Sounds 7-02-2019 |
Written and Edited by MarkEAW
CONTENTS INTRODUCTION
-+- CODEGROUP VERSION CONTENTS
This help document is primarily to provide modding help...
Lets get into the Game's Sound a little.... Apparently the game is said to use Miles Sound System v4.0.? However some will disagree with that. Also Dolby Surround is incorporated (for two speaker use), at least it says it on the box. Anyhow...EAW has special sound formats listed below.
The Four types of sounds available during game:
The Sound CDF files are:
The two standard 'quality' attributes for sounds: However if the situation calls for it, EAW will play sounds recorded in STEREO, such as for music or for other effects. I think the game can only reproduce the sound quality/sample rate of maximum 16bit 22050Hz. It seems to play higher quality sounds, but Its probably only pushing out 22050Hz. You could try 16bit at 44100Hz when you need a decent stereo music or mono sound.
MONO to Stereo Sounds:
Engine Sounds Recording:
Gun Sounds Recording:
The in-game sounds all have the naming SND00##.SND, where ## is the appropriate sound number assigned to a function in the game, such as radio voices, basic in-flight sounds; like engines, bullets, bombs and so on. If you would like to record / modify your own sound, speech or radio music files for EAW follow these general directions below: Quick Steps On How To Record or Modify Sound:
Stock SND List... Stock EAWv1.2 Sound List: by snd number and description. SND0001 Switching radio frequency in the barracks/Radio tuning squawk SND0002 Click switch SND0003 AAA(Flak) explosion SND0004 Bomb explosion/Big Explosion SND0005 Plane crashes 1/Distant Explosion SND0006 Plane crashes 2/Short Explosion SND0007 Plane crashes 3/Small Explosion SND0008 Plane crashes 4 (water splash/crash) SND0009 Bomb Release and whistle SND0010 Bullet hit 1 dual and ricochet SND0011 Bullet hit (small cal.) and ricochet SND0012 Ricochet 1 (bullet bounce) SND0013 Ricochet 2/Cannon Hit SND0014 Ricochet 3 (long)/Hit and Echo SND0015 Bullet hit/cannon hit 2/Small Bullet Hit SND0016 Ricochet 4/Small Bullet Hit2 SND0017 Thump (bullet hit?)/Light or Distant Explosion SND0018 Ricochet 5/Hit and Damage Nose SND0019 AAA(Flak) Hit 1/?Shot?/Hit with crumple damage SND0020 AAA(Flak) Hit 2 with Damage SND0021 Engine sputter/?Distant Explosion?/Flak SND0022 Plane explodes 1/Large and Long Explosion SND0023 Plane explodes 2/Distant Explosion SND0024 -= NONE =- SND0025 .30cal MG / 7.62mm MG SND0026 .50cal MG / 13mm MG SND0027 20mm cannon SND0028 30mm cannon SND0029 Rocket launch SND0030 Radial engine starting (FW-190 / P-47 / Bomber use) SND0031 Radial engine running (FW-190 / P-47) SND0032 -= NONE =- SND0033 -= NONE =- SND0034 In-line engine starting (Spitfires, Mustangs, Me-109, etc./ Bomber use) SND0035 In-line engine running (Spitfires, Mustangs, Me-109, etc.) SND0036 -= NONE =- SND0037 -= NONE =- SND0038 Jet/Rocket engine starting SND0039 Jet/Rocket engine running SND0040 -= NONE =- SND0041 -= NONE =- SND0042 Light Bomber or twin engine running (German/Axis)/Inline SND0043 Heavy Bomber or multi engine running (US)/Rotary SND0044 V-1 propulsion engine running SND0045 Click/Engine starting to miss-overheat warning SND0046 Click/Engine Overheat SND0047 Engine damaged/failure stop SND0048 Engine overheating-damage bearings SND0049 Engine sputter (no fuel start)/Misfire and Rough Running SND0050 Landing gear up/down SND0051 Parachute Opens SND0052 Landing Gear Flexing Touchdown and on Takeoff /wheel squeak/chirp (flaps?) SND0053 Distant Ba-Boom (flak?)/Wheel Squeal on Runway SND0054 Wind Force (plane moving fast) SND0055 Plane/Cockpit shaking SND0056 Click/Water Drop -
Found in the WSOUNDS.CDF, The WSD sound files are atmospheric, used for the; Hangers, Briefing Room and after-mission scenes, (like the passing planes and trucks, everything but speech.) (must be in the range of SND2800-2899)
To Modify An Existing Hanger Sound:
List of Sounds In The WSOUND.CDF
for Hanger Screens:
SND2800 - Hanger Outside; Flyby-inline1-distant SND2801 - Hanger Outside2; Flyby2-sudden fast-whiff SND2802 - Hanger Outside3; Flyby3-buzzy (rotary engine-F4F Wildcat) SND2803 - Hanger Fan (?Engine-"purr"-quiet engine running sound?) SND2804 - Hanger Engine startup-engine rumble (used on P-38 hanger screen) SND2805 - Hanger Welding Torch-crackle/Lit and Burns SND2806 - Hanger Welding Torch2-crackle/In Use SND2807 - Hanger Welding Torch3-pop/Lit-Low SND2808 - Hanger Welding Torch4-crackle/In Use-Low SND2809 - Hanger Flyby-Jet (Me-262 screen) SND2810 - Hanger Engine idle-smooth inline engine running/German (used for BF-110 hanger screen) SND2811 - Hanger Rotary engine start-shutdown (FW-190) SND2812 - Hanger Rotary engine start-shutdown-longer (FW-190) SND2813 - Hanger Flyby-Rotary Engine-fast, smooth whiff (P-47) SND2814 - Hanger Flyby-Inline Engine-slight buzz and engine miss (Tempest) SND2815 - Hanger Engine startup-inline eng start-shutdown (Hurricane) SND2816 - Hanger Tool/Wrench dropped to floor SND2817 - Hanger Sound of drilling/Chain Hoist SND2818 - Hanger Metal Plate thump-hollow thud/Gas Can SND2819 - Hanger Metal Thump2/Engine sputter-metal thud2/Gas Can2 SND2820 - Hanger Metal grinding/?Control Surface moving?/Gas Can Open SND2821 - Hanger Small hammer on metal/Low Tone SND2822 - Hanger Medium hammer on metal/High Tone SND2823 - Hanger Metallic sound-drop something, ringing sound/Kettle Down SND2824 - Hanger "Tinny" sound-hollow clunk/Cylinder Sput/Kettle Up SND2825 - Hanger Metallic sound-loud echo hit SND2826 - Hanger Metallic sound-loud echo/High Echo SND2827 - Hanger Metallic sound-control surfaces move-a bit of echo (as in FW-190 screen) SND2828 - Hanger Metallic sound x1/Single Blow of Hammer SND2829 - Hanger Metallic sound x2/Double Blow SND2830 - Hanger Metallic sound x3/Triple Blow-soft pounding SND2831 - Hanger Flyby-sput (Spit) SND2832 - Barrack "Creaking" metal sound/Metal Chair squeak SND2833 - Barrack cough SND2834 - Barrack (Reading-page turning) SND2835 - Barrack Door opens SND2836 - Barrack Door shuts SND2837 - Barrack Footsteps Walking On Stone SND2838 - Barrack Footsteps (slower) On Wood SND2839 - Barrack UK Truck passes by SND2840 - Barrack UK Flyby-whiff-low sound (P-51 type-other Merlin Engines) SND2841 - Barrack US Truck or Jeep passes by SND2842 - Barrack German Flyby-fairly long (P-51 type-other Merlin Engines) SND2843 - Barrack US Flyby-fast truck or slow plane (P-47?) SND2844 - Briefing Voices/Crowd Start SND2845 - Briefing Voices/Crowd End SND2846 - Briefing Voices in Room/?water moving? SND2847 - Briefing Air-raid alarm (Allied Briefing) SND2848 - Briefing Air-raid alarm (Axis Briefing) - Hanger Sounds For Each Hanger Screen List:(No minor sounds listed like pounding, clinks, metal noises, etc.) , (list by Wudpecker). GERMAN Bf 109--All models. HNGR16.MPC -109e, HNGR17 -109g, HNGR-18 -109k SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby SND2840.WSD--longer "whiff" flyby FW-190-A HNGR22.MPC SND2812.WSD--Short- start and stop radial engine SND2827.WSD--Control surfaces move SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby FW-190-D HNGR23.MPC SND2811--Long- start and stop radial engine SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby BF-110-C HNGR19.MPC SND2810.WSD--Smooth inline engine running continuous SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby BF-110-G HNGR20.MPC SND2800.WSD--common inline flyby-slight whine SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby ME-262 HNGR24.MPC SND2809.WSD--Jet flyby, fast SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2800.WSD ?--common inline flyby? BRITISH SPIT I-A HNGR10.MPC SND2815.WSD--Inline engine start+stop SND2802.WSD--"Buzzy" long flyby SND2831.WSD--Fast flyby with backfires SPIT IX HNGR11.MPC SND2831.WSD--Fast flyby with backfires SND2802.WSD--"Buzzy" long flyby SND2827.WSD--Control surfaces move SPIT XIV HNGR12.MPC SND2831.WSD--Fast flyby with backfires SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby HURRICANE HNGR09.MPC SND2815.WSD--Inline engine start+stop SND2800.WSD--common inline flyby-slight whine SND2802.WSD--"Buzzy" long flyby TYPHOON HNGR13.MPC SND2806--Welding sounds (no pops as in 2805 or 2807) SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby TEMPEST HNGR14.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby UNITED STATES MUSTANG P-51-B HNGR04.MPC SND2840.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2842.WSD--Longer flyby-low note MUSTANG P-51-D HNGR05.MPC SND2840.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2842.WSD--Longer flyby-low note THUNDERBOLT P-47-C HNGR02.MPC SND2806--Welding sounds (no pops as in 2805 or 2807) SND2801.WSD--"Whiff" fast flyby SND2840.WSD--longer "whiff" flyby SND2802.WSD--"Buzzy" long flyby THUNDERBOLT P-47-D HNGR03.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2813.WSD--longer "whiff" flyby LIGHTNING P-38-H HNGR00.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2804.WSD-- for engine start/run. LIGHTNING P-38-J HNGR01.MPC SND2801.WSD--"Whiff" fast flyby SND2802.WSD--"Buzzy" long flyby SND2804.WSD-- for engine start/run. -
There are 10 BGM files located in the MUSIC sub-folder for intro music and screen music. The stock Music are all in Windows PCM sound format with 44100Hz, signed 16-bit and stereo (they can be 8-bit also if you wish). These files happen to be WAV files just renamed with the .bgm file extension. So for an example, you can rename Drum1.bgm to Drum1.wav and it will open and play in a standard player or sound editor. Another example, If you make a new Menu Music wav file and have your sound file in the required format, just simply rename it MenuMus.bgm and put it in the MUSIC subfolder of EAW, then the game will play it.
\MUSIC
There are also some sounds in the MUSIC.CDF file, the radio sound files for the barracks in campaign mode. I would imagine the Barracks Radio can play just as high or low quality sounds that other parts of the game can playback. However most find it appealing to have the "old time" scratchy, MONO sound found on radios back in the 1930's and 40's. With that said due to the suggested low recording quality, it is going to sound scratchy, but just perfect for that barracks radio player. -Import your sound by changing, setting or converting your existing sound "Format" in your Sound Editor program to Microsoft ADPCM and for sample rate, select 11,025hz, 4 bit, mono. -Now that your wave file is now in the desired format, save your newly converted sound as a .wav file. -Now you are going to have to RENAME the this files extension from .wav to .adp so that the EAW program will load and play it. This is very simple requiring no special conversion programs. (It really is still a wave format sound.) There are only two songs per nation: Aradio1m.adp, Aradio2m.adp = American Barracks Bradio1m.adp, Bradio2m.adp = British Barracks Gradio1m.adp, Gradio2m.adp = German Barracks -Copy this file directly into your EAW MAIN directory folder. -The tune should be one of your radio selections in your Barracks next time you play EAW.
In the Briefing Room, The SND extension works as a WAV file. They are Microsoft ADPCM 22.050 Hz 4 Bit Mono, unconverted and simply renamed from .WAV to .SND. Make sure your sound editing software does not automatically convert the .WAV file out of specs when loading it, some will do that. It can be freely converted to SND or WAV simply by changing the extension name. (It does NOT require the EAW Sound Utility, which will NOT work with these phony SND files.) These "phony" SND files can played normally in any sound player that handles .WAV files. All you have to do is throw your SND file into your EAW folder, select a campaign and start the campaign until you hear the recording or until you hear nothing and see subtitles none the less. (the game randomly selects from 3 or 4 intro's).
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Lists of the speech files for all three nations, Most of these Voices get played on cue, some are randomly selected... Plane Radio Crackling or Squawking: This type of sound can be overlay-ed and joined with existing sounds. To give the effect of poor radio reception or mic activation or other radio woes. This would require loading each sound up in a Sound Editor and applying the overlay-ed sound you would want to add. Not ideal given how many of RADIO messages there are, probably better to program in a new random sound or two via source code. These sounds are apparently to be saved as PCM Waveform for editing. Then renamed to RAW, Run RAW2SND.EXE in a DOS window with the proper rates to finally create the SND file for use in EAW. (The speech files are 8000 Hz, 8 bits, mono sound.)
Plane Radio Spoken Word List (SPEECH#.CDF):
British Voices: (SPEECH2.CDF) uk1_001 Beetle leader uk1_002 Cricket leader uk1_003 Dogtail leader uk1_004 Elfin leader uk1_005 Foxtrot leader uk1_006 Pinetree leader uk1_007 Rabbit leader uk1_008 Roundtop leader uk1_009 Spider leader uk1_010 Walker leader uk1_011 This is Arrow control uk1_012 This is Starlight control uk1_013 This is Tophat control uk1_014 Bulldog flight uk1_015 Beehive flight uk1_016 Mascot flight uk1_017 Victoria flight uk1_018 Bigbear flight uk1_019 Hammer flight uk1_020 Foxhole flight uk1_021 Wizard flight uk1_022 Bandits uk1_023 10 plus bandits uk1_024 20 plus bandits uk1_025 50 plus bandits uk1_026 100 plus bandits uk1_027 bandits now 5 miles uk1_028 bandits now 10 miles uk1_029 bandits now 20 miles uk1_030 diver uk1_031 diver now 5 miles uk1_032 diver now 10 miles uk1_033 diver now 20 miles uk1_034 5 miles uk1_035 10 miles uk1_036 20 miles uk1_037 50 miles uk1_038 5 miles ahead uk1_039 10 miles ahead uk1_040 20 miles ahead uk1_041 50 miles ahead uk1_042 5 miles behind uk1_043 10 miles behind uk1_044 20 miles behind uk1_045 50 miles behind uk1_046 heading north uk1_047 heading south uk1_048 heading east uk1_049 heading west uk1_050 heading northeast uk1_051 heading northwest uk1_052 heading southeast uk1_053 heading southwest uk1_054 vector 0 uk1_055 vector 030 uk1_056 vector 060 uk1_057 vector 090 uk1_058 vector 120 uk1_059 vector 150 uk1_060 vector 180 uk1_061 vector 210 uk1_062 vector 240 uk1_063 vector 270 uk1_064 vector 300 uk1_065 vector 330 uk1_066 angels 5 - over uk1_067 angels 10 - over uk1_068 angels 15 - over uk1_069 angels 20 - over uk1_070 angels 25 - over uk1_071 angels 30 - over uk1_072 be adviced - we've lost contact with the bandits - over uk1_073 be adviced - we are losing contact with the bandits - over uk1_074 we've lost contact with the bandits - you're on your own - over uk1_075 mission accomplished - good job - over uk1_076 mission is accomplished - nice work - over uk1_077 mission accomplished - good show - over uk1_078 return to base immediately - over uk1_079 return to home base - over uk1_080 return to base - i repeat return to base - over uk1_081 home base uk1_082 negative - all efforts are comitted at this time - good luck - over uk1_083 negative - no other fighters are nearby - good luck - over uk1_084 negative - all available fighters are busy at this time - sorry - over uk1_085 we're vectoring additional fighters to your vicinity - hold on - over uk1_086 we're sending more fighters to your location - hang on - over uk1_087 vectoring fighters to your area - hang on tight - over uk1_088 clear - we have no contact with the enemy - over uk1_089 you're clear - there are no bandits in your area -over uk1_090 we show no bandits in your area - over uk2_001 Beetle leader uk2_002 Cricket leader uk2_003 Dogtail leader uk2_004 Elfin leader uk2_005 Foxtrot leader uk2_006 Pinetree leader uk2_007 Rabbit leader uk2_008 Roundtop leader uk2_009 Spider leader uk2_010 Walker leader uk2_011 Ashland leader uk2_012 Bearskin leader uk2_013 Goldfish leader uk2_014 Greenhouse leader uk2_015 Horseback leader uk2_016 Rattlesnake leader uk2_017 Slingshot leader uk2_018 Swordfish leader uk2_019 Tinplate leader uk2_020 Yardstick leader uk2_021 This is Bulldog flight uk2_022 This is Beehive flight uk2_023 This is Mascot flight uk2_024 This is Victoria flight uk2_025 We are at rendezvous point - over uk2_026 We are approaching our rendezvous point - over uk2_027 Approaching our rendezvous point - over uk2_028 Nice to see you blokes - over uk2_029 Glad to have you in sight - over uk2_030 Thanks for joining us - over uk2_031 We are approaching our target - over uk2_032 Approaching our target - 10 minutes out - over uk2_033 10 minutes to target - over uk2_034 We are at IP and commencing bomb run uk2_035 We are on target - starting our attack run uk2_036 Commencing our bomb run now uk2_037 Bombs away! uk2_038 Thanks for the cover - over uk2_039 Thanks for the cover, chaps - see you back at home base in time for tea - over uk2_040 Thanks for the support - have a quiet trip home - over uk2_041 bandits uk2_042 fighters uk2_043 enemy fighters uk2_044 German fighters uk2_045 --- NONE --- uk2_046 --- NONE --- uk2_047 109s uk2_048 110s uk2_049 190s uk2_050 long-nosed 190s uk2_051 262s uk2_052 410s uk2_053 --- NONE --- uk2_054 --- NONE --- uk2_055 your 1 o'clock uk2_056 your 2 o'clock uk2_057 your 3 o'clock uk2_058 your 4 o'clock uk2_059 your 5 o'clock uk2_060 your 6 o'clock uk2_061 your 7 o'clock uk2_062 your 8 o'clock uk2_063 your 9 o'clock uk2_064 your 10 o'clock uk2_065 your 11 o'clock uk2_066 your 12 o'clock uk2_067 your 1 o'clock high uk2_068 your 2 o'clock high uk2_069 your 3 o'clock high uk2_070 your 4 o'clock high uk2_071 your 5 o'clock high uk2_072 your 6 o'clock high uk2_073 your 7 o'clock high uk2_074 your 8 o'clock high uk2_075 your 9 o'clock high uk2_076 your 10 o'clock high uk2_077 your 11 o'clock high uk2_078 your 12 o'clock high uk2_079 your 1 o'clock low uk2_080 your 2 o'clock low uk2_081 your 3 o'clock low uk2_082 your 4 o'clock low uk2_083 your 5 o'clock low uk2_084 your 6 o'clock low uk2_085 your 7 o'clock low uk2_086 your 8 o'clock low uk2_087 your 9 o'clock low uk2_088 your 10 o'clock low uk2_089 your 11 o'clock low uk2_090 your 12 o'clock low uk2_091 --- NONE --- uk2_092 look out! what was that? - where did it go? uk2_093 we are under attack! requesting immediate assistance - over uk2_094 we are coming under attack! request assistance - over uk2_095 we are under attack! we need assistance - over uk2_096 we are under attack! - repeat - we are under attack! - where are you blokes? uk2_097 where are you blokes? we need immediate assistance uk2_098 they're shooting us up! we need help - now! uk3_001 this is red section uk3_002 this is yellow section uk3_003 this is blue section uk3_004 this is green section uk3_005 this is red one uk3_006 this is red two uk3_007 this is red three uk3_008 this is red four uk3_009 this is yellow one uk3_010 this is yellow two uk3_011 this is yellow three uk3_012 this is yellow four uk3_013 this is blue one uk3_014 this is blue two uk3_015 this is blue three uk3_016 this is blue four uk3_017 this is green one uk3_018 this is green two uk3_019 this is green three uk3_020 this is green four uk3_021 copy that, Arrow control uk3_022 copy that, Starlight control uk3_023 copy that, Tophat control uk3_024 copy that, Bigbear leader uk3_025 copy that, Hammer leader uk3_026 copy that, Foxhole leader uk3_027 copy that, Wizard leader uk3_028 copy that, Bulldog leader uk3_029 copy that, Beehive leader uk3_030 copy that, Mascot leader uk3_031 copy that, Victoria leader uk3_032 vector 0 uk3_033 vector 30 uk3_034 vector 60 uk3_035 vector 90 uk3_036 vector 120 uk3_037 vector 150 uk3_038 vector 180 uk3_039 vector 210 uk3_040 vector 240 uk3_041 vector 270 uk3_042 vector 300 uk3_043 vector 330 uk3_044 bandits uk3_045 fighters uk3_046 enemy fighters uk3_047 bombers uk3_048 enemy bombers uk3_049 --- NONE --- uk3_050 --- NONE --- uk3_051 German fighters uk3_052 --- NONE --- uk3_053 --- NONE --- uk3_054 German bombers uk3_055 Stukas uk3_056 Heinkels uk3_057 109s uk3_058 110s uk3_059 190s uk3_060 long-nosed 190s uk3_061 262s uk3_062 410s uk3_063 --- NONE --- uk3_064 --- NONE --- uk3_065 --- NONE --- uk3_066 1 o'clock uk3_067 2 o'clock uk3_068 3 o'clock uk3_069 4 o'clock uk3_070 5 o'clock uk3_071 6 o'clock uk3_072 7 o'clock uk3_073 8 o'clock uk3_074 9 o'clock uk3_075 10 o'clock uk3_076 11 o'clock uk3_077 12 o'clock uk3_078 1 o'clock high uk3_079 2 o'clock high uk3_080 3 o'clock high uk3_081 4 o'clock high uk3_082 5 o'clock high uk3_083 6 o'clock high uk3_084 7 o'clock high uk3_085 8 o'clock high uk3_086 9 o'clock high uk3_087 10 o'clock high uk3_088 11 o'clock high uk3_089 12 o'clock high uk3_090 1 o'clock low uk3_091 2 o'clock low uk3_092 3 o'clock low uk3_093 4 o'clock low uk3_094 5 o'clock low uk3_095 6 o'clock low uk3_096 7 o'clock low uk3_097 8 o'clock low uk3_098 9 o'clock low uk3_099 10 o'clock low uk3_100 10 o'clock low uk3_101 11 o'clock low uk3_102 --- NONE --- uk3_103 Look out! Jet fighters! uk3_104 What's at 6 o'clock? Can't identify it... uk3_105 What was that behind us? Can't see it now... uk3_106 Here comes something from the rear... uk3_107 Tally ho! Bandits! uk3_108 Roger, I see them uk3_109 Roger, I've got them uk3_110 Where? I don't see them uk3_111 I don't see any... Wait - now I see them! uk3_112 Are you sure? I don't see any uk3_113 Bandits six o'clock high - coming down now! uk3_114 Bandits coming down on our six uk3_115 Behind us - fighters coming down uk3_116 Here they come! uk3_117 They are coming in! uk3_118 Fighters coming in now! uk3_119 Let's get those blighters! uk3_120 Let's get them! uk3_121 Okay - take them! uk3_122 We're engaging! uk3_123 Attacking now! uk3_124 Here we go! - Engaging... uk3_125 Keep your eyes peeled (?) for the escorts! uk3_126 Keep your eyes open for the escorts! uk3_127 Watch out for the escorts! uk3_128 Keep your eyes open for enemy fighters! uk3_129 Watch your six for enemy fighters! uk3_130 Watch out for enemy fighters! uk3_131 Watch out - behind you! uk3_132 Watch it - you have one on your tail! uk3_133 Look out - six o'clock! uk3_134 Break! Break! uk3_135 Break right! Break right! uk3_136 Break left! Break left! uk3_137 Somebody get him off me! uk3_138 Clear my tail! uk3_139 I can't shake him! uk3_140 They're shooting at the bombers! uk3_141 They're going after the bombers! uk3_142 They're engaging the bombers! uk3_143 I got one! uk3_144 Scratch one bandit! uk3_145 He's going down in flames! uk3_146 Good shooting! uk3_147 Good kill! Good kill! uk3_148 Nice shot! uk3_149 I'm hit! I'm hit! uk3_150 Aargh! I'm hit! uk3_151 Mayday! Mayday! I'm going down! uk3_152 I'm bailing out! uk3_153 I'm on fire - bailing out! uk3_154 I've had it - I'm bailing out! uk3_155 Bail out! Bail out! uk3_156 Get out and hit the silk! uk3_157 Hit the silk! uk3_158 Pull up! Pull up! uk3_159 You're getting too close - pull up! uk3_160 Watch the ground! Pull up! uk3_161 I've gone Winchester! uk3_162 I'm Winchester! uk3_163 I'm out of ammo! uk3_164 Check fire! Check fire! uk3_165 Cease fire! Shooting at friendly! uk3_166 Watch it! You're shooting at one of ours! uk3_167 Bombs away! uk3_168 Firing rockets! uk3_169 Attacking with rockets! uk3_170 Rockets gone! uk3_171 Drop tanks! uk3_172 Drop tanks now! uk3_173 Release tanks - on my mark... Drop! uk3_174 Target hit and on fire! uk3_175 Target destroyed! uk3_176 Direct hit - target destroyed! uk3_177 Well done everybody! uk3_178 Good job everyone! uk3_179 Okay - break it off! Good show everyone! uk3_180 Okay - let's go home! uk3_181 Everyone - let's go home! uk3_182 We are heading home uk3_183 Roger - we're engaging uk3_184 Roger - here we go! Attacking bandits now uk3_185 Copy - engaging bandits uk3_186 Roger, we're starting our attack run uk3_187 Roger, attacking ground target uk3_188 Copy - attacking now! uk3_189 Roger - we've got you covered uk3_190 Roger - I'm right with you uk3_191 Copy - I'll cover you uk3_192 Roger - disengaging now uk3_193 Roger - breaking off uk3_194 Copy - disengaging uk3_195 Roger - rejoining formation uk3_196 Roger - regrouping uk3_197 Copy - rejoining uk3_198 Roger - we're targeting freely uk3_199 Roger - targeting freely uk3_200 Roger - targeting all uk3_201 Roger - we're going after the bombers uk3_202 Roger - going after the bombers uk3_203 Roger - targeting the bombers uk3_204 Roger - we're going after the fighters uk3_205 Roger - going after the fighters uk3_206 Copy - Targeting the fighters uk3_207 Roger - breaking right uk3_208 Roger - breaking left uk3_209 Roger - breaking high uk3_210 Roger - breaking low uk3_211 Roger - going to rockets uk3_212 Roger - rockets armed uk3_213 Copy - arm rockets uk3_214 Roger - going to bombs uk3_215 Roger - bombs armed uk3_216 Copy - arm bombs uk3_217 Roger - we're dropping tanks uk3_218 Roger - releasing tanks uk3_219 Copy - drop tanks uk3_220 Roger - closing formation uk3_221 Roger - closing it in uk3_222 Copy - tight formation uk3_223 Roger - opening formation uk3_224 Roger - kicking out uk3_225 Copy - loose formation uk3_226 Roger - echelon right formation uk3_227 Roger - echelon left formation uk3_228 Roger - line-up left formation uk3_229 Roger - line-up stern formation uk3_230 Roger - vic formation uk3_231 Roger - stepping up 150 feet uk3_232 Roger - stepping down 150 feet uk3_233 Roger - stepping up 500 feet uk3_234 Roger - stepping down 500 feet uk3_235 Roger - next checkpoint. We are on our way uk3_236 Roger - proceeding to next checkpoint uk3_237 Copy - next checkpoint uk3_238 Roger - previous checkpoint. We are on our way uk3_239 Roger - returning to previous checkpoint uk3_240 Copy - previous checkpoint uk3_241 Roger - we're loitering uk3_242 Roger - holding here uk3_243 Copy - loitering here uk3_244 Roger - we are returning to base uk3_245 Roger - heading home uk3_246 Copy - returning to base uk3_247 Roger uk3_248 Roger that uk3_249 Copy uk3_250 Negative uk3_251 Unable uk3_252 Unable to comply uk3_253 I'll be right there! uk3_254 I'm on it - hang on tight! uk3_255 I've got it - hold on! uk3_256 You're all clear uk3_257 Your six is clear uk3_258 Are you alright? Please note: uk4_### and uk5_### are the same as the uk3_### files but with different voices. _____________ German Voices: (SPEECH3.CDF) ge1_001 Bussard Führer ge1_002 Roland Führer ge1_003 Adler Führer ge1_004 Falke Führer ge1_005 Jagdhund Führer ge1_006 Siegfried Führer ge1_007 Stahl Führer ge1_008 Tristan Führer ge1_009 Walküre Führer ge1_010 Geier Führer ge1_011 Hier ist Loki Bodenkontrolle ge1_012 Hier ist Walhalla Bodenkontrolle ge1_013 Hier ist Wotan Bodenkontrolle ge1_014 Amboss Staffel ge1_015 Dolch Staffel ge1_016 Hammer Staffel ge1_017 Kugelblitz Staffel ge1_018 -= NONE =- ge1_019 -= NONE =- ge1_020 -= NONE =- ge1_021 -= NONE =- ge1_022 Feinde ge1_023 mindestens 10 Feinde ge1_024 mindestens 20 Feinde ge1_025 mindestens 50 Feinde ge1_026 mindestens 100 Feinde ge1_027 Feinde jetzt bei 10 Kilometern ge1_028 Feinde jetzt bei 20 Kilometern ge1_029 Feinde jetzt bei 50 Kilometern ge1_030 -= NONE =- ge1_031 -= NONE =- ge1_032 -= NONE =- ge1_033 -= NONE =- ge1_034 10 Kilometer ge1_035 20 Kilometer ge1_036 50 Kilometer ge1_037 100 Kilometer ge1_038 10 Kilometer voraus ge1_039 20 Kilometer voraus ge1_040 50 Kilometer voraus ge1_041 100 Kilometer voraus ge1_042 10 Kilometer zurück ge1_043 20 Kilometer zurück ge1_044 50 Kilometer zurück ge1_045 100 Kilometer zurück ge1_046 Kurs Nord ge1_047 Kurs Süd ge1_048 Kurs Ost ge1_049 Kurs West ge1_050 Kurs Nordost ge1_051 Kurs Nordwest ge1_052 Kurs Südost ge1_053 Kurs Südwest ge1_054 Vektor 0 ge1_055 Vektor 030 ge1_056 Vektor 060 ge1_057 Vektor 090 ge1_058 Vektor 120 ge1_059 Vektor 150 ge1_060 Vektor 180 ge1_061 Vektor 210 ge1_062 Vektor 240 ge1_063 Vektor 270 ge1_064 Vektor 300 ge1_065 Vektor 330 ge1_066 Höhe 2 Kilometer - Ende ge1_067 Höhe 5 Kilometer - Ende ge1_068 -= NONE =- ge1_069 Höhe 8 Kilometer - Ende ge1_070 Höhe 10 Kilometer - Ende ge1_071 Achtung - Wir haben die Peilung der Feinde verloren - Ende ge1_072 Achtung - Wir verlieren die Peilung der Feinde - Ende ge1_073 Wir haben die Peilung der Feinde verloren - Sie sind nun auf sich gestellt - Ende ge1_074 Einsatz abgeschlossen - Gute Arbeit - Ende ge1_075 Einsatz abgeschlossen - Gut gemacht - Ende ge1_076 Einsatz abgeschlossen - Gute Vorstellung - Ende ge1_077 Sofort zurück zum Stützpunkt - Ende ge1_078 Zurück zum Stützpunkt - Ende ge1_079 Zurück zum Stützpunkt - Ich wiederhole - Zurück zum Stützpunkt - Ende ge1_080 Stützpunkt ge1_081 Negativ - Alle verfügbaren Kräfte sind zur Zeit im Einsatz - Viel Glück - Ende ge1_082 Negativ - Keine anderen Jäger in der Nähe - Viel Glück - Ende ge1_083 Negativ - Alle verfügbaren Jäger sind zur Zeit im Einsatz - Ende ge1_084 Wir entsenden weitere Jäger in ihre Nähe - Ende ge1_085 Wir entsenden weitere Jäger an ihren Standort - Ende ge1_086 Entsenden Jäger zu ihnen - Ende ge1_087 Nichts - Wir haben keinerlei feindliche Peilung - Ende ge1_088 Nichts - Keine Feinde in ihrer Nähe - Ende ge1_089 Wir sehen keinerlei Feinde in ihrer Nähe - Ende ge1_090 -= NONE =- ge2_001 Bussard Führer ge2_002 Roland Führer ge2_003 Adler Führer ge2_004 Falke Führer ge2_005 Jagdhund Führer ge2_006 Siegfried Führer ge2_007 Stahl Führer ge2_008 Tristan Führer ge2_009 Walküre Führer ge2_010 Geier Führer ge2_011 -= NONE =- ge2_012 -= NONE =- ge2_013 -= NONE =- ge2_014 -= NONE =- ge2_015 -= NONE =- ge2_016 -= NONE =- ge2_017 -= NONE =- ge2_018 -= NONE =- ge2_019 -= NONE =- ge2_020 -= NONE =- ge2_021 Hier ist Amboss Staffel ge2_022 Hier ist Dolch Staffel ge2_023 Hier ist Hammer Staffel ge2_024 Hier ist Kugelblitz Staffel ge2_025 Wir sind am Rendezvous Punkt - Ende ge2_026 Wir nähern uns dem Rendezvous Punkt - Ende ge2_027 Nähern uns dem Rendezvous Punkt - Ende ge2_028 Schön euch zu sehen, Jungs - Ende ge2_029 Sind froh, daß ihr da seid - Ende ge2_030 Danke für die Gesellschaft - Ende ge2_031 Wir nähern uns dem Ziel - Ende ge2_032 Nähern uns dem Ziel - Noch 10 Minuten - Ende ge2_033 10 Minuten bis Ziel - Ende ge2_034 Wir sind am Bestimmungsort und beginnen mit der Bombardierung ge2_035 Wir sind am Ziel - Beginnen den Bombenangriff ge2_036 Beginnen jetzt den Bombenangriff ge2_037 Bomben abgeworfen ge2_038 Danke für den Begleitschutz - Ende ge2_039 Danke für den Begleitschutz - Wir sehen uns am Stützpunkt - Ende ge2_040 Danke für die Unterstützung - Kommt gut nach Hause - Ende ge2_041 Feinde ge2_042 Jäger ge2_043 Feindliche Jäger ge2_044 -= NONE =- ge2_045 Amerikanische Jäger ge2_046 Englische Jäger ge2_047 -= NONE =- ge2_048 -= NONE =- ge2_049 -= NONE =- ge2_050 -= NONE =- ge2_051 -= NONE =- ge2_052 -= NONE =- ge2_053 Spitfires ge2_054 Mustangs ge2_055 In Position 1 Uhr ge2_056 In Position 2 Uhr ge2_057 In Position 3 Uhr ge2_058 In Position 4 Uhr ge2_059 In Position 5 Uhr ge2_060 In Position 6 Uhr ge2_061 In Position 7 Uhr ge2_062 In Position 8 Uhr ge2_063 In Position 9 Uhr ge2_064 In Position 10 Uhr ge2_065 In Position 11 Uhr ge2_066 In Position 12 Uhr ge2_067 In Position 1 Uhr oberhalb ge2_068 In Position 2 Uhr oberhalb ge2_069 In Position 3 Uhr oberhalb ge2_070 In Position 4 Uhr oberhalb ge2_071 In Position 5 Uhr oberhalb ge2_072 In Position 6 Uhr oberhalb ge2_073 In Position 7 Uhr oberhalb ge2_074 In Position 8 Uhr oberhalb ge2_075 In Position 9 Uhr oberhalb ge2_076 In Position 10 Uhr oberhalb ge2_077 In Position 11 Uhr oberhalb ge2_078 In Position 12 Uhr oberhalb ge2_079 In Position 1 Uhr unterhalb ge2_080 In Position 2 Uhr unterhalb ge2_081 In Position 3 Uhr unterhalb ge2_082 In Position 4 Uhr unterhalb ge2_083 In Position 5 Uhr unterhalb ge2_084 In Position 6 Uhr unterhalb ge2_085 In Position 7 Uhr unterhalb ge2_086 In Position 8 Uhr unterhalb ge2_087 In Position 9 Uhr unterhalb ge2_088 In Position 10 Uhr unterhalb ge2_089 In Position 11 Uhr unterhalb ge2_090 In Position 12 Uhr unterhalb ge2_091 Achtung Spitfire ge2_092 -= NONE =- ge2_093 Wir werden angegriffen - Erbitte sofortige Unterstützung - Ende ge2_094 Wir werden angegriffen - Erbitte Unterstützung - Ende ge2_095 Wir werden angegriffen - Wir brauchen Unterstützung - Ende ge2_096 Wir werden angegriffen - Wiederhole - Wir werden angegriffen - Wo seid ihr, Jungs ? ge2_097 Wo seid ihr, Jungs ? - Wir brauchen sofortige Unterstützung ge2_098 Die schießen uns in Stücke - Erbitte sofortige Unterstützung ge3_001 Hier ist Schwarm 1 ge3_002 Hier ist Schwarm 2 ge3_003 Hier ist Schwarm 3 ge3_004 Hier ist Schwarm 4 ge3_005 Hier ist 1 ge3_006 Hier ist 2 ge3_007 Hier ist 3 ge3_008 Hier ist 4 ge3_009 Hier ist 5 ge3_010 Hier ist 6 ge3_011 Hier ist 7 ge3_012 Hier ist 8 ge3_013 Hier ist 9 ge3_014 Hier ist 10 ge3_015 Hier ist 11 ge3_016 Hier ist 12 ge3_017 -= NONE =- ge3_018 -= NONE =- ge3_019 -= NONE =- ge3_020 -= NONE =- ge3_021 Verstanden, Loki Bodenkontrolle ge3_022 Verstanden, Walhalla Bodenkontrolle ge3_023 Verstanden, Wotan Bodenkontrolle ge3_024 Verstanden, Amboss Führer ge3_025 Verstanden, Dolch Führer ge3_026 Verstanden, Hammer Führer ge3_027 Verstanden, Kugelblitz Führer ge3_028 -= NONE =- ge3_029 -= NONE =- ge3_030 -= NONE =- ge3_031 -= NONE =- ge3_032 Vektor 0 ge3_033 Vektor 30 ge3_034 Vektor 60 ge3_035 Vektor 90 ge3_036 Vektor 120 ge3_037 Vektor 150 ge3_038 Vektor 180 ge3_039 Vektor 210 ge3_040 Vektor 240 ge3_041 Vektor 270 ge3_042 Vektor 300 ge3_043 Vektor 330 ge3_044 Feinde ge3_045 Jäger ge3_046 Feindliche Jäger ge3_047 Bomber ge3_048 Feindliche Bomber ge3_049 Amerikanische Jäger ge3_050 Englische Jäger ge3_051 -= NONE =- ge3_052 Amerikanische Bomber ge3_053 Englische Bomber ge3_054 -= NONE =- ge3_055 -= NONE =- ge3_056 -= NONE =- ge3_057 -= NONE =- ge3_058 -= NONE =- ge3_059 -= NONE =- ge3_060 -= NONE =- ge3_061 -= NONE =- ge3_062 -= NONE =- ge3_063 Spitfires ge3_064 Mustangs ge3_065 B-17 ge3_066 1 Uhr ge3_067 2 Uhr ge3_068 3 Uhr ge3_069 4 Uhr ge3_070 5 Uhr ge3_071 6 Uhr ge3_072 7 Uhr ge3_073 8 Uhr ge3_074 9 Uhr ge3_075 10 Uhr ge3_076 11 Uhr ge3_077 12 Uhr ge3_078 1 Uhr oberhalb ge3_079 2 Uhr oberhalb ge3_080 3 Uhr oberhalb ge3_081 4 Uhr oberhalb ge3_082 5 Uhr oberhalb ge3_083 6 Uhr oberhalb ge3_084 7 Uhr oberhalb ge3_085 8 Uhr oberhalb ge3_086 9 Uhr oberhalb ge3_087 10 Uhr oberhalb ge3_088 11 Uhr oberhalb ge3_089 12 Uhr oberhalb ge3_090 1 Uhr unterhalb ge3_091 2 Uhr unterhalb ge3_092 3 Uhr unterhalb ge3_093 4 Uhr unterhalb ge3_094 5 Uhr unterhalb ge3_095 6 Uhr unterhalb ge3_096 7 Uhr unterhalb ge3_097 8 Uhr unterhalb ge3_098 9 Uhr unterhalb ge3_099 10 Uhr unterhalb ge3_100 11 Uhr unterhalb ge3_101 12 Uhr unterhalb ge3_102 Achtung Spitfire ge3_103 -= NONE =- ge3_104 Was ist das bei 6 Uhr ? - Kann es nicht identifizieren ge3_105 Was war das hinter uns ? - Kann es im moment nicht sehen ge3_106 Hier kommt was von hinten ge3_107 Feinde gesichtet ge3_108 Verstanden, ich seh' sie ge3_109 Verstanden, ich hab' sie ge3_110 Wo ? - Ich seh' sie nicht ge3_111 Ich seh' keine - Moment, ich seh' sie ge3_112 Sicher ? - Ich sehe niemanden ge3_113 Feinde - 6 Uhr oberhalb - Kommen jetzt runter ge3_114 Feinde - Kommen runter bei 6 Uhr ge3_115 Hinter uns - Jäger kommen runter ge3_116 Da kommen sie ge3_117 Sie kommen ge3_118 Jäger im Anflug - Jetzt ge3_119 Schnappen wir uns sie, Jungs ge3_120 Schnappen wir sie uns ge3_121 Okay, schnappt sie Euch ge3_122 Greife an ge3_123 Greife jetzt an ge3_124 Los geht's - Angriff ge3_125 Haltet die Augen offen - Die haben bestimmt Begleitschutz ge3_126 Haltet Ausschau nach dem Begleitschutz ge3_127 Achtet auf den Begleitschutz ge3_128 Haltet Ausschau nach feindlichen Jägern ge3_129 Achtet auf feindliche Jäger von hinten ge3_130 Achtet auf feindliche Jäger ge3_131 Paß auf - Hinter Dir ge3_132 Paß auf - Du hast einen im Genick ge3_133 Achtung - 6 Uhr ge3_134 Wegbrechen - Wegbrechen ge3_135 Rechts wegbrechen - Rechts wegbrechen ge3_136 Links wegbrechen - Links wegbrechen ge3_137 Schaff' mir einer den Kerl vom Hals ge3_138 Halt' mir den Rücken frei ge3_139 Ich kann ihn nicht abschütteln ge3_140 Sie schießen auf die Bomber ge3_141 Sie sind hinter den Bombern her ge3_142 Sie greifen die Bomber an ge3_143 Ich hab' einen ge3_144 Ein Feind weniger ge3_145 Er brennt lichterloh ge3_146 Guter Schuß ge3_147 Guter Treffer - Guter Treffer ge3_148 Netter Schuß ge3_149 Ich bin getroffen - Ich bin getroffen ge3_150 Aaahhhh ! - Ich bin getroffen ge3_151 Mayday - Mayday - Ich stürze ab ge3_152 Ich steige aus ge3_153 Ich brenne - Steige aus ge3_154 Es ist vorbei - Ich steige aus ge3_155 Steig aus - Steig aus ge3_156 Steig aus und zieh' Leine ge3_157 Zieh' Leine ge3_158 Zieh' hoch - Zieh' hoch ge3_159 Du bist zu tief - Zieh' hoch ge3_160 Achte auf den Boden - Zieh' hoch ge3_161 Meine Munition ist verbraucht ge3_162 Keine Munition mehr ge3_163 Ich hab' keine Munition mehr ge3_164 Feuer einstellen - Feuer einstellen ge3_165 Feuer einstellen - Du schießt auf deine eigenen Leute ge3_166 Paß auf - Du schießt auf ein eigenes Flugzeug ge3_167 Ugh! ge3_168 Feuere Raketen ab ge3_169 Greife mit Raketen an ge3_170 Raketen abgefeuert ge3_171 Werfe Tanks ab ge3_172 Werfe Tank ab - Jetzt ge3_173 Klinke Tanks aus ge3_174 Ziel getroffen - Sekundärziel auch geklärt ge3_175 Ziel zerstört ge3_176 Volltreffer - Ziel zerstört ge3_177 Gut gemacht, alle zusammen ge3_178 Gute Arbeit, alle zusammen ge3_179 Okay, wegbrechen - Wir sind hier fertig ge3_180 Okay, ab nach Hause ge3_181 An alle - Ab nach Hause ge3_182 Wir fliegen nach Hause ge3_183 Verstanden - Wir greifen an ge3_184 Verstanden - Los geht's - Greifen Feinde jetzt an ge3_185 Verstanden - Greifen Feinde an ge3_186 Verstanden - Wir beginnen unseren Angriff ge3_187 Verstanden - Greifen Bodenziel an ge3_188 Verstanden - Greifen jetzt an ge3_189 Verstanden - Wir geben euch Deckung ge3_190 Verstanden - Ich bin dicht bei dir ge3_191 Verstanden - Ich geb' dir Deckung ge3_192 Verstanden - Wir beenden jetzt den Angriff ge3_193 Verstanden - Brechen weg ge3_194 Verstanden - Beenden Angriff ge3_195 Verstanden - Fliegen wieder in Formation ge3_196 Verstanden - Formieren uns wieder ge3_197 Verstanden - Wieder in Formation ge3_198 Verstanden - Wir greifen beliebige Ziele an ge3_199 Verstanden - Beliebige Ziele ge3_200 Verstanden - Greifen alle an ge3_201 Verstanden - Wir übernehmen die Bomber ge3_202 Verstanden - Übernehmen die Bomber ge3_203 Verstanden - Greifen die Bomber an ge3_204 Verstanden - Wir übernehmen die Jäger ge3_205 Verstanden - Übernehmen die Jäger ge3_206 Verstanden - Greifen die Jäger an ge3_207 Verstanden - Brechen rechts weg ge3_208 Verstanden - Brechen links weg ge3_209 Verstanden - Brechen nach oben weg ge3_210 Verstanden - Brechen nach unten weg ge3_211 Verstanden - Schalten auf Raketen ge3_212 Verstanden - Raketen scharf ge3_213 Verstanden - Mache Raketen scharf ge3_214 Verstanden - Schalte auf Bomben ge3_215 Verstanden - Bomben scharf ge3_216 Verstanden - Mache Bomben scharf ge3_217 Verstanden - Wir werfen Tanks ab ge3_218 Verstanden - Klinken Tanks aus ge3_219 Verstanden - Werfe Tanks ab ge3_220 Verstanden - Schließen Formation ge3_221 Verstanden - Schließen uns zusammen ge3_222 Verstanden - Enge Formation ge3_223 Verstanden - Öffne Formation ge3_224 Verstanden - Nehmen Abstand ge3_225 Verstanden - Lockere Formation ge3_226 Verstanden - Formation Staffel rechts ge3_227 Verstanden - Formation Staffel links ge3_228 Verstanden - Formation in einer Linie ge3_229 Verstanden - Versetzte Formation ge3_230 Verstanden - V-Formation ge3_231 Verstanden - Steige um 50 Meter ge3_232 Verstanden - Sinke um 50 Meter ge3_233 Verstanden - Steige um 200 Meter ge3_234 Verstanden - Sinke um 200 Meter ge3_235 Verstanden - Nächster Kontrollpunkt - Wir sind unterwegs ge3_236 Verstanden - Fliegen zum nächsten Kontrollpunkt ge3_237 Verstanden - Nächster Kontrollpunkt ge3_238 Verstanden - Voriger Kontrollpunkt - Wir sind unterwegs ge3_239 Verstanden - Fliegen zurück zum vorigen Kontrollpunkt ge3_240 Verstanden - Voriger Kontrollpunkt ge3_241 Verstanden - Wir patrouillieren ge3_242 Verstanden - Bleiben vor Ort ge3_243 Verstanden - Patrouillieren hier ge3_244 Verstanden - Wir kehren zum Stützpunkt zurück ge3_245 Verstanden - Fliegen heim ge3_246 Verstanden - Rückkehr zum Stützpunkt ge3_247 Verstanden ge3_248 Verstanden ge3_249 Verstanden ge3_250 Negativ ge3_251 Unmöglich ge3_252 Kann Anweisung nicht befolgen ge3_253 Ich bin gleich da ge3_254 Ich bin unterwegs - Halt' durch ge3_255 Ich hab's _ Halt' aus ge3_256 Kein Feind weit und breit ge3_257 6 Uhr Position ist frei ge3_258 Alles in Ordnung ? Please note: ge4_### and ge5_### are the same as the ge3_### files but with different voices. ______________ American Voices: (SPEECH1.CDF) us1_001 Ashland leader us1_002 Bearskin leader us1_003 Goldfish leader us1_004 Greenhouse leader us1_005 Horseback leader us1_006 Rattlesnake leader us1_007 Slingshot leader us1_008 Swordfish leader us1_009 Tinplate leader us1_010 Yardstick leader us1_011 This is Tackline control us1_012 This is Warmsun control us1_013 This is Colgate control us1_014 Bigbear flight us1_015 Hammer flight us1_016 Foxhole flight us1_017 Wizard flight us1_018 Bulldog flight us1_019 Beehive flight us1_020 Mascot flight us1_021 Victoria flight us1_022 Bandits us1_023 10 plus bandits us1_024 20 plus bandits us1_025 50 plus bandits us1_026 100 plus bandits us1_027 bandits now 5 miles us1_028 bandits now 10 miles us1_029 bandits now 20 miles us1_030 -= NONE =- us1_031 -= NONE =- us1_032 -= NONE =- us1_033 -= NONE =- us1_034 5 miles us1_035 10 miles us1_036 20 miles us1_037 50 miles us1_038 5 miles ahead us1_039 10 miles ahead us1_040 20 miles ahead us1_041 50 miles ahead us1_042 5 miles behind us1_043 10 miles behind us1_044 20 miles behind us1_045 50 miles behind us1_046 heading north us1_047 heading south us1_048 heading east us1_049 heading west us1_050 heading northeast us1_051 heading northwest us1_052 heading southeast us1_053 heading southwest us1_054 vector 000 us1_055 vector 030 us1_056 vector 060 us1_057 vector 090 us1_058 vector 120 us1_059 vector 150 us1_060 vector 180 us1_061 vector 210 us1_062 vector 240 us1_063 vector 270 us1_064 vector 300 us1_065 vector 330 us1_066 angels 5 - over us1_067 angels 10 - over us1_068 angels 15 - over us1_069 angels 20 - over us1_070 angels 25 - over us1_071 angels 30 - over us1_072 be adviced - we've lost contact with the bandits - over us1_073 be adviced - we are losing contact with the bandits -over us1_074 we've lost contact with the bandits - you're on your own - over us1_075 mission accomplished - good job - over us1_076 mission is accomplished - nice work - over us1_077 mission accomplished - good show - over us1_078 return to base immediately - over us1_079 return to home base - over us1_080 return to base - i repeat return to base - over us1_081 home base us1_082 negative - all efforts are comitted at this time - good luck - over us1_083 negative - no other fighters are nearby - good luck - over us1_084 negative - all available fighters are busy at this time - sorry - over us1_085 we're vectoring additional fighters to your vicinity - hold on - over us1_086 we're sending more fighters to your location - hang on - over us1_087 vectoring fighters to your area - hang on tight - over us1_088 clear - we have no contact with the enemy - over us1_089 you're clear - there are no bandits in your area -over us1_090 we show no bandits in your area - over us2_001 Ashland leader us2_002 Bearskin leader us2_003 Goldfish leader us2_004 Greenhouse leader us2_005 Horseback leader us2_006 Rattlesnake leader us2_007 Slingshot leader us2_008 Swordfish leader us2_009 Tinplate leader us2_010 Yardstick leader us2_011 Beetle leader us2_012 Cricket leader us2_013 Dogtail leader us2_014 Elfin leader us2_015 Foxtrot leader us2_016 Pinetree leader us2_017 Rabbit leader us2_018 Roundtop leader us2_019 Spider leader us2_020 Walker leader us2_021 This is Bigbear flight us2_022 This is Hammer flight us2_023 This is Foxhole flight us2_024 This is Wizard flight us2_025 We're at rendezvous point - over us2_026 We're approaching our rendezvous point - over us2_027 Approaching our rendezvous point - over us2_028 Nice to see you guys - over us2_029 Glad to have you in sight - over us2_030 Thanks for joining us - over us2_031 We're approaching our target - over us2_032 Approaching our target - 10 minutes out - over us2_033 10 minutes to target - over us2_034 We're IP and commencing bombing run us2_035 We're on target - starting our attack run us2_036 Commencing bombing run now us2_037 Bombs away! us2_038 Thanks for the cover - over us2_039 Thanks for the cover move friends - See you back at home base - over us2_040 Thanks for the support - have a safe trip home - over us2_041 Bandits! us2_042 Fighters! us2_043 Enemy fighters! us2_044 Jerry fighters! us2_045 --- NONE --- us2_046 --- NONE --- us2_047 109s us2_048 110s us2_049 190s us2_050 long-nosed 190s us2_051 262s us2_052 410s us2_051 --- NONE --- us2_052 --- NONE --- us2_053 --- NONE --- us2_054 --- NONE --- us2_055 your 1 o'clock us2_056 your 2 o'clock us2_057 your 3 o'clock us2_058 your 4 o'clock us2_059 your 5 o'clock us2_060 your 6 o'clock us2_061 your 7 o'clock us2_062 your 8 o'clock us2_063 your 9 o'clock us2_064 your 10 o'clock us2_065 your 11 o'clock us2_066 your 12 o'clock us2_067 your 1 o'clock high us2_068 your 2 o'clock high us2_069 your 3 o'clock high us2_070 your 4 o'clock high us2_071 your 5 o'clock high us2_072 your 6 o'clock high us2_073 your 7 o'clock high us2_074 your 8 o'clock high us2_075 your 9 o'clock high us2_076 your 10 o'clock high us2_077 your 11 o'clock high us2_078 your 12 o'clock high us2_079 your 1 o'clock low us2_080 your 2 o'clock low us2_081 your 3 o'clock low us2_082 your 4 o'clock low us2_083 your 5 o'clock low us2_084 your 6 o'clock low us2_085 your 7 o'clock low us2_086 your 8 o'clock low us2_087 your 9 o'clock low us2_088 your 10 o'clock low us2_089 your 11 o'clock low us2_090 your 12 o'clock low us2_091 --- NONE --- us2_092 Look out, what was that? - Did anyone see that? - Where to go? us2_093 We're under attack! Requesting immediate assistance - over us2_094 We're coming under attack! Request assistance - over us2_095 We're under attack! We need assistance - over us2_096 We're under attack! Repeat - we're under attack! Where are you guys? us2_097 Where are you guys? We need immediate assistance! us2_098 They're eating us alive! We need help NOW! us3_001 This is red flight us3_002 This is white flight us3_003 This is blue flight us3_004 --- NONE --- us3_005 This is red one us3_006 This is red two us3_007 This is red three us3_008 This is red four us3_009 This is white one us3_010 This is white two us3_011 This is white three us3_012 This is white four us3_013 This is blue one us3_014 This is blue two us3_015 This is blue three us3_016 This is blue four us3_017 --- NONE --- us3_018 --- NONE --- us3_019 --- NONE --- us3_020 --- NONE --- us3_021 Copy that, Tackline control us3_022 Copy that, Warmsun control us3_023 Copy that, Colgate control us3_024 Copy that, Bigbear leader us3_025 Copy that, Hammer leader us3_026 Copy that, Foxhole leader us3_027 Copy that, Wizard leader us3_028 Copy that, Bulldog leader us3_029 Copy that, Beehive leader us3_030 Copy that, Mascot leader us3_031 Copy that, Victoria leader us3_032 vector 000 us3_033 vector 030 us3_034 vector 060 us3_035 vector 090 us3_036 vector 120 us3_037 vector 150 us3_038 vector 180 us3_039 vector 210 us3_040 vector 240 us3_041 vector 270 us3_042 vector 300 us3_043 vector 330 us3_044 bandits us3_045 fighters us3_046 enemy fighters us3_047 bombers us3_048 enemy bombers us3_049 --- NONE --- us3_050 --- NONE --- us3_051 German fighters us3_052 --- NONE --- us3_053 --- NONE --- us3_054 German bombers us3_055 Stukas us3_056 Heinkels us3_057 109s us3_058 110s us3_059 190s us3_060 long-nosed 190s us3_061 262s us3_062 410s us3_063 --- NONE --- us3_064 --- NONE --- us3_065 --- NONE --- us3_066 1 o'clock us3_067 2 o'clock us3_068 3 o'clock us3_069 4 o'clock us3_070 5 o'clock us3_071 6 o'clock us3_072 7 o'clock us3_073 8 o'clock us3_074 9 o'clock us3_075 10 o'clock us3_076 11 o'clock us3_077 12 o'clock us3_078 1 o'clock high us3_079 2 o'clock high us3_080 3 o'clock high us3_081 4 o'clock high us3_082 5 o'clock high us3_083 6 o'clock high us3_084 7 o'clock high us3_085 8 o'clock high us3_086 9 o'clock high us3_087 10 o'clock high us3_088 11 o'clock high us3_089 12 o'clock high us3_090 1 o'clock low us3_091 1 o'clock low us3_092 1 o'clock low us3_093 1 o'clock low us3_094 1 o'clock low us3_095 1 o'clock low us3_096 1 o'clock low us3_097 1 o'clock low us3_098 1 o'clock low us3_099 1 o'clock low us3_100 1 o'clock low us3_101 12 o'clock low us3_102 --- NONE --- us3_103 Look out! Jet fighters! us3_104 What's at 6 o'clock? - Can't identify it us3_105 What was that behind us? - Can't see it now us3_106 Someone's coming up from behind us3_107 Tally ho! Bandits! us3_108 Roger - I see them us3_109 Roger - I got 'em us3_110 Where? - I don't see them us3_111 I don't see any - Wait, I see them us3_112 Are you sure? - I don't see any us3_113 Bandits six o'clock high - coming down now us3_114 Bandits coming down on our six us3_115 Behind us - fighters coming down us3_116 Here they come! us3_117 They're coming in! us3_118 Fighters! Coming in now! us3_119 Let's get those guys! us3_120 Let's get 'em! us3_121 OK, take 'em! us3_122 We're engaging! us3_123 Attacking now! us3_124 Here we go! us3_125 Keep your eyes peeled (?) for the escorts us3_126 Keep your eyes open for the escorts us3_127 Watch out for the escorts us3_128 Keep your eyes open for enemy fighters us3_129 Watch your six for enemy fighters us3_130 Watch out for enemy fighters us3_131 Watch out! Behind you! us3_132 Watch it - you've got one on your tail! us3_133 Look out! Six o'clock! us3_134 Break! Break! us3_135 Break right! Break right! us3_136 Break left! Break left! us3_137 Somebody get him off me! us3_138 Clear my tail! us3_139 I can't shake him! us3_140 They're shooting at the bombers us3_141 They're going after the bombers us3_142 They're engaging the bombers us3_143 Got one! us3_144 Scratch one bandit! us3_145 He's going down in flames! us3_146 Good shooting! us3_147 Good kill! Good kill! us3_148 Nice shot! us3_149 I'm hit! I'm hit! us3_150 Aargh! I'm hit! us3_151 Mayday! Mayday! I'm going down! us3_152 I'm bailing out! us3_153 I'm on fire! Bailing out! us3_154 I've had it! I'm bailing out! us3_155 Bail out! Bail out! us3_156 Get out and hit the silk! us3_157 Hit the silk! us3_158 Pull up! Pull up! us3_159 You're getting too close! Pull up! us3_160 Watch the ground! Pull up! us3_161 I've gone Winchester! us3_162 I'm Winchester! us3_163 I'm out of ammo! us3_164 Check fire! Check fire! us3_165 Cease fire! Shooting at friendly! us3_166 Watch it! You're shooting at one of ours! us3_167 Bombs away! us3_168 Firing rockets! us3_169 Attacking with rockets! us3_170 Rockets gone! us3_171 Drop tanks us3_172 Drop tanks now us3_173 Release tanks on my mark - Drop! us3_174 Target hit and on fire us3_175 Target destroyed us3_176 Direct hit - Target destroyed us3_177 Well done everybody! us3_178 Good job everyone! us3_179 OK, break it off - Good job everyone! us3_180 OK, let's go home! us3_181 Everyone - let's go home! us3_182 We're heading home! us3_183 Roger - we're engaging! us3_184 Roger - here we go! Attacking bandits now us3_185 Copy - engaging bandits us3_186 Roger - we're starting our attack run us3_187 Roger - attacking ground target us3_188 Copy - attacking now us3_189 Roger - we got you covered us3_190 Roger - I'm right with you us3_191 Copy - I'll cover you us3_192 Roger - disengaging now us3_193 Roger - breaking off us3_194 Copy - disengaging us3_195 Roger - rejoining formation us3_196 Roger - regrouping us3_197 Copy - rejoining us3_198 Roger - we're targeting freely us3_199 Roger - targeting freely us3_200 Copy - targeting all us3_201 Roger - we're going after the bombers us3_202 Roger - going after the bombers us3_203 Copy - targeting the bombers us3_204 Roger - we're going after the fighters us3_205 Roger - going after the fighters us3_206 Copy - targeting the fighters us3_207 Roger - breaking right us3_208 Roger - breaking left us3_209 Roger - breaking high us3_210 Roger - breaking low us3_211 Roger - going to rockets us3_212 Roger - rockets armed us3_213 Copy - arm rockets us3_214 Roger - bombs ready us3_215 Roger - bombs armed us3_216 Copy - arm bombs us3_217 Roger - we're dropping tanks us3_218 Roger - releasing tanks us3_219 Copy - drop tanks us3_220 Roger - closing formation us3_221 Roger - closing it in us3_222 Copy - tight formation us3_223 Roger - opening formation us3_224 Roger - kicking out us3_225 Copy - loose formation us3_226 Roger - echelon right formation us3_227 Roger - echelon left formation us3_228 Roger - line-up left formation us3_229 Roger - line-up stern formation us3_230 Roger - vic formation us3_231 Roger - stepping up 150 feet us3_232 Roger - stepping down 150 feet us3_233 Roger - stepping up 500 feet us3_234 Roger - stepping down 500 feet us3_235 Roger - next checkpoint. We're on our way us3_236 Roger - proceeding to next checkpoint us3_237 Copy - next checkpoint us3_238 Roger - previous checkpoint. We're on our way us3_239 Roger - returning to previous checkpoint us3_240 Copy - previous checkpoint us3_241 Roger - we're loitering us3_242 Roger - holding here us3_243 Roger - loitering here us3_244 Roger - we're returning to base us3_245 Roger - heading home us3_246 Copy - returning to base us3_247 Roger us3_248 Roger that us3_249 Copy us3_250 Negative us3_251 Unable us3_252 Unable to comply us3_253 I'll be right there! us3_254 I'm on it - hang on tight! us3_255 I got it - hold on! us3_256 You're all clear us3_257 Your six is clear us3_258 Are you alright? Please note: us4_### and us5_### are the same as the us3_### files but with different voices. CODEGROUP VERSION CONTENT
16-bit Forced: 1.28 Start and Run: v1.28 still supports the old method of replacing the Generic Sounds. For example; all sounds, snd0001.snd thru snd0059.snd should work when placed in the root. (Except of course snd0030.snd thru snd0046.snd, which were the generic engine sounds which are no longer used because all planes in v1.28 now have the individual plane type sounds for start and run, snd0060.snd thru snd0119.snd and up.) (for v1.28e and above) Here are the default EAW aircraft types and the slot number with new engine sounds. There should be more information available in the \Sounds folder Readme.txt. List by Knegel. aircraft slot# start_sound run_sound PL_P38H 0 SND0060.SND SND0061.SND PL_P38J 1 SND0062.SND SND0063.SND PL_P47C 2 SND0064.SND SND0065.SND PL_P47D 3 SND0066.SND SND0067.SND PL_P51B 4 SND0068.SND SND0069.SND PL_P51D 5 SND0070.SND SND0071.SND PL_B17 6 SND0072.SND SND0073.SND PL_B24 7 SND0074.SND SND0075.SND PL_B26 8 SND0076.SND SND0077.SND PL_HURR_MKI 9 SND0078.SND SND0079.SND PL_SPIT2A 10 SND0080.SND SND0081.SND PL_SPIT9 11 SND0082.SND SND0083.SND PL_SPIT14 12 SND0084.SND SND0085.SND PL_TYPHOON 13 SND0086.SND SND0087.SND PL_TEMPEST 14 SND0088.SND SND0089.SND PL_MOSQUITO 15 SND0090.SND SND0091.SND PL_ME109E4 16 SND0092.SND SND0093.SND PL_ME109G6 17 SND0094.SND SND0095.SND PL_ME109K4 18 SND0096.SND SND0097.SND PL_ME110C 19 SND0098.SND SND0099.SND PL_ME110G 20 SND0100.SND SND0101.SND PL_ME410 21 SND0102.SND SND0103.SND PL_FW190A8 22 SND0104.SND SND0105.SND PL_FW190D9 23 SND0106.SND SND0107.SND PL_ME262A 24 SND0108.SND SND0109.SND PL_JU88A4 25 SND0110.SND SND0111.SND PL_JU88C 26 SND0112.SND SND0113.SND PL_JU87 27 SND0114.SND SND0115.SND PL_HE111 28 SND0116.SND SND0117.SND PL_V1 29 SND0118.SND SND0119.SND (for v1.28 and above) I think the following where added later in the source modification and not part of the v1.2 list. [END] |