| Written and Edited By: MarkEAW   
			[ GOTO THE MAIN EAWHS PAGE ] 
			
 
CONTENTS
 INTRODUCTION JOYSTICK and 
			CONTROLS TROUBLESHOOTING TIPS Joystick/Controller Types Known To Work | Controller Drivers | Combining Controls | 
			Chain-Linked Option
 Assigning Device ID Option | Down Grade Stick | Gameports | Game Cable To USB 
			| Hot Swapping Controls
 Setup In Game First/Profile Software | Gaming Keyboards/Mice/Keypads 
			| Joystick Force Feedback Issue
 USB Joystick Disconnects From Windows | Error: could not set 
			Joystick <blank> properly
 Joystick Not Recognized At All | Joystick Partially Working (dinput.dll)
 Joystick Grayed Out/Axis Not Responding | Controls Messed Up/Plane Drifting 
			Sideways
 The Joystick Pulls Or Acts Erratically In The Game | POV Hat Not Working | Erratic View Changing Automatically
 Guns Shoot By Themselves | No Keyboard or Joystick Buttons Working
 No control over the Aircraft and 
			Can't Escape From the Game
 WinXP and Targeting 
			Keys | 
			WinXP and Loss of Key Response
 Fast Computers and Mouse Click Selections | Unwanted Entry's In The eaw.ini
 Manually Enter Settings | MicroProse Info From The User Manual
 -+- CODEGROUP VERSION CONTENT CODEGROUP 
			JOYSTICK and CONTROLS TROUBLESHOOTING TIPS Joystick Types Known To Work | Gaming Keyboards/Mice/Keypads | Erratic View Changing Automatically
 Crash To Desktop, FF | WinXP and Targeting Keys | Fast Computers and 
			Mouse Click Selections
   
 This document was 
			written 
to get you out of issues or problems you may have with the game and your 
			controls.
 
  Here are some technical details that are helpful in troubleshooting 
			Joystick and Controls, 
			in no particular order. These mentioned issues are grouped together 
			with like problems for easier reading. This information here is in 
			general useful for all versions of EAW, however read the CodeGroup 
			Joystick Help section further down for those versions of the game 
			too.
   
			Joystick / Controller Types Known To Work:Gameport / Midi , PS/2, Serial, USB, any stick that Windows can 
			recognize. Some may have a special switch on them or their software 
			may have a selection you must enable to work with Legacy Games. Some 
			people may find out you do not install the included software at all, 
			especially if its not compatible with the current Windows OS your 
			using. You then can use the Windows supplied built-in drivers. Newer 
			Windows like Vista and 7 or later include several drivers that will 
			install when you connect your device automatically. This is useful 
			when there is no manufacture support available.
 
In EAWv1.2 you can not use two USB devices plugged into separate 
ports unless you have special software to combine them into one Device ID.
Multiple USB control devices (Joystick, RudderPedals, Throttle etc) connected 
can not be used since EAW can not recognize multiple control devices. However, 
control pads that can emulate keycode (Saitek's "PC-Dash") and so on, will work 
because it connects 
between the PS2 keyboard and the DIN connector on the PC tower, so there is no problem with 
that configuration. 
Its possible 
for a USB and Gameport set of controls (such as a USB Joystick and a Gameport Rudder Pedals or USB 
pedals with a gameport compatible stick) to co-exist in the stock v1.2 game...(Also 
note rudder pedals that use analog technology are not supposed to be compatible 
with digital joysticks, but I find it all really depends on the manufacture, 
driver and software these companies include.)    Controller Drivers:USB devices tend to like to have the driver installed first, and then
it will have you connect the USB device during or after installation.
Gameport controllers usually require the controller hardware be
connected before the driver/software is installed.
   
Combining Controls: If you feel you need to "Combine" all your controllers (Flight
controls: Secondary Throttle and/or Rudder Pedals) under ONE Joystick
especially if they are detected by Windows as separate devices, you may
want to see if your included Joystick software/driver will allow you to
do that, some do, even controllers from different company's. For an
example devices known to have this ability are the CH products with the
use of the free CH Control Manager software, which makes Windows and
therefore games see them as one controller, it allows EAW, where you
cannot specify what axis does what in game, to see and use both stick
and pedals.
 
If your controllers software does not support "Combining" or "Combo
Drivers" try some free software that combines all your controls into
one virtual controller, thus allowing EAW (especially v1.2) to easily
detect your controls as being built on one Joystick (One DEVICE ID).
Try; "UJR - Universal Joystick Remapper" by: evilC with "vJoy software"
by: Shaul  or  "VJoy Virtual Joystick Driver" by: Headsoft. 
  
Chain-Linked Option:The other way around "Combining" without special software if you use multiple 
controllers is to have a setup where the controllers physically connect (plug-in) to each 
other (chain-linked) and only one connection (one cable) goes to the computer tower (such 
as a Stick, Throttle and Rudder Pedals combo). You'll have the most luck and 
fastest setup with this configuration.
 
Some newer Hardware Control Boards that have come out in the last few years or 
so, also "link" all the controls into the unit as a single Device ID... 
  
Assigning Device ID Option:Here is a different option to assigning DEVICE ID1 to your Flight Control.
Some software that may come in 
handy if you have multiple gaming devices attached to your computer and have the 
problem of getting the right "Joystick ID#s" with HOTAS setups is called 
JoyID's (or PJPJoyIDs) written by "Paul". It's a nice utility which allows 
switching of IDs so you can place them in an list order that you can use with EAW. 
This is because EAW is programmed in a way that it will only read input from a Joystick 
with a DEVICE ID of 1.
 
This program will only work correctly when you are using 
the old, so called deprecated Windows Controller API, example; You must have 
Windows Joystick=1 set in your eaw.ini file.  
Note: The DirectInput API (when Windows 
Joystick=0) ignores IDs and are assigned "random" ports, by random I mean I'm 
unsure at this point how DirectX assigns port numbers / order)... 
  
Down Grade Stick:I find that most set ups have a problem with an extra set of Rudder Pedals (or Throttle) 
because your Joystick already has a Twist-Handle (or Throttle) Built-in, thus EAW gets confused and doesn't allow 
either device to function (or properly). I find this happens with EAWv1.2, 
but not all the time... This is because Windows/EAW supports 6Axis, if your 
Primary Flight Stick has Rudder and Throttle built in, Its ideal to use those, 
other wise if you want secondary components, down grade your stick so Windows doesn't recognize the built-in 
twist-handle or built-in throttle. Read on.
 
 You may in very rare situations need to “downgrade” your primary stick to 
fool Windows and the game when it goes to detect your controls that you don't 
have a Twist Handle or Throttle axis on your Joystick (even though it really 
does), thus allowing your 
secondary components; rudder pedals or throttle to work. You do this either via your 
controllers software 
by turning off your Rudder and/or Throttle on your primary Joystick, but only if the 
manufacture's software allows this. This will now allow your secondary Rudder Pedals or 
Throttle to work in EAW if there was a problem before.
 
If your controllers software doesn't allow you to do this then you have to do it 
through Windows installed devices. You remove your stick and add in a 'Generic 
joystick'... configuring it as a Generic 2 or 3 axis stick, this will effectively 
remove either the Throttle and/or Rudder feature of your Joystick allowing your 
secondary Rudder Pedals or Throttle to work in EAW. Unfortunately, If your stick has Force 
feedback, using a 'generic driver' will disable FF support. 
  
Gameports: EAW works with Joysticks with 15-pin Gameport Plug ends that connects to your sound card or Motherboard. 
Note that the Sound Card data connection can be unreliable on older ones made before 1998. 
However external hardware cards are almost always the better source for sound and usually better support for your 
Joystick / Gameport than onboard motherboard sound.
 
 If you have two Gameports, one on your Sound Card and one on your motherboard, you 
would normally disable your motherboards Gameport (or the entire On Board Sound) through 
your Motherboards Bios, if not there, then through Windows Devices, 
otherwise you will most likely have conflicts and your hardware won't work as 
designed.
 
Note: Official Windows Gameport Driver support lasted up to Windows XP, ended 
before Windows Vista released. However some custom drivers for specific sound 
cards are available for some gameports designed for WinXP and after, if you can locate them 
on the internet. 
  
Game Cable to USB: If you have an adapter on your older Joysticks 15-pin Game cable end to turn it into a USB end, It may not 
work. If your going to use one of these adapters, insure it's designed for your 
particular brand and model Joystick for best reliability rather than a universal standard adapter, 
			which are most unreliable. Some are just straight cables 
which require the Joystick to have USB technology already built into the 
Joysticks hardware, typically these joysticks included such a cable when they 
where new. (they where Gameport to USB ready).
 
			The more fancy adapters have 
electronic chips inside of them to enhance the old game port controller where needed 
and supply a USB end. Other chipped cables only allow for the Analog portion of 
the joystick to function.  
Do extensive research on the stick you intend to buy a cable converter/adapter for. 
To get you headed in the right direction search the internet for the "3DP-Vert" and "FFB-Vert" 
projects for building electronic USB adapters for Sidewinder digital and force feedback 
legacy gameport joysticks. 
  
Hot Swapping Controls:Unplugging and changing Joysticks around to other ports is relatively
speaking, not a good idea since Windows looses track of the proper
settings for a controller once its disconnected; such as list order and
sometimes calibrations. Detection may have been improved in more modern
Windows versions (above XP), however I recommend once you get the
controllers working that you leave them plugged in, unless of course a
malfunction requires you to unplug and replug in the controller while
the computer is on, usually this is instructed by Windows errors.
Further, although USB type controllers are suppose to be more reliable
in hot swapping, I still find it best to leave the controllers
connected based on everything I have learned about Joysticks and their
ID. Caution should be made to have your controllers correctly
'in-place' before running EAW again. Otherwise you run the risk of EAW
defaulting your key assignments.
 
  
Setup In Game First/Profile Software: You can remap virtually any function from with-in EAW. Bare in mind that EAW "doesn't 
like" some stick profile software, so if you are using special profile 
software, it might 
work, or then again it might not! Some people have great success with no 
problems, others find it better to just go ahead and use EAW's remapping 
directly.
 
So remember to setup your controllers buttons first in game or through the eaw.ini 
file without running the special controller profile software, only resort to the 
sticks software if the stick has functions that won't work from within the game 
itself, but this is no guarantee EAW with continue to recognize your controller 
in flight once the profile software is used. 
  
Gaming Keyboards/Mice/Keypads:These are special keyboards or mice with many additional keys or buttons, beyond 
that of a normal device. Extra Keypads fall in this area too.
In stock EAW, these USB Gaming devices tend to cause problems with EAW detecting 
your primary Joystick. Make sure again that your Joystick is listed as Device 
ID1 in Windows. If the Gaming Keyboard/Mouse or extra Keypad insists on being 
ID1, then you'll have to either uninstall/disconnect them so EAW can detect your 
flight Joystick controller.
 
  
Joystick Force Feedback Issue:The problem is that during the game, the Forces are no longer working correctly, 
they maybe non-existent or weak. You might get Gun fire FF response but the 
Force centering maybe weak, and the same thing generally with all other Forces.
 
CAUSE1:This could be caused by USB 3.0 ports existing on your motherboard or on an 
added card. The stick does not have to be plugged into that port, it could be in 
a separate USB 2.0 port to still have these FF issues. So even though you maybe 
using a USB 2.0 port ( that also supports 1.x USB devices) on your computer for 
the Joystick, xHCI device is effecting your stick. My case its a MS Sidewinder 
Force Feedback 2 Joystick.
 
To correct this you can disable the USB 3.0 in your BIOS by turning off 'xHCI' 
if you have it in there, or if you have a separate added 'PCIe 1x USB 3.0' Card 
you may have to go to the Windows Device Manager and turn off my USB 3.0 ports 
and driver by disabling the "eXtensible Host Controller" under 'Universal Serial 
Bus controllers'. This also disables "USB Root Hub (USB 3.0)" automatically 
because the chips controlling the ports where disabled. This procedure should 
restore most of the Forces and they should also be back Strong again. You don't 
need to reset the computer. After playing your game you can re-enable the USB 
3.0 Controller Device again to regain use of those high-speed ports.
 
 
USB Joystick Disconnects From Windows:If Windows looses connection with your Joystick once in a while; In Windows XP 
go to Windows Device Manager and in turn click on the "Root USB Hub" that your 
Joystick is plugged into and click properties. Choose the "Power Management Tab" 
and uncheck "Allow the computer to turn off this device to save power". In 
Windows 10 go to Control panel>Devices and Printers>Right Click on your 
Controller>Select Properties>Move to the Hardware Tab>USB Input 
Device>Properties>Change Settings>Power Management>Uncheck; Allow the computer 
to turn off this device. Another option is to move the stick to use a USB PCI 
Slot Card if you have one rather than the motherboards ports, these are usually 
better hardware than some MB USB port chips sets.
 
  
Error: could not set Joystick <blank> properly:If upon loading up the game, before it even gets to the main screen, you may get 
a similar error. Delete your eaw.ini in the games main root folder and unplug 
your controller, wait, plug it back in and inspect your controller 
configuration, see your control device help readme.
 
  
Joystick Not Recognized At All:First of all if your joystick is not being recognized at all here's a little 
tidbit from Microprose: Please note that in version 1.1 , in the EAW.INI file 
there's a parameter for Windows Joystick=0 Change that to =1 and many joystick 
problems will go away. 0 says to use EAW's built-in routines, 1 says to use 
Windows API routines. Both use Direct Input.
 
  
Joystick Partially Working (dinput.dll):There may be a Direct Input Wrapper dll present.
This wrapper allows more modern Control Pads to be used with EAW, and perhaps 
improves modern Joystick support at the same time (more devices?). (However, If 
your device doesn't work, try removing this dll to see if that helps EAW to detect your 
Joystick properly). Note: GoG-EAW game installs one automatically.
 
  
Joystick Grayed Out (Axis Not Responding): Possible cause -
1)
 If your running EAW using the shortcuts Compatibility Tab Settings by 
selecting 
any of the options, for an example Win95 or Win98/ME, your Joystick will loose all it's 
axis functions and only the buttons may work or the Joystick will no longer be 
recognized by the game at all (Grayed out). EAW does NOT require the 
Compatibility Tab to run properly, Windows has its own compatibility fixes built 
in for the eaw.exe. See my Windows ACT Help Document for more information.
 
You'll have to remove those check marks from the Compatibility Tab if you want 
EAW to recognize your controller. Do these TWO things even if it seems 
pointless: Right click into properties on your SHORTCUT to the game and see if 
they are set. Now right click the eaw.exe file directly and see if your using 
any Compatibility settings there...
 Note: Only Win2000 requires the Tab Compatibility Layer to run the game...with 
extra special manual settings for the Joystick to work correctly. See my
Windows ACT Help Document for Win2000 configuration for EAW.
 
 
Possible Cause - 2) Perhaps in the in-game configuration at the Controller Setup 
menu screen, your FLIGHT CONTROL has moved to the default KEYBOARD setting rather than 
STICK. This could happen if your joystick wasn't plugged in / installed or wasn't 
listed as ID1 at the time the game last loaded up. This can happen if you removed/swapped out your 
controls for another one at some point and you never reassigned the ID back to 1 
in the Windows Game Controller settings. Note: You will have lost all your eaw.ini assigned controls as well if 
you ran the game under these conditions.
 
Otherwise, for older analog Joysticks, you may simply need to re-Calibrate. 
  
Controls Messed Up/Plane Drifting Sideways: 
Check to make sure that the setting for Windows Joystick=1 and not zero, this turns off the use of 
EAW's self joystick routine's and the game will use the Windows API Joystick routine. To enable this mode, go edit the eaw.ini, 
and find the section [CONTROLS], and change the line from "Windows Joystick=0" 
to "Windows Joystick=1".
 
  
The Joystick Pulls Or Acts Erratically In The Game:If you have a joystick (especially an older Logitech), 
make sure that you get the latest drivers for it. Also make sure that the 
drivers for your sound card are up to date, especially if the gameport is used 
on it by your joystick.
 
Then adjust the sensitivity and 
dead zone for your joystick/flight control by editing the EAW.INI file. Try 
setting "Flight Sensitivity=0.90000" (the ideal will vary between 0.8 and 1.0) 
and "Dead Zone=2". These are extreme values and are mentioned here to help 
troubleshoot, if after you find these settings improve your issue, you may want 
to keep experimenting.  
See my 'Joystick and Controls Help Document' in the sections titled Intro 'Stalls/Spins and Wobble' 
, 'Dead Zone' and 'Flight Sensitivity' for more detailed instructions. 
  
POV Hat Not Working Properly: If you have problem with your POV hat not working properly with your
joystick (for example: it fires guns when a POV hat direction is
pressed. This has happened with a CH Flightstick), you can use the non
EAW joystick routines (by using Windows API Joystick routine). To
enable this mode, go edit the eaw.ini, and find the section [CONTROLS],
and change the line from "Windows Joystick=0" to "Windows Joystick=1"
 
  
Erratic View Changing Automatically:This is fast changing views in the Flight Screen, incorrectly sometimes
called 'flicker'.
If you have "Windows Joystick=1" entered in your eaw.ini file and no
controller connected, Insure you have your controller plugged in before
loading the game. (always have your controller plugged in and ready
before loading the game).
 
			  
			Guns Shoot By Themselves:This problem happens when the game looses connection to the joystick 
			either by physically disconnected or Windows looses the Device ID, 
			then the next time you start up eaw.exe without it connected, the 
			game clears the configuration in the EAW.INI. You have to go through 
			setting up your game control preferences again or use a backup INI 
			with the appropriate working entries.
 
			  
No Keyboard or Joystick Buttons Working:There seems there is a bug in EAW when sometimes the game will loose Keyboard 
and Stick Button input during Flight temporally. Entering the pilots map usually 
with the [M] Key and then escaping from there will return functions. This bug 
seems to occur very rarely and during online gaming most often. Another thing to 
remember to do is if your chatting in game, to remember to finally hit send, 
because your controls are ignored during the time you type.
 
  
No control over the Aircraft and can't escape from the game:When you go to "Configure Game" - then "Control"; Flight Control, The Throttle 
Control, Rudder Control, and Camera Position settings are all locked in the 
Keyboard position meaning you can't change any of the above controls to any of 
the other options, then check your eaw.ini file; If you notice that all of the 
values for the assignable keys are blank, something got corrupt and you should 
delete your eaw.in and start over. A new default .ini file will be generated 
next time you run the game.
 
  
			WinXP and TARGETING Keys:Under WinXP (Win2K, and possibly all WinNT) Target Control Assignment Reset may 
			occur. There are actually 6 keys that appear to be 
affected by this and the culprits are: TARGET NEXT ENEMY, TARGET PREVIOUS ENEMY, 
TARGET CLOSEST ENEMY, TARGET NEXT FRIENDLY, TARGET PREVIOUS FRIENDLY, TARGET 
NEXT GROUND....they reset to default once you leave the game...one workaround solution is to 
			assign only those Target commands with your stick software...another is to use 
			any of the specific custom modified versions of EAW that support 
			WinXP corrections, 
such as the unofficial v1.26e patch (which is considered a hacked v1.2)...
 
			  
			WinXP and Loss of Key Response:Under WinXP 
			(Win2K, and possibly all WinNT) Does not handle some of the text 
			errors in the official "Text_eng.CDF" file well, there are some 
			corrupted characters in one of the internal text files...Certain 
			lines of the eaw.ini file may become mis-stated and this results in 
			the loss of joystick settings, programmed button assignments and 
			keyboard assignments as well as repetition of these lines at the end 
			of the eaw.ini file, after the ScreenCapture= line. A quick 
			workaround is to delete those new repetive lines at the end of your 
			ini file. This will work for awhile.
 
  
Fast Computers and Mouse Click Selections:If you run the stock EAW 1.2 version or anything based on it (Including
v1.26e) you will find that Vista and newer Windows are too fast for the
Multi and Single Player Mission Parameter selections menu line. By this
I mean when clicking your mouse to make a selection change on those
parameter screens, the selection with jump erratically / fast. There
has been a workaround found (on EAWPRO by disabling the key
repeat/loop). If your using a version or type of game that does not
have a workaround (like the stock game versions), you could try to
enable Vsync in your video control panel to slow those selections down,
however this may effect your overall performance of the game. For those
un fixed or no workaround, you'll have to keep clicking more often
until you get what you want from the fast display of the selection that
can pass by.
 
  
Unwanted Entry's In The EAW.INI:
If your Controllers where working and suddenly stop one day; in 
WinXP,Vista,Win7/8/10 there is an issue with these Windows versions that 
sometimes there are duplicate control entry's listed at the end of your eaw.ini 
file. (This is possibly caused by Windows writing its own registry entry's for 
file locations...) Check your eaw.ini to see if it has duplicate functions 
listed after the last entry of ScreenCapture= Anything below that should be 
erased.
 
  
Manually Enter Controllers Entry's In The EAW.INI:
Remember you can open and edit the eaw.ini file to set your controllers up manually 
to make things easier. It won't work if you have to by-pass the grayed out 
Flight Control Options on the in game menu, you may be able to get your buttons to work but the axis 
part won't. Read this help document to gain further knowledge of what you can assign.
 
  
MicroProse Info From The User Manual:To fly well, MPS recommend you use a joystick. They encourage the use of 
throttle controls and foot pedals (for the rudder). You cannot play if you use 
only keyboard controls. Use of a mouse is absolutely necessary, and a joystick 
comes in handy, too. In fact, we strongly recommend that you use both.
 
 Calibration settings for joysticks and other hardware is taken from Windows 
data; if you installed the hardware correctly, you should have no need to 
recalibrate just for this game. (There is no in game calibration screen for this 
reason).
 
The Flight Control Setting in the Control Menu is the important one; it’s the 
main device for flying your aircraft. Selections for the other options might 
change or be limited depending on what you select here. In general, for 
instance, you cannot use the same device as both Flight Control and for 
controlling the external camera—the exception being that if your joystick is 
your flight control, you can use the joystick “hat” to maneuver the camera.
 To customize (or completely reconfigure) the controls for the game, select 
Advanced. This option gives you control over all four groups of controls—View 
controls, Flight controls, Weapon controls, and general Game controls. When 
you’re done, click OK to save your changes or Cancel to undo them.
 
  
 
 
CODEGROUP VERSION CONTENT 
 			 Here are some technical details that are helpful in troubleshooting, 
			in no particular order.
 Reminder: This particular section of this help document only addresses the CodeGroup's source 
			changes, you'll have to read the standard stock
			Joystick and Controls Troubleshooting Tips for more information.
   
			Joystick Types Known To Work:Even though EAW is not 
fully controller modernized, the CodeGroup's source 
modified EAWv1.28c/d/e and versions above them now include two and three 
			controllers maximum support. Also some USB issues where resolved 
			when using separate Gaming devices (read the next paragraph). So modern day controllers should 
			work, flawlessly, when configured correctly.
 
  
Gaming Keyboards/Mice/Keypads:In v1.28d and above, there where some code changes to 
help work around other USB Gaming Devices causing problems, like special Gaming Mice or 
Gaming Keyboards. However not all issues with these devices where resolved...
 
  
Erratic View Changing Automatically:If your using the newer eaw.exe's such as v1.28e and above, those versions force 
a default value of 1 in the eaw.ini file under "Windows Joystick=1" 
automatically. If you happen to have no controller connected when trying to fly, you may experience views 
changing erratically. Insure you have your controller 
plugged in before loading the game. (As noted by one of the programmers: There is 
also some evidence that the problem maybe due to the new USB 
controller code in these newer exe's)...
 
  
Crash To Desktop, Force Feedback:When you go to fly and get a CTD, Its a possibility that the Force Feedback= 
setting in your eaw.ini is set to 1 (ON). If this is true when you 
don't have a joystick plugged in and/or if the stick is not detected by eaw 
properly or your stick is not even Force Feedback capable, you will get that CTD. 
Solution is to change that setting to 0 to fix this.
 
(EAWv1.28c/d wrongfully and automatically sets this to 1 when those exe's create 
a new eaw.ini file, it should be set to 0 if you don't have a FF stick or you 
get a CTD). ??From what I recall in past recent years (perhaps in Feb of 2016 
when Glide3 was added) Jel apparently corrected this, but I'm unsure if he 
issued a replacement exe to the masses?? 
  
Win2K/WinXP and TARGETING Keys:Under WinXP, EAW may loose the Targeting Key assignments, target closest and 
target next buttons on your Joystick....they reset to 
default once you leave the game...There are actually 6 keys that appear to be 
affected by this and the culprits are: TARGET NEXT ENEMY, TARGET PREVIOUS ENEMY, 
TARGET CLOSEST ENEMY, TARGET NEXT FRIENDLY, TARGET PREVIOUS FRIENDLY, TARGET 
NEXT GROUND...one workaround solution is to map only those commands with the software 
that comes with your stick...another is to use specific custom versions of EAW, 
such as the v1.26e patch (which is considered a v1.2)...or use 1.28, which I 
think have corrections for these issues built in...
 
  
Fast Computers and Mouse Click Selections:If in stock versions you experienced fast changes with mouse clicks on 
selections screens, you will find EAWv1.28 and above have a slow down delay 
routine added to the source code that allows normal mouse click selecting now. 
Faster computers may need this workaround altered again.
 
  
  
[END] |