Flyby-Inline Engine-slight buzz and engine miss (Tempest) SND2815 - Hanger Engine startup-inline eng start-shutdown (Hurricane) SND2816 - Hanger Tool/Wrench dropped to floor SND2817 - Hanger Sound of drilling/Chain Hoist SND2818 - Hanger Metal Plate thump-hollow thud/Gas Can SND2819 - Hanger Metal Thump2/Engine sputter-metal thud2/Gas Can2 SND2820 - Hanger Metal grinding/?Control Surface moving?/Gas Can Open SND2821 - Hanger Small hammer on metal/Low Tone SND2822 - Hanger Medium hammer on metal/High Tone SND2823 - Hanger Metallic sound-drop something, ringing sound/Kettle Down SND2824 - Hanger "Tinny" sound-hollow clunk/Cylinder Sput/Kettle Up SND2825 - Hanger Metallic sound-loud echo hit SND2826 - Hanger Metallic sound-loud echo/High Echo SND2827 - Hanger Metallic sound-control surfaces move-a bit of echo (as in FW-190 screen) SND2828 - Hanger Metallic sound x1/Single Blow of Hammer SND2829 - Hanger Metallic sound x2/Double Blow SND2830 - Hanger Metallic sound x3/Triple Blow-soft pounding SND2831 - Hanger Flyby-sput (Spit) SND2832 - Barrack "Creaking" metal sound/Metal Chair squeak SND2833 - Barrack cough SND2834 - Barrack (Reading-page turning) SND2835 - Barrack Door opens SND2836 - Barrack Door shuts SND2837 - Barrack Footsteps Walking On Stone SND2838 - Barrack Footsteps (slower) On Wood SND2839 - Barrack UK Truck passes by SND2840 - Barrack UK Flyby-whiff-low sound (P-51 type-other Merlin Engines) SND2841 - Barrack US Truck or Jeep passes by SND2842 - Barrack German Flyby-fairly long (P-51 type-other Merlin Engines) SND2843 - Barrack US Flyby-fast truck or slow plane (P-47?) SND2844 - Briefing Voices/Crowd Start SND2845 - Briefing Voices/Crowd End SND2846 - Briefing Voices in Room/?water moving? SND2847 - Briefing Air-raid alarm (Allied Briefing) SND2848 - Briefing Air-raid alarm (Axis Briefing) - Hanger Sounds For Each Hanger Screen List:(No minor sounds listed like pounding, clinks, metal noises, etc.) , (list by Wudpecker). GERMAN Bf 109--All models. HNGR16.MPC -109e, HNGR17 -109g, HNGR-18 -109k SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby SND2840.WSD--longer "whiff" flyby FW-190-A HNGR22.MPC SND2812.WSD--Short- start and stop radial engine SND2827.WSD--Control surfaces move SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby FW-190-D HNGR23.MPC SND2811--Long- start and stop radial engine SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby BF-110-C HNGR19.MPC SND2810.WSD--Smooth inline engine running continuous SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby BF-110-G HNGR20.MPC SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby ME-262 HNGR24.MPC SND2809.WSD--Jet flyby, fast SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2800.WSD ?--common inline flyby? BRITISH SPIT I-A HNGR10.MPC SND2815.WSD--Inline engine start+stop SND2802.WSD--"Buzzy" long flyby SND2831.WSD--Fast flyby with backfires SPIT IX HNGR11.MPC SND2831.WSD--Fast flyby with backfires SND2802.WSD--"Buzzy" long flyby SND2827.WSD--Control surfaces move SPIT XIV HNGR12.MPC SND2831.WSD--Fast flyby with backfires SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby HURRICANE HNGR09.MPC SND2815.WSD--Inline engine start+stop SND2800.WSD--common inline flyby-slight whine SND2802.WSD--"Buzzy" long flyby TYPHOON HNGR13.MPC SND2806--Welding sounds (no pops as in 2805 or 2807) SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby TEMPEST HNGR14.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby UNITED STATES MUSTANG P-51-B HNGR04.MPC SND2840.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2842.WSD--Longer flyby-low note MUSTANG P-51-D HNGR05.MPC SND2840.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2842.WSD--Longer flyby-low note THUNDERBOLT P-47-C HNGR02.MPC SND2806--Welding sounds (no pops as in 2805 or 2807) SND2801.WSD--"Whiff" fast flyby SND2840.WSD--longer "whiff" flyby SND2802.WSD--"Buzzy" long flyby THUNDERBOLT P-47-D HNGR03.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2813.WSD--longer "whiff" flyby LIGHTNING P-38-H HNGR00.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2804.WSD-- for engine start/run. LIGHTNING P-38-J HNGR01.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2804.WSD-- for engine start/run. -
There are 10 BGM files located in the MUSIC sub-folder for intro music and screen music. The stock Music are all in Windows PCM sound format with 44100Hz, signed 16-bit and stereo (they can be 8-bit also if you wish). These files happen to be WAV files just renamed with the .bgm file extension. So for an example, you can rename Drum1.bgm to Drum1.wav and it will open and play in a standard player or sound editor. Another example, If you make a new Menu Music wav file and have your sound file in the required format, just simply rename it MenuMus.bgm and put it in the MUSIC subfolder of EAW, then the game will play it.
\MUSIC
There are also some sounds in the MUSIC.CDF file, the radio sound files for the barracks in campaign mode. I would imagine the Barracks Radio can play just as high or low quality sounds that other parts of the game can playback. However most find it appealing to have the "old time" scratchy, MONO sound found on radios back in the 1930's and 40's. With that said due to the suggested low recording quality, it is going to sound scratchy, but just perfect for that barracks radio player. -Import your sound by changing, setting or converting your existing sound "Format" in your Sound Editor program to Microsoft ADPCM and for sample rate, select 11,025hz, 4 bit, mono. -Now that your wave file is now in the desired format, save your newly converted sound as a .wav file. -Now you are going to have to RENAME the this files extension from .wav to .adp so that the EAW program will load and play it. This is very simple requiring no special conversion programs. (It really is still a wave format sound.) There are only two songs per nation: Aradio1m.adp, Aradio2m.adp = American Barracks Bradio1m.adp, Bradio2m.adp = British Barracks Gradio1m.adp, Gradio2m.adp = German Barracks -Copy this file directly into your EAW MAIN directory folder. -The tune should be one of your radio selections in your Barracks next time you play EAW.
In the Briefing Room, The SND extension works as a WAV file. They are Microsoft ADPCM 22.050 Hz 4 Bit Mono, unconverted and simply renamed from .WAV to .SND. Make sure your sound editing software does not automatically convert the .WAV file out of specs when loading it, some will do that. It can be freely converted to SND or WAV simply by changing the extension name. (It does NOT require the EAW Sound Utility, which will NOT work with these phony SND files.) These "phony" SND files can played normally in any sound player that handles .WAV files. All you have to do is throw your SND file into your EAW folder, select a campaign and start the campaign until you hear the recording or until you hear nothing and see subtitles none the less. (the game randomly selects from 3 or 4 intro's).
////////////////////////////////////////////////////////////////////////////////////////////////////////
Lists of the speech files for all three nations, Most of these Voices get played on cue, some are randomly selected... Plane Radio Crackling or Squawking: This type of sound can be overlay-ed and joined with existing sounds. To give the effect of poor radio reception or mic activation or other radio woes. This would require loading each sound up in a Sound Editor and applying the overlay-ed sound you would want to add. Not ideal given how many of RADIO messages there are, probably better to program in a new random sound or two via source code. These sounds are apparently to be saved as PCM Waveform for editing. Then renamed to RAW, Run RAW2SND.EXE in a DOS window with the proper rates to finally create the SND file for use in EAW. (The speech files are 8000 Hz, 8 bits, mono sound.)
Plane Radio Spoken Word List (SPEECH#.CDF):
British Voices: (SPEECH2.CDF)
uk1_001 Beetle leader
uk1_002 Cricket leader
uk1_003 Dogtail leader
uk1_004 Elfin leader
uk1_005 Foxtrot leader
uk1_006 Pinetree leader
uk1_007 Rabbit leader
uk1_008 Roundtop leader
uk1_009 Spider leader
uk1_010 Walker leader
uk1_011 This is Arrow control
uk1_012 This is Starlight control
uk1_013 This is Tophat control
uk1_014 Bulldog flight
uk1_015 Beehive flight
uk1_016 Mascot flight
uk1_017 Victoria flight
uk1_018 Bigbear flight
uk1_019 Hammer flight
uk1_020 Foxhole flight
uk1_021 Wizard flight
uk1_022 Bandits
uk1_023 10 plus bandits
uk1_024 20 plus bandits
uk1_025 50 plus bandits
uk1_026 100 plus bandits
uk1_027 bandits now 5 miles
uk1_028 bandits now 10 miles
uk1_029 bandits now 20 miles
uk1_030 diver
uk1_031 diver now 5 miles
uk1_032 diver now 10 miles
uk1_033 diver now 20 miles
uk1_034 5 miles
uk1_035 10 miles
uk1_036 20 miles
uk1_037 50 miles
uk1_038 5 miles ahead
uk1_039 10 miles ahead
uk1_040 20 miles ahead
uk1_041 50 miles ahead
uk1_042 5 miles behind
uk1_043 10 miles behind
uk1_044 20 miles behind
uk1_045 50 miles behind
uk1_046 heading north
uk1_047 heading south
uk1_048 heading east
uk1_049 heading west
uk1_050 heading northeast
uk1_051 heading northwest
uk1_052 heading southeast
uk1_053 heading southwest
uk1_054 vector 0
uk1_055 vector 030
uk1_056 vector 060
uk1_057 vector 090
uk1_058 vector 120
uk1_059 vector 150
uk1_060 vector 180
uk1_061 vector 210
uk1_062 vector 240
uk1_063 vector 270
uk1_064 vector 300
uk1_065 vector 330
uk1_066 angels 5 - over
uk1_067 angels 10 - over
uk1_068 angels 15 - over
uk1_069 angels 20 - over
uk1_070 angels 25 - over
uk1_071 angels 30 - over
uk1_072 be adviced - we've lost contact with the bandits - over
uk1_073 be adviced - we are losing contact with the bandits - over
uk1_074 we've lost contact with the bandits - you're on your own - over
uk1_075 mission accomplished - good job - over
uk1_076 mission is accomplished - nice work - over
uk1_077 mission accomplished - good show - over
uk1_078 return to base immediately - over
uk1_079 return to home base - over
uk1_080 return to base - i repeat return to base - over
uk1_081 home base
uk1_082 negative - all efforts are comitted at this time - good luck - over
uk1_083 negative - no other fighters are nearby - good luck - over
uk1_084 negative - all available fighters are busy at this time - sorry - over
uk1_085 we're vectoring additional fighters to your vicinity - hold on - over
uk1_086 we're sending more fighters to your location - hang on - over
uk1_087 vectoring fighters to your area - hang on tight - over
uk1_088 clear - we have no contact with the enemy - over
uk1_089 you're clear - there are no bandits in your area -over
uk1_090 we show no bandits in your area - over
uk2_001 Beetle leader
uk2_002 Cricket leader
uk2_003 Dogtail leader
uk2_004 Elfin leader
uk2_005 Foxtrot leader
uk2_006 Pinetree leader
uk2_007 Rabbit leader
uk2_008 Roundtop leader
uk2_009 Spider leader
uk2_010 Walker leader
uk2_011 Ashland leader
uk2_012 Bearskin leader
uk2_013 Goldfish leader
uk2_014 Greenhouse leader
uk2_015 Horseback leader
uk2_016 Rattlesnake leader
uk2_017 Slingshot leader
uk2_018 Swordfish leader
uk2_019 Tinplate leader
uk2_020 Yardstick leader
uk2_021 This is Bulldog flight
uk2_022 This is Beehive flight
uk2_023 This is Mascot flight
uk2_024 This is Victoria flight
uk2_025 We are at rendezvous point - over
uk2_026 We are approaching our rendezvous point - over
uk2_027 Approaching our rendezvous point - over
uk2_028 Nice to see you blokes - over
uk2_029 Glad to have you in sight - over
uk2_030 Thanks for joining us - over
uk2_031 We are approaching our target - over
uk2_032 Approaching our target - 10 minutes out - over
uk2_033 10 minutes to target - over
uk2_034 We are at IP and commencing bomb run
uk2_035 We are on target - starting our attack run
uk2_036 Commencing our bomb run now
uk2_037 Bombs away!
uk2_038 Thanks for the cover - over
uk2_039 Thanks for the cover, chaps - see you back at home base in time for tea - over
uk2_040 Thanks for the support - have a quiet trip home - over
uk2_041 bandits
uk2_042 fighters
uk2_043 enemy fighters
uk2_044 German fighters
uk2_045 --- NONE ---
uk2_046 --- NONE ---
uk2_047 109s
uk2_048 110s
uk2_049 190s
uk2_050 long-nosed 190s
uk2_051 262s
uk2_052 410s
uk2_053 --- NONE ---
uk2_054 --- NONE ---
uk2_055 your 1 o'clock
uk2_056 your 2 o'clock
uk2_057 your 3 o'clock
uk2_058 your 4 o'clock
uk2_059 your 5 o'clock
uk2_060 your 6 o'clock
uk2_061 your 7 o'clock
uk2_062 your 8 o'clock
uk2_063 your 9 o'clock
uk2_064 your 10 o'clock
uk2_065 your 11 o'clock
uk2_066 your 12 o'clock
uk2_067 your 1 o'clock high
uk2_068 your 2 o'clock high
uk2_069 your 3 o'clock high
uk2_070 your 4 o'clock high
uk2_071 your 5 o'clock high
uk2_072 your 6 o'clock high
uk2_073 your 7 o'clock high
uk2_074 your 8 o'clock high
uk2_075 your 9 o'clock high
uk2_076 your 10 o'clock high
uk2_077 your 11 o'clock high
uk2_078 your 12 o'clock high
uk2_079 your 1 o'clock low
uk2_080 your 2 o'clock low
uk2_081 your 3 o'clock low
uk2_082 your 4 o'clock low
uk2_083 your 5 o'clock low
uk2_084 your 6 o'clock low
uk2_085 your 7 o'clock low
uk2_086 your 8 o'clock low
uk2_087 your 9 o'clock low
uk2_088 your 10 o'clock low
uk2_089 your 11 o'clock low
uk2_090 your 12 o'clock low
uk2_091 --- NONE ---
uk2_092 look out! what was that? - where did it go?
uk2_093 we are under attack! requesting immediate assistance - over
uk2_094 we are coming under attack! request assistance - over
uk2_095 we are under attack! we need assistance - over
uk2_096 we are under attack! - repeat - we are under attack! - where are you blokes?
uk2_097 where are you blokes? we need immediate assistance
uk2_098 they're shooting us up! we need help - now!
uk3_001 this is red section
uk3_002 this is yellow section
uk3_003 this is blue section
uk3_004 this is green section
uk3_005 this is red one
uk3_006 this is red two
uk3_007 this is red three
uk3_008 this is red four
uk3_009 this is yellow one
uk3_010 this is yellow two
uk3_011 this is yellow three
uk3_012 this is yellow four
uk3_013 this is blue one
uk3_014 this is blue two
uk3_015 this is blue three
uk3_016 this is blue four
uk3_017 this is green one
uk3_018 this is green two
uk3_019 this is green three
uk3_020 this is green four
uk3_021 copy that, Arrow control
uk3_022 copy that, Starlight control
uk3_023 copy that, Tophat control
uk3_024 copy that, Bigbear leader
uk3_025 copy that, Hammer leader
uk3_026 copy that, Foxhole leader
uk3_027 copy that, Wizard leader
uk3_028 copy that, Bulldog leader
uk3_029 copy that, Beehive leader
uk3_030 copy that, Mascot leader
uk3_031 copy that, Victoria leader
uk3_032 vector 0
uk3_033 vector 30
uk3_034 vector 60
uk3_035 vector 90
uk3_036 vector 120
uk3_037 vector 150
uk3_038 vector 180
uk3_039 vector 210
uk3_040 vector 240
uk3_041 vector 270
uk3_042 vector 300
uk3_043 vector 330
uk3_044 bandits
uk3_045 fighters
uk3_046 enemy fighters
uk3_047 bombers
uk3_048 enemy bombers
uk3_049 --- NONE ---
uk3_050 --- NONE ---
uk3_051 German fighters
uk3_052 --- NONE ---
uk3_053 --- NONE ---
uk3_054 German bombers
uk3_055 Stukas
uk3_056 Heinkels
uk3_057 109s
uk3_058 110s
uk3_059 190s
uk3_060 long-nosed 190s
uk3_061 262s
uk3_062 410s
uk3_063 --- NONE ---
uk3_064 --- NONE ---
uk3_065 --- NONE ---
uk3_066 1 o'clock
uk3_067 2 o'clock
uk3_068 3 o'clock
uk3_069 4 o'clock
uk3_070 5 o'clock
uk3_071 6 o'clock
uk3_072 7 o'clock
uk3_073 8 o'clock
uk3_074 9 o'clock
uk3_075 10 o'clock
uk3_076 11 o'clock
uk3_077 12 o'clock
uk3_078 1 o'clock high
uk3_079 2 o'clock high
uk3_080 3 o'clock high
uk3_081 4 o'clock high
uk3_082 5 o'clock high
uk3_083 6 o'clock high
uk3_084 7 o'clock high
uk3_085 8 o'clock high
uk3_086 9 o'clock high
uk3_087 10 o'clock high
uk3_088 11 o'clock high
uk3_089 12 o'clock high
uk3_090 1 o'clock low
uk3_091 2 o'clock low
uk3_092 3 o'clock low
uk3_093 4 o'clock low
uk3_094 5 o'clock low
uk3_095 6 o'clock low
uk3_096 7 o'clock low
uk3_097 8 o'clock low
uk3_098 9 o'clock low
uk3_099 10 o'clock low
uk3_100 10 o'clock low
uk3_101 11 o'clock low
uk3_102 --- NONE ---
uk3_103 Look out! Jet fighters!
uk3_104 What's at 6 o'clock? Can't identify it...
uk3_105 What was that behind us? Can't see it now...
uk3_106 Here comes something from the rear...
uk3_107 Tally ho! Bandits!
uk3_108 Roger, I see them
uk3_109 Roger, I've got them
uk3_110 Where? I don't see them
uk3_111 I don't see any... Wait - now I see them!
uk3_112 Are you sure? I don't see any
uk3_113 Bandits six o'clock high - coming down now!
uk3_114 Bandits coming down on our six
uk3_115 Behind us - fighters coming down
uk3_116 Here they come!
uk3_117 They are coming in!
uk3_118 Fighters coming in now!
uk3_119 Let's get those blighters!
uk3_120 Let's get them!
uk3_121 Okay - take them!
uk3_122 We're engaging!
uk3_123 Attacking now!
uk3_124 Here we go! - Engaging...
uk3_125 Keep your eyes peeled (?) for the escorts!
uk3_126 Keep your eyes open for the escorts!
uk3_127 Watch out for the escorts!
uk3_128 Keep your eyes open for enemy fighters!
uk3_129 Watch your six for enemy fighters!
uk3_130 Watch out for enemy fighters!
uk3_131 Watch out - behind you!
uk3_132 Watch it - you have one on your tail!
uk3_133 Look out - six o'clock!
uk3_134 Break! Break!
uk3_135 Break right! Break right!
uk3_136 Break left! Break left!
uk3_137 Somebody get him off me!
uk3_138 Clear my tail!
uk3_139 I can't shake him!
uk3_140 They're shooting at the bombers!
uk3_141 They're going after the bombers!
uk3_142 They're engaging the bombers!
uk3_143 I got one!
uk3_144 Scratch one bandit!
uk3_145 He's going down in flames!
uk3_146 Good shooting!
uk3_147 Good kill! Good kill!
uk3_148 Nice shot!
uk3_149 I'm hit! I'm hit!
uk3_150 Aargh! I'm hit!
uk3_151 Mayday! Mayday! I'm going down!
uk3_152 I'm bailing out!
uk3_153 I'm on fire - bailing out!
uk3_154 I've had it - I'm bailing out!
uk3_155 Bail out! Bail out!
uk3_156 Get out and hit the silk!
uk3_157 Hit the silk!
uk3_158 Pull up! Pull up!
uk3_159 You're getting too close - pull up!
uk3_160 Watch the ground! Pull up!
uk3_161 I've gone Winchester!
uk3_162 I'm Winchester!
uk3_163 I'm out of ammo!
uk3_164 Check fire! Check fire!
uk3_165 Cease fire! Shooting at friendly!
uk3_166 Watch it! You're shooting at one of ours!
uk3_167 Bombs away!
uk3_168 Firing rockets!
uk3_169 Attacking with rockets!
uk3_170 Rockets gone!
uk3_171 Drop tanks!
uk3_172 Drop tanks now!
uk3_173 Release tanks - on my mark... Drop!
uk3_174 Target hit and on fire!
uk3_175 Target destroyed!
uk3_176 Direct hit - target destroyed!
uk3_177 Well done everybody!
uk3_178 Good job everyone!
uk3_179 Okay - break it off! Good show everyone!
uk3_180 Okay - let's go home!
uk3_181 Everyone - let's go home!
uk3_182 We are heading home
uk3_183 Roger - we're engaging
uk3_184 Roger - here we go! Attacking bandits now
uk3_185 Copy - engaging bandits
uk3_186 Roger, we're starting our attack run
uk3_187 Roger, attacking ground target
uk3_188 Copy - attacking now!
uk3_189 Roger - we've got you covered
uk3_190 Roger - I'm right with you
uk3_191 Copy - I'll cover you
uk3_192 Roger - disengaging now
uk3_193 Roger - breaking off
uk3_194 Copy - disengaging
uk3_195 Roger - rejoining formation
uk3_196 Roger - regrouping
uk3_197 Copy - rejoining
uk3_198 Roger - we're targeting freely
uk3_199 Roger - targeting freely
uk3_200 Roger - targeting all
uk3_201 Roger - we're going after the bombers
uk3_202 Roger - going after the bombers
uk3_203 Roger - targeting the bombers
uk3_204 Roger - we're going after the fighters
uk3_205 Roger - going after the fighters
uk3_206 Copy - Targeting the fighters
uk3_207 Roger - breaking right
uk3_208 Roger - breaking left
uk3_209 Roger - breaking high
uk3_210 Roger - breaking low
uk3_211 Roger - going to rockets
uk3_212 Roger - rockets armed
uk3_213 Copy - arm rockets
uk3_214 Roger - going to bombs
uk3_215 Roger - bombs armed
uk3_216 Copy - arm bombs
uk3_217 Roger - we're dropping tanks
uk3_218 Roger - releasing tanks
uk3_219 Copy - drop tanks
uk3_220 Roger - closing formation
uk3_221 Roger - closing it in
uk3_222 Copy - tight formation
uk3_223 Roger - opening formation
uk3_224 Roger - kicking out
uk3_225 Copy - loose formation
uk3_226 Roger - echelon right formation
uk3_227 Roger - echelon left formation
uk3_228 Roger - line-up left formation
uk3_229 Roger - line-up stern formation
uk3_230 Roger - vic formation
uk3_231 Roger - stepping up 150 feet
uk3_232 Roger - stepping down 150 feet
uk3_233 Roger - stepping up 500 feet
uk3_234 Roger - stepping down 500 feet
uk3_235 Roger - next checkpoint. We are on our way
uk3_236 Roger - proceeding to next checkpoint
uk3_237 Copy - next checkpoint
uk3_238 Roger - previous checkpoint. We are on our way
uk3_239 Roger - returning to previous checkpoint
uk3_240 Copy - previous checkpoint
uk3_241 Roger - we're loitering
uk3_242 Roger - holding here
uk3_243 Copy - loitering here
uk3_244 Roger - we are returning to base
uk3_245 Roger - heading home
uk3_246 Copy - returning to base
uk3_247 Roger
uk3_248 Roger that
uk3_249 Copy
uk3_250 Negative
uk3_251 Unable
uk3_252 Unable to comply
uk3_253 I'll be right there!
uk3_254 I'm on it - hang on tight!
uk3_255 I've got it - hold on!
uk3_256 You're all clear
uk3_257 Your six is clear
uk3_258 Are you alright?
Please note: uk4_### and uk5_### are the same as the uk3_###
files but with different voices.
_____________
German Voices: (SPEECH3.CDF)
ge1_001 Bussard Führer
ge1_002 Roland Führer
ge1_003 Adler Führer
ge1_004 Falke Führer
ge1_005 Jagdhund Führer
ge1_006 Siegfried Führer
ge1_007 Stahl Führer
ge1_008 Tristan Führer
ge1_009 Walküre Führer
ge1_010 Geier Führer
ge1_011 Hier ist Loki Bodenkontrolle
ge1_012 Hier ist Walhalla Bodenkontrolle
ge1_013 Hier ist Wotan Bodenkontrolle
ge1_014 Amboss Staffel
ge1_015 Dolch Staffel
ge1_016 Hammer Staffel
ge1_017 Kugelblitz Staffel
ge1_018 -= NONE =-
ge1_019 -= NONE =-
ge1_020 -= NONE =-
ge1_021 -= NONE =-
ge1_022 Feinde
ge1_023 mindestens 10 Feinde
ge1_024 mindestens 20 Feinde
ge1_025 mindestens 50 Feinde
ge1_026 mindestens 100 Feinde
ge1_027 Feinde jetzt bei 10 Kilometern
ge1_028 Feinde jetzt bei 20 Kilometern
ge1_029 Feinde jetzt bei 50 Kilometern
ge1_030 -= NONE =-
ge1_031 -= NONE =-
ge1_032 -= NONE =-
ge1_033 -= NONE =-
ge1_034 10 Kilometer
ge1_035 20 Kilometer
ge1_036 50 Kilometer
ge1_037 100 Kilometer
ge1_038 10 Kilometer voraus
ge1_039 20 Kilometer voraus
ge1_040 50 Kilometer voraus
ge1_041 100 Kilometer voraus
ge1_042 10 Kilometer zurück
ge1_043 20 Kilometer zurück
ge1_044 50 Kilometer zurück
ge1_045 100 Kilometer zurück
ge1_046 Kurs Nord
ge1_047 Kurs Süd
ge1_048 Kurs Ost
ge1_049 Kurs West
ge1_050 Kurs Nordost
ge1_051 Kurs Nordwest
ge1_052 Kurs Südost
ge1_053 Kurs Südwest
ge1_054 Vektor 0
ge1_055 Vektor 030
ge1_056 Vektor 060
ge1_057 Vektor 090
ge1_058 Vektor 120
ge1_059 Vektor 150
ge1_060 Vektor 180
ge1_061 Vektor 210
ge1_062 Vektor 240
ge1_063 Vektor 270
ge1_064 Vektor 300
ge1_065 Vektor 330
ge1_066 Höhe 2 Kilometer - Ende
ge1_067 Höhe 5 Kilometer - Ende
ge1_068 -= NONE =-
ge1_069 Höhe 8 Kilometer - Ende
ge1_070 Höhe 10 Kilometer - Ende
ge1_071 Achtung - Wir haben die Peilung der Feinde verloren - Ende
ge1_072 Achtung - Wir verlieren die Peilung der Feinde - Ende
ge1_073 Wir haben die Peilung der Feinde verloren - Sie sind nun auf sich gestellt - Ende
ge1_074 Einsatz abgeschlossen - Gute Arbeit - Ende
ge1_075 Einsatz abgeschlossen - Gut gemacht - Ende
ge1_076 Einsatz abgeschlossen - Gute Vorstellung - Ende
ge1_077 Sofort zurück zum Stützpunkt - Ende
ge1_078 Zurück zum Stützpunkt - Ende
ge1_079 Zurück zum Stützpunkt - Ich wiederhole - Zurück zum Stützpunkt - Ende
ge1_080 Stützpunkt
ge1_081 Negativ - Alle verfügbaren Kräfte sind zur Zeit im Einsatz - Viel Glück - Ende
ge1_082 Negativ - Keine anderen Jäger in der Nähe - Viel Glück - Ende
ge1_083 Negativ - Alle verfügbaren Jäger sind zur Zeit im Einsatz - Ende
ge1_084 Wir entsenden weitere Jäger in ihre Nähe - Ende
ge1_085 Wir entsenden weitere Jäger an ihren Standort - Ende
ge1_086 Entsenden Jäger zu ihnen - Ende
ge1_087 Nichts - Wir haben keinerlei feindliche Peilung - Ende
ge1_088 Nichts - Keine Feinde in ihrer Nähe - Ende
ge1_089 Wir sehen keinerlei Feinde in ihrer Nähe - Ende
ge1_090 -= NONE =-
ge2_001 Bussard Führer
ge2_002 Roland Führer
ge2_003 Adler Führer
ge2_004 Falke Führer
ge2_005 Jagdhund Führer
ge2_006 Siegfried Führer
ge2_007 Stahl Führer
ge2_008 Tristan Führer
ge2_009 Walküre Führer
ge2_010 Geier Führer
ge2_011 -= NONE =-
ge2_012 -= NONE =-
ge2_013 -= NONE =-
ge2_014 -= NONE =-
ge2_015 -= NONE =-
ge2_016 -= NONE =-
ge2_017 -= NONE =-
ge2_018 -= NONE =-
ge2_019 -= NONE =-
ge2_020 -= NONE =-
ge2_021 Hier ist Amboss Staffel
ge2_022 Hier ist Dolch Staffel
ge2_023 Hier ist Hammer Staffel
ge2_024 Hier ist Kugelblitz Staffel
ge2_025 Wir sind am Rendezvous Punkt - Ende
ge2_026 Wir nähern uns dem Rendezvous Punkt - Ende
ge2_027 Nähern uns dem Rendezvous Punkt - Ende
ge2_028 Schön euch zu sehen, Jungs - Ende
ge2_029 Sind froh, daß ihr da seid - Ende
ge2_030 Danke für die Gesellschaft - Ende
ge2_031 Wir nähern uns dem Ziel - Ende
ge2_032 Nähern uns dem Ziel - Noch 10 Minuten - Ende
ge2_033 10 Minuten bis Ziel - Ende
ge2_034 Wir sind am Bestimmungsort und beginnen mit der Bombardierung
ge2_035 Wir sind am Ziel - Beginnen den Bombenangriff
ge2_036 Beginnen jetzt den Bombenangriff
ge2_037 Bomben abgeworfen
ge2_038 Danke für den Begleitschutz - Ende
ge2_039 Danke für den Begleitschutz - Wir sehen uns am Stützpunkt - Ende
ge2_040 Danke für die Unterstützung - Kommt gut nach Hause - Ende
ge2_041 Feinde
ge2_042 Jäger
ge2_043 Feindliche Jäger
ge2_044 -= NONE =-
ge2_045 Amerikanische Jäger
ge2_046 Englische Jäger
ge2_047 -= NONE =-
ge2_048 -= NONE =-
ge2_049 -= NONE =-
ge2_050 -= NONE =-
ge2_051 -= NONE =-
ge2_052 -= NONE =-
ge2_053 Spitfires
ge2_054 Mustangs
ge2_055 In Position 1 Uhr
ge2_056 In Position 2 Uhr
ge2_057 In Position 3 Uhr
ge2_058 In Position 4 Uhr
ge2_059 In Position 5 Uhr
ge2_060 In Position 6 Uhr
ge2_061 In Position 7 Uhr
ge2_062 In Position 8 Uhr
ge2_063 In Position 9 Uhr
ge2_064 In Position 10 Uhr
ge2_065 In Position 11 Uhr
ge2_066 In Position 12 Uhr
ge2_067 In Position 1 Uhr oberhalb
ge2_068 In Position 2 Uhr oberhalb
ge2_069 In Position 3 Uhr oberhalb
ge2_070 In Position 4 Uhr oberhalb
ge2_071 In Position 5 Uhr oberhalb
ge2_072 In Position 6 Uhr oberhalb
ge2_073 In Position 7 Uhr oberhalb
ge2_074 In Position 8 Uhr oberhalb
ge2_075 In Position 9 Uhr oberhalb
ge2_076 In Position 10 Uhr oberhalb
ge2_077 In Position 11 Uhr oberhalb
ge2_078 In Position 12 Uhr oberhalb
ge2_079 In Position 1 Uhr unterhalb
ge2_080 In Position 2 Uhr unterhalb
ge2_081 In Position 3 Uhr unterhalb
ge2_082 In Position 4 Uhr unterhalb
ge2_083 In Position 5 Uhr unterhalb
ge2_084 In Position 6 Uhr unterhalb
ge2_085 In Position 7 Uhr unterhalb
ge2_086 In Position 8 Uhr unterhalb
ge2_087 In Position 9 Uhr unterhalb
ge2_088 In Position 10 Uhr unterhalb
ge2_089 In Position 11 Uhr unterhalb
ge2_090 In Position 12 Uhr unterhalb
ge2_091 Achtung Spitfire
ge2_092 -= NONE =-
ge2_093 Wir werden angegriffen - Erbitte sofortige Unterstützung - Ende
ge2_094 Wir werden angegriffen - Erbitte Unterstützung - Ende
ge2_095 Wir werden angegriffen - Wir brauchen Unterstützung - Ende
ge2_096 Wir werden angegriffen - Wiederhole - Wir werden angegriffen - Wo seid ihr, Jungs ?
ge2_097 Wo seid ihr, Jungs ? - Wir brauchen sofortige Unterstützung
ge2_098 Die schießen uns in Stücke - Erbitte sofortige Unterstützung
ge3_001 Hier ist Schwarm 1
ge3_002 Hier ist Schwarm 2
ge3_003 Hier ist Schwarm 3
ge3_004 Hier ist Schwarm 4
ge3_005 Hier ist 1
ge3_006 Hier ist 2
ge3_007 Hier ist 3
ge3_008 Hier ist 4
ge3_009 Hier ist 5
ge3_010 Hier ist 6
ge3_011 Hier ist 7
ge3_012 Hier ist 8
ge3_013 Hier ist 9
ge3_014 Hier ist 10
ge3_015 Hier ist 11
ge3_016 Hier ist 12
ge3_017 -= NONE =-
ge3_018 -= NONE =-
ge3_019 -= NONE =-
ge3_020 -= NONE =-
ge3_021 Verstanden, Loki Bodenkontrolle
ge3_022 Verstanden, Walhalla Bodenkontrolle
ge3_023 Verstanden, Wotan Bodenkontrolle
ge3_024 Verstanden, Amboss Führer
ge3_025 Verstanden, Dolch Führer
ge3_026 Verstanden, Hammer Führer
ge3_027 Verstanden, Kugelblitz Führer
ge3_028 -= NONE =-
ge3_029 -= NONE =-
ge3_030 -= NONE =-
ge3_031 -= NONE =-
ge3_032 Vektor 0
ge3_033 Vektor 30
ge3_034 Vektor 60
ge3_035 Vektor 90
ge3_036 Vektor 120
ge3_037 Vektor 150
ge3_038 Vektor 180
ge3_039 Vektor 210
ge3_040 Vektor 240
ge3_041 Vektor 270
ge3_042 Vektor 300
ge3_043 Vektor 330
ge3_044 Feinde
ge3_045 Jäger
ge3_046 Feindliche Jäger
ge3_047 Bomber
ge3_048 Feindliche Bomber
ge3_049 Amerikanische Jäger
ge3_050 Englische Jäger
ge3_051 -= NONE =-
ge3_052 Amerikanische Bomber
ge3_053 Englische Bomber
ge3_054 -= NONE =-
ge3_055 -= NONE =-
ge3_056 -= NONE =-
ge3_057 -= NONE =-
ge3_058 -= NONE =-
ge3_059 -= NONE =-
ge3_060 -= NONE =-
ge3_061 -= NONE =-
ge3_062 -= NONE =-
ge3_063 Spitfires
ge3_064 Mustangs
ge3_065 B-17
ge3_066 1 Uhr
ge3_067 2 Uhr
ge3_068 3 Uhr
ge3_069 4 Uhr
ge3_070 5 Uhr
ge3_071 6 Uhr
ge3_072 7 Uhr
ge3_073 8 Uhr
ge3_074 9 Uhr
ge3_075 10 Uhr
ge3_076 11 Uhr
ge3_077 12 Uhr
ge3_078 1 Uhr oberhalb
ge3_079 2 Uhr oberhalb
ge3_080 3 Uhr oberhalb
ge3_081 4 Uhr oberhalb
ge3_082 5 Uhr oberhalb
ge3_083 6 Uhr oberhalb
ge3_084 7 Uhr oberhalb
ge3_085 8 Uhr oberhalb
ge3_086 9 Uhr oberhalb
ge3_087 10 Uhr oberhalb
ge3_088 11 Uhr oberhalb
ge3_089 12 Uhr oberhalb
ge3_090 1 Uhr unterhalb
ge3_091 2 Uhr unterhalb
ge3_092 3 Uhr unterhalb
ge3_093 4 Uhr unterhalb
ge3_094 5 Uhr unterhalb
ge3_095 6 Uhr unterhalb
ge3_096 7 Uhr unterhalb
ge3_097 8 Uhr unterhalb
ge3_098 9 Uhr unterhalb
ge3_099 10 Uhr unterhalb
ge3_100 11 Uhr unterhalb
ge3_101 12 Uhr unterhalb
ge3_102 Achtung Spitfire
ge3_103 -= NONE =-
ge3_104 Was ist das bei 6 Uhr ? - Kann es nicht identifizieren
ge3_105 Was war das hinter uns ? - Kann es im moment nicht sehen
ge3_106 Hier kommt was von hinten
ge3_107 Feinde gesichtet
ge3_108 Verstanden, ich seh' sie
ge3_109 Verstanden, ich hab' sie
ge3_110 Wo ? - Ich seh' sie nicht
ge3_111 Ich seh' keine - Moment, ich seh' sie
ge3_112 Sicher ? - Ich sehe niemanden
ge3_113 Feinde - 6 Uhr oberhalb - Kommen jetzt runter
ge3_114 Feinde - Kommen runter bei 6 Uhr
ge3_115 Hinter uns - Jäger kommen runter
ge3_116 Da kommen sie
ge3_117 Sie kommen
ge3_118 Jäger im Anflug - Jetzt
ge3_119 Schnappen wir uns sie, Jungs
ge3_120 Schnappen wir sie uns
ge3_121 Okay, schnappt sie Euch
ge3_122 Greife an
ge3_123 Greife jetzt an
ge3_124 Los geht's - Angriff
ge3_125 Haltet die Augen offen - Die haben bestimmt Begleitschutz
ge3_126 Haltet Ausschau nach dem Begleitschutz
ge3_127 Achtet auf den Begleitschutz
ge3_128 Haltet Ausschau nach feindlichen Jägern
ge3_129 Achtet auf feindliche Jäger von hinten
ge3_130 Achtet auf feindliche Jäger
ge3_131 Paß auf - Hinter Dir
ge3_132 Paß auf - Du hast einen im Genick
ge3_133 Achtung - 6 Uhr
ge3_134 Wegbrechen - Wegbrechen
ge3_135 Rechts wegbrechen - Rechts wegbrechen
ge3_136 Links wegbrechen - Links wegbrechen
ge3_137 Schaff' mir einer den Kerl vom Hals
ge3_138 Halt' mir den Rücken frei
ge3_139 Ich kann ihn nicht abschütteln
ge3_140 Sie schießen auf die Bomber
ge3_141 Sie sind hinter den Bombern her
ge3_142 Sie greifen die Bomber an
ge3_143 Ich hab' einen
ge3_144 Ein Feind weniger
ge3_145 Er brennt lichterloh
ge3_146 Guter Schuß
ge3_147 Guter Treffer - Guter Treffer
ge3_148 Netter Schuß
ge3_149 Ich bin getroffen - Ich bin getroffen
ge3_150 Aaahhhh ! - Ich bin getroffen
ge3_151 Mayday - Mayday - Ich stürze ab
ge3_152 Ich steige aus
ge3_153 Ich brenne - Steige aus
ge3_154 Es ist vorbei - Ich steige aus
ge3_155 Steig aus - Steig aus
ge3_156 Steig aus und zieh' Leine
ge3_157 Zieh' Leine
ge3_158 Zieh' hoch - Zieh' hoch
ge3_159 Du bist zu tief - Zieh' hoch
ge3_160 Achte auf den Boden - Zieh' hoch
ge3_161 Meine Munition ist verbraucht
ge3_162 Keine Munition mehr
ge3_163 Ich hab' keine Munition mehr
ge3_164 Feuer einstellen - Feuer einstellen
ge3_165 Feuer einstellen - Du schießt auf deine eigenen Leute
ge3_166 Paß auf - Du schießt auf ein eigenes Flugzeug
ge3_167 Ugh!
ge3_168 Feuere Raketen ab
ge3_169 Greife mit Raketen an
ge3_170 Raketen abgefeuert
ge3_171 Werfe Tanks ab
ge3_172 Werfe Tank ab - Jetzt
ge3_173 Klinke Tanks aus
ge3_174 Ziel getroffen - Sekundärziel auch geklärt
ge3_175 Ziel zerstört
ge3_176 Volltreffer - Ziel zerstört
ge3_177 Gut gemacht, alle zusammen
ge3_178 Gute Arbeit, alle zusammen
ge3_179 Okay, wegbrechen - Wir sind hier fertig
ge3_180 Okay, ab nach Hause
ge3_181 An alle - Ab nach Hause
ge3_182 Wir fliegen nach Hause
ge3_183 Verstanden - Wir greifen an
ge3_184 Verstanden - Los geht's - Greifen Feinde jetzt an
ge3_185 Verstanden - Greifen Feinde an
ge3_186 Verstanden - Wir beginnen unseren Angriff
ge3_187 Verstanden - Greifen Bodenziel an
ge3_188 Verstanden - Greifen jetzt an
ge3_189 Verstanden - Wir geben euch Deckung
ge3_190 Verstanden - Ich bin dicht bei dir
ge3_191 Verstanden - Ich geb' dir Deckung
ge3_192 Verstanden - Wir beenden jetzt den Angriff
ge3_193 Verstanden - Brechen weg
ge3_194 Verstanden - Beenden Angriff
ge3_195 Verstanden - Fliegen wieder in Formation
ge3_196 Verstanden - Formieren uns wieder
ge3_197 Verstanden - Wieder in Formation
ge3_198 Verstanden - Wir greifen beliebige Ziele an
ge3_199 Verstanden - Beliebige Ziele
ge3_200 Verstanden - Greifen alle an
ge3_201 Verstanden - Wir übernehmen die Bomber
ge3_202 Verstanden - Übernehmen die Bomber
ge3_203 Verstanden - Greifen die Bomber an
ge3_204 Verstanden - Wir übernehmen die Jäger
ge3_205 Verstanden - Übernehmen die Jäger
ge3_206 Verstanden - Greifen die Jäger an
ge3_207 Verstanden - Brechen rechts weg
ge3_208 Verstanden - Brechen links weg
ge3_209 Verstanden - Brechen nach oben weg
ge3_210 Verstanden - Brechen nach unten weg
ge3_211 Verstanden - Schalten auf Raketen
ge3_212 Verstanden - Raketen scharf
ge3_213 Verstanden - Mache Raketen scharf
ge3_214 Verstanden - Schalte auf Bomben
ge3_215 Verstanden - Bomben scharf
ge3_216 Verstanden - Mache Bomben scharf
ge3_217 Verstanden - Wir werfen Tanks ab
ge3_218 Verstanden - Klinken Tanks aus
ge3_219 Verstanden - Werfe Tanks ab
ge3_220 Verstanden - Schließen Formation
ge3_221 Verstanden - Schließen uns zusammen
ge3_222 Verstanden - Enge Formation
ge3_223 Verstanden - Öffne Formation
ge3_224 Verstanden - Nehmen Abstand
ge3_225 Verstanden - Lockere Formation
ge3_226 Verstanden - Formation Staffel rechts
ge3_227 Verstanden - Formation Staffel links
ge3_228 Verstanden - Formation in einer Linie
ge3_229 Verstanden - Versetzte Formation
ge3_230 Verstanden - V-Formation
ge3_231 Verstanden - Steige um 50 Meter
ge3_232 Verstanden - Sinke um 50 Meter
ge3_233 Verstanden - Steige um 200 Meter
ge3_234 Verstanden - Sinke um 200 Meter
ge3_235 Verstanden - Nächster Kontrollpunkt - Wir sind unterwegs
ge3_236 Verstanden - Fliegen zum nächsten Kontrollpunkt
ge3_237 Verstanden - Nächster Kontrollpunkt
ge3_238 Verstanden - Voriger Kontrollpunkt - Wir sind unterwegs
ge3_239 Verstanden - Fliegen zurück zum vorigen Kontrollpunkt
ge3_240 Verstanden - Voriger Kontrollpunkt
ge3_241 Verstanden - Wir patrouillieren
ge3_242 Verstanden - Bleiben vor Ort
ge3_243 Verstanden - Patrouillieren hier
ge3_244 Verstanden - Wir kehren zum Stützpunkt zurück
ge3_245 Verstanden - Fliegen heim
ge3_246 Verstanden - Rückkehr zum Stützpunkt
ge3_247 Verstanden
ge3_248 Verstanden
ge3_249 Verstanden
ge3_250 Negativ
ge3_251 Unmöglich
ge3_252 Kann Anweisung nicht befolgen
ge3_253 Ich bin gleich da
ge3_254 Ich bin unterwegs - Halt' durch
ge3_255 Ich hab's _ Halt' aus
ge3_256 Kein Feind weit und breit
ge3_257 6 Uhr Position ist frei
ge3_258 Alles in Ordnung ?
Please note: ge4_### and ge5_### are the same as the ge3_###
files but with different voices.
______________
American Voices: (SPEECH1.CDF)
us1_001 Ashland leader
us1_002 Bearskin leader
us1_003 Goldfish leader
us1_004 Greenhouse leader
us1_005 Horseback leader
us1_006 Rattlesnake leader
us1_007 Slingshot leader
us1_008 Swordfish leader
us1_009 Tinplate leader
us1_010 Yardstick leader
us1_011 This is Tackline control
us1_012 This is Warmsun control
us1_013 This is Colgate control
us1_014 Bigbear flight
us1_015 Hammer flight
us1_016 Foxhole flight
us1_017 Wizard flight
us1_018 Bulldog flight
us1_019 Beehive flight
us1_020 Mascot flight
us1_021 Victoria flight
us1_022 Bandits
us1_023 10 plus bandits
us1_024 20 plus bandits
us1_025 50 plus bandits
us1_026 100 plus bandits
us1_027 bandits now 5 miles
us1_028 bandits now 10 miles
us1_029 bandits now 20 miles
us1_030 -= NONE =-
us1_031 -= NONE =-
us1_032 -= NONE =-
us1_033 -= NONE =-
us1_034 5 miles
us1_035 10 miles
us1_036 20 miles
us1_037 50 miles
us1_038 5 miles ahead
us1_039 10 miles ahead
us1_040 20 miles ahead
us1_041 50 miles ahead
us1_042 5 miles behind
us1_043 10 miles behind
us1_044 20 miles behind
us1_045 50 miles behind
us1_046 heading north
us1_047 heading south
us1_048 heading east
us1_049 heading west
us1_050 heading northeast
us1_051 heading northwest
us1_052 heading southeast
us1_053 heading southwest
us1_054 vector 000
us1_055 vector 030
us1_056 vector 060
us1_057 vector 090
us1_058 vector 120
us1_059 vector 150
us1_060 vector 180
us1_061 vector 210
us1_062 vector 240
us1_063 vector 270
us1_064 vector 300
us1_065 vector 330
us1_066 angels 5 - over
us1_067 angels 10 - over
us1_068 angels 15 - over
us1_069 angels 20 - over
us1_070 angels 25 - over
us1_071 angels 30 - over
us1_072 be adviced - we've lost contact with the bandits - over
us1_073 be adviced - we are losing contact with the bandits -over
us1_074 we've lost contact with the bandits - you're on your own - over
us1_075 mission accomplished - good job - over
us1_076 mission is accomplished - nice work - over
us1_077 mission accomplished - good show - over
us1_078 return to base immediately - over
us1_079 return to home base - over
us1_080 return to base - i repeat return to base - over
us1_081 home base
us1_082 negative - all efforts are comitted at this time - good luck - over
us1_083 negative - no other fighters are nearby - good luck - over
us1_084 negative - all available fighters are busy at this time - sorry - over
us1_085 we're vectoring additional fighters to your vicinity - hold on - over
us1_086 we're sending more fighters to your location - hang on - over
us1_087 vectoring fighters to your area - hang on tight - over
us1_088 clear - we have no contact with the enemy - over
us1_089 you're clear - there are no bandits in your area -over
us1_090 we show no bandits in your area - over
us2_001 Ashland leader
us2_002 Bearskin leader
us2_003 Goldfish leader
us2_004 Greenhouse leader
us2_005 Horseback leader
us2_006 Rattlesnake leader
us2_007 Slingshot leader
us2_008 Swordfish leader
us2_009 Tinplate leader
us2_010 Yardstick leader
us2_011 Beetle leader
us2_012 Cricket leader
us2_013 Dogtail leader
us2_014 Elfin leader
us2_015 Foxtrot leader
us2_016 Pinetree leader
us2_017 Rabbit leader
us2_018 Roundtop leader
us2_019 Spider leader
us2_020 Walker leader
us2_021 This is Bigbear flight
us2_022 This is Hammer flight
us2_023 This is Foxhole flight
us2_024 This is Wizard flight
us2_025 We're at rendezvous point - over
us2_026 We're approaching our rendezvous point - over
us2_027 Approaching our rendezvous point - over
us2_028 Nice to see you guys - over
us2_029 Glad to have you in sight - over
us2_030 Thanks for joining us - over
us2_031 We're approaching our target - over
us2_032 Approaching our target - 10 minutes out - over
us2_033 10 minutes to target - over
us2_034 We're IP and commencing bombing run
us2_035 We're on target - starting our attack run
us2_036 Commencing bombing run now
us2_037 Bombs away!
us2_038 Thanks for the cover - over
us2_039 Thanks for the cover move friends - See you back at home base - over
us2_040 Thanks for the support - have a safe trip home - over
us2_041 Bandits!
us2_042 Fighters!
us2_043 Enemy fighters!
us2_044 Jerry fighters!
us2_045 --- NONE ---
us2_046 --- NONE ---
us2_047 109s
us2_048 110s
us2_049 190s
us2_050 long-nosed 190s
us2_051 262s
us2_052 410s
us2_051 --- NONE ---
us2_052 --- NONE ---
us2_053 --- NONE ---
us2_054 --- NONE ---
us2_055 your 1 o'clock
us2_056 your 2 o'clock
us2_057 your 3 o'clock
us2_058 your 4 o'clock
us2_059 your 5 o'clock
us2_060 your 6 o'clock
us2_061 your 7 o'clock
us2_062 your 8 o'clock
us2_063 your 9 o'clock
us2_064 your 10 o'clock
us2_065 your 11 o'clock
us2_066 your 12 o'clock
us2_067 your 1 o'clock high
us2_068 your 2 o'clock high
us2_069 your 3 o'clock high
us2_070 your 4 o'clock high
us2_071 your 5 o'clock high
us2_072 your 6 o'clock high
us2_073 your 7 o'clock high
us2_074 your 8 o'clock high
us2_075 your 9 o'clock high
us2_076 your 10 o'clock high
us2_077 your 11 o'clock high
us2_078 your 12 o'clock high
us2_079 your 1 o'clock low
us2_080 your 2 o'clock low
us2_081 your 3 o'clock low
us2_082 your 4 o'clock low
us2_083 your 5 o'clock low
us2_084 your 6 o'clock low
us2_085 your 7 o'clock low
us2_086 your 8 o'clock low
us2_087 your 9 o'clock low
us2_088 your 10 o'clock low
us2_089 your 11 o'clock low
us2_090 your 12 o'clock low
us2_091 --- NONE ---
us2_092 Look out, what was that? - Did anyone see that? - Where to go?
us2_093 We're under attack! Requesting immediate assistance - over
us2_094 We're coming under attack! Request assistance - over
us2_095 We're under attack! We need assistance - over
us2_096 We're under attack! Repeat - we're under attack! Where are you guys?
us2_097 Where are you guys? We need immediate assistance!
us2_098 They're eating us alive! We need help NOW!
us3_001 This is red flight
us3_002 This is white flight
us3_003 This is blue flight
us3_004 --- NONE ---
us3_005 This is red one
us3_006 This is red two
us3_007 This is red three
us3_008 This is red four
us3_009 This is white one
us3_010 This is white two
us3_011 This is white three
us3_012 This is white four
us3_013 This is blue one
us3_014 This is blue two
us3_015 This is blue three
us3_016 This is blue four
us3_017 --- NONE ---
us3_018 --- NONE ---
us3_019 --- NONE ---
us3_020 --- NONE ---
us3_021 Copy that, Tackline control
us3_022 Copy that, Warmsun control
us3_023 Copy that, Colgate control
us3_024 Copy that, Bigbear leader
us3_025 Copy that, Hammer leader
us3_026 Copy that, Foxhole leader
us3_027 Copy that, Wizard leader
us3_028 Copy that, Bulldog leader
us3_029 Copy that, Beehive leader
us3_030 Copy that, Mascot leader
us3_031 Copy that, Victoria leader
us3_032 vector 000
us3_033 vector 030
us3_034 vector 060
us3_035 vector 090
us3_036 vector 120
us3_037 vector 150
us3_038 vector 180
us3_039 vector 210
us3_040 vector 240
us3_041 vector 270
us3_042 vector 300
us3_043 vector 330
us3_044 bandits
us3_045 fighters
us3_046 enemy fighters
us3_047 bombers
us3_048 enemy bombers
us3_049 --- NONE ---
us3_050 --- NONE ---
us3_051 German fighters
us3_052 --- NONE ---
us3_053 --- NONE ---
us3_054 German bombers
us3_055 Stukas
us3_056 Heinkels
us3_057 109s
us3_058 110s
us3_059 190s
us3_060 long-nosed 190s
us3_061 262s
us3_062 410s
us3_063 --- NONE ---
us3_064 --- NONE ---
us3_065 --- NONE ---
us3_066 1 o'clock
us3_067 2 o'clock
us3_068 3 o'clock
us3_069 4 o'clock
us3_070 5 o'clock
us3_071 6 o'clock
us3_072 7 o'clock
us3_073 8 o'clock
us3_074 9 o'clock
us3_075 10 o'clock
us3_076 11 o'clock
us3_077 12 o'clock
us3_078 1 o'clock high
us3_079 2 o'clock high
us3_080 3 o'clock high
us3_081 4 o'clock high
us3_082 5 o'clock high
us3_083 6 o'clock high
us3_084 7 o'clock high
us3_085 8 o'clock high
us3_086 9 o'clock high
us3_087 10 o'clock high
us3_088 11 o'clock high
us3_089 12 o'clock high
us3_090 1 o'clock low
us3_091 1 o'clock low
us3_092 1 o'clock low
us3_093 1 o'clock low
us3_094 1 o'clock low
us3_095 1 o'clock low
us3_096 1 o'clock low
us3_097 1 o'clock low
us3_098 1 o'clock low
us3_099 1 o'clock low
us3_100 1 o'clock low
us3_101 12 o'clock low
us3_102 --- NONE ---
us3_103 Look out! Jet fighters!
us3_104 What's at 6 o'clock? - Can't identify it
us3_105 What was that behind us? - Can't see it now
us3_106 Someone's coming up from behind
us3_107 Tally ho! Bandits!
us3_108 Roger - I see them
us3_109 Roger - I got 'em
us3_110 Where? - I don't see them
us3_111 I don't see any - Wait, I see them
us3_112 Are you sure? - I don't see any
us3_113 Bandits six o'clock high - coming down now
us3_114 Bandits coming down on our six
us3_115 Behind us - fighters coming down
us3_116 Here they come!
us3_117 They're coming in!
us3_118 Fighters! Coming in now!
us3_119 Let's get those guys!
us3_120 Let's get 'em!
us3_121 OK, take 'em!
us3_122 We're engaging!
us3_123 Attacking now!
us3_124 Here we go!
us3_125 Keep your eyes peeled (?) for the escorts
us3_126 Keep your eyes open for the escorts
us3_127 Watch out for the escorts
us3_128 Keep your eyes open for enemy fighters
us3_129 Watch your six for enemy fighters
us3_130 Watch out for enemy fighters
us3_131 Watch out! Behind you!
us3_132 Watch it - you've got one on your tail!
us3_133 Look out! Six o'clock!
us3_134 Break! Break!
us3_135 Break right! Break right!
us3_136 Break left! Break left!
us3_137 Somebody get him off me!
us3_138 Clear my tail!
us3_139 I can't shake him!
us3_140 They're shooting at the bombers
us3_141 They're going after the bombers
us3_142 They're engaging the bombers
us3_143 Got one!
us3_144 Scratch one bandit!
us3_145 He's going down in flames!
us3_146 Good shooting!
us3_147 Good kill! Good kill!
us3_148 Nice shot!
us3_149 I'm hit! I'm hit!
us3_150 Aargh! I'm hit!
us3_151 Mayday! Mayday! I'm going down!
us3_152 I'm bailing out!
us3_153 I'm on fire! Bailing out!
us3_154 I've had it! I'm bailing out!
us3_155 Bail out! Bail out!
us3_156 Get out and hit the silk!
us3_157 Hit the silk!
us3_158 Pull up! Pull up!
us3_159 You're getting too close! Pull up!
us3_160 Watch the ground! Pull up!
us3_161 I've gone Winchester!
us3_162 I'm Winchester!
us3_163 I'm out of ammo!
us3_164 Check fire! Check fire!
us3_165 Cease fire! Shooting at friendly!
us3_166 Watch it! You're shooting at one of ours!
us3_167 Bombs away!
us3_168 Firing rockets!
us3_169 Attacking with rockets!
us3_170 Rockets gone!
us3_171 Drop tanks
us3_172 Drop tanks now
us3_173 Release tanks on my mark - Drop!
us3_174 Target hit and on fire
us3_175 Target destroyed
us3_176 Direct hit - Target destroyed
us3_177 Well done everybody!
us3_178 Good job everyone!
us3_179 OK, break it off - Good job everyone!
us3_180 OK, let's go home!
us3_181 Everyone - let's go home!
us3_182 We're heading home!
us3_183 Roger - we're engaging!
us3_184 Roger - here we go! Attacking bandits now
us3_185 Copy - engaging bandits
us3_186 Roger - we're starting our attack run
us3_187 Roger - attacking ground target
us3_188 Copy - attacking now
us3_189 Roger - we got you covered
us3_190 Roger - I'm right with you
us3_191 Copy - I'll cover you
us3_192 Roger - disengaging now
us3_193 Roger - breaking off
us3_194 Copy - disengaging
us3_195 Roger - rejoining formation
us3_196 Roger - regrouping
us3_197 Copy - rejoining
us3_198 Roger - we're targeting freely
us3_199 Roger - targeting freely
us3_200 Copy - targeting all
us3_201 Roger - we're going after the bombers
us3_202 Roger - going after the bombers
us3_203 Copy - targeting the bombers
us3_204 Roger - we're going after the fighters
us3_205 Roger - going after the fighters
us3_206 Copy - targeting the fighters
us3_207 Roger - breaking right
us3_208 Roger - breaking left
us3_209 Roger - breaking high
us3_210 Roger - breaking low
us3_211 Roger - going to rockets
us3_212 Roger - rockets armed
us3_213 Copy - arm rockets
us3_214 Roger - bombs ready
us3_215 Roger - bombs armed
us3_216 Copy - arm bombs
us3_217 Roger - we're dropping tanks
us3_218 Roger - releasing tanks
us3_219 Copy - drop tanks
us3_220 Roger - closing formation
us3_221 Roger - closing it in
us3_222 Copy - tight formation
us3_223 Roger - opening formation
us3_224 Roger - kicking out
us3_225 Copy - loose formation
us3_226 Roger - echelon right formation
us3_227 Roger - echelon left formation
us3_228 Roger - line-up left formation
us3_229 Roger - line-up stern formation
us3_230 Roger - vic formation
us3_231 Roger - stepping up 150 feet
us3_232 Roger - stepping down 150 feet
us3_233 Roger - stepping up 500 feet
us3_234 Roger - stepping down 500 feet
us3_235 Roger - next checkpoint. We're on our way
us3_236 Roger - proceeding to next checkpoint
us3_237 Copy - next checkpoint
us3_238 Roger - previous checkpoint. We're on our way
us3_239 Roger - returning to previous checkpoint
us3_240 Copy - previous checkpoint
us3_241 Roger - we're loitering
us3_242 Roger - holding here
us3_243 Roger - loitering here
us3_244 Roger - we're returning to base
us3_245 Roger - heading home
us3_246 Copy - returning to base
us3_247 Roger
us3_248 Roger that
us3_249 Copy
us3_250 Negative
us3_251 Unable
us3_252 Unable to comply
us3_253 I'll be right there!
us3_254 I'm on it - hang on tight!
us3_255 I got it - hold on!
us3_256 You're all clear
us3_257 Your six is clear
us3_258 Are you alright?
Please note: us4_### and us5_### are the same as the us3_###
files but with different voices.
CODEGROUP VERSION CONTENT
16-bit Forced: 1.28 Start and Run: v1.28 still supports the old method of replacing the Generic Sounds. For example; all sounds, snd0001.snd thru snd0059.snd should work when placed in the root. (Except of course snd0030.snd thru snd0046.snd, which were the generic engine sounds which are no longer used because all planes in v1.28 now have the individual plane type sounds for start and run, snd0060.snd thru snd0119.snd and up.) (for v1.28e and above) Here are the default EAW aircraft types and the slot number with new engine sounds. There should be more information available in the \Sounds folder Readme.txt. List by Knegel. aircraft slot# start_sound run_sound PL_P38H 0 SND0060.SND SND0061.SND PL_P38J 1 SND0062.SND SND0063.SND PL_P47C 2 SND0064.SND SND0065.SND PL_P47D 3 SND0066.SND SND0067.SND PL_P51B 4 SND0068.SND SND0069.SND PL_P51D 5 SND0070.SND SND0071.SND PL_B17 6 SND0072.SND SND0073.SND PL_B24 7 SND0074.SND SND0075.SND PL_B26 8 SND0076.SND SND0077.SND PL_HURR_MKI 9 SND0078.SND SND0079.SND PL_SPIT2A 10 SND0080.SND SND0081.SND PL_SPIT9 11 SND0082.SND SND0083.SND PL_SPIT14 12 SND0084.SND SND0085.SND PL_TYPHOON 13 SND0086.SND SND0087.SND PL_TEMPEST 14 SND0088.SND SND0089.SND PL_MOSQUITO 15 SND0090.SND SND0091.SND PL_ME109E4 16 SND0092.SND SND0093.SND PL_ME109G6 17 SND0094.SND SND0095.SND PL_ME109K4 18 SND0096.SND SND0097.SND PL_ME110C 19 SND0098.SND SND0099.SND PL_ME110G 20 SND0100.SND SND0101.SND PL_ME410 21 SND0102.SND SND0103.SND PL_FW190A8 22 SND0104.SND SND0105.SND PL_FW190D9 23 SND0106.SND SND0107.SND PL_ME262A 24 SND0108.SND SND0109.SND PL_JU88A4 25 SND0110.SND SND0111.SND PL_JU88C 26 SND0112.SND SND0113.SND PL_JU87 27 SND0114.SND SND0115.SND PL_HE111 28 SND0116.SND SND0117.SND PL_V1 29 SND0118.SND SND0119.SND (for v1.28 and above) I think the following where added later in the source modification and not part of the v1.2 list. [END] |